Show Us Your Iray Renders. Part III

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Comments

  • scorpioscorpio Posts: 8,484
    edited December 1969

    The backdrop is found under Windows> Pane/tabs> Environment.

  • DisparateDreamerDisparateDreamer Posts: 2,514
    edited December 1969

    The backdrop is found under Windows> Pane/tabs> Environment.

    Hurray!

    wow, first time i've ever needed the environment tab before.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Wonderful work Jim , remaking myself English historic uniform right now too

    Jimbow said:
    My first napoleonic render in iray, using one of the hi-rez HDRs from NoEmotion for the distant landscape, sky and lighting:
    http://noemotionhdrs.net/

    Clothing and kit made in Marvelous Designer.

    In the gallery also: http://www.daz3d.com/gallery/#images/69997/

  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Hello!

    Here I have set up a simple scene and rendered it two times. Left is the Iray render with one emissive light plane. Right is the same scene, rendered in 3Delight with one AreaLight plane in the same position. I have applied the Iray skin shader before rendering, everything else is default. I did not change any material settings. Both renders are made with the same surface settings.

    And here my thoughts about it:
    - the Iray render looks rather lifeless and flat. Except the eyes, the look much better here
    - the 3Delight render looks much more dramatic and detailed, but the eyes are black.
    - strange that the fingernails have different colors in the renders. I did NOT change any settings!

    What do you think?

    test.jpg
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  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    What exactly do you mean by "The Iray skin shader"?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I think the right one look like Open GL preview , the shading is horrible and the Areal light did not did the job at all
    If you use soft light like that you get soft effect in render , it is nothing to compare here between the 2
    if you want dramatic you need to use different kind of light that is used also in real studio for this kind of effect and not expecting from soft box to do anything else and what it did is exactly what you set up it to do ..
    Cameras don't do pictures, you do .. ;)

    XoechZ said:
    Hello!

    Here I have set up a simple scene and rendered it two times. Left is the Iray render with one emissive light plane. Right is the same scene, rendered in 3Delight with one AreaLight plane in the same position. I have applied the Iray skin shader before rendering, everything else is default. I did not change any material settings. Both renders are made with the same surface settings.

    And here my thoughts about it:
    - the Iray render looks rather lifeless and flat. Except the eyes, the look much better here
    - the 3Delight render looks much more dramatic and detailed, but the eyes are black.
    - strange that the fingernails have different colors in the renders. I did NOT change any settings!

    What do you think?


  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Got Ninive 6 bundle. As I predicted, the model is nice, but I could have pulled that off with morphs.

    But the hair and dress are REALLY nice.

    http://willbear.deviantart.com/art/White-maga-534525076

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    Got Ninive 6 bundle. As I predicted, the model is nice, but I could have pulled that off with morphs.

    But the hair and dress are REALLY nice.

    http://willbear.deviantart.com/art/White-maga-534525076

    And the Iray shader you did for the hair is nicer still. Wow.

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    The hair is actually pretty cool without a lot of work. Even before I altered anything, it looked good with default 3delight shader.

    I normally swap displacement map for something else... this time I left all the maps alone.

  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    The hair is actually pretty cool without a lot of work. Even before I altered anything, it looked good with default 3delight shader.

    I normally swap displacement map for something else... this time I left all the maps alone.

    You talked me into it, I'm getting the Pro bundle. It's worth it for the hairs and clothes even though I haven't been a huge fan of the character shape.

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    I should get a cut for all my promotion. ;)

    For me, the tipping point was the pro bundle unlocking 70% off from Michael 6 pro bundle, which I've had on my wishlist for a long time (annoyingly, I HAVE a bunch of stuff in the pro bundle, but there are some things unique to it)

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Also picked up Hands of Industry for Dystopian drones, which are a big part of my webcomic (though haven't appeared much YET).

    Here's a second pass on Forn Assembly Ambassador Aleph.

    http://willbear.deviantart.com/art/Ambassador-Aleph2-534536310

  • Oso3DOso3D Posts: 15,047
    edited May 2015

    Song to the Moon, from the opera Rusalka, is one of my favorite operatic pieces.

    The story of Rusalka is interesting -- it's based on the original story of Little Mermaid, in which the daughter of a water goblin falls in love with a human prince.

    In Song to the Moon, she pines for him, wishing that the moon could send her love, let him know he is loved. It's bittersweet, in a story that ends up with her being betrayed, killing the prince, and then becoming a spirit of death.

    This is my render of a performance.

    (And here's a good youtube performance: https://www.youtube.com/watch?v=JHM3zMBQxTQ )

    Song_to_the_Moon.jpg
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    Post edited by Oso3D on
  • AprilYSHAprilYSH Posts: 1,514
    edited May 2015

    http://willbear.deviantart.com/art/White-maga-534525076

    The hair is actually pretty cool without a lot of work. Even before I altered anything, it looked good with default 3delight shader.

    I normally swap displacement map for something else... this time I left all the maps alone.

    Very nice, thank you very much for sharing that! :) Something you might want to change in future is the how see through it is, you can fix it by increasing the cutout opacity - you would have to change limits to go over 1, or even better use the image editor to change the colour scale to go over 1 as in the image below. Try a value of 1.5 or 2 - it depends on the hair geometry and transmap. I still haven't tried with Nimue but the next hair I am working on only needed 1.25. :)

    DAZ_Studio_image_editor.jpg
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    Post edited by AprilYSH on
  • SickleYieldSickleYield Posts: 7,644
    edited December 1969

    AprilYSH said:
    http://willbear.deviantart.com/art/White-maga-534525076

    The hair is actually pretty cool without a lot of work. Even before I altered anything, it looked good with default 3delight shader.

    I normally swap displacement map for something else... this time I left all the maps alone.

    Very nice, thank you very much for sharing that! :) Something you might want to change in future is the how see through it is, you can fix it by increasing the cutout opacity - you would have to change limits to go over 1, or even better use the image editor to change the colour scale to go over 1 as in the image below. Try a value of 1.5 or 2 - it depends on the hair geometry and transmap. I still haven't tried with Nimue but the next hair I am working on only needed 1.25. :)

    Now that's interesting, I'll have to try that. I think someone suggested that in this thread at some point and I just forgot!

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    I've used the cutout trick before, yeah.

    Another approach I often use is to swap displacement map to a generic one and set horizontal tiling high. Can add a lot of texture to the hair... I do that with Xylia hair.

    I'll have to play with the Nimue hair some more.

  • scorpioscorpio Posts: 8,484
    edited December 1969

    I think this is the Iray render I done so far that I am happiest with although the Butterfly could do with a bit more work

    BabySunflower1.jpg
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  • 3D-GHDesign3D-GHDesign Posts: 690
    edited December 1969

    @scorpio64dragon

    This render looks lovely, the little guy is so cute :) Yes, the butterfly seems little like a paper one, but other pieces looks really good!


    BTW I had to join to the party and started to render cars :)
    When I try IRAY at first, I tried the bloom effect and the result was horrible, but thanks for the cool video tutorial we got here sooner, I played with it again and I love it!!!
    I think maybe some images has too much bloom effect but I couldn't resist :D

    So here are my renders (sorry, maybe too much, but I couldn't stop :D)

    01.jpg
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    02.jpg
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    03.jpg
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    Morris2.jpg
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    Morris3.jpg
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  • 3D-GHDesign3D-GHDesign Posts: 690
    edited May 2015

    ...and the last one

    I love IRAY! However for Iray we need more surfaces. I mean material zones. I usually like to make many of them, but I noticed most of people make only 1-2 and make a texture map to put everything there. But with IRAY, we can work faster and with better result if there are separate zones for different materials even if they are similar.
    For this car for example I had to make 4 new material zones.

    Morris4.jpg
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    Post edited by 3D-GHDesign on
  • XoechZXoechZ Posts: 1,102
    edited December 1969

    Here I did another test. The left one is Iray with one light emitting plane, the right one is 3Delight with one UberArea Light plane in the same position. Again, the Iray render is flat with much less details. I don´t know whats wrong here, but for me Iray is not working. 3Delight looks much better.

    1.jpg
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  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    How high have you set the lumen for the plane?
    Also, did you set it to emitt on both sides?
    It looks like there's not enough light in your scene.

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    It looks to me that it's camera headlamp and the light emitting plane is actually set too low to make a difference.

  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Thanks for the reminder about the hair cutout... another render with cutout for much of the hair at 2, and it does look a lot better:

    http://willbear.deviantart.com/art/Ninive-2-534624141

    (Nimue hair, Ninive 6, Arthurian dress, aging morphs, a few other tweaks, skin refraction at 1.41/.12 weight, and Soldiers of Serpio for the magicy bit)

  • BeeMKayBeeMKay Posts: 7,019
    edited May 2015

    Try this: In the settings for the plane, change the unit from cd/m^2 to kcd/m^2 (see attached image).

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    kdm.JPG
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    Post edited by BeeMKay on
  • GallCommTVGallCommTV Posts: 239
    edited December 1969

    I think this is the Iray render I done so far that I am happiest with although the Butterfly could do with a bit more work

    Now that IS wonderfull! What pray tell, is the hair on the cherub?
    Thanks,
    Vinny

  • RAMWolffRAMWolff Posts: 10,258
    edited December 1969

    I think this is the Iray render I done so far that I am happiest with although the Butterfly could do with a bit more work

    Now that's a really sweet render. The birth of Baby Luna. So so cute! Well done.

  • DekeDeke Posts: 1,635
    edited May 2015

    How do you imbed a photo in the post? I don't see the usual IMG tags.

    Post edited by Deke on
  • 3D-GHDesign3D-GHDesign Posts: 690
    edited May 2015

    dkutzera said:
    How do you imbed a photo in the post? I don't see the usual IMG tags.

    If you see above the images a line named 'image attachments', than those are not embedded photos, only attached to the post. Or exactly what image do you mean?

    Post edited by 3D-GHDesign on
  • ChoholeChohole Posts: 33,604
    edited December 1969

    dkutzera said:
    How do you imbed a photo in the post? I don't see the usual IMG tags.

    You add an attachment

    Look under the type panel at the left you will see attachment and then over to the right browse. Click that browse button, go to where you have the image stored on your computer and double click it to enter the location.

  • DekeDeke Posts: 1,635
    edited December 1969

    Okay trying this but it didn't work last time.

    iray_cu_light_test.jpg
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This discussion has been closed.