DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • Male-M3diaMale-M3dia Posts: 3,581
    edited December 1969

    Is it possible to do HD Morphs on this new release?

    that would be epic...but I don't think so.

    I read you have to set the render sub-d in the parameter options to see HD morphs.

  • RodrakRodrak Posts: 81
    edited December 1969


    1) Could you please specify the new 3Delight build number? I can't find it anywhere...

    Easy to see in any .sdl shader:
    3Delight 11.0.130 win64 (Jan 8 2015, 89d5e0) "Berto Durante"
  • scathascatha Posts: 756
    edited December 1969

    XoechZ said:
    Ok, so now there is Iray for the Nvidia users. Next, of course, we need a render engine for all the ATI users, supporting OpenCL and Mantle :-)
    It isn't just for NVIDIA users.

    It is if the render times on any other graphics card is much slower. You might as well add Nvidia graphics card to your requirements for DS, as the difference will be substantial.

    I'm happy for the people that get a new toy to play with and it is an improvement, but I'm not going to buy a new graphics card in my completely new unit just to run DS and profit from the acceleration on Nvidia cards. My Radeon R9 was expensive enough as it is.

    :(

  • JohnDelaquioxJohnDelaquiox Posts: 1,195
    edited December 1969

    Is the Beta available for download yet? I can't seem to find its installer.

  • SylvanSylvan Posts: 2,718
    edited March 2015

    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without those messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    Post edited by Sylvan on
  • RogerbeeRogerbee Posts: 4,460
    edited December 1969

    scatha said:
    XoechZ said:
    Ok, so now there is Iray for the Nvidia users. Next, of course, we need a render engine for all the ATI users, supporting OpenCL and Mantle :-)
    It isn't just for NVIDIA users.

    It is if the render times on any other graphics card is much slower. You might as well add Nvidia graphics card to your requirements for DS, as the difference will be substantial.

    I'm happy for the people that get a new toy to play with and it is an improvement, but I'm not going to buy a new graphics card in my completely new unit just to run DS and profit from the acceleration on Nvidia cards. My Radeon R9 was expensive enough as it is.

    :(

    I know what you mean.

    CHEERS!

  • KatherineKatherine Posts: 330
    edited December 1969

    Estroyer said:
    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without that messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?

    Open DS Window > Workspace > Select Layout. Apply City Limits Lite.

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Zev0 said:
    In a nutshell, Daz's new render engine. https://www.youtube.com/watch?v=4BeqGY2RwcI
    Don't worry, 3dlight is still there:)

    I have not heard of Iray before. Thanks for posting the link to the video.

  • SylvanSylvan Posts: 2,718
    edited March 2015

    Estroyer said:
    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without that messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?

    Open DS Window > Workspace > Select Layout. Apply City Limits Lite.

    Hi Kat :)
    Yes I tried that one and all the other layouts a million times :(
    I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
    Could it be that my PostgreSQL CMS is corrupt?

    NoTabs.png
    1925 x 1041 - 143K
    Post edited by Sylvan on
  • MacSaversMacSavers Posts: 324
    edited December 1969

    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.

  • KatherineKatherine Posts: 330
    edited December 1969

    Estroyer said:
    Estroyer said:
    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without that messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?

    Open DS Window > Workspace > Select Layout. Apply City Limits Lite.

    Hi Kat :)
    Yes I tried that one and all the other layouts a million times :(
    I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
    Could it be that my PostgreSQL CMS is corrupt?

    Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)

    Kat

  • spearcarrierspearcarrier Posts: 696
    edited December 1969

    Okay going through this thread. My eyes are spinning. I'd like to make sure I understand what's going on.

    1. There will be a lot more to learn with the new release. (oh dear god I'm still learning the old release....)
    2. Head lamps??
    3. Some of Age of Armour's lights are broken, and there will be a need for Iray specific shaders.
    4. I will have to get a new computer to run this, as will a lot of people, and although folks with good jobs may not think $300 for one part is expensive the rest of us feel that it is.

    Okay then....

    1. How will the old shaders be working in Iray? New settings, new learning curve, or... same old?
    2. This is very very important. Has anyone tried pwtoon in it yet. If so, does pwtoon behave like it USED to before 4.7? I really gotta know before I tell do a fundraiser for a new computer that will not die while trying this new beta. Cuz if pwtoon is fixed, happy day. The other toon shaders? They don't do right. I bought pwtoon for a reason.

    Here's hoping.

  • KatherineKatherine Posts: 330
    edited December 1969

    MacSavers said:
    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.

    Have you tried re-installing them to the beta install location? They need the files included in the application resources and script folders, so if you didn't, the content alone will not work.

    Kat

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    MacSavers said:
    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.

    Thanks for the warning!
    This is one of the reasons why I have stopped using beta software.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    MacSavers said:
    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.

    can you file a support ticket please, so we can get more information. I am not seeing that here, so a ticket will get us closer to what you are seeing.
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    Kamion99 said:
    Kamion99 said:
    Displacement through the Iray renderer is mesh based rather than point based as 3delights is; this meand that displacement is tied to the resolution of the mesh as well as the ttexture. If you use the Iray shader you'll see an option for SubD displacement level in the material settings, which you'll need to turn up to have the displacement match.

    Good news is it doesn't effect the veiwport, nor render times, at least not to a degree I noticed.


    So does this mean it has to be a 16 or 32Bit map ?
    There's also a Top Coat Bump Mode, Normal or Hieght.

    You shouldn't have to change the texture map for it to work. Bump and Normal shouldn't be effected, as they don't alter the actual mesh, displacement moves the actual mesh, most software does this by moving vertices, 3delight is magic and moves the mesh regardless of density.

    Thank you! worked perfectly.

    Trystan_Iray_Studio_4.8_Displacement_Correction_.jpg
    711 x 826 - 202K
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969


    Well, I was specifically asking about Stonemason stuff as I know he is generally efficient (good at low system requirements). I just tried Streets of Asia 3, in splendid isolation, and it fitted into the VRAM on my 1GB card so I would expect it to be fairly easy to use on a larger card. Environments often make use of tricks like tiling and repeating elements, I would generally expect clothes and characters to be the real RAM killers (though I haven't dared to try the forest scene from anyone).

    Characters can be RAM killers if they aren't optimized. You don't need 4k textures on characters in the background...it's a total waste of RAM. But this logic holds up for environments too. Do you really need a 4K bump map texture on that rock in the background? probably not.

    People wanting to use lower GB cards can do so and still run on the GPU if they learn where to optimize.

    You will find what is efficient for the standard daz/poser renderers isn't optimal for GPU rendering. But you can manage to work around it pretty quickly once you know the areas that consume memory.

  • SylvanSylvan Posts: 2,718
    edited December 1969

    Estroyer said:
    Estroyer said:
    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without that messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?

    Open DS Window > Workspace > Select Layout. Apply City Limits Lite.

    Hi Kat :)
    Yes I tried that one and all the other layouts a million times :(
    I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
    Could it be that my PostgreSQL CMS is corrupt?

    Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)

    Kat

    Richard mentioned the same yesterday so I tried that.
    I tried it about ten times, also in different locations etc.

  • KatherineKatherine Posts: 330
    edited December 1969

    Okay going through this thread. My eyes are spinning. I'd like to make sure I understand what's going on.

    1. There will be a lot more to learn with the new release. (oh dear god I'm still learning the old release....)
    2. Head lamps??
    3. Some of Age of Armour's lights are broken, and there will be a need for Iray specific shaders.
    4. I will have to get a new computer to run this, as will a lot of people, and although folks with good jobs may not think $300 for one part is expensive the rest of us feel that it is.

    Okay then....

    1. How will the old shaders be working in Iray? New settings, new learning curve, or... same old?
    2. This is very very important. Has anyone tried pwtoon in it yet. If so, does pwtoon behave like it USED to before 4.7? I really gotta know before I tell do a fundraiser for a new computer that will not die while trying this new beta. Cuz if pwtoon is fixed, happy day. The other toon shaders? They don't do right. I bought pwtoon for a reason.

    Here's hoping.

    1. Yes - but that's half the fun.
    2. Headlamp - select your camera and it has a new property. You can turn the headlamp on/off and change the intensity. It is there to make sure a scene without any light is not dark.
    3. Try reinstalling these to the beta application. they need files in the application path.
    4. It will run on CPU. :) Try and see how it does and go from there.

    part 2.

    1. Some things convert well...others may need a bit of tweaking. Most shaders built for 3delight will not work the same in Iray. The same as they will not work in Poser. There is a learning curve, but there is documentation. Woot!
    2. Toon renders are best left to 3Delight. pwToon is a shader and will not work. Iray is a photoreal renderer and you really don't want it for that type render anyway. :)

    Doc links:

    Nvidia Iray:

    Nvidia Iray Documentation

    Iray Uber Shader:

    Iray Uber Shader Documentation

    Kat

  • namffuaknamffuak Posts: 4,176
    edited December 1969

    Eva1 said:
    1. After checking out open DAZ Install Manager and check the box for Display Hidden in the Ready to Download tab.


    2. Next select Download Filters and in the Downloads tab check the box for “Public Build”.


    3. Last in the Ready To Download tab enter “sku::12000” in your filter box and down and install the files displayed.(note: file names will vary depending what operating system you are using.)

    I've done all that - How do you get the beta to show up in 'Ready to Download'? I've installed DIM (grugingly) , checked 'Public Build' in the filters, but only Public Beta Iray Suport Content is showing up in the list of products when I type sku::12000 into the filter - that is only when I have already got DIM open. If I try and download without DIM open it says the account referenced is not set up even though it's the same as my DS account (and I've tried adding the account again, and uninstalling and reinstalling). I would rather have installed this manually myself - could have done it in 5 minutes instead of the 30 minutes it's taken me so far with DIM to get this far.....

    At the risk of answering an already answered question (I'm playing catch up here) - if you have never done the beta thru DIM before you probably need to 'buy' it (it's free) -- this from the first page of the announcement thread: "If this is your first time downloading DAZ Studio Pro BETA, simply follow this link, click the “Add to Cart” button on the page and then follow the checkout process."

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    MacSavers said:
    Just for more FYI -

    All of Age of Armour's lights are broken. The distant and spot lights also do the same thing. Everything turns completely black in the scene. The background seems unaffected, just the items in the scene.

    can you file a support ticket please, so we can get more information. I am not seeing that here, so a ticket will get us closer to what you are seeing.

    I figured out what was going on. AOA's lights. Kat has it right. They need to be reinstalled.

  • RAMWolffRAMWolff Posts: 10,228
    edited December 1969

    Agreed! I think folks should use shaders for background stuff. I'm currently creating a huge shader pack and the squares I'm making arte just 490 X 490, very small but set up the tiling on them and you have some really great looks you can achieve with them with not much of a footprint. Only close ups should use the full on 4 K maps.

    That brings to mind, how much tweaking am I going to have to do to get the shaders looking good under the iRay setup Spooky or Kat??

    Thanks!


    Well, I was specifically asking about Stonemason stuff as I know he is generally efficient (good at low system requirements). I just tried Streets of Asia 3, in splendid isolation, and it fitted into the VRAM on my 1GB card so I would expect it to be fairly easy to use on a larger card. Environments often make use of tricks like tiling and repeating elements, I would generally expect clothes and characters to be the real RAM killers (though I haven't dared to try the forest scene from anyone).

    Characters can be RAM killers if they aren't optimized. You don't need 4k textures on characters in the background...it's a total waste of RAM. But this logic holds up for environments too. Do you really need a 4K bump map texture on that rock in the background? probably not.

    People wanting to use lower GB cards can do so and still run on the GPU if they learn where to optimize.

    You will find what is efficient for the standard daz/poser renderers isn't optimal for GPU rendering. But you can manage to work around it pretty quickly once you know the areas that consume memory.

  • KatherineKatherine Posts: 330
    edited December 1969

    Estroyer said:
    Estroyer said:
    Estroyer said:
    ARGH it will install just fine on my other pc but not on my work rig >>
    This is just the oddest thing ever!
    The paths show up the same in DIM, so that's not the problem either.
    Why oh why won't 4.8 show my content tabs on this computer (among others)?!
    A difference I'm seeing when I opened up 4.8 on the other pc, is that Studio gives me the "hello" intro with info and so on.
    On this pc it just opens up without that messages and without those tabs.
    It's almost like it is forgetting to install a part of the software or rather installing it in another place where it can't find it or something >>

    If you already tried - sorry - I am reading way too many threads. Did you try to reapply the default layout?

    Open DS Window > Workspace > Select Layout. Apply City Limits Lite.

    Hi Kat :)
    Yes I tried that one and all the other layouts a million times :(
    I tried opening it as administrator, plopping it in other folders, sang the Dutch anthem backwards, uninstalled and reinstalled and about every other thing I could come up with: still no content library.
    Could it be that my PostgreSQL CMS is corrupt?

    Did you have a copy DAZ Studio open when you initially installed the beta? This is also indicative of that issue. If so.....you'd need to uninstall both versions and reinstall both. (You do not have to remove content)

    Kat

    Richard mentioned the same yesterday so I tried that.
    I tried it about ten times, also in different locations etc.

    Are you installing via DIM? If not, you need to. This release is supported and installed via DIM only. This keeps all the files straight, puts them where they belong etc. If you are installing manually, we are not advising that. Even for seasoned users. If it is a manual install, then stop. Start over, and install via the Install Manager. :) If you still have an issue. , you can file a support ticket with your DIM settings (send screenshots) and what steps you are taking to install. and we can get you more specific help on this. :)

    Kat

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    RAMWolff said:
    Agreed! I think folks should use shaders for background stuff. I'm currently creating a huge shader pack and the squares I'm making arte just 490 X 490, very small but set up the tiling on them and you have some really great looks you can achieve with them with not much of a footprint. Only close ups should use the full on 4 K maps.

    That brings to mind, how much tweaking am I going to have to do to get the shaders looking good under the iRay setup Spooky or Kat??

    Thanks!


    Shaders are render engine specific. I can't make a blanket statement as to how much work will be required to make them work in Iray. Default shaders with material settings on them transfer fairly well and are easy to convert. A 3Delight procedural shader will not, generally, work in Iray at all.
  • R25SR25S Posts: 595
    edited December 1969

    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Image2.jpg
    1920 x 1080 - 151K
    Image1.jpg
    1920 x 1080 - 153K
  • Fixme12Fixme12 Posts: 589
    edited December 1969

    Iray, so studio project is still alive, good!

    at what update version do we see daz using another faster and better Kinematics engine?
    one that's useful for animating... (without horrible feet slide or un wanted shaking when you rotate the hip).
    still waiting after 4 years,

    make us smile...

  • SylvanSylvan Posts: 2,718
    edited December 1969

    4.8 beta doesn't even have the ability for a manual install, so that's not it.
    I already purchased the beta so that's not the problem either :(
    Thanks for all the suggestions though, it's really appreciated!
    Going to write a ticket now because I am out of ideas

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Is it possible to do HD Morphs on this new release?

    that would be epic...but I don't think so.

    I read you have to set the render sub-d in the parameter options to see HD morphs.Correct. They just need the Rendertime Sub-D level set to 3 for most HD characters.

    CreatureHD_Example.png
    1000 x 1300 - 1M
  • ToyenToyen Posts: 1,906
    edited December 1969

    What are everyone´s render times? I just ran a quick test of this simple scene with genesis 2 male and 2 mesh lights, no dome or sky.

    CPU only - 25 minutes

    CPU + 1x GPU - 10 minutes

    CPU + 2x GPU - 6 minutes, 50 seconds

    6_min_50_sec.png
    600 x 776 - 351K
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I think I'll enjoy using Iray over 3Delight since actual photography is another hobby of mine.

    With that said, can someone help as far as balancing cameras with Iray? The DS camera and the Tone Mapping tab of Iray seem to have similar camera settings and I'm not sure if one outweighs the other or what.

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