DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • j cadej cade Posts: 2,310
    edited December 1969

    Displacement through the Iray renderer is mesh based rather than point based as 3delights is; this meand that displacement is tied to the resolution of the mesh as well as the ttexture. If you use the Iray shader you'll see an option for SubD displacement level in the material settings, which you'll need to turn up to have the displacement match.

    Good news is it doesn't effect the veiwport, nor render times, at least not to a degree I noticed.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2015

    Vaskania said:
    2. How can I get IRAY preview to stop blanking out when I try to rotate an environment map? When using other PBR renderers (such as when using Substance Painter or when I had the Marmoset Toolbag trial), I'm used to real time rotation so I don't have to guess at where my light's coming from.

    It depends on your setup. If e.g. you load just an HDR map, then depending on your hardware it should not blank out. Yes, if you have a full scene then I would imagine that it would blank out than if you had e.g. just a single prop.

    3. What types of files can the IRAY environment map use? HDRI, EXR, etc? Please say it can read EXR, I have some I like that came with my Allegorithmic software lol.

    Yes, EXR is one of them.

    Thank you! I wonder if the blinking is tied to some per pixel shading annoyances I was having on domes even in 3delight. I'll have to turn pps off and test it tomorrow.

    Post edited by Lissa_xyz on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    tigerste said:
    And yet again AMD snubbed in favour of NVidia. Yes, I'm aware from earlier in this thread that CPU mode will work but the whole point of this is to leverage GPU power. I like Luxrender but their GPU mode is very limited it would be great to have the choice of other render engines as well as one size doesn't always fit all. Hell, I have 4GB of VRAM on my GPU!

    I really do wish developers would invest more time in exploring options across the board, rather than put all their eggs in one basket. Rant over!


    I would say you should have a go at AMD for not writing the the software to support their own cards. Iray is writen by NVIDIA, if AMD wrote something as good you get a lot more support for them. It's up to them !
  • AdemnusAdemnus Posts: 744
    edited December 1969

    It doesnt like to cancel renders and crashes most of the time I try.

  • SuperdogSuperdog Posts: 765
    edited March 2015

    tigerste said:
    And yet again AMD snubbed in favour of NVidia. Yes, I'm aware from earlier in this thread that CPU mode will work but the whole point of this is to leverage GPU power. I like Luxrender but their GPU mode is very limited it would be great to have the choice of other render engines as well as one size doesn't always fit all. Hell, I have 4GB of VRAM on my GPU!

    I really do wish developers would invest more time in exploring options across the board, rather than put all their eggs in one basket. Rant over!


    I would say you should have a go at AMD for not writing the the software to support their own cards. Iray is writen by NVIDIA, if AMD wrote something as good you get a lot more support for them. It's up to them !

    I know it's a PITA if you don't own an NVidia card but think about it this way, you could have spent approx $500 like I did on the Octane Render plugin for DAZ which still doesn't work with no sign of a working version on the horizon. I'd rather save up and spend $500 on a good NVidia card than have wasted that amount of what is now probably redundant software.

    Post edited by Superdog on
  • Midnight_storiesMidnight_stories Posts: 4,112
    edited December 1969

    Kamion99 said:
    Displacement through the Iray renderer is mesh based rather than point based as 3delights is; this meand that displacement is tied to the resolution of the mesh as well as the ttexture. If you use the Iray shader you'll see an option for SubD displacement level in the material settings, which you'll need to turn up to have the displacement match.

    Good news is it doesn't effect the veiwport, nor render times, at least not to a degree I noticed.


    So does this mean it has to be a 16 or 32Bit map ?
    There's also a Top Coat Bump Mode, Normal or Hieght.
  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    It doesnt like to cancel renders and crashes most of the time I try.
    +1. I've already submitted a crash report about it, and I strongly encourage you to do so as well.

    I have an image going that's up to 30% converged, at 36 minutes. I probably oversaturated it a little bit...ah well.

    The leather (superhero stock outfit) and hair (toulouse) is gorgeous though. Those pixels are done, for all I can tell. :)

    -- Morgan

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    I was able to cancel renders to my hearts content, using both texture shaded and iray preview modes on the viewport. I've got both CPU and GPU enabled.

    i7 2600K overclocked
    EVGA 770 4GB FTW Edition

  • HellcatF6FHellcatF6F Posts: 75
    edited December 1969

    tigerste said:
    And yet again AMD snubbed in favour of NVidia. Yes, I'm aware from earlier in this thread that CPU mode will work but the whole point of this is to leverage GPU power. I like Luxrender but their GPU mode is very limited it would be great to have the choice of other render engines as well as one size doesn't always fit all. Hell, I have 4GB of VRAM on my GPU!

    I really do wish developers would invest more time in exploring options across the board, rather than put all their eggs in one basket. Rant over!

    AMD has not been nearly as active in developing or promoting Open CL as Nvidia has been with CUDA. I know the feeling though.

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    jakiblue said:
    Surely it's not just me who's excited that we now have a default "ground plane"???

    Me too! And the more I look thru render settings, the more exited I become. So many goodies!

    ok i WAS excited....but it's kinda disappeared. What happened to it?

    All i did was import my preferred layout/style that i was using in teh general version, and now when I load something, the ground plane has disappeared. *sob* What did I do?

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Vaskania said:
    I was able to cancel renders to my hearts content, using both texture shaded and iray preview modes on the viewport. I've got both CPU and GPU enabled.

    i7 2600K overclocked
    EVGA 770 4GB FTW Edition

    I don't have an nVidia GPU in the computer that's having trouble, so I'm doing pure CPU.

    Also, now after 60 minutes, and not getting past 30%, I'm fairly sure it's crashed. (It's using only 24.9% of the CPU, whereas before it was a solid 100%.) I bet the problem is that it's freezing, and while cancel appears to work, it's actually reverting to the crashed state.

    I'm running a mostly identical test of the same scene, and everything, on my Windows PC using CPU. (Because my 8800 GT is evidently too old to be any use to Iray. :-/ )

    -- Morgan

  • j cadej cade Posts: 2,310
    edited December 1969

    Kamion99 said:
    Displacement through the Iray renderer is mesh based rather than point based as 3delights is; this meand that displacement is tied to the resolution of the mesh as well as the ttexture. If you use the Iray shader you'll see an option for SubD displacement level in the material settings, which you'll need to turn up to have the displacement match.

    Good news is it doesn't effect the veiwport, nor render times, at least not to a degree I noticed.


    So does this mean it has to be a 16 or 32Bit map ?
    There's also a Top Coat Bump Mode, Normal or Hieght.

    You shouldn't have to change the texture map for it to work. Bump and Normal shouldn't be effected, as they don't alter the actual mesh, displacement moves the actual mesh, most software does this by moving vertices, 3delight is magic and moves the mesh regardless of density.

  • Eva1Eva1 Posts: 1,249
    edited March 2015

    1. After checking out open DAZ Install Manager and check the box for Display Hidden in the Ready to Download tab.


    2. Next select Download Filters and in the Downloads tab check the box for “Public Build”.


    3. Last in the Ready To Download tab enter “sku::12000” in your filter box and down and install the files displayed.(note: file names will vary depending what operating system you are using.)

    I've done all that - How do you get the beta to show up in 'Ready to Download'? I've installed DIM (grugingly) , checked 'Public Build' in the filters, but only Public Beta Iray Suport Content is showing up in the list of products when I type sku::12000 into the filter - that is only when I have already got DIM open. If I try and download without DIM open it says the account referenced is not set up even though it's the same as my DS account (and I've tried adding the account again, and uninstalling and reinstalling). I would rather have installed this manually myself - could have done it in 5 minutes instead of the 30 minutes it's taken me so far with DIM to get this far.....

    Post edited by Eva1 on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    what IS the preferred lighting for Iray? UberEnv? Spotlights? Special sets?

  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Eva1 said:
    1. After checking out open DAZ Install Manager and check the box for Display Hidden in the Ready to Download tab.


    2. Next select Download Filters and in the Downloads tab check the box for “Public Build”.


    3. Last in the Ready To Download tab enter “sku::12000” in your filter box and down and install the files displayed.(note: file names will vary depending what operating system you are using.)

    I've done all that - How do you get the beta to show up in 'Ready to Download'? I've installed DIM (grugingly) , checked 'Public Build' in the filters, account seems okay, but only Public Beta Iray Suport Content is showing up in the list of products when I type sku::12000 into the filter. I would rather have installed this manually myself - could have done it in 5 minutes instead of the 30 minutes it's taken me so far with DIM to get this far.....

    Eva, try checking "show hidden". I couldn't find it all myself, until I did that, and then it showed up. I must have hidden a previous public beta at some stage.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2015

    what IS the preferred lighting for Iray? UberEnv? Spotlights? Special sets?

    You should have 2 new lights on your upper bar, photo real point and something else. You can use those with irays render lighting, or the render lighting by itself. There are settings in the environment section of the render settings tab when set to nvidia iray. Dome + scene will use environment map and scene lights, dome only uses what's plugged into the environment map, or sunlight can be uses to mimic the sun at different times of day.

    Forgive me, I'm not at my PC so the answer is a little crude.

    /edited a couple times lol

    Post edited by Lissa_xyz on
  • AdemnusAdemnus Posts: 744
    edited December 1969

    Vaskania said:
    what IS the preferred lighting for Iray? UberEnv? Spotlights? Special sets?

    You should have 2 new lights on your upper bar, photo real point and something else. You can use those with irays render lighting, or the render lighting by itself. There are settings in the environment section of the render settings tab when set to nvidia iray. Dome + scene will use environment map and scene lights, dome only uses what's plugged into the environment map, or sunlight can be uses to mimic the sun at different times of day.

    Forgive me, I'm not at my PC so the answer is a little crude.

    /edited a couple times lol

    Yes, i tried the new lights and my scene was black :( Only sun/sky works for me so far.

  • Eva1Eva1 Posts: 1,249
    edited December 1969

    Thanks jakiblue but that was checked also. Still nothing....

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    The only thing I hope is that DAZ will not neglect 3Delight support at any time, due to this new "Nvidia only" render engine. 3Delight has to stay the main render engine in DAZ Studio. Most of the content is optimised for it, or only works with it. The new engine may be nice for some users who have the supported hardware, but for the majority of users and available content (especially shaders and light sets) 3Delight is the way to go.

  • barbultbarbult Posts: 24,755
    edited December 1969

    Here's an unfinished scene that I had started before downloading the 4.8 Beta. I just loaded it and used the Sun-Sky light. I turned off the camera headlamp. When I did that, the viewport went black, but it rendered OK with Iray. I used one of the glass shaders on the pitcher. This rendered 1200 by 960 in about 12 minutes with CPU and GPU, although my GPU has only 2GB, so isn't up to the recommended memory size.

    S4_Queen_Gown_Lemonade_NYC_Iray.jpg
    1200 x 960 - 948K
  • jakibluejakiblue Posts: 7,281
    edited December 1969

    Eva1 said:
    Thanks jakiblue but that was checked also. Still nothing....

    Hmmm the only other thing I can think of, is that have you "purchased" a public beta build before via the store? So it goes into your product library?

    Other than that, I'm stuck.

  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969


    Note you can still use 3Delight, and in fact this beta does include a new build of 3Delight as well. :)

    Two questions...
    1) Could you please specify the 3Delight build number? I can't find it anywhere...
    2) The new sunsky - it's Iray only, is that correct?

  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    XoechZ said:
    The only thing I hope is that DAZ will not neglect 3Delight support at any time, due to this new "Nvidia only" render engine. 3Delight has to stay the main render engine in DAZ Studio. Most of the content is optimised for it, or only works with it. The new engine may be nice for some users who have the supported hardware, but for the majority of users and available content (especially shaders and light sets) 3Delight is the way to go.
    Just to reiterate what's been said before, supported hardware absolutely includes your 64-bit CPU.

    This is nVidia accelerated not nVidia exclusive.

    It's also in beta, so give it some time to settle... :)

    -- Morgan

  • Eva1Eva1 Posts: 1,249
    edited March 2015

    jakiblue said:
    Eva1 said:
    Thanks jakiblue but that was checked also. Still nothing....

    Hmmm the only other thing I can think of, is that have you "purchased" a public beta build before via the store? So it goes into your product library?

    Other than that, I'm stuck.

    Me too! It is in my product library. I tried purchasing again and downloading from the 'Your order was successful' page but it's not making any difference. It still won't recognize my account. Other items are appearing though if I check the relevant boxes in the Download Filters. It just won't do anything for this beta build!

    Can anyone from DAZ please help with this???

    Post edited by Eva1 on
  • XoechZXoechZ Posts: 1,102
    edited March 2015

    Cypherfox said:
    Greetings,
    XoechZ said:
    The only thing I hope is that DAZ will not neglect 3Delight support at any time, due to this new "Nvidia only" render engine. 3Delight has to stay the main render engine in DAZ Studio. Most of the content is optimised for it, or only works with it. The new engine may be nice for some users who have the supported hardware, but for the majority of users and available content (especially shaders and light sets) 3Delight is the way to go.Just to reiterate what's been said before, supported hardware absolutely includes your 64-bit CPU.

    This is nVidia accelerated not nVidia exclusive.

    It's also in beta, so give it some time to settle... :)

    -- Morgan

    Yes, I have read that. But I have also read this:

    DAZ_Spooky - 09 March 2015 05:52 PM

    Note you can still use 3Delight, and in fact this beta does include a new build of 3Delight as well.

    The words "can" and "still" could mean that someday you cannot any more. And I simply hope that this never will become true.


    Post edited by XoechZ on
  • IppotamusIppotamus Posts: 1,579
    edited December 1969

    Is there any documentation?

    Yes, there is. And we’re actively working on more.

    Check out the User Guide and QuickStart Guide that we’ve posted in the DAZ Studio 4.x Documentation section.

    The Reference Guide is also in the process of being populated/updated; updates will be posted over the course of the beta.

    I am just checking, am I missing the iray section?
    Or is that part of the "updates will be posted"?
    So exciting!

  • Michael L RogersMichael L Rogers Posts: 141
    edited March 2015

    I see under NVIDIA Iray in the render section, that I can click and check a box called, "CPU". What will that do for my iMac quad i5?

    Also, what is the Opix Prime Acceleration for?

    And I do have a NVIDIA GeForce GT 750M 1024 MB - whatever graphics card that is. 16 gigs ram.

    Thanks

    Post edited by Michael L Rogers on
  • j cadej cade Posts: 2,310
    edited December 1969

    Anyone had a peek inside Shader Mixer yet? There's a ton of new blocks for Iray, many of which sound quite interesting.

    Currently there doesn't appear to be a preview, nor could I import a shader to edit (and get a look at the construction)

  • JoelLovellJoelLovell Posts: 115
    edited December 1969

    I'm starting to feel like a real idiot buying a Mac Pro. I sported for Dual AMD FirePro D700 GPUs with 6GB of GDDR5 VRAM each, and finding that most of my applications can't even take advantage of the graphics for rendering. I can render 4K video with ease, but Vue, Terragen, DAZ, Poser, none seem to be able to take advantage of the GPU in a way that shows any real advantage. I have Reality for DAZ and Poser, and am hopeful that luxrender can allow me to tweak renders in a way that gets me better than the 2x performance luxmark shows over my macbook pro laptop. If I'd had known, I'd have been better off with the 12 core processor instead of the 6 core processor, and the basic D300 or D500 GPU's.

    In fact, I'd likely have been better off buying a used blade server on ebay for less than the price of the Mac Pro, and had 16 dual 4 core processor xeon servers that I could have turned into a render farm.

  • legarclegarc Posts: 45
    edited December 1969

    Just downloaded 3dsmax trial version yesterday to give iRay a spin. now it's in Daz?! Can't wait to give it a try. Wonder if there'll be render farms that open up to Daz now that it has iRay.

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