Using the controls on the left side of the render window?
Sorry, I do not understand. Which controls?
The "Nominal Luminance" setting is in the "Render settings > filtering > fireflies "That location doesn't work during a render while the render is displayed, which is why we also gave you this set. (There is a little button on the left side of the render window frame.)
And just a note all the settings on this pane can be adjusted during the render or even after the render is stopped, without restarting the render.
Oops. Mia Culpa. Apparently there are a cople of settings that do restart the render.
That location doesn't work during a render while the render is displayed, which is why we also gave you this set. (There is a little button on the left side of the render window frame.)
And just a note all the settings on this pane can be adjusted during the render or even after the render is stopped, without restarting the render.
When opening those controls, the luminance setting is set as I made it in the render settings.
I did change the setting in those controls (to test), but still the same issue as before.
The 4.88 version isn't showing up in the install manager.
In the "install manager > ready to download" window. Click on "Download filters". That should bring up the "Settings" window > download tab. Look down the list, at the bottom of that list should be options for "Public build" and "Private build", are both those options enabled?
I posted in the previous build's thread but I'll post it here too.
The 4.88 version isn't showing up in the install manager.
Close install manager and instead go to your store account / downloadable products and use the filter there. Type in "Daz Studio Pro Beta" and select filter. It will then only show the current beta. I found it much easier to just click on "Download and Install with Install Manager" ;)
I'm continually pleased at how useful old shaders are in Iray. While some of the fancy ones don't work, things like the metal/wood pack and other shaders that make use of good maps can produce great results, with a few tweaks.
The metal/wood one includes cool normals, texture patterns, and so on. Still cool!
That location doesn't work during a render while the render is displayed, which is why we also gave you this set.
Just for clarity.
I was not attempting to make change to render output while rendering.
I will show same example, but with tone_mapping enabled and those controls showing.
1. I have "Nominal Luminance set to 5.00 (setting much lower and render will finish before getting to 40 iterations). Iterations at 39 and output as expected.
2. Iterations at 40. Luminance output in render increased without any change made to "Nominal Luminance" setting.
3. Render continues as if "Nominal Luminance" disabled (set to 0)
In the “install manager > ready to download” window. Click on “Download filters”. That should bring up the “Settings” window > download tab. Look down the list, at the bottom of that list should be options for “Public build” and “Private build”, are both those options enabled?
Yeah and I've checked Display Hidden as well
Close install manager and instead go to your store account / downloadable products and use the filter there. Type in “Daz Studio Pro Beta” and select filter. It will then only show the current beta. I found it much easier to just click on “Download and Install with Install Manager”
...
As time goes on and Iray, supposedly, becomes the go to renderer for most DS user - are vendors only going to include Iray optimised settings? For how long are they going to include both? and how are we going to know? and if they do both why not include a Promo render of the DS settings as well as the Iray ones?
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
...
As time goes on and Iray, supposedly, becomes the go to renderer for most DS user - are vendors only going to include Iray optimised settings? For how long are they going to include both? and how are we going to know? and if they do both why not include a Promo render of the DS settings as well as the Iray ones?
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
...
As time goes on and Iray, supposedly, becomes the go to renderer for most DS user - are vendors only going to include Iray optimised settings? For how long are they going to include both? and how are we going to know? and if they do both why not include a Promo render of the DS settings as well as the Iray ones?
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
From what I've gathered it's only certain lights and shaders written specifically for 3delight that won't work in Iray, while skins, clothes, props, environments etc can be used without problem (correct me if I'm wrong but that's the impression I get reading forums, and testing the mostly older content I have), and those lights and shaders are AFAIK made by independent vendors, so it's up to those vendors to inform buyers about potential future problems, not DAZ.
As for content optimised for other renderers like Octane and Luxrender that's totally outside DAZ's area of responsibility
Not trying to defend DAZ at all cost, because I have absolutely no connection to them and no reason to defend them, just trying to balance your comments a bit, since your posts give me the impression that you've either forked out a lot of money for a third party renderer, or have a connection to someone making third party software.
I think you will find that Daz have more influence than you think.
DAZ calls the shots for buy out products but they do not tell us what we must included for our own products. We alone decied what is best for our products as we do them. Balance out time it will take to do add on's like support for different render engines or programs. We do not work for DAZ but with them and they respect our choices.
...
As time goes on and Iray, supposedly, becomes the go to renderer for most DS user - are vendors only going to include Iray optimised settings? For how long are they going to include both? and how are we going to know? and if they do both why not include a Promo render of the DS settings as well as the Iray ones?
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
From what I've gathered it's only certain lights and shaders written specifically for 3delight that won't work in Iray, while skins, clothes, props, environments etc can be used without problem (correct me if I'm wrong but that's the impression I get reading forums, and testing the mostly older content I have), and those lights and shaders are AFAIK made by independent vendors, so it's up to those vendors to inform buyers about potential future problems, not DAZ.
As for content optimised for other renderers like Octane and Luxrender that's totally outside DAZ's area of responsibility
Not trying to defend DAZ at all cost, because I have absolutely no connection to them and no reason to defend them, just trying to balance your comments a bit, since your posts give me the impression that you've either forked out a lot of money for a third party renderer, or have a connection to someone making third party software.
You've taken my comments completely in the wrong way as have several others.
All I'm asking for is clarity on the products pages, and no I have no connection with any third party software creators yes I did purchase Reality 4 for DS and have Reality 4 for Poser I also have Luxus but I find Iray a great deal easier to work with than either of those, and I resent your insinuations.
But I have tried rendering Iray optimised settings in 3Delight and they look awful so I think for the customers sake it would be nice if the product pages displayed clearly what they contain and provide renders done in both if relevant.
I'll leave this thread now as it seems anything said that can be construed as criticism is going to be jumped on.
Now, I'm sorry if this has been discussed before, but I just noticed there are two modes to "Fit to" now: could anyone please point me towards some explanation of how they are different?
From change log:
"Added “Fit to Mode”; provides “Redirect Transforms” (default) and “Auto Follow Transforms”; ERC does not redirect if controller is auto-following"
Are there any progress on removing artifacts from 3Delight renders, when using lights with depth shadow maps?
I have tried different setups, but all I get, is a different percentage of green areas on 3Delight renders.
I have used the lights/camera setup from http://www.daz3d.com/set-the-mood
I just downloaded DS Pro Beta v. 4.8.0.55 through DIM, but there seems to be no mention of it on page one. What is in the update that we should know about?
I just downloaded DS Pro Beta v. 4.8.0.55 through DIM, but there seems to be no mention of it on page one. What is in the update that we should know about?
I just downloaded DS Pro Beta v. 4.8.0.55 through DIM, but there seems to be no mention of it on page one. What is in the update that we should know about?
The change log stops at 4.8.0.54 ...
Have you checked DIM for the update?
I just downloaded DS Pro Beta v. 4.8.0.55 through DIM, but there seems to be no mention of it on page one. What is in the update that we should know about?
The change log stops at 4.8.0.54 ...
Have you checked DIM for the update?
Yes. I downloaded it as soon as I saw your post, and have already made a first render in it. I haven't even tried to see what has changed yet, though, I just wanted to download it fast in case it was something that had been made available by mistake...
Are there any progress on removing artifacts from 3Delight renders, when using lights with depth shadow maps?
I have tried different setups, but all I get, is a different percentage of green areas on 3Delight renders.
That issue is many years old and I'm not even sure that the 3dl people are even trying to fix that at this point. At this point the best solution is to just avoid mapped shadows.
Are there any progress on removing artifacts from 3Delight renders, when using lights with depth shadow maps?
I have tried different setups, but all I get, is a different percentage of green areas on 3Delight renders.
I have used the lights/camera setup from http://www.daz3d.com/set-the-mood
The deep shadow map bug will never be fixed...because to fix it would require a complete rewrite of a section of code, that with in a short time, will be most likely shuffled off to a retirement village somewhere in Florida. It's so old that it predates many of the light shaders that show it. It's probably the single factor that drove Renderman compliant renderers to start adding raytracing code.
The official word...if you aren't doing animation (moving the camera will make the spots move around) then DON'T USE DEEP SHADOWMAPS SHADOWS! And even if you are, the recent raytracing advances in 3DL have sped up the process of doing raytraced shadows, immensely, in most cases, so that there is little to no difference in render times (and in some RT is faster), so the animation case isn't really valid. (I don't know how many times I've seen that answer given on the 3DL forums...and not just by 'regulars' but the 3DL devs, too.)
Now, I'm sorry if this has been discussed before, but I just noticed there are two modes to "Fit to" now: could anyone please point me towards some explanation of how they are different?
From change log:
"Added “Fit to Mode”; provides “Redirect Transforms” (default) and “Auto Follow Transforms”; ERC does not redirect if controller is auto-following"
Thats all Iv seen about it.
Thanks =) I can't say this changelog entry makes a lot of sense to me, though, so it looks like one of these features that need experimenting with to understand what it does.
Thanks for the explanations, Khory and mjc1016.
I have known, that it is a very old issue,
but wanted to ask, because I like otherwise the softness of shadows,
that ligths with depth shadow map produce.
I have tried to replace the shadows to raytraced ones,
but they give different looking renders.
Are there any tutorials or other information available
about how one achieve renders with lights with raytraced shadows,
that look similar to the depth shadow map ones?
Comments
Sorry, I do not understand. Which controls?
The "Nominal Luminance" setting is in the "Render settings > filtering > fireflies "
Sorry, I do not understand. Which controls?
The "Nominal Luminance" setting is in the "Render settings > filtering > fireflies "That location doesn't work during a render while the render is displayed, which is why we also gave you this set. (There is a little button on the left side of the render window frame.)
And just a note all the settings on this pane can be adjusted during the render or even after the render is stopped, without restarting the render.
Oops. Mia Culpa. Apparently there are a cople of settings that do restart the render.
When opening those controls, the luminance setting is set as I made it in the render settings.
I did change the setting in those controls (to test), but still the same issue as before.
Hey guys,
I posted in the previous build's thread but I'll post it here too.
The 4.88 version isn't showing up in the install manager.
Hi,
In the "install manager > ready to download" window. Click on "Download filters". That should bring up the "Settings" window > download tab. Look down the list, at the bottom of that list should be options for "Public build" and "Private build", are both those options enabled?
Close install manager and instead go to your store account / downloadable products and use the filter there. Type in "Daz Studio Pro Beta" and select filter. It will then only show the current beta. I found it much easier to just click on "Download and Install with Install Manager" ;)
I'm continually pleased at how useful old shaders are in Iray. While some of the fancy ones don't work, things like the metal/wood pack and other shaders that make use of good maps can produce great results, with a few tweaks.
The metal/wood one includes cool normals, texture patterns, and so on. Still cool!
Just for clarity.
I was not attempting to make change to render output while rendering.
I will show same example, but with tone_mapping enabled and those controls showing.
1. I have "Nominal Luminance set to 5.00 (setting much lower and render will finish before getting to 40 iterations). Iterations at 39 and output as expected.
2. Iterations at 40. Luminance output in render increased without any change made to "Nominal Luminance" setting.
3. Render continues as if "Nominal Luminance" disabled (set to 0)
I just tried it, came back with nothing
Try selecting everything. Sometimes, that lures it out of hiding. ;-P
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
What independent vendors do is decided by the market, not by DAZ. If the bulk of the users switch to Iray there will be less and less content avaliable that is optimised for other renderers since the return in dollars/pounds/whatever per hour of work developing content specifically for other renderers gets lower and lower. Just like in any other business.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
From what I've gathered it's only certain lights and shaders written specifically for 3delight that won't work in Iray, while skins, clothes, props, environments etc can be used without problem (correct me if I'm wrong but that's the impression I get reading forums, and testing the mostly older content I have), and those lights and shaders are AFAIK made by independent vendors, so it's up to those vendors to inform buyers about potential future problems, not DAZ.
As for content optimised for other renderers like Octane and Luxrender that's totally outside DAZ's area of responsibility
Not trying to defend DAZ at all cost, because I have absolutely no connection to them and no reason to defend them, just trying to balance your comments a bit, since your posts give me the impression that you've either forked out a lot of money for a third party renderer, or have a connection to someone making third party software.
DAZ calls the shots for buy out products but they do not tell us what we must included for our own products. We alone decied what is best for our products as we do them. Balance out time it will take to do add on's like support for different render engines or programs. We do not work for DAZ but with them and they respect our choices.
I think you will find that Daz have more influence than you think.
My questions were rhetorical but it highlights the points that customers need to know what they are buying at the moment there's quite a bit of confusion and I think that could get worse especially on other sites. There are a lot of DS users that don't frequent these forums and will be in the dark about Iray altogether. Product pages need to be a lot clearer than they are at the moment.
From what I've gathered it's only certain lights and shaders written specifically for 3delight that won't work in Iray, while skins, clothes, props, environments etc can be used without problem (correct me if I'm wrong but that's the impression I get reading forums, and testing the mostly older content I have), and those lights and shaders are AFAIK made by independent vendors, so it's up to those vendors to inform buyers about potential future problems, not DAZ.
As for content optimised for other renderers like Octane and Luxrender that's totally outside DAZ's area of responsibility
Not trying to defend DAZ at all cost, because I have absolutely no connection to them and no reason to defend them, just trying to balance your comments a bit, since your posts give me the impression that you've either forked out a lot of money for a third party renderer, or have a connection to someone making third party software.
You've taken my comments completely in the wrong way as have several others.
All I'm asking for is clarity on the products pages, and no I have no connection with any third party software creators yes I did purchase Reality 4 for DS and have Reality 4 for Poser I also have Luxus but I find Iray a great deal easier to work with than either of those, and I resent your insinuations.
But I have tried rendering Iray optimised settings in 3Delight and they look awful so I think for the customers sake it would be nice if the product pages displayed clearly what they contain and provide renders done in both if relevant.
I'll leave this thread now as it seems anything said that can be construed as criticism is going to be jumped on.
From change log:
"Added “Fit to Mode”; provides “Redirect Transforms” (default) and “Auto Follow Transforms”; ERC does not redirect if controller is auto-following"
Thats all Iv seen about it.
Are there any progress on removing artifacts from 3Delight renders, when using lights with depth shadow maps?
I have tried different setups, but all I get, is a different percentage of green areas on 3Delight renders.
I have used the lights/camera setup from http://www.daz3d.com/set-the-mood
I just downloaded DS Pro Beta v. 4.8.0.55 through DIM, but there seems to be no mention of it on page one. What is in the update that we should know about?
The change log stops at 4.8.0.54 ...
The change log stops at 4.8.0.54 ...
Have you checked DIM for the update?
Have you checked DIM for the update?
Yes. I downloaded it as soon as I saw your post, and have already made a first render in it. I haven't even tried to see what has changed yet, though, I just wanted to download it fast in case it was something that had been made available by mistake...
That issue is many years old and I'm not even sure that the 3dl people are even trying to fix that at this point. At this point the best solution is to just avoid mapped shadows.
Hmm, I can not find the create > new photometric spotlight.
Did it get moved? Did I lose it??
All lights can be set to be photometric now. Just create a light and then go to the lights tab and set whatever photometric values you want for it.
All lights can be set to be photometric now. Just create a light and then go to the lights tab and set whatever photometric values you want for it.
Thanks so much. :)
The deep shadow map bug will never be fixed...because to fix it would require a complete rewrite of a section of code, that with in a short time, will be most likely shuffled off to a retirement village somewhere in Florida. It's so old that it predates many of the light shaders that show it. It's probably the single factor that drove Renderman compliant renderers to start adding raytracing code.
The official word...if you aren't doing animation (moving the camera will make the spots move around) then DON'T USE DEEP SHADOWMAPS SHADOWS! And even if you are, the recent raytracing advances in 3DL have sped up the process of doing raytraced shadows, immensely, in most cases, so that there is little to no difference in render times (and in some RT is faster), so the animation case isn't really valid. (I don't know how many times I've seen that answer given on the 3DL forums...and not just by 'regulars' but the 3DL devs, too.)
is there any switch to disable logging in the log file? Iray put a lot of stuff in the logfile.
Not that I know of - but IIRC either Spooky or Rob indicated that the log self-limits to around 500 KB total.
From change log:
"Added “Fit to Mode”; provides “Redirect Transforms” (default) and “Auto Follow Transforms”; ERC does not redirect if controller is auto-following"
Thats all Iv seen about it.
Thanks =) I can't say this changelog entry makes a lot of sense to me, though, so it looks like one of these features that need experimenting with to understand what it does.
Thanks for the explanations, Khory and mjc1016.
I have known, that it is a very old issue,
but wanted to ask, because I like otherwise the softness of shadows,
that ligths with depth shadow map produce.
I have tried to replace the shadows to raytraced ones,
but they give different looking renders.
Are there any tutorials or other information available
about how one achieve renders with lights with raytraced shadows,
that look similar to the depth shadow map ones?