Show Us Your Iray Renders. Part III

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Comments

  • BlantyrBlantyr Posts: 90
    edited December 1969

    MEC4D said:
    Very atmospheric Luci45... Watch out DRAGON AND THE LEFT SIDE !!!!! hehe

    You of all people ought to know how important the correct terminology is, especially in this thread. It should be "DRAGON OFF THE PORT BOW!!!!" ;)

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Lol

    Blantyr said:
    MEC4D said:
    Very atmospheric Luci45... Watch out DRAGON AND THE LEFT SIDE !!!!! hehe

    You of all people ought to know how important the correct terminology is, especially in this thread. It should be "DRAGON OFF THE PORT BOW!!!!" ;)

  • KaribouKaribou Posts: 1,325
    edited December 1969

    Luci45 said:
    I am really enjoying this thread - lots of excellent renders and helpful experiments and info.

    I was so awed by Iray that I bought a new computer last mont with a Titan-X, more money than I wanted to spend, but I love it!

    I did this one today using sun-sky only, playing with things like haze, blu-red tint and horizontal blur. Just a small amount of postwork tweaking.

    LOVE it. Ridiculously jealous of the Titan-X, but I'm consoled by the fact that it's in the hands of someone who will utilize it so nicely! Just curious... what was the render time on that beauty?

    And... I need a new GPU. Carry on!

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    Luci45 said:
    I am really enjoying this thread - lots of excellent renders and helpful experiments and info.

    I was so awed by Iray that I bought a new computer last mont with a Titan-X, more money than I wanted to spend, but I love it!

    I did this one today using sun-sky only, playing with things like haze, blu-red tint and horizontal blur. Just a small amount of postwork tweaking.


    ...very nice. I really like the lighting.


    Also very jealous. Dream of getting a Titan X (and pairing it with a GTX 690 just for the extra 3,072 cores), but need to hit a lotto if I ever hope to get one. Seems for the types of scenes I do, I'll need that 12GB.

  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    Kyoto Kid said:
    Dream of getting a Titan X (and pairing it with a GTX 690 just for the extra 3,072 cores), but need to hit a lotto if I ever hope to get one. Seems for the types of scenes I do, I'll need that 12GB.

    If you pair a Titan X with a GTX 690 you'll end up with only 2GB VRAM instead of 12GB. Also, the 3072 CUDA cores on the 690 won't be as good as the 3072 on the Titan X, as the newer ones are much more efficient.

    For a lottery fantasy it should be 4x GTX Titan X minimum. And those outboard Nvidia render boxes are nice...

    .

  • MEC4DMEC4D Posts: 5,249
    edited May 2015

    Yes if you use SLI
    SLI should be OFF (for multi-GPU systems)
    PhysX should be set to CPU for best Iray performance

    iray will ignore the 2GB GPU and only utilize the 12GB GPU
    Iray will use whatever GPUs it sees within the system

    Kyoto Kid said:
    Dream of getting a Titan X (and pairing it with a GTX 690 just for the extra 3,072 cores), but need to hit a lotto if I ever hope to get one. Seems for the types of scenes I do, I'll need that 12GB.

    If you pair a Titan X with a GTX 690 you'll end up with only 2GB VRAM instead of 12GB. Also, the 3072 CUDA cores on the 690 won't be as good as the 3072 on the Titan X, as the newer ones are much more efficient.

    For a lottery fantasy it should be 4x GTX Titan X minimum. And those outboard Nvidia render boxes are nice...

    .

    Post edited by MEC4D on
  • KaribouKaribou Posts: 1,325
    edited December 1969

    Kyoto Kid said:
    Dream of getting a Titan X (and pairing it with a GTX 690 just for the extra 3,072 cores), but need to hit a lotto if I ever hope to get one. Seems for the types of scenes I do, I'll need that 12GB.

    If you pair a Titan X with a GTX 690 you'll end up with only 2GB VRAM instead of 12GB. Also, the 3072 CUDA cores on the 690 won't be as good as the 3072 on the Titan X, as the newer ones are much more efficient.

    For a lottery fantasy it should be 4x GTX Titan X minimum. And those outboard Nvidia render boxes are nice...

    Thou shalt not covet thy neighbor's GPU, lol. I'm limping with a GeForce 660 because I have a Disney wedding to pay for. Still, if I remind myself how much faster Iray is than Lux (at least until Reality and Lux 1.5 meet and GPU rendering happens there), I'm satisfied. Besides, I only WANT a Titan X because I know it's there. I might even take up macrame or woodworking while waiting for renders... :lol:

  • Peter FulfordPeter Fulford Posts: 1,325
    edited May 2015

    MEC4D said:

    iray will ignore the 2GB GPU and only utilize the 12GB GPU
    Iray will use whatever GPUs it sees within the system

    Logic contradiction (morning head explosion).

    Edit - the statements below are incorrect but I'll leave them so the thread makes sense:

    If you set Iray to use the CUDA cores on a GTX 690 in a system, then Iray will be limited to using the size of the 2GB VRAM of the 690 - no matter how much VRAM is available on any bigger card being used.

    A Titan X used together with any card having less VRAM will result in Iray being limited to using the VRAM size of the lesser card.
    .

    Post edited by Peter Fulford on
  • MEC4DMEC4D Posts: 5,249
    edited May 2015

    My info is from Nvidia Iray FAQ
    the scene must be able to be loaded into the GPU so in this case the lower memory card will be ignored if the scene use greater amount of video memory and only the GPU with higher memory will be used
    I guess we saying the same stuff just with different approach
    so in this case the 690 will be not used at all by Iray and ignored
    that why it is important to have all cards with the same memory to use all CUDA cores from different GPUs


    MEC4D said:

    iray will ignore the 2GB GPU and only utilize the 12GB GPU
    Iray will use whatever GPUs it sees within the system

    Logic contradiction (morning head explosion).

    If you set Iray to use the CUDA cores on a GTX 690 in a system, then Iray will be limited to using the size of the 2GB VRAM of the 690 - no matter how much VRAM is available on any bigger card being used.

    A Titan X used together with any card having less VRAM will result in Iray being limited to using the VRAM size of the lesser card.
    .

    Post edited by MEC4D on
  • DisparateDreamerDisparateDreamer Posts: 2,514
    edited December 1969

    HUGE thanks everyone for the tips and tutorials, i've been learning a lot..... making progress i think :)

    biggest problem right now is i really can't figure out all the lights too well.... i don't use the 'sun' light much. Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights. And yeah i turn the camera headlamps off. its just really hard to get the lighting right.

    but here's my best attempt (3d pic) at Iray so far. Isn't she cute???

    DawnlingDD.png
    1150 x 1500 - 3M
  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    MEC4D said:
    My info is from Nvidia Iray FAQ


    :red: My apologies. I was thinking in Octane terms (older Octane - haven't checked latest version).

    From the Iray FAQ:

    •What if I render a 2GB scene and have one GPU that has 1GB and another that has 3GB?

    In this case, iray will ignore the 1GB GPU and only utilize the 3GB GPU (along with the CPUs)

    That's a more sensible way of working than the Octane method, which will limit total VRAM availabilty to that of the smallest card.

    Still, for Kyoto Kid's scenes that "need that 12GB" , the GTX 690 will be of no use.

  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    MEC4D said:

    I guess we saying the same stuff just with different approach

    No.

    You were saying the correct stuff with the approach of using facts.

    I was saying the wrong stuff with the approach of using assumptions.

    :roll: :-S :-)


    By the way, can you set Iray to ignore a GPU? So that you can use a simple GPU just for driving the monitor and running Windows, whilst Iray uses a powerful GPU purely for rendering? I know this is possible in Octane but don't want to assume anything... ;-)
    .

  • Richard HaseltineRichard Haseltine Posts: 102,877
    edited December 1969

    Still, for Kyoto Kid's scenes that "need that 12GB" , the GTX 690 will be of no use.

    Except, if it's the primary card, for handling the display so that the Titan has all of its RAM available for rendering.

  • Richard HaseltineRichard Haseltine Posts: 102,877
    edited December 1969

    By the way, can you set Iray to ignore a GPU? So that you can use a simple GPU just for driving the monitor and running Windows, whilst Iray uses a powerful GPU purely for rendering? I know this is possible in Octane but don't want to assume anything... ;-)
    .

    Yes, the Advanced tab of Render Settings allows you to turn individual devices on and off.

  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    Still, for Kyoto Kid's scenes that "need that 12GB" , the GTX 690 will be of no use.

    Except, if it's the primary card, for handling the display so that the Titan has all of its RAM available for rendering.

    True, but the power requirement! Using a GTX 690 to drive the display would be just taking the PSU. ;-)
    .

  • j cadej cade Posts: 2,310
    edited December 1969

    So I decided the morph from my last render looked rather like a renaissance Madonna. As such I have stuck her in a blue dress. Somewhat ironically the dresses file-name is per-raphaelite chiton, since the render ended up looking quite raphaelite indeed.

    No postwork, other than sticking it on the background (which I could've expended more effort on to be honest)

    @belovedalia The morph isn't really shareable unfortunately, its made up of a morph I made myself, a bunch of dialspins (the morph sets by 3D-GHDesign in particular) and a gen1 dialspun morph consolidated and transferred. I really like your render too. Iray is way better at non-photorealism than advertized.

    madonnarr.png
    1333 x 2000 - 3M
  • KaribouKaribou Posts: 1,325
    edited May 2015

    As an insomniac, I play a lot of Skyrim. I've become very good friends with my Skyrim characters, lol, and while I realize they are already 3D characters, they have that low-poly, game-optimized look. Ergo, I decided I wanted to render my own version of "Calliope, Sniper of Tamriel." This is the raw result of that vision, straight out of Iray and I'm delighted with her! I'll postwork it (because that's what I do!) but the base render is already incredible. The bow, btw, is from the Dark Sisterhood outfit. I retextured it to resemble an enchanted Daedric bow, since it was the closest thing I could immediately locate that resembled the geometry of Calliope's favorite demonic weapon. :vampire: I'm really pleased with how easy the uber shader is to work with, too. This was lit with an HDRI from a Render Studio for Poser (RDNA) package. The lights lack a skydome, but offer a wide variety of light profiles. There's also a single sphere with a light-emitter shader on it just off camera, giving the main orange light in the scene. In its full resolution, I was able to watch most of the pacific theater footage of WWII in Color while it rendered, lol, but my GeForce 660 and CPU chugged away and got it done! (The DOF slowed it way down.)

    Anyway -- here's Calliope with the hair she SHOULD have, if only it was easily animated in-game! :D

    Calliope-RawRender.png
    2000 x 1876 - 4M
    Post edited by Karibou on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    like a classic painting ...beautiful !

    Kamion99 said:
    So I decided the morph from my last render looked rather like a renaissance Madonna. As such I have stuck her in a blue dress. Somewhat ironically the dresses file-name is per-raphaelite chiton, since the render ended up looking quite raphaelite indeed.

    No postwork, other than sticking it on the background (which I could've expended more effort on to be honest)

    @belovedalia The morph isn't really shareable unfortunately, its made up of a morph I made myself, a bunch of dialspins (the morph sets by 3D-GHDesign in particular) and a gen1 dialspun morph consolidated and transferred. I really like your render too. Iray is way better at non-photorealism than advertized.

  • DisparateDreamerDisparateDreamer Posts: 2,514
    edited December 1969

    Aw. Shucks. I hope someone makes a char like h er, because I love the face shape. I really like interesting face shapes the most for artwork :) And you made a gorgeous image, that dress is perfect for her Kamion :)

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I am going to use Titan X just for rendering and GTX 760 for my monitors so I can do other stuff between

    Still, for Kyoto Kid's scenes that "need that 12GB" , the GTX 690 will be of no use.

    Except, if it's the primary card, for handling the display so that the Titan has all of its RAM available for rendering.

    True, but the power requirement! Using a GTX 690 to drive the display would be just taking the PSU. ;-)
    .

  • BlantyrBlantyr Posts: 90
    edited December 1969

    HUGE thanks everyone for the tips and tutorials, i've been learning a lot..... making progress i think :)

    biggest problem right now is i really can't figure out all the lights too well.... i don't use the 'sun' light much. Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights. And yeah i turn the camera headlamps off. its just really hard to get the lighting right.

    but here's my best attempt (3d pic) at Iray so far. Isn't she cute???

    I like!

    Agree the lighting requires a lot of work to get right. Don't be afraid to get extreme. I had one controversial candle that I pushed to a billion lumens in order to get the light intensity I wanted, and I've been setting my distant lights to 6 lately. Real physics seems to be all over the place!

  • Peter FulfordPeter Fulford Posts: 1,325
    edited December 1969

    MEC4D said:

    I am going to use Titan X just for rendering and GTX 760 for my monitors so I can do other stuff between

    Good to know. I'm using a GTX 750 Ti for display with a GTX 680 (4GB) currently place holding for either a new GTX 980 Ti or a second hand GTX Titan Black.

    Which one I go for will depend on the price of the GTX 980 Ti and the timing of the launch of the full version of Studio that uses Iray (not using the beta).

    I could easily drop the 800 quid for a Titan X (it is tempting) but since I get very little time to spend on this hobby I can't justify the cost to myself. For a CGI professional like you it makes sense. 6GB VRAM will be enough for me - as a Bryce (32bit) user I'm used to scene size discipline.

    .

  • KhoryKhory Posts: 3,854
    edited December 1969

    Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights

    With point lights try changing them to a shape like rectangle. For softer shadows make the size of the shape larger. I wouldn't even bother with distant lights. The only thing real world comparable is the sun and the moon and there are better ways to get a sun or moon effect in Iray. Things like spec only and no shadow do not work in Iray. No spec only or no shadow lights in the real world for them to mimic. Other things to keep in mind when lighting a scene are that objects in the scene will reflect light back so a backdrop that is near white will act increase the light slightly in the scene where very dark walls will not reflect as much light.

  • DisparateDreamerDisparateDreamer Posts: 2,514
    edited December 1969

    Khory said:
    Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights

    With point lights try changing them to a shape like rectangle. For softer shadows make the size of the shape larger. I wouldn't even bother with distant lights. The only thing real world comparable is the sun and the moon and there are better ways to get a sun or moon effect in Iray. Things like spec only and no shadow do not work in Iray. No spec only or no shadow lights in the real world for them to mimic. Other things to keep in mind when lighting a scene are that objects in the scene will reflect light back so a backdrop that is near white will act increase the light slightly in the scene where very dark walls will not reflect as much light.

    Seems like setting spot lights to "specular only" works but not with distant lights. I will try the spot light thing.

    another problem i am having is the background.... if i put an image in the background, as i do often for portraits or layered images, i would expect it to render exactly the same color/shade as it is. But its coming out a different color- as if lights and stuff are affecting the backtground image. As it's not a prop, but set via environment, it really shouldn't be doing that. It's frustrating. I tried to rerender that last image I did, the dawnling one, 3 times trying to get th ebackground to render properly. I finally resorted to rendering as a png and putting it on the background... but of course there's that tell-tale edge around the figure. So its not a good method. Why is the background changing color tone?

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Under Tone Mapping , set the Burn Highlights Per Component off , it will not normalize the colors in your render


    Khory said:
    Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights

    With point lights try changing them to a shape like rectangle. For softer shadows make the size of the shape larger. I wouldn't even bother with distant lights. The only thing real world comparable is the sun and the moon and there are better ways to get a sun or moon effect in Iray. Things like spec only and no shadow do not work in Iray. No spec only or no shadow lights in the real world for them to mimic. Other things to keep in mind when lighting a scene are that objects in the scene will reflect light back so a backdrop that is near white will act increase the light slightly in the scene where very dark walls will not reflect as much light.

    Seems like setting spot lights to "specular only" works but not with distant lights. I will try the spot light thing.

    another problem i am having is the background.... if i put an image in the background, as i do often for portraits or layered images, i would expect it to render exactly the same color/shade as it is. But its coming out a different color- as if lights and stuff are affecting the backtground image. As it's not a prop, but set via environment, it really shouldn't be doing that. It's frustrating. I tried to rerender that last image I did, the dawnling one, 3 times trying to get th ebackground to render properly. I finally resorted to rendering as a png and putting it on the background... but of course there's that tell-tale edge around the figure. So its not a good method. Why is the background changing color tone?

  • Takeo.KenseiTakeo.Kensei Posts: 1,303
    edited December 1969

    lee_lhs said:
    @Takeo.Kensei: But that water looks almost like the real thing! :gulp:

    Trying my best. Thanks

    MEC4D said:
    When you look on the small version looks like a picture , the water looks great , with this light condition even a real picture would be little noisy

    Yep but it's worth trying to see what I can do with my current hardware and if the software can handle the noise alone. I don't think I used the Iray Nois filter and don't really know if that would bring something in that case. There is always hope that Nvidia implemented something that would eliminate most of the noise. Worth a try


    ...noise notwithstanding, that still looks really good

    Thanks. I think that it's a scene I'll work a bit more. I may be a little bit demanding on this case.

  • SorelSorel Posts: 1,407
    edited December 1969

    Question for you iray people...how fast does depth of field take to clear for y'all? Not talking from an hdri, but actual geometry. When I try and do extreme (or even average) DoF in octane it takes forever to clear up so wondering if iray does anything differently.

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    MEC4D said:
    My info is from Nvidia Iray FAQ
    the scene must be able to be loaded into the GPU so in this case the lower memory card will be ignored if the scene use greater amount of video memory and only the GPU with higher memory will be used
    I guess we saying the same stuff just with different approach
    so in this case the 690 will be not used at all by Iray and ignored
    that why it is important to have all cards with the same memory to use all CUDA cores from different GPUs


    MEC4D said:

    iray will ignore the 2GB GPU and only utilize the 12GB GPU
    Iray will use whatever GPUs it sees within the system

    Logic contradiction (morning head explosion).

    If you set Iray to use the CUDA cores on a GTX 690 in a system, then Iray will be limited to using the size of the 2GB VRAM of the 690 - no matter how much VRAM is available on any bigger card being used.

    A Titan X used together with any card having less VRAM will result in Iray being limited to using the VRAM size of the lesser card.
    .


    ...so the 690 would not work as a "de facto" Tesla compute unit even if not in SLI mode? Bugger.
  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    HUGE thanks everyone for the tips and tutorials, i've been learning a lot..... making progress i think :)

    biggest problem right now is i really can't figure out all the lights too well.... i don't use the 'sun' light much. Point lights are MUCh stronger than th ey were in 3Delight, and distant lights, even on REALLY low intensity, blow out the scene lighting (all white)... even when its set to specular only (not illuminate) so very confusing! i use mostly spotlights. And yeah i turn the camera headlamps off. its just really hard to get the lighting right.

    but here's my best attempt (3d pic) at Iray so far. Isn't she cute???


    ...agh my Cute-O-Meter's now broken.

    Sweet.

  • TJohnTJohn Posts: 11,228
    edited December 1969

    Has anyone that downloaded the last Beta via DIM like I did successfully returned to 4.8.0.53? I can't get the caustics to render without crashing no matter what, and I liked using that.

This discussion has been closed.