DAZ Studio Pro BETA [Project Iradium] - RELEASE CANDIDATE 3 - version 4.8.0.53! **UPDATED**

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Comments

  • BestmanPiBestmanPi Posts: 22
    edited May 2015

    tomtom.w said:

    The biggest problem with using Iray right now is a lack of hair that looks good in it, but I'm sure the content creators are working hard right now, and will release good looking hair as soon as the production version of DS 4.8 is ready for download.

    Skin shaders, with slight modifications, work well with hair.

    Example skin shader applied to hair.

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    Post edited by BestmanPi on
  • DamselDamsel Posts: 384
    edited December 1969

    Playing devil's advocate-because you're right that photorealism may be hard to postwork...

    Have y'all heard about all the bro-haha in the media about whether somebody's body, hair or eyes has been photoshoped? I've seen shopped images that you absolutely can't tell were worked on, and yet they were. That's the whole point of developing those skills.

    Photography is an art. On the other hand, these days any fool can shoot a selfie, and does.

    Art is planning, execution, thinking a lot, pacing around and cussing while you wrestle with an artistic problem--like how to get this character's dress to look wet and her skin to look wet while she's standing in a lake with a magic sword. THAT project ate my entire weekend and looked around for more. GOD, what a pain. And I'm about to start on a writing project which will also involve pacing around and cussing, because that's what art is.

    That's as opposed to putting my cell phone on a stick and shooting a picture of myself standing in front of the Grand Canyon.

  • DamselDamsel Posts: 384
    edited December 1969

    If you're curious, here's a VERY rough draft.

    Along with a finished cover that's a collaboration between me and a girl who specializes in cover production. The book should be out by late summer, I think. Maybe.

    The Lady of the Lake is a rough to show my partner what I'm thinking of doing, and I'm not all that happy with it. But I want to get her input before I render something huge and time consuming. Kind of happy with the glowing sword, not so much so with the water, which was a bitch to get right. It wanted to be completely clear, which drove me nuts because the refracted image of her body and the reflections of her body just created all kinds of weird artifacts. It took me two days to figure out how to get the water the way I wanted, and I still didn't get the intersection with the shore the way I wanted it. I had in mind a cliff. Maybe if she posts in some breaking waves, or I render something, or something.

    As to the cover--I did the pic of the guy as a png, no background, sent it to her, and she did a hell of a lot of postwork to add magic, etc.

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  • Oso3DOso3D Posts: 15,041
    edited December 1969

    It takes a bunch of work, but you can get good results out of transmapped hair, not to mention stuff like LAMH/Garibaldi.

    This is Xylia hair.

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  • Oso3DOso3D Posts: 15,041
    edited December 1969

    Also, a lot of folks complaining about Iray rendering speed... toward the end of my use of 3Delight, I was trying stuff with Uberenvironment and Meshlights.

    Let me tell you, pushing toward more realism with 3delight, I was seeing veeeery long render times.

  • RAMWolffRAMWolff Posts: 10,229
    edited December 1969

    bigh said:
    but I’m content to wait until the Nvidia Maxwell 980 is released (8 GB video memory).
    through it was out - $900

    I thought DAZ3D was in talks with NVIDIA to make this community some good deal offers for mid / high range cards to get their iRay working better? I wonder if that idea went *poof* .... I've been patiently waiting to hear about anything about that.... but nothing....

  • KhoryKhory Posts: 3,854
    edited December 1969

    I thought DAZ3D was in talks with NVIDIA to make this community some good deal offers for mid / high range cards to get their iRay working better?

    nvidia may not feel the same urgency some of us do. Or they may want to wait till Iray is out of beta so that the whole user base is aware of the "need".

  • RAMWolffRAMWolff Posts: 10,229
    edited December 1969

    I don't know... "strike while the fire is hot" in this industry is smarter in my humble opinion! lol

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    BestmanPi said:
    tomtom.w said:

    The biggest problem with using Iray right now is a lack of hair that looks good in it, but I'm sure the content creators are working hard right now, and will release good looking hair as soon as the production version of DS 4.8 is ready for download.

    Skin shaders, with slight modifications, work well with hair.

    Example skin shader applied to hair.
    Thanks for the suggestion. I copied the shader settings from her skin to the hair, keeping everything except for the translucency colour and the transmitted colour, which I changed to dark grey (96-96-96), and it was a clear improvement. The hair is Goldtassel Char hair, but the only things remaining from the original is the mesh and the opacity maps, everything else is new.

    Which leads us to the next problem: how do I get black eyebrows on a fair-skinned girl? The eyebrows are black in the texture but come out brown in all renders, since they use the same translucency colour etc as the skin.

    (The girl is an own character with heavily modified textures from the toolbox, pieced together from what I already had).

    TeenDiva07_-_006.png
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  • BestmanPiBestmanPi Posts: 22
    edited December 1969

    tomtom.w said:
    Which leads us to the next problem: how do I get black eyebrows on a fair-skinned girl? The eyebrows are black in the texture but come out brown in all renders, since they use the same translucency colour etc as the skin.

    (The girl is an own character with heavily modified textures from the toolbox, pieced together from what I already had).

    You can create a translucency map.

  • KhoryKhory Posts: 3,854
    edited December 1969

    I don’t know… “strike while the fire is hot” in this industry is smarter in my humble opinion

    Right now its just a match light.. I think the real fire is yet to come.

  • tomtom.wtomtom.w Posts: 140
    edited May 2015

    BestmanPi said:
    tomtom.w said:
    Which leads us to the next problem: how do I get black eyebrows on a fair-skinned girl? The eyebrows are black in the texture but come out brown in all renders, since they use the same translucency colour etc as the skin.

    (The girl is an own character with heavily modified textures from the toolbox, pieced together from what I already had).

    You can create a translucency map.

    OK. Will do. I have all the textures saved as layered files, with a separate layer for the eyebrows, so it would be no problem to add that to whatever translucency maps already exist, or create a new one.

    Thanks for all the help.

    Edit: I created a translucency map that is all white except for the black eyebrows, and it worked perfectly, as can be seen from the quick partial test render below. I also gave her new eyebrows, but I think I'll change the shape of them.

    (I'm not new to 3d-modelling or rendering, but I'm new to DAZ Studio and modelling human beings, so there's a lot to learn.)

    TeenDiva07_-_eyebrows.png
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    Post edited by tomtom.w on
  • Mustakettu85Mustakettu85 Posts: 2,933
    edited December 1969

    3Delight is a biased render engine.

    Ahem. Not necessarily, not anymore.
    Make it "3Delight-as-limited-to-preexisting-DS-shaders" - then, yes.

    -----------

    Now, I'm sorry if this has been discussed before, but I just noticed there are two modes to "Fit to" now: could anyone please point me towards some explanation of how they are different?

  • jag11jag11 Posts: 885
    edited December 1969

    tomtom.w said:
    BestmanPi said:
    tomtom.w said:
    Which leads us to the next problem: how do I get black eyebrows on a fair-skinned girl? The eyebrows are black in the texture but come out brown in all renders, since they use the same translucency colour etc as the skin.

    (The girl is an own character with heavily modified textures from the toolbox, pieced together from what I already had).


    Something is not right with the surface settings. I think the Iray Optimized GF2 materials are carefully designed and should work for the big mayority of skin textures(without desaturating or gamma (de)adjusting anything in PS, Gimp, etc). Leaving you to play with a few settings, Translucency and Glossiness(and MAYBE volumen scattering).

    With only 5 changes you can get decent results.

    The above image lacks translucency maps, but you already have them installed with DAZ Studio.

  • tomtom.wtomtom.w Posts: 140
    edited December 1969

    jag11 said:
    tomtom.w said:
    BestmanPi said:
    tomtom.w said:
    Which leads us to the next problem: how do I get black eyebrows on a fair-skinned girl? The eyebrows are black in the texture but come out brown in all renders, since they use the same translucency colour etc as the skin.

    (The girl is an own character with heavily modified textures from the toolbox, pieced together from what I already had).


    Something is not right with the surface settings. I think the Iray Optimized GF2 materials are carefully designed and should work for the big mayority of skin textures(without desaturating or gamma (de)adjusting anything in PS, Gimp, etc). Leaving you to play with a few settings, Translucency and Glossiness(and MAYBE volumen scattering).

    With only 5 changes you can get decent results.

    The above image lacks translucency maps, but you already have them installed with DAZ Studio.

    Thanks. I found them and am adding them now, with the modified eyebrows.

  • Kevin SandersonKevin Sanderson Posts: 1,643
    edited May 2015

    scorpio64dragon, of course Iray can take longer rendering than 3Delight on a CPU. It's an unbiased render engine and 3Delight is a biased render engine. 3Delight uses shortcuts to get to its final images, as do other biased render engines. Iray shines on Nvidia GPU renders... if you have a lot of CUDA cores on your card, that's similar to having a huge render farm.

    Unbiased render engines compute all the data in a scene. On a CPU, that can take a long time.

    If the renders from Iray look good in a promo shot, chances are they will look decent in 3Delight if the PA took care in making the textures and if the user knows how to use lights and setup scenes properly in 3Delight. 3Delight is a good render engine, especially if you know what you are doing. If you don't, buy some good light sets like the ones from wowie (you will need UberSurface2 Layered Shader for wowie's lights and the characters texture maps he uses for them to work best and remember to use Gamma 2.2) or InaneGlory's or Lantios' lights, among others. Remember, you have 30 days to return at DAZ if things don't actually work for you.

    I personally don't buy much from the other stores due to user issues at those places and their refusal to shut them up.

    I don't have a Nvidia card and am unlikely to be able to afford one any time soon or not, especially one that cost hundreds of pounds with lots of memory which seems to be what you are going to need if you want more than 1 figure and props in the scene. My machine is not all that powerful but personally I don't think the hardware should dictate whether or not I can produce good art or not. I often have to render in layers for large scenes this takes long enough in 3delight in Iray it would take forever.
    I have light sets don't often use them out of the box, personally I don't like Lantios lights at all. Inaneglory's yes I use those a lot and I have been using Ubersurface 2 since it came out - I think you missed the point of my posts completely I don't have problems with 3delight and getting the effect I like especially as I really don't care about Photorealistic images its just not my thing. All I'm trying to say is 3Delight has it worth and not all of us are as keen on Iray as an end to a means and think its the solution to the Make Art Button.
    I buy from other stores and don't usually have problems with things some things at other stores are Poser only things like Poser dynamics will not work at all in DS you need to read the info properly the only place you will find dynamics that work in DS is hear at the Daz Store, some Poser mats etc won't look the same in DS and need tweaking; you need to understand how to install products correctly and how to point DS to see the installed products, Poser products show up under the Poser runtime.
    Buying from other stores is fine as long as you understand how things work differently in each program, perhaps until you do it would be best to just buy products that are created for the render engine of you choice; I also understand how some people just don't want to do any work on textures etc and just want a one click solution.

    I read your post as a complaint about the render speed and thought you weren't clear on why it was slower.

    Post edited by Richard Haseltine on
  • Lissa_xyzLissa_xyz Posts: 6,116
    edited December 1969

    Haha, why does everyone stop reading after the "Snow" part of my name and assume I'm female? There's a "Sultan" part too. ;)


    LOL damnit :shut: You'd be surprised the opposite sexed names I've ran across over the years.
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    ...Iray is far from being a “make art” button

    True, Iray is more of a "make everyone's art look exactly the same" button. ;)


    It's not that it isn't extremely impressive, but photorealism is very hard to postwork into anything less-than-realistic and if you put all the amazing car renders we've already seen in one folder, you wouldn't be able to tell who rendered what. It's great that many people will be able to get nice results, but I personally don't find it all that 'artistic'. That's just me though, and I still enjoy looking at what other people are rendering with it.
    ...umm,,..based on subject material, think you can say who did what. Like who else but be does pics of Leela?

    (and if they did I need to have a word with them).

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    bigh said:
    but I’m content to wait until the Nvidia Maxwell 980 is released (8 GB video memory).
    through it was out - $900

    ...that's the Titan-X. Supposedly the MAxwell 980 will not be out until late summer at the earliest.

    The 6GB Titan Black retailed for more than the Titan-X does.

  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    My guess is you are misunderstanding a few things. So I am going to do my best to clarify things.


    I don't have a Nvidia card and am unlikely to be able to afford one any time soon or not, especially one that cost hundreds of pounds with lots of memory which seems to be what you are going to need if you want more than 1 figure and props in the scene. My machine is not all that powerful but personally I don't think the hardware should dictate whether or not I can produce good art or not.

    First, hundreds of pounds is incorrect. http://www.amazon.co.uk/EVGA-NVIDIA-Graphics-DVI-I-DVI-D/dp/B00KO22F6Q/ref=sr_1_24?s=computers&ie=UTF8&qid=1431948241&sr=1-24

    Second, you don't need any graphics card at all. The presence of a CUDA capable graphics card does not change how a render appears when it is done. The only difference a graphics card makes is speed. With 3Delight if you want more speed you have to replace the CPU and RAM and if you really want speed you have to spend more than the most expensive NVIDIA GeForce Graphics card on the market. (8 core 4+ghz CPU's with 32GB+ of RAM systems don't come cheap and that isn't even the fastest you can go.) With 3Delight, just because you have a dual core i5 running at 2.5ghz instead of a pair of 12 core Xenon Processors running at 3.2ghz does that mean you can't produce art? No, it means you will wait longer than the person with the dual 12 core Xenon Processors. (Note that is a computer that costs more than 4 TitanX Cards.) With Iray the hardware is both cheaper and easier to replace if you want more speed, unless you are using a laptop.
    ....my point exactly, you just phrased it better.

  • kyoto kidkyoto kid Posts: 41,205
    edited May 2015

    Superdog said:
    I'm sure someone will release a PS script called, 'Make iRAY look like 3Delight', for all those who prefer that look. I use Octane and it's not difficult to change how a render looks in Photoshop or GIMP, especially the level of realism. In order to save time I think we'll be mixing iRAY with 3Delight to create our rendered scenes once we get the hang of how it all works.

    ..or for that fact, even when using 3DL:

    Fig 1, raw 3DL render

    Fig 2. Postworked image

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    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,205
    edited December 1969

    Also, a lot of folks complaining about Iray rendering speed... toward the end of my use of 3Delight, I was trying stuff with Uberenvironment and Meshlights.

    Let me tell you, pushing toward more realism with 3delight, I was seeing veeeery long render times.


    ...same here, which is why before Iray I would use AoA's advanced lights instaead of UE.

    My longest render time with Iray in CPU mode: 6h 10m, My longest (completed) render time with UE:16hr 30 min. Longest estimated render time with UE: 25hrs.

  • scorpioscorpio Posts: 8,471
    edited December 1969

    Daz_Spooky thank you for the link to the card, I haven't been able to find one under £100 and then only a 2GB one, now I need to figure out if it will fit my machine and if my son will stop growing (he's out grown his shoes 3 times in 3 months) and eating so much, I might be able to start saving up for one.

  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Daz_Spooky thank you for the link to the card, I haven't been able to find one under £100 and then only a 2GB one, now I need to figure out if it will fit my machine and if my son will stop growing (he's out grown his shoes 3 times in 3 months) and eating so much, I might be able to start saving up for one.
    There is also a GDDR5 version for about the same price. It is not a scorcher but it does decrease render times. The Laptop machine I have has an equivalent card. (Which means an 860M :) )

    The nice thing about it is if you have a Motherboard that will handle an additional card, you can use that one to drive your monitors and a better card, once you can afford it, for doing the Iray calculations later.

  • Oso3DOso3D Posts: 15,041
    edited December 1969

    The real funny one was using AoA's atmospheric camera for godrays, which blew out render time to 16+ hours.

    Amusingly, doing the SSS thing in Iray for god rays is _faster_.

  • stem_athomestem_athome Posts: 518
    edited May 2015

    Hi,

    First time I have looked at iray, so still early experimenting.

    Looking at the "Firefly Filter" > "Nominal Luminance", it appears to only work for the first 39 iterations of the render. At 40 iterations, that control is lost from render output.

    Is that a known issue?

    Post edited by stem_athome on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited May 2015

    The real funny one was using AoA's atmospheric camera for godrays, which blew out render time to 16+ hours.

    Amusingly, doing the SSS thing in Iray for god rays is _faster_.

    Like I posted earlier Using the same HDRI in both, with Olympia HD or Victoria 6 HD in Iray CPU Mode compared to 3Delight is an eye opener, especially if you use GI in 3Delight.

    Note they both look great under those circumstances, but time wise? LOL.

    Post edited by DAZ_Spooky on
  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited December 1969

    Hi,

    First time I have looked at iray, so still early experimenting.

    Looking at the "Firefly Filter" > "Nominal Luminance", it appears to only work for the first 39 iterations of the render. At 40 iterations, that control is lost from render output.

    Is that a known issue?

    Is the render done at 40 iterations?
  • stem_athomestem_athome Posts: 518
    edited December 1969

    Hi Spooky,

    Hi,
    Is the render done at 40 iterations?

    No.


    Here is an example.

    To show problem better, I have disabled tone mapping (to give raw / linear output).

    1. iterations at 39. Up until then render output going as expected.
    2. iterations at 40. “Firefly Filter” > “Nominal Luminance” no longer controlling output
    3. Due to no control of luminance level, render being washed out.

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    02.jpg
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    01.jpg
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  • DAZ_SpookyDAZ_Spooky Posts: 3,100
    edited May 2015

    Hi Spooky,

    Hi,
    Is the render done at 40 iterations?

    No.


    Here is an example.

    To show problem better, I have disabled tone mapping (to give raw / linear output).

    1. iterations at 39. Up until then render output going as expected.
    2. iterations at 40. “Firefly Filter” > “Nominal Luminance” no longer controlling output
    3. Due to no control of luminance level, render being washed out.

    Using the controls on the left side of the render window?
    Post edited by DAZ_Spooky on
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