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that would be epic...but I don't think so.
I read you have to set the render sub-d in the parameter options to see HD morphs.
Easy to see in any .sdl shader:
3Delight 11.0.130 win64 (Jan 8 2015, 89d5e0) "Berto Durante"
It is if the render times on any other graphics card is much slower. You might as well add Nvidia graphics card to your requirements for DS, as the difference will be substantial.
I'm happy for the people that get a new toy to play with and it is an improvement, but I'm not going to buy a new graphics card in my completely new unit just to run DS and profit from the acceleration on Nvidia cards. My Radeon R9 was expensive enough as it is.
:(
Is the Beta available for download yet? I can't seem to find its installer.
ARGH it will install just fine on my other pc but not on my work rig >>
This is just the oddest thing ever!
The paths show up the same in DIM, so that's not the problem either.
Why oh why won't 4.8 show my content tabs on this computer (among others)?!
A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
On this pc it just opens up without those messages and without those tabs.
It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>
It is if the render times on any other graphics card is much slower. You might as well add Nvidia graphics card to your requirements for DS, as the difference will be substantial.
I'm happy for the people that get a new toy to play with and it is an improvement, but I'm not going to buy a new graphics card in my completely new unit just to run DS and profit from the acceleration on Nvidia cards. My Radeon R9 was expensive enough as it is.
:(
I know what you mean.
CHEERS!
If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?
Open DS Window > Workspace > Select Layout. Apply City Limits Lite.
I have not heard of Iray before. Thanks for posting the link to the video.
If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?
Open DS Window > Workspace > Select Layout. Apply City Limits Lite.
Hi Kat :)
Yes I tried that one and all the other layouts a million times :(
I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
Could it be that my PostgreSQL CMS is corrupt?
Just for more FYI -
All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.
Hi Kat :)
Yes I tried that one and all the other layouts a million times :(
I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
Could it be that my PostgreSQL CMS is corrupt?
Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)
Kat
Okay going through this thread. My eyes are spinning. I'd like to make sure I understand what's going on.
1. There will be a lot more to learn with the new release. (oh dear god I'm still learning the old release....)
2. Head lamps??
3. Some of Age of Armour's lights are broken, and there will be a need for Iray specific shaders.
4. I will have to get a new computer to run this, as will a lot of people, and although folks with good jobs may not think $300 for one part is expensive the rest of us feel that it is.
Okay then....
1. How will the old shaders be working in Iray? New settings, new learning curve, or... same old?
2. This is very very important. Has anyone tried pwtoon in it yet. If so, does pwtoon behave like it USED to before 4.7? I really gotta know before I tell do a fundraiser for a new computer that will not die while trying this new beta. Cuz if pwtoon is fixed, happy day. The other toon shaders? They don't do right. I bought pwtoon for a reason.
Here's hoping.
Have you tried re-installing them to the beta install location? They need the files included in the application resources and script folders, so if you didn't, the content alone will not work.
Kat
Thanks for the warning!
This is one of the reasons why I have stopped using beta software.
You shouldn't have to change the texture map for it to work. Bump and Normal shouldn't be effected, as they don't alter the actual mesh, displacement moves the actual mesh, most software does this by moving vertices, 3delight is magic and moves the mesh regardless of density.
Thank you! worked perfectly.
Characters can be RAM killers if they aren't optimized. You don't need 4k textures on characters in the background...it's a total waste of RAM. But this logic holds up for environments too. Do you really need a 4K bump map texture on that rock in the background? probably not.
People wanting to use lower GB cards can do so and still run on the GPU if they learn where to optimize.
You will find what is efficient for the standard daz/poser renderers isn't optimal for GPU rendering. But you can manage to work around it pretty quickly once you know the areas that consume memory.
Hi Kat :)
Yes I tried that one and all the other layouts a million times :(
I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
Could it be that my PostgreSQL CMS is corrupt?
Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)
Kat
Richard mentioned the same yesterday so I tried that.
I tried it about ten times, also in different locations etc.
1. Yes - but that's half the fun.
2. Headlamp - select your camera and it has a new property. You can turn the headlamp on/off and change the intensity. It is there to make sure a scene without any light is not dark.
3. Try reinstalling these to the beta application. they need files in the application path.
4. It will run on CPU. :) Try and see how it does and go from there.
part 2.
1. Some things convert well...others may need a bit of tweaking. Most shaders built for 3delight will not work the same in Iray. The same as they will not work in Poser. There is a learning curve, but there is documentation. Woot!
2. Toon renders are best left to 3Delight. pwToon is a shader and will not work. Iray is a photoreal renderer and you really don't want it for that type render anyway. :)
Doc links:
Nvidia Iray:
Nvidia Iray Documentation
Iray Uber Shader:
Iray Uber Shader Documentation
Kat
I've done all that - How do you get the beta to show up in 'Ready to Download'? I've installed DIM (grugingly) , checked 'Public Build' in the filters, but only Public Beta Iray Suport Content is showing up in the list of products when I type sku::12000 into the filter - that is only when I have already got DIM open. If I try and download without DIM open it says the account referenced is not set up even though it's the same as my DS account (and I've tried adding the account again, and uninstalling and reinstalling). I would rather have installed this manually myself - could have done it in 5 minutes instead of the 30 minutes it's taken me so far with DIM to get this far.....
At the risk of answering an already answered question (I'm playing catch up here) - if you have never done the beta thru DIM before you probably need to 'buy' it (it's free) -- this from the first page of the announcement thread: "If this is your first time downloading DAZ Studio Pro BETA, simply follow this link, click the “Add to Cart” button on the page and then follow the checkout process."
I figured out what was going on. AOA's lights. Kat has it right. They need to be reinstalled.
Agreed! I think folks should use shaders for background stuff. I'm currently creating a huge shader pack and the squares I'm making arte just 490 X 490, very small but set up the tiling on them and you have some really great looks you can achieve with them with not much of a footprint. Only close ups should use the full on 4 K maps.
That brings to mind, how much tweaking am I going to have to do to get the shaders looking good under the iRay setup Spooky or Kat??
Thanks!
Characters can be RAM killers if they aren't optimized. You don't need 4k textures on characters in the background...it's a total waste of RAM. But this logic holds up for environments too. Do you really need a 4K bump map texture on that rock in the background? probably not.
People wanting to use lower GB cards can do so and still run on the GPU if they learn where to optimize.
You will find what is efficient for the standard daz/poser renderers isn't optimal for GPU rendering. But you can manage to work around it pretty quickly once you know the areas that consume memory.
Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)
Kat
Richard mentioned the same yesterday so I tried that.
I tried it about ten times, also in different locations etc.
Are you installing via DIM? If not, you need to. This release is supported and installed via DIM only. This keeps all the files straight, puts them where they belong etc. If you are installing manually, we are not advising that. Even for seasoned users. If it is a manual install, then stop. Start over, and install via the Install Manager. :) If you still have an issue. , you can file a support ticket with your DIM settings (send screenshots) and what steps you are taking to install. and we can get you more specific help on this. :)
Kat
Shaders are render engine specific. I can't make a blanket statement as to how much work will be required to make them work in Iray. Default shaders with material settings on them transfer fairly well and are easy to convert. A 3Delight procedural shader will not, generally, work in Iray at all.
I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.
C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie
are shown inside the Content Library but both are empty.
When I browse to the File Location there a ZTMP Files with 0KB
Can someone tell my whats wrong with this and how to fix it?
Iray, so studio project is still alive, good!
at what update version do we see daz using another faster and better Kinematics engine?
one that's useful for animating... (without horrible feet slide or un wanted shaking when you rotate the hip).
still waiting after 4 years,
make us smile...
4.8 beta doesn't even have the ability for a manual install, so that's not it.
I already purchased the beta so that's not the problem either :(
Thanks for all the suggestions though, it's really appreciated!
Going to write a ticket now because I am out of ideas
I read you have to set the render sub-d in the parameter options to see HD morphs.Correct. They just need the Rendertime Sub-D level set to 3 for most HD characters.
What are everyone´s render times? I just ran a quick test of this simple scene with genesis 2 male and 2 mesh lights, no dome or sky.
CPU only - 25 minutes
CPU + 1x GPU - 10 minutes
CPU + 2x GPU - 6 minutes, 50 seconds
I think I'll enjoy using Iray over 3Delight since actual photography is another hobby of mine.
With that said, can someone help as far as balancing cameras with Iray? The DS camera and the Tone Mapping tab of Iray seem to have similar camera settings and I'm not sure if one outweighs the other or what.