Show Us Your Iray Renders. Part III
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Odd. The character that I used when testing my installation, using caustics without being able to crash DS, is an own character created from Genesis 2 base female, in a total makeover of every part of the body, using just about every morph I have.
A new (Iray powered) page is up for my webcomic:
http://thefarshoals.webcomic.ws/comics/23
I'm also putting in a ticket because I'm able to repeat this behavior anytime a Genesis is in the scene & caustics are turned on. It will either crash DS if a viewport is in Iray mode, or when going to render with viewports in any other shading mode. It doesn't crash on simple primitives made of glass, water etc... with caustics turned on.
I'll then try a complete clean download & install of the beta instead of an overwrite to see if that sorts things out at all.
The support center bug reporting page is at https://helpdaz.zendesk.com/requests/new & can also be reached from http://bugs.daz3d.com which will redirect you to the Zendesk support.
I tried, but I do not know how god rays, volumetric fog effects or volumetric lighting in IRAY. Could you tell me some tutorial or some way of doing it?. Thanks!
This is my last render. With volumetric effects, he would have been much better.
Tutorial!
https://www.youtube.com/watch?v=NQuaK-ft0I8&feature=youtu.be
Text version:
http://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
Thank you so much, Addict. I had searched but did not find it.
Addict is a forum ranking SickleYield is the member's forum name :coolsmirk:
Whatever you say, Administrator. ;)
Whatever you say, Administrator. ;)
Well that's better than some of the names I have been called :roll:
Or buy the notebook that already has an 8gb 980 in it for little over $2k. I'm waiting to see if they come out with a skylake version myself or I would have already bought it.
You made me smile hahahaha too funny the whole situation
Well that's better than some of the names I have been called :roll:
Found the Caustics issue, it only crash if one of the materials is not converted to Uber base , other way it does not crash no matter G2F or G2M the same , I had my eye reflection set off and not converted
Just thought I'd show what a finished render of the dark skin looks like, with the modified "glossiness maps" (V5Bree specular maps changed to gamma 2.0 to increase the difference between the brightest and darkest parts of them). It's just the top part of the render though, since she's barechested in the full image, so you'll have to go to http://tom2099.deviantart.com to see more of her...
GTX GPU get damage quick when the temperature is at 80C too often and notebook can't provide enough cooling to prevent it
Notebook have 8Gb 980M what have less power and less cuda cores than the Desktop version if I good remember ...500 less cuda cores
GTX 980 is already forgotten for $200 more you have the fastest gpu from the gtx series
Double checking & it seemed to work at first with a new scene, and checking to make sure all mats are converted (testing with the uber base & then applied the default Gen2 Male mat Iray settings), in preview everything held up, but when going to render, it still crashes :-( last night's scene crashes with Caustic Sampler, no matter what, and all materials were already converted)
I thought maybe it was the backdrop option that may of been the issue, but I get the crash again with the backdrop completely removed & just the default dome active. It looks like the issue is the headlamp, which I positioned as a fill light. turned off & I was able to send the render through with Caustic Sampler on, but as soon as I turned on the headlamp, and have the viewport to iray, or send to a render, it crashes. Adding this new info to my bug report along with the crash files.
It's the "deer in the headlamp" bug heh ;-)
I've rendered G2F-characters where lots of surfaces used old shaders, without DS 4.8.0.55 crashing...
May I point you ( all the iray specialists in this forum) to this post
http://www.daz3d.com/forums/viewreply/822854/
(link to prevent doublepost)
Has anyone here in the forum have any idea what might be happening here?
Many thanks in advance
About heating, yes notebooks have heating issue but I have a Microcenter that sells this with a walk in replacement near so this is not as much of an issue, but still one of the main reasons for waiting for the Skylake processor as this processor specifically addresses this.
About the 980m vs the desktop, Tom's hardware had comparisons between this and the desktop 970/980 and it was between the two in performance, as well as including 4gb more on board memory. In the past, desktop and mobile chipsets (processors and video) have been significantly lower in performance, but this has shrunk quite significantly over time. The heat issue is my main concern anymore, and that, as I mentioned should be addressed with Skylake.
In the spirit of full disclosure, I should mention that being mobile has become more desirable for me as of late so that effects my choices. If I were looking at staying in one location in the future while working, I might be looking to a different solution. In a related note, cloud based rendering will become something that many people might find play more a part in their overall work flow. I am not currently looking towards it myself, but neither am I ruling it out. With the speed of change of technology seeming to continue to increase, my decisions have changed over the years.
no problem. I had this problem too.
I posted the solution in your thread.
no problem. I had this problem too.
I posted the solution in your thread.
Thank you for the quick doubleanswer.
You should use Fresnel IOR for reflections but not index of refraction
and if you have problems with the view port changing the setting under preferences to quality may help too
Thank you for the quick doubleanswer.
When I use a light with "geometry," it is casting a dumb-looking shadow in the shape of the light geometry. Is there no way to stop this while still using light shapes?
I understand your personal choice as a hobbyist , here is nothing to argue about , I render and model all day long so I need more than that . People make mistakes thinking higher performance will render faster , for games yes as it is live performance.. it working little different with GPU rendering here ..but it really does not matter as I am going for the stuff I need for my work that I do for the last 17 years so I know what I need based in my budged plus I build my PC myself .. so my opinions are based on my own experiences not Wikipedia or google search , but still it is just my own opinion only, not mean it is the best choice for you or others .. just saying
plus I have 2 laptops that cost double the price of my new PC set .. well failed with heavy GPU rendering for my work it is just not made for that even with separate cooling .. and I guess if I took your notebook for a 12 hour spin the cover will melt lol trust me on that
About heating, yes notebooks have heating issue but I have a Microcenter that sells this with a walk in replacement near so this is not as much of an issue, but still one of the main reasons for waiting for the Skylake processor as this processor specifically addresses this.
About the 980m vs the desktop, Tom's hardware had comparisons between this and the desktop 970/980 and it was between the two in performance, as well as including 4gb more on board memory. In the past, desktop and mobile chipsets (processors and video) have been significantly lower in performance, but this has shrunk quite significantly over time. The heat issue is my main concern anymore, and that, as I mentioned should be addressed with Skylake.
In the spirit of full disclosure, I should mention that being mobile has become more desirable for me as of late so that effects my choices. If I were looking at staying in one location in the future while working, I might be looking to a different solution. In a related note, cloud based rendering will become something that many people might find play more a part in their overall work flow. I am not currently looking towards it myself, but neither am I ruling it out. With the speed of change of technology seeming to continue to increase, my decisions have changed over the years.
even if you set to not render the geometry ? I wonder how it looks like the dumb-looking shadow in the shape of the light geometry lol
Post deleted because it is not pertinent to everyone here.
Ha! Render emitter was on. What a derpface. Thanks for the reminder. ;)
No, wait. When I turn render emitter off, it's still doing it. It's weird.
now it is really weird .. need to see it for myself
Greetings,
I'm having a 'DERP' moment myself; I have a character whose glasses I've rendered as glass. There are two layers (outer glasses, inner glasses), but both are set to a glass material. (Thick, I think.) They render as transparent enough, which is awesome, but they cast a dark shadow (?!?) on my character's face...
That's just...weird.
Any ideas?
-- Morgan
Turn the Thin walled On, conventional plastic lenses have a refractive index of 1.50,for real glass, it's 1.52
make sure the specular is on Scatter and transmit