DAZ Studio Pro BETA [Project Iradium] - version 4.8.0.4!

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Comments

  • NaviNavi Posts: 452
    edited December 1969

    Are you installing via DIM? If not, you need to. This release is supported and installed via DIM only. This keeps all the files straight, puts them where they belong etc. If you are installing manually, we are not advising that. Even for seasoned users. If it is a manual install, then stop. Start over, and install via the Install Manager. :) If you still have an issue. , you can file a support ticket with your DIM settings (send screenshots) and what steps you are taking to install. and we can get you more specific help on this. :)

    Kat

    Oops, veeery excited about that Iray 4.8, but that part of your post made me wonder : DAZ_KatBriggs, will the final release be supported via DIM only too ??

    So far I didn't try 4.8 beta yet, cause I don't use DIM (so no way to download and install). Not that I've anything against it :) , it's just that I did without it until now, and everything has been working fine, so I would like to go on that way (manual installs) if possible.

    Thanks,

    Navi

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    R25S said:
    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Do you have the correct Directories mapped in your content Management tab?
  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,513
    edited March 2015

    first test render with 4.8 with Iray using default settings no extra lights took almost 2 hours, tried to upload it here but it exceeded the 2000 x 2000 pixels version shown here is cropped and resized via paintshop pro but the one in my gallery link is the unedited fullsize version at 3840 x 3840 pixels
    http://www.daz3d.com/gallery/#images/60096

    DAZ_Studio_Pro_BETA_4.8_nVIDIA_Iray_render_4am_11-03-15_-cropped_+_resised_.jpg
    1165 x 2000 - 149K
    Post edited by ANGELREAPER1972 on
  • edited December 1969

    dminut said:
    Is there any advantage to having an nVidia card with full double precision throughput or are most/all of the calculations single precision? In other words, would an nVidia Titan card outrun a 780ti or would they be about equal?

    To answer my own question, according to this site, the 780ti outperforms a Titan in iray. The Titan has twice the memory, however, so there's some advantage there, but processing-wise, double-precision doesn't seem to improve rendering times.

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Is it possible to do HD Morphs on this new release?

    that would be epic...but I don't think so.

    I read you have to set the render sub-d in the parameter options to see HD morphs.

    Yeah we have always been able to render them.(maybe some didn't know though so fair enough)

    I thought the poster meant could we finally MAKE our own HD morphs. But I could be wrong, I just know that has been on my mind for a long time...

  • LindseyLindsey Posts: 2,001
    edited March 2015

    My current setup has two low end NVidia video cards. GT 430 with 1GB and a GT 640 with 3GB and am happy when rendering with iray. I have it currently setup with the 1GB as the primary gpu for my computer display. I dedicated the 3GB card when rendering with the DAZ Octane Plugin allowing the computer display to remain "snappy" and not affected when Octane rendering. When I dedicated the Octane plugin to use both gpu's, the gpu memory is limited to the card with the lowest ram, 1GB and the computer display became "jerky" - so I never used both gpu's when rendering with Octane.

    With iray, would it be recommended I switch the primary display to the 3GB gpu? Also, when using both cards for iray rendering, would memory for textures limited to 1GB?

    Post edited by Lindsey on
  • RAMWolffRAMWolff Posts: 10,228
    edited December 1969

    Thanks!

    These are using the Default settings in DS. My only concern is that most use Displacement so hoping that disp transfers over nicely!

    Richard

    RAMWolff said:
    Agreed! I think folks should use shaders for background stuff. I'm currently creating a huge shader pack and the squares I'm making arte just 490 X 490, very small but set up the tiling on them and you have some really great looks you can achieve with them with not much of a footprint. Only close ups should use the full on 4 K maps.

    That brings to mind, how much tweaking am I going to have to do to get the shaders looking good under the iRay setup Spooky or Kat??

    Thanks!


    Shaders are render engine specific. I can't make a blanket statement as to how much work will be required to make them work in Iray. Default shaders with material settings on them transfer fairly well and are easy to convert. A 3Delight procedural shader will not, generally, work in Iray at all.
  • R25SR25S Posts: 595
    edited December 1969

    R25S said:
    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Do you have the correct Directories mapped in your content Management tab?

    Yes; it is already mapped.

  • SotoSoto Posts: 1,440
    edited December 1969

    Not sure I've ever been so exited about a new release.

    How does this new engine compares to Luxrender. Quality? Render times?
    I don`t have a fancy card. I render throug CPU only. :down:

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    XoechZ said:
    XoechZ said:
    Ok, so now there is Iray for the Nvidia users. Next, of course, we need a render engine for all the ATI users, supporting OpenCL and Mantle :-)
    It isn't just for NVIDIA users.

    Sure. You can use it without a Nvidia card and use your CPU instead. But for the full benefit and speed of the engine, a powerful Nvidia card is recommended. So lets simply say, Iray is optimised for Nvidia cards.Only benefit of having NVIDIA cards is speed, otherwise they are the same.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    Okay, the uninstall and reinstall of AoA's Advanced Lights did indeed fix the problem. I handled all this in DIM, so I'm glad to see it was a simple process. Thank you Kat for that. I'm very grateful.

    Question: I'm seeing IPR in the Aux Viewport. If I render the main Viewport, am I rendering in IPR? I don't see anything in the render settings where it's turned on or off. I checked the Advanced tab, but nothing shows there as far as IPR.

    Second Question: How do I control which view to use for the Aux Viewport? I'd like it to use a camera instead, but it seems to be staying on Perspective View even though I have the main camera view selected in my Viewport.

  • RAMWolffRAMWolff Posts: 10,228
    edited December 1969

    Barubary said:

    Still, I wonder what this will mean for future content. Will PA's now have to release their content with another additional set of shaders (Poser, 3Delight (UberSurface and AoA for the really commited ones), IRay, possibly Reality / Luxus / Octane)? Or will we see another splitting in content, where you have to just hope your preferred render engine is supported by a product if you don't wanna spend a few hours in the surface tab?

    Yes, this does concern me as well! If there is a sure fire set up to convert basic and advanced default DS surfaces over to iRay then it shouldn't be too much of an issue but if there is going to be allot of fiddling then I think support will be very slow coming for iRay outside of what DAZ will provide.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    MacSavers said:
    Okay, the uninstall and reinstall of AoA's Advanced Lights did indeed fix the problem. I handled all this in DIM, so I'm glad to see it was a simple process. Thank you Kat for that. I'm very grateful.

    Question: I'm seeing IPR in the Aux Viewport. If I render the main Viewport, am I rendering in IPR? I don't see anything in the render settings where it's turned on or off. I checked the Advanced tab, but nothing shows there as far as IPR.

    Second Question: How do I control which view to use for the Aux Viewport? I'd like it to use a camera instead, but it seems to be staying on Perspective View even though I have the main camera view selected in my Viewport.

    You should be able to just select any view or camera in your scene in the Aux viewport.

    Remember Perspective view and Default camera both start in the same place.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Hellboy said:
    Not sure I've ever been so exited about a new release.

    How does this new engine compares to Luxrender. Quality? Render times?
    I don`t have a fancy card. I render throug CPU only. :down:

    I could quote a few of my testers that are also Lux Render engine users, but since everyone has their own preferences, the best thing I can do is ask you to try it and see what you think.
  • Richard HaseltineRichard Haseltine Posts: 102,351
    edited December 1969

    MacSavers said:
    Second Question: How do I control which view to use for the Aux Viewport? I'd like it to use a camera instead, but it seems to be staying on Perspective View even though I have the main camera view selected in my Viewport.

    You should have the same controls, including camera picker, in the Aux Viewport as in the main.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    R25S said:
    R25S said:
    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Do you have the correct Directories mapped in your content Management tab?

    Yes; it is already mapped.What you are showing does not look like it, which is why I asked. Can you please file a support ticket, so we can get more information and get you headed in the correct direction.

  • barbultbarbult Posts: 24,755
    edited March 2015

    rbtwhiz said:
    barbult said:
    Hmmmm... Not fixed for me. Here is just one example of a page I cannot access.

    Fixed.

    -RobGetting better, but I still have a problem. This page still gives me permission denied.

    And this page gives me page not found.

    Both bad pages are linked from here (Home » Public » Software » DAZ Studio » v4.x » Reference Guide » User Interface (UI) » Pane (Tab) » Render Settings).

    Edited to clarify path of page with links that don't work for me.

    Post edited by barbult on
  • DarwinsMishapDarwinsMishap Posts: 4,087
    edited December 1969

    Toyen said:
    What are everyone´s render times? I just ran a quick test of this simple scene with genesis 2 male and 2 mesh lights, no dome or sky.

    CPU only - 25 minutes

    CPU + 1x GPU - 10 minutes

    CPU + 2x GPU - 6 minutes, 50 seconds

    I've been running CPU only- average time rendering is about 6-7 minutes with the sun dial, an emitting ball behind him and an exr file as an environment map.

  • R25SR25S Posts: 595
    edited December 1969

    R25S said:
    R25S said:
    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Do you have the correct Directories mapped in your content Management tab?

    Yes; it is already mapped.What you are showing does not look like it, which is why I asked. Can you please file a support ticket, so we can get more information and get you headed in the correct direction.


    Preference said it is mapped
    I think the Problem is that the Files inside the Folder have 0 KB

    Image3.jpg
    1920 x 1080 - 179K
  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    Lindsey said:

    With iray, would it be recommended I switch the primary display to the 3GB gpu? Also, when using both cards for iray rendering, would memory for textures limited to 1GB?

    I would use the weakest card for the display GPU personally. I would assume that the lower GB cards will be the limit of textures for Iray. SO if those are enabled in Daz as render devices, those would be your bottleneck.

    But because there is no information provided to the user inside the software, you may not see this limit.

  • MacSaversMacSavers Posts: 324
    edited December 1969

    MacSavers said:
    Second Question: How do I control which view to use for the Aux Viewport? I'd like it to use a camera instead, but it seems to be staying on Perspective View even though I have the main camera view selected in my Viewport.

    You should have the same controls, including camera picker, in the Aux Viewport as in the main.

    If I let it render once, the menu goes away and I can't seem to re-click it.

    Screen_Shot_2015-03-10_at_12.39_.12_PM_.png
    468 x 386 - 99K
  • SuperdogSuperdog Posts: 765
    edited March 2015

    A few questions about iRAY:

    1. Is it possible to reduce texture size so that more textures can be processed by VRAM? This a feature that Octane Render DAZ Studio plugin has which is very useful.

    2. In the future will it be possible to use system RAM as well as VRAM to process materials? Again, OR DS plugin now has this feature.

    3. Is it possible to use environment lighting with interiors, skydomes and HDRI's? Another useful feature now in the OR plugin.

    4. Are all current DAZ lighting products compatible with iRAY? I'm mainly thinking of Age of Armour and InsaneGlory's lighting products which I've always wanted to use with Octane Render.

    5. Are all DAZ materials compatible with iRAY?

    6. Does animation rendering work well?

    I haven't tried the Beta yet because I'm not sure how to install it alongside my DS installation otherwise I'd probably be able to work out how to answer these questions myself.

    Post edited by Superdog on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    My download of version 4.8.0.4 failed twice. I am using DIM. I think something is wrong with my connection. Other websites load slowly too.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited March 2015

    Superdog said:
    A few questions about iRAY:

    1. Is it possible to reduce texture size so that more textures can be processed by VRAM? This a feature that Octane Render DAZ Studio plugin has which is very useful.

    2. In the future will it be possible to use system RAM as well as VRAM to process materials? Again, OR DS plugin now has this feature.

    3. Is it possible to use environment lighting with interiors, skydomes and HDRI's? Another useful feature now in the OR plugin.

    4. Are all current DAZ lighting products compatible with iRAY? I'm mainly thinking of Age of Armour and InsaneGlory's lighting products which I've always wanted to use with Octane Render.

    5. Are all DAZ materials compatible with iRAY?

    6. Does animation rendering work well?

    I haven't tried the Beta yet because I'm not sure how to install it alongside my DS installation otherwise I'd probably be able to work out how to answer these questions myself.


    1. Texture Atlas.
    2. The CPU uses the system RAM and works just fine, unlike Octane this is not GPU only. If your video card does not have neough RAM it drops out.
    3. Yes and no. Does your interior have windows?
    4. Those are shader lights, shaders are render engine specific, no.
    5. Those that are not shaders are generally tanslated fairly close to correctly. Some adjustment may be required.
    6. Since well is a relative term, that is difficult to answer. It does work, out of the box. Render time is dependent on hardware and the scene itself. I did render a simple animation, (HDRI, Genesis 2 Female, clothing and hair) at less than 30 seconds a frame, on a single K6000 and a quadcore Intel 4ghz i7.

    Oh and Install Manager will install it side by side with your Release version of DS for you, automatically.

    Post edited by DAZ_Spooky on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    R25S said:
    R25S said:
    R25S said:
    I encounter a small Problem with the new DAZ Studio 4.8; maybe someone has ask this before but I did not find it.

    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\C1
    C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 2 Female\Poses\Everyday Josie

    are shown inside the Content Library but both are empty.
    When I browse to the File Location there a ZTMP Files with 0KB

    Can someone tell my whats wrong with this and how to fix it?

    Do you have the correct Directories mapped in your content Management tab?

    Yes; it is already mapped.

    What you are showing does not look like it, which is why I asked. Can you please file a support ticket, so we can get more information and get you headed in the correct direction.


    Preference said it is mapped
    I think the Problem is that the Files inside the Folder have 0 KB

    If it is zero byte files, that would imply that the content is not installed to the content directories that are mapped. There is a disconnect somewhere there.

  • rbtwhizrbtwhiz Posts: 2,285
    edited December 1969

    barbult said:
    Getting better, but I still have a problem. This page still gives me permission denied.

    And this page gives me page not found.

    Both bad pages are linked from here (Home » Public » Software » DAZ Studio » v4.x » Reference Guide » User Interface (UI) » Pane (Tab) » Render Settings).

    Edited to clarify path of page with links that don't work for me.

    The first link, to the Presets Page, is being worked on... 'Permission Denied' is expected at this point.

    The second link, to an 'info' page within the Render Settings pane namespace, is invalid... I suspect what you meant to link to was 'information_panel.' This page does not exist yet. To quote the Documentation Center Home page:
    -Text that appears in blue is linked to pages within this site.
    - Red text underlined with a dashed line will be linked to pages within this site that have not been created yet.
    - Blue text underlined with a dashed line represent external links and lead to pages that are outside this site. External links are automatically opened in a new browser tab/window.

    -Rob

  • larsmidnattlarsmidnatt Posts: 4,511
    edited December 1969

    1. Use texture Atlas. While it is not as good as the built in features of the Octane for DS plugin, it works really well for this purpose.

    2. You can use system ram for CPU renders...But for GPU renders the scene needs to fit into memory

    3. yep ppl have posted instructions for Skydomes, not sure about proper HDRI processing though.

    4. & 5 Not really. you will have to work on them

    6. havent tried yet, seems like it would work just fine though.


    Superdog said:
    A few questions about iRAY:


  • cwichuracwichura Posts: 1,042
    edited December 1969

    Vaskania said:
    what IS the preferred lighting for Iray? UberEnv? Spotlights? Special sets?

    You should have 2 new lights on your upper bar, photo real point and something else.l
    Points and spots should not be used in a PBR; they are very unphysical and result in extremely hard shadows. When using PBRs, you should always use area/mesh lights for the most realistic results (when not using image based lighting or a sun/sky model). I've not messed with the iRay beta, but from what others have said, there is a shader included to turn a surface into an emitter (e.g., an area light). That is what you should use to light everything in a PBR. Either apply it to surfaces already in the scene (e.g., many Sci-Fi prop sets have surfaces in them intended to be emissive) or create a plane primitive and apply the emission shader to the plane. Then size and place the plane like you would a softbox in real life photography.

    Does IRay support surfaces with both a base material and emission at the same time? This is needed to prevent lightsources in the camera frame from being transparent. (Sometimes transparent is good, like for a lightsaber, other times not so much.)

  • Richard HaseltineRichard Haseltine Posts: 102,351
    edited December 1969

    MacSavers said:
    MacSavers said:
    Second Question: How do I control which view to use for the Aux Viewport? I'd like it to use a camera instead, but it seems to be staying on Perspective View even though I have the main camera view selected in my Viewport.

    You should have the same controls, including camera picker, in the Aux Viewport as in the main.

    If I let it render once, the menu goes away and I can't seem to re-click it.

    You will need to switch IPR off to switch views.

  • Lissa_xyzLissa_xyz Posts: 6,116
    edited March 2015

    cwichura said:
    Vaskania said:
    what IS the preferred lighting for Iray? UberEnv? Spotlights? Special sets?

    You should have 2 new lights on your upper bar, photo real point and something else.l


    Points and spots should not be used in a PBR; they are very unphysical and result in extremely hard shadows. When using PBRs, you should always use area/mesh lights for the most realistic results (when not using image based lighting or a sun/sky model). I've not messed with the iRay beta, but from what others have said, there is a shader included to turn a surface into an emitter (e.g., an area light). That is what you should use to light everything in a PBR. Either apply it to surfaces already in the scene (e.g., many Sci-Fi prop sets have surfaces in them intended to be emissive) or create a plane primitive and apply the emission shader to the plane. Then size and place the plane like you would a softbox in real life photography.

    Does IRay support surfaces with both a base material and emission at the same time? This is needed to prevent lightsources in the camera frame from being transparent. (Sometimes transparent is good, like for a lightsaber, other times not so much.)
    I've only been using Iray's environment map (I'm using EXRs that I have as they look better than the HDRs I have) or the sunlight options atm.

    What are the Photometric Spot and Point lights for?

    Post edited by Lissa_xyz on
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