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None that we are aware of.
Also note that a GT 740 with 4GB of RAM is in the $100 range and will improve your render times.
Yes, i tried the new lights and my scene was black :( Only sun/sky works for me so far.
You have to really crank up the lumens for the photometric light, point or spot, really crank it.
Kat, so it's all new lights with Iray - can people create light sets for it as well ? (for sale in store or giveaways etc)
Yes. You can also buy a decent photographic lighting book, what I did, which will show you the principals of setting up real world lighting.
In the iRAY rendering options, are there any checkboxes for OpenCL instead of CUDA by chance? :)
If you have public beta checked in the filter and show hidden files checked, it could be that you have never gotten a public beta before. You could try "purchasing" it (free).
Did a test render using Iray.... I have to say it's pretty impressive!
However since the skin method used in Octane won't work in iray (Completely different set ups) then I guess it will take some time to fully built up...
Anyways is there any chance to have a online database just like Octane render?
I did forget to mention- he is rendered in CPU mode. It took five minutes.
I did notice that the displacement maps are not working- I went and set them to 80% strength with a positive dial of .4 and still nothing. They are grayscale black background with white/gray so I don't need a negative value. Never had that happen before in Studio, but it's been a while since I used it on a regular. Hm.Two things. Displacement will usually require adding additional tessalation. Apply the Iray shader to the surfaces (it will translate what you have) then under displacement there is a setting for subdivision. Use it sparingly remember each level quadruple the number of Poly's.
Also note that there is now a render time sub-d setting which should be set to 3, or so, to see HD morphs.
No video card required at all, well other than needing the proper level of OpenGL. You won't get any advantage from your AMD graphics card but you aren't penalized either.
The render quality is the same.
Look at the Advanced tab of Render Settings (with Iray set as the engine) - you can turn your GPU(s) and CPU on and off. It's not that impressed with my 1GB card - it managed a naked G2F, but failed with a slightly more complex scene, but I cans till run in CPU-only mode (which is of course slower).
Good news because I now have to buy a new laptop with an NVidia GTX in it.. well, it was in my lans for this year anyway.. :blank:
not seeing where to make skin changes for iray render. trying to change specular for instance not showing up. wonder what needs to be done. are iray materials available yet?
If you can run 64 bit DAZ Studio, you can use the Iray render engine. If you want the most performance out of it then NVIDIA cards (we recommend a minimum of 4GB of Video RAM on the card) will increase your performance significantly. And it scales, the more hardware you throw at it, the better it performs, but even if you get no hardware you get the same great renders.
Thanks! That'll keep me going until my laptop fund is full! :coolsmile:
Where do we find the render time sub-d setting? I haven't stumbled across that one yet. that would be great. I have been setting the viewport sub-d to 3 to get the HD morphs to render, but of course that slows down the viewport a lot.
You need the "Public Beta Iray Support Content"
There are materials for at least the Genesis 2 Female there - ctrl+click to retain your texture ...
Yes, i tried the new lights and my scene was black :( Only sun/sky works for me so far.
You have to really crank up the lumens for the photometric light, point or spot, really crank it. Or adjust your tone mapper. You are not going to shoot a scene lit by a couple of 100 watt bulbs with ISO 100 film. :)
Where do we find the render time sub-d setting? I haven't stumbled across that one yet. that would be great. I have been setting the viewport sub-d to 3 to get the HD morphs to render, but of course that slows down the viewport a lot.
Due to the nature of the forums, I am going to answer in two responses.
Set the render time Sub-D (right under the viewport Sub-D) to 3 instead. (Do not use more than you need.)
The words "can" and "still" could mean that someday you cannot any more. And I simply hope that this never will become true.
Well we just extended our contract for 3Delight. It is not our intention to drop 3Delight support in the foreseeable future, but we can't guarantee they will still be in business at some point far in the future, or that their paths and ours won't diverge at some point in the future. So don't read into that any more than we do not have a crystal ball, and can not predict the future.
My questions got lost in the fast-moving thread... I'm posting again, hope that's okay.
Two questions...
1) Could you please specify the new 3Delight build number? I can't find it anywhere...
2) The new sunsky - it's Iray only, is that correct?
Hey folks I keep getting the error message when i try to up load the bata version . it says it can't find the scene builder public build. and the install stops
but all the other content installs just not the 4.8 program
I never had any trouble with daz 4..7 any suggestions
I should menetion that my content folder are on a different drive than the studio program thats on my main drive does that have anything to do with it.. you guys really need to give us a stand alone install
Sorry if this was already mentioned, but is there a way to see how much VRam is needed for the current scene(rendering with Iray)? I tend to optimize my scenes when they are eating up too much Vram and I would like to know if there is a way to get this information.
Cuda cores only matter if they are being used, and typically if everything does not fit into Vram it won't use GPU. I'd only want to use this for the GPU benefits...so the Vram issue is very important to me.
I don't need 4GB of Vram with Octane because I know when to optimize my scene to fit in my allotted space. You can use Texture Atlas to help reduce texture sizes for background objects when needed...etc etc. So the one size fits all statement about 4gb of Vram isn't going to really work. I'm sure lots of people will easily fill up 4gb of vram and force the renderer into cpu mode...
You need the "Public Beta Iray Support Content"
There are materials for at least the Genesis 2 Female there - ctrl+click to retain your texture ...
No need to ctrl+click to retain your texture. The preset was saved without references to images so that you simply apply it after you have applied the desired MAT preset.
Displacement: (Now that I am at a computer, and not on my phone on the train on the way in. LOL.)
I am using the Starship Crew uniform Jacket, though this works for everything.
Note that the displacement in the before image doesn't look so good.
Select the surface (rankAwards and double click the !Iray Uber Base from your Content or Smart Content Tab.
Scroll down to the displacement section of the shader.
Increase the SubD Displacement Level to a number that makes sense without increasing it too much.
Note that the render time Sub-D, if any, is applied first and what is applied due to this setting is the difference between the two. The more intricate the displacement the higher you will need to set this value, but remember each level quadruples the polys from the level before. (You will both increase calculation time and memory usage at an exponential rate.)
Note that the images are in reverse order.
thanks I'm trying that right now I'll let you know in a few minutes
Using the Iray viewport will generally run into conflicts with other things your OS is doing and crash the Video card driver if you only have 2GB of RAM and appears to be quite stable, in most circumstances with 4GB. This is not to say you can't get by with 2GB of Video Ram, if you are careful, or that you can't crash 4GB of RAM if you try, or if you build big scenes.
We chose to recommend 4GB for general stability and ease of use.
well daz 4.8 installed but the scenebuildr still failed..
do I need it or can i still use 4.8 with otu it?
Daz_Spooky, thanks for trying but...I know most of the Daz crowd is ultra casual and avoid knowing what is actually going on, but I think the software needs to have tools/information what more experienced users expect to see.
If you open some stone mason scenes, or Alex P Jungle scenes those will eat up more than 4GB of vram easy. Unless Iray is automatically compressing textures..which I think I see a setting for.
The amount of Vram needed varies a LOT based on many factors. So saying 4gb is a magic number doesn't fly for those of us who know what we are doing. What if I told you from experience I could get 6 people in a scene with clothes and use less than 3 GB of Vram? With sub d set to 2 for each character?
I want to know how much Vram Iray thinks it needs based on the current scene to render. Is that available? My testing suggests there is no such monitor for Vram usage. This will be an important feature for those of us who actually plan to focus on GPU rendering.
No video card required at all, well other than needing the proper level of OpenGL. You won't get any advantage from your AMD graphics card but you aren't penalized either.
The render quality is the same.
I see, back when I built this machine last year, I made sure I got the best setup I could within the budget I had. The 2GB AMD 7790 that I went for seemed ideal for running DS in the state it was in at the time and it is still good for 4.7. I really can't afford to lay out for another graphics card just to use a feature that I may seldom use. It was the same with the CMS, all the 4.X versions of DS have all run pretty much trouble free because I haven't used it. I don't use the DIM either so I will wait and see what the full version of 4.8 will do and take it from there. (I keep all my installers, so, if I don't like one version I can go back to one I do like.)
When it comes to technology, all too often, assumptions are made by companies and they never consult the users, it's why Windows 8 was such a flop. If you stay in line with what the user wants and don't foist things upon them that they have no knowledge of or desire to use, then things run smoothly. DS is what it is and there is no point trying to compete with the big boys (3DS Max et al) because then we'll end up paying for it which I think would destroy the Daz ethos.
CHEERS!