Show Us Your Iray Renders. Part III
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Surfaces look fantastic, though! Did you use bloom, may I ask?
no bloom, just dof and some sss for atmosphere which I think the neon may be illuminating
I don't think the 'dark' is a problem. At a large size, it looks good...
Wow very nice work
Here's where Fuseling and I are on skin and eyes right now. These are Generation 4 Elite skins, and the morphs are mine from Malevolent Lee and just a dialed female from the head and body morphs.
For the longest time I kept going, "Why do my eyes look flat when I'm using shaders that should be mathematically correct?" and then I realized I had to put a spotlight on them to get those pinpoints. You'd think in five years of using 3Delight I'd have thought of it sooner, LOL!
P.S. - SSS haze is looking really good there then, StoneMason! I know you don't need to be complimented, everybody knows you are the very best, but still, it's a great effect.
Awww that is pretty one , Luna ?
Nice one Stefan .. bloom would make the neon sigh looking so good , I guess the SSS is what it take so long to render
So I have decided I like Ninive, and I'm going to be abusing the hell out of the Nimue hair.
This render was almost plug and play: I used my hair settings from the hair thread, which I have saved as a shader. The shin Is Ninive with the daz iray optimized preset applied. the clothes I applied no effort on and it shows, but this is a test render. I did tweak the eyes a bit.
The face is obviously mostly not the Ninive morph. Daz and I are rather at odds as to what makes a appealing face. The body on the other hand, I used pretty much straight. I like how bony she is.
Very nice , like the hair too .. just the tank top model don't match the quality of the rest ..
Is there a hair thread other than the posts in this series?
because... I want/NEED all of that, cuz your pic looks pretty great.
Nice render but really weird seeing my last name, McCormick, on that sign! lol
Ha ha! That must be weird. That's actually my friends last name too, that's where I got it from.
Is there a hair thread other than the posts in this series?
because... I want/NEED all of that, cuz your pic looks pretty great.
http://www.daz3d.com/forums/discussion/53879/P75/#801146 Here's my hair settings post. This render used a slightly darker texture and a bit less translucent but is otherwise pretty much identical.
http://www.daz3d.com/forums/discussion/53879/P75/#801146 Here's my hair settings post. This render used a slightly darker texture and a bit less translucent but is otherwise pretty much identical.
Lovely :) thanks for sharing that. Your light and render settings must make a difference also, great job!
....whoa Black Betty bamalam
....whoa Black Betty bamalam
....whoa Black Betty bamalam
If it has an NVIDIA card, it's not integrated actually, it's a separate video card*. It then comes down to which card and how much memory is on it.
*Caveat, perhaps a system board/NVIDIA combination did come up that I'm not aware of, but traditionally, whenever you saw NVIDIA on the notebook it was actually a separate card in the case. Integrated video cards do not have their own memory but use a portion of system memory. If the specs list video memory it is definitely a separate card.
For Iray you need an Nvidia GPU to take advantage of GPU rendering. Recommended Video memory is 4GB as the entire scene and textures need to all fit. The nice thing about Iray is it will default to in CPU mode even of you don;t have a compatible GPU.
By the system specs posted (the 4 GB of physical memory) I take it you are on a notebook. Not sure if integrated graphics will work . maybe someone here with a bit more technical expertise with Iray could answer that.
oh wow, i toooooootally love that face!!!! Any chance y ou could be convinced to s hare it?? SO lovely!!!
That is fantastic!
Kamion's hair displacement map is very handy. It's been EXTREMELY useful for making transmapped hair look right.
Although Nimue's hair displacement maps are already pretty good.
With other hair, I use that displacement map, use image editor to increase horizontal tiling to 64 or something. For non-scalp hair surfaces turn off limits and set cutout to 1.5 or 2, and you get a rather nice hair.
For example, that's how I did this Xylia hair which I'm fairly happy with: http://willbear.deviantart.com/art/Luyeva-Siljean5-534349721
A tryout for interior... This is lighted by Sun-sky only.
I've appled Iray glass shader to all glass.
The berber carpet texture bump map to the chair cloth, the sofa and armchair have Iray cloth shader applied. The candles have Iray way shader applied. The table has architectural shader applied. For all, I put the original diffuse image back into place.
The stair support beam uses iray stucco shader.
The rest is left "out of the box", without conversion. :-)
Just playing around with simplified maps and metals.
I thought 'hmm, I wonder if I can sidestep using LAMH and just use displacement maps to make object furry.' And, in other cases, it's worked decently well.
So, hey, gold goblet! FURRY!
Yeah, well, it's still a very complicated object (I needed subd 5 on the displacement for the fur to look convincing), so it took 1 hour to get to 50%. I stopped it there, because life is short.
Cool Willi ..I played with that too, it is great thing that the short fur will looks great and the same from any distance what was not the case with 3Delight especially when animated
Nice set and light , did you used the Architectural sampler?
Must be heavy the all gold ;)
Just catching up with the thread and somewhat surprised to see the above as the latest mention of the 980 Ti.
The GTX 980 Ti is tipped to launch within a couple of weeks. That's a cards in shops launch, not just an announcement.
The card has 6GB of VRAM (not 8) but is otherwise a slightly clipped Titan X. Only one SMX unit is disabled, so there are 2816 CUDA cores - only 256 fewer than the Titan X (and 768 more than the 980). No official price as yet, but rumours are suggesting it will be competitive because it is designed to undercut AMD's soon to be launched 390x. I think this will be a cracking card for Iray GPU rendering. Two will be storming...
The arrival of the Titan X didn't impact the used prices of Titans and Titan Blacks very much, since it was in a sufficiently different market segment. But with the 980 Ti info firming up, I see Titan Blacks suddenly being offered for hundreds less than a week ago.
New or used, this should be a good time to pick up a video card for Studio+Iray with more than 4GB of VRAM.
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Ok Ill bite... here's my iray render. Its a pretty decent render engine for sure (though I typically go for more fantasy over realism... but it was a fun render all the same)
Really nice soft rim effect there!
I've been experimenting with some different fantasy lighting for some of my dA renders etc., since that's my interest as well - it's too easy to make an Iray fantasy render look like it's on a low budget movie set. Atmosphere is really important.
Things are still rather hairy here ;-)
Just for the record folks...
I dont have a notebook...as a matter of fact i dislike notebooks all together!...
I have a normal desktop pc:
MEDION
CORE i7 CPU 2.93 GHZ
4.00 GB
64 BIT OS
AMD RADEON HD 7800 SERIES
I am planning on getting myself a complete new rig though one of these days...
Currently i have my eyes on this one...( see attached image) what do you guys think...will it suffice?...or does the graphics card have to be more powerfull then this?...
i am still window shopping...nothing is certain yet.
That's only 96 CUDA cores and 1 GB VRAM. The GT 620 will quickly run out of video memory and your render will get shunted over to your CPU. It will still get done but it will be quite slow.
My current rig has two GTX 960's with 2048 cores each. It can handle a small scene (one or two characters with hair, no big sets, no HD morphs) in about ten to twenty minutes at the 2000x2600 size I do for my deviantart promo versions.
1024 CUDA cores each, with 2048MB VRAM each. So 2048 CUDA cores altogether but still with 2GB working space.
The numbers make one go blind. ;-)
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