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Not in the Render Settings Tab; in the Surface Tab
yes I looked under surface tab that is where I saw the modify specular through opacity that is the only opacity setting I noticed.
If you select one of the surfaces on the model and look at top-left of the Surfaces pane what Shader does it say is in use? You can see in R25S's screen-shot that it lists pwEffect. With pwEffect you may need to apply the base first, then the particular effects preset that you want.
The missing Shader tag on the thumbnail means the content management system is not working - that's an issue, but it's not related to the rendering of pwEffect.
I can see that I can upgrade to 4.7 so I will download that and see if it helps. If it doesn't I will find all the pwEffect files, delete them and reinstall. Fingers crossed! :-)
You can try out some different Opacity Modifiers; maybe the one you use did not work properly with the Shader.
If that doesn`t solve your Problem I`m running out of Ideas.
Maybe someone (other than me) can help you with the Problem; maybe you should open a Support Ticket and see if the Support can help you.
@ Richard that was the concern I noted earlier it says the shader being used is the Daz default not pwEffect . If you mean by base the neutral application and then the preset I did. It has no effect.
He doesn`t need to apply the Neutral (Base) Shader. The pwEffects work fine without them. In fact the Base Shader causes a total freeze of DAZ Studio (that`s what I encounter).
You also can install DAZ Studio 4.8; installing 4.8 does not affect your current 4.6 or 4.7
I'm a she but thanks :-) I have tried it both ways and it gives me the same render regardless. Either a solid pink for one of the effects, a yellow traced outline for another or a solid white. (All without changing the settings only the shader.) @Richard what sort of content management issue would the problem suggest?
I would like to upgrade to 4.8 but when I go to my product downloads it only offers an upgrade to 4.7
I did open a support ticket but all they did was tell me the basic steps of applying the shader (which I already know and had already explained in my first email that I'd already tried and that wasn't the problem.) I miss the days of tech support by phone. I used to think it was an outstanding company then. Sad to see they've gone with the email tickets as it makes these type of problems so much more difficult to figure out! Am grateful for the forum!
Sorry, don`t know.
you can update to 4.8 via DIM. You must select Show Hidden.
Here is the explaination;
How do I get the latest version?
If you have previously added the DAZ Studio Pro BETA product to your account, launch Install Manager, log into your account and type “DAZ Studio * Public Build” into the filter field to filter out anything else. Then simply download and install as you would normally.
*Note: The current version of Install Manager has a new Public Build download filter that is disabled by default. You must enable this download filter to see packages in your Ready to Download list that are tagged PublicBuild.
Optionally, you can locate, download and install the BETA from the Product Library [once you are logged into your account] by entering “DAZ Studio Pro BETA” into the text field near the top left of the page and clicking the “Filter” button, or by clicking here. Then, simply click the “download & install” button.
If this is your first time downloading DAZ Studio Pro BETA, simply follow this link, click the “Add to Cart” button on the page and then follow the checkout process.
*Note: This BETA version is not available as a standalone installer. It must be downloaded and installed using Install Manager. This does not impact the General Release, which will be made available through Install Manager as well as a standalone installer.
awesome thanks for the download instructions you have been a big help brainstorming for problems. With what we've discovered so far maybe someone else can jump in with a new idea.
Thank you; and no Problem - I`m happy if I can help someone since most of the time I`m here to seek help for my own
Remember; when you use 4.8 you have to uninstall and reistall the pwEffects - as far as I know (for me it work within 4.8 only after doing a reinstallation)
Good Luck
awesome :-) Getting late in my neck of the woods but will try it all in the morning! Thanks again.
tell us if it works after you`ve tested it
unfortunately no luck. I am posting a pic of the program once shader is applied and I render it so that people can see as much info as possible. I did as suggested. I manually deleted all pwEffect files. I did a manual download because DIM won't download it and install. I upgraded to Daz Studio 4.8 as suggested and still then I put the folder for the effects in the shader folder. They appear and they let me load but once again depending on the effect they either render a solid colour or solid white. Thanks for any more ideas.
Maybe it depends on the Figure you use?
Since I did not have the one you use; can you please try it with Genesis2 and post the result (as you did above)?
Then I can check if the Surface Settings are the same.
Well, the Shader isn't applied - it's still saying DAZ Default Shader at top-left of the Surfaces pane. Go to C:\Program Files\DAZ 3D\DAZStudio4 Public Build\shaders\ - do you see, among others, three pwEffect*.sdl files?
this is what Richard ask for (Screenshot) the path my be different from the one Richard told you (mine is different - because I did not use the Default Install Path)
And of course non-English versions of Windows will not literally have Program Files, even for the default location (and I apologise, I had meant to say that in my post). But yes, the Shader folder in the application folder is what I was asking about.
Sorry Richard but that`s not correct at all; I have Program Files, too.
Maybe because some Programs create one...
It looks as if you are just selecting the figure rather than the surface. Are you using the surface selection tool to click on the figure before applying the shader? I have just done it a few times with different ones from pwEffect and they work fine in Studio 4.7.
Or maybe Windows 8 is different. Certainly I've seen the screen-shots from older versions of Windows (up to 7, I think) and Program Files gets translated into the installation language (except English from American).
I've just downloaded and installed it via DIM, its working for me OK in both 4.7 and 4.8.
Or maybe Windows 8 is different. Certainly I've seen the screen-shots from older versions of Windows (up to 7, I think) and Program Files gets translated into the installation language (except English from American).
I had Progam Files Folder since Windows 95 and it is nearly almost created by Games. Funny thing; this one is created by an German Edition of a Game - so it shouldn`t create a Program Files Folder .
I had Progam Files Folder since Windows 95 and it is nearly almost created by Games. Funny thing; this one is created by an German Edition of a Game - so it shouldn`t create a Program Files Folder .
Language settings do come into play...to some degree. But Windows and non-English languages is a mysterious beast that defies all logic...
Hi Everybody,
Thanks for the continued efforts to help. I've done a screen grab of the runtime path for the shaders. Once I deleted everything and reinstalled manually (DIM still won't install it automatically) I put the shaders as shown. As soon as I did the shader now says omHuman surface rather than the default Daz shader. So that's strange? Also I haven't used Daz in years and was only familiar with Daz Studio 3 back when I did, so I have literally just opened it again after years of working with poser. I didn't know I had to have the surface tool selector (I was using the universal tool) to select the surfaces so thanks for that bit of info. too. Unfortunately all of this has still not solved the render problem although I am encouraged by the progress!
I will post current pics using genesis figure as requested below and try and explain what is happening now. Thanks again!
Ok I've uploaded five screen grabs that show all the surface settings. I believe these are probably just the default settings as I wouldn't know enough to mess with them at this stage so hopefully this gives some more info.
Basically the effect is now rendering black (rather than white) as it was before when I apply the shaders.