Show Us Your Iray Renders. Part III

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  • scorpioscorpio Posts: 8,484
    edited December 1969

    Dragon using InaneGlorys new skin presets and the lighting is from the Iray Point and shoot set

    reddragon.jpg
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  • Ghosty12Ghosty12 Posts: 2,068
    edited May 2015

    Just testing out the release version of DS 4.8 and well fairly cranks.. :) Picture is using a HDR file for lighting that I got from the Deviant Art site I think.. ISO is set to 200 and shutter set to 90, in all fairly simple scene took 3 minutes to render in CPU/GPU mode using a 2700K CPU with 8MB ram and a 570GTX 1.2GB video card..

    Also used the Generic G2F Iray Skin Preset and the Uber Clear Glass for the eyes every thing else is as is..

    Iray_Test.jpg
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    Post edited by Ghosty12 on
  • TenmaruTenmaru Posts: 105
    edited December 1969

    Can anyone point me to the post with the explanation of this method, please?

    I think I need to bookmark specific posts from forums. Feeling so lost in all these 100-pages Iray threads...


    Uh, almost forgot, I used DAZcjones' method on her eyes. Thanks for that.

  • evilded777evilded777 Posts: 2,466
    edited May 2015

    Lee 6 Malakai texture with Lee 6 Normal Maps, my materials. i13's wonderful Sento set. Oh and MaleM3dia's HiDef Jarek morphs on Michael 6.

    sento.jpg
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    Post edited by evilded777 on
  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Yes Public Build and not Public Beta Build , it changed since one of my scene using custom shader and ask for location so it changed and did not overwrite old DS also the build number is 55 and not 53 the last Beta was 53


    rov said:
    Has anyone been able to succesfully get the private build version of 4.8? All it want's to download is 4.7
    Mec ... you said it updates all by itself. I'm still seeing the public version .....

    In the meantime.
    Mercedes free .obj model rendered with lucian castle hdr map. Played heavily with scaling, camera settings, vignetting, bloom and tonemapping to get this particular kindda lensfilter effect look :-). Made one complete render with all settings and one of the car alone with clean settings.
    Put the car as a seperate layer on top in Photoshop. Applied a little motion blurr and put the layerstyle on luminosity with a 40% opacity and did an additional minor curve adjustment for the finishing touch.

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...I'm seeing two 4.8 installers one that is labelled Beta. Both have the same creation date stamp, but the Beta one a more recent time stamp.

    Waiting until all the other components (like the Iray content/shader files, and Genesis/G2 Essentials) are released before installing.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    I posted the first one with the scene and setting and the others was to use with that
    I will pack them all tomorrow with the rest and upload link

    MEC4D said:

    belovedalia

    did you got the one with the scene ? you need to unzip and out it under MY Library
    and open the scene
    if you got just the HDRI then load it via the Environment where is Sky and Sun
    but you have to switch on too for Dome with Finite or Infinite Sphere

    Would be better if you pack it up with a render preset. That is what I do so. That way I don't have to remember the other settings I used for tonemapping etc...and don't have to remember where I put that map and I also don't have to browse any directory. And that is very quick to reuse

    BTW very nice dress render

  • MelanieLMelanieL Posts: 7,492
    edited December 1969

    Tenmaru said:
    Can anyone point me to the post with the explanation of this method, please?

    I think I need to bookmark specific posts from forums. Feeling so lost in all these 100-pages Iray threads...


    Uh, almost forgot, I used DAZcjones' method on her eyes. Thanks for that.


    I think this is the one they mean: http://www.daz3d.com/forums/viewreply/817055/
  • MEC4DMEC4D Posts: 5,249
    edited May 2015

    It was all updated also my GOZ was updated and I did not downloaded it separately I clicked on the UPDATE and not on the fresh install as the other give me 4.7 build

    yeah the shaders and light will be released tomorrow


    Kyoto Kid said:
    ...I'm seeing two 4.8 installers one that is labelled Beta. Both have the same creation date stamp, but the Beta one a more recent time stamp.

    Waiting until all the other components (like the Iray content/shader files, and Genesis/G2 Essentials) are released before installing.

    Post edited by MEC4D on
  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Kyoto Kid said:
    ...I'm seeing two 4.8 installers one that is labelled Beta. Both have the same creation date stamp, but the Beta one a more recent time stamp.

    Waiting until all the other components (like the Iray content/shader files, and Genesis/G2 Essentials) are released before installing.

    I was only seeing the Beta installer. Then, looking for something else, I ticked the Display Hidden option on DIM and there it was! As well as the release version of some plugins that had beta versions, like Measure Metrics, which I hadn't bothered to install yet... maybe because I'd hidden the Public Build for those products...?

    I've no recollection of hiding the release version of DAZ Studio, but apparently I did. Might be worth checking your hidden files in the DIM, if you're not seeing the update yet. If you have a lot of hidden files like me, typing "studio" in the search box will shorten the list of files considerably.

  • BlantyrBlantyr Posts: 90
    edited December 1969

    I didn't see the 4.8 release this morning even after asking to show hidden, but it is there now even without show hidden. I guess they are still working it.

  • peteVaultpeteVault Posts: 308
    edited December 1969

    I use all sorts of renderers..including Octane, Vray, and Solid Angle Arnold...but I have to say that I am very impressed with Iray...and it's FREE.

    Keiko_6_Iray_Test.jpg
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  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    pete.c44 said:
    I use all sorts of renderers..including Octane, Vray, and Solid Angle Arnold...but I have to say that I am very impressed with Iray...and it's FREE.

    ...cute.

    -----

    As to the two 4.8 download files, still not sure what's up as I mentioned both were issued on the same day with the Beta having a more recent time stamp than the General release. Is this some sort of error? I would expect there to be only the one for the General .0.55 release.

    Did also had a file an update to the Generation X-2. plugin.

  • D.RobinsonD.Robinson Posts: 283
    edited December 1969

    ok two questions you Iray Guru's


    First question is about underwater scenes using Iray. I been banging my head against the wall on this one for 2 days trying to come up with a solution. Used to be you could play with diffuse settings and camera and light trickery to make it work but with PBR it all falls down.


    Second is this render i did. My question relates to getting a reflection in her eye without ruining the reflection in the glass behind her. I tried a spot light but i couldnt get the angle to show up anything. I tried using the headlamp on the camera but it creates a firefly flash on the glass behind her. And i cant use a primitive with an emissive shader on it cause it causes a big glowing ball hanging in the air in the glass reflection behind her.


    Daniel

    Waiting.jpg
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  • BlantyrBlantyr Posts: 90
    edited December 1969

    dubby30 said:
    ok two questions you Iray Guru's


    First question is about underwater scenes using Iray. I been banging my head against the wall on this one for 2 days trying to come up with a solution. Used to be you could play with diffuse settings and camera and light trickery to make it work but with PBR it all falls down.


    Second is this render i did. My question relates to getting a reflection in her eye without ruining the reflection in the glass behind her. I tried a spot light but i couldnt get the angle to show up anything. I tried using the headlamp on the camera but it creates a firefly flash on the glass behind her. And i cant use a primitive with an emissive shader on it cause it causes a big glowing ball hanging in the air in the glass reflection behind her.


    Daniel

    Have you tried toning down the reflectivity of the glass behind her? (Is that cheating?)

  • D.RobinsonD.Robinson Posts: 283
    edited December 1969

    Thats just my point though i want the reflection in the glass just how it is. Although Iray is superior in almost every way with realism the work thats involved to get those results is huge! 3delight and other renderers allow for all kinds of light and camera tricks. Iray is very demanding and unforgiving on the artist. For the laymen its off the chart for getting anything accomplished because beside having to build your scene you have to tweak 9 million internal things and move stuff around and blah blah blah....sorry man i am so frustrated.


    Daniel

  • BobvanBobvan Posts: 2,652
    edited December 1969

    Reality / lux makes that a bit easier...but right now longer render times

  • HoMartHoMart Posts: 480
    edited December 1969

    quick one to test the new HDRI set.

    2OT-S01-SsA-Iray.jpg
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  • BeeMKayBeeMKay Posts: 7,019
    edited December 1969

    dubby30 said:
    Thats just my point though i want the reflection in the glass just how it is. Although Iray is superior in almost every way with realism the work thats involved to get those results is huge! 3delight and other renderers allow for all kinds of light and camera tricks. Iray is very demanding and unforgiving on the artist. For the laymen its off the chart for getting anything accomplished because beside having to build your scene you have to tweak 9 million internal things and move stuff around and blah blah blah....sorry man i am so frustrated.


    Daniel

    Well... Iray was just introduced a short time ago. It will take a year or two to catch up with ten+ years of content developement and experience gathering for 3Delight.

    Have you tried using a point light, placing it close to her head and with a lower luminicence?
    I also think there is a way to flag surfaces for lighting, but I haven't tested that yet.

  • HoMartHoMart Posts: 480
    edited December 1969

    second quick one to test a different HDRI set.

    2OT-S01-OdB-01a-Iray.jpg
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  • HoMartHoMart Posts: 480
    edited December 1969

    lee_lhs said:
    dubby30 said:
    Thats just my point though i want the reflection in the glass just how it is. Although Iray is superior in almost every way with realism the work thats involved to get those results is huge! 3delight and other renderers allow for all kinds of light and camera tricks. Iray is very demanding and unforgiving on the artist. For the laymen its off the chart for getting anything accomplished because beside having to build your scene you have to tweak 9 million internal things and move stuff around and blah blah blah....sorry man i am so frustrated.


    Daniel

    Well... Iray was just introduced a short time ago. It will take a year or two to catch up with ten+ years of content developement and experience gathering for 3Delight.

    Have you tried using a point light, placing it close to her head and with a lower luminicence?
    I also think there is a way to flag surfaces for lighting, but I haven't tested that yet.

    I think, a PBR can only reflect something that is actually in the scene and the angle of the light "reflects it to the camera.
    light -> eye - > camera

  • kyoto kidkyoto kid Posts: 41,260
    edited May 2015

    dubby30 said:
    Thats just my point though i want the reflection in the glass just how it is. Although Iray is superior in almost every way with realism the work thats involved to get those results is huge! 3delight and other renderers allow for all kinds of light and camera tricks. Iray is very demanding and unforgiving on the artist. For the laymen its off the chart for getting anything accomplished because beside having to build your scene you have to tweak 9 million internal things and move stuff around and blah blah blah....sorry man i am so frustrated.


    Daniel


    ...actually, I've found Iray to be rather intuitive. I have come a lot further with it in a much shorter amount of time than I did with Reality/Lux, particularly Reality 4 due to the bugs it had at release (as I understand yet another patch has been recently issued). With Iray,I never had to reset all my materials over and over every time there was a new beta release like I did each time there was a new patch to Reality4. and can even render older scenes created in older versions of Daz without all the trouble I had with surfaces not showing in the Reality materials tab.

    I also find the integration with Daz Studio makes for a much smoother workflow so I feel surface adjustment is a much smoother process since I can preview it in my viewport instead of have to launch a test render each time. .Another point, Iray has GPU rendering up and running. With Lux it's still at the WIP stage.

    Finally, on my system, Iray renders in about one fifth the time as Lux and in many cases even faster than 3DL with UE.

    Post edited by kyoto kid on
  • Oso3DOso3D Posts: 15,047
    edited December 1969

    Once I got past the first week or so of learning, I found Iray WAY more intuitive. If there's a white wall over there, light bounces off it on the other side of the figure. I don't have to create a dozen weird cameras to fill in lighting that the regular light doesn't handle.

    As for underwater, you can either create a large fog volume (basically, make a big object enclosing most stuff except your camera, refraction IOR 1, weight 1, SSS: 50 transmitting volume, 50 SSS measure volume, and set weight to .01 or so), or use a hint of bloom on everything.

    I did this with Iray, using fog effect and some sleight of hand to get good godrays from above:

    https://scontent-sea1-1.xx.fbcdn.net/hphotos-xpf1/t31.0-8/11133958_10205031216434041_921059890323003592_o.jpg

  • AlexLOAlexLO Posts: 193
    edited May 2015

    Iradium isn't the only nice thing coming to the DAZ Store this week. Like peanut butter & chocolate, 2 great things that go great together!

    Also featured in my gallery. Feel free to stop by & share a thumbs up or two ;-)

    Tony01-unshaven2-Iray2015-alexlo.jpg
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    Post edited by AlexLO on
  • Teddy GTeddy G Posts: 23
    edited December 1969

    Testing interior shot with i13 Visions in White with Iray shaders.

    Aunt_Noras_Living_Room1.png
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  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,

    Khory said:
    and there are a number of new products just for Iray! Woohoo!

    These are just the first wave. I know there are more for tomorrow as well.Heh; when you said this, I was hoping you'd have some...

    Those leather presets look LUSCIOUS!

    -- Morgan

  • edited December 1969

    This took 39 minutes. My first iRay render using DS 4.8 64-bit; Windows 8.1 OS; nVidia GTX 760 192-bit, Core i7-4790 processor, 16GB RAM, x64 architecture. (Rendering with nVidia option; DOF camera.) Using 3rd-party content.

    iRayrender001.jpg
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  • Ghosty12Ghosty12 Posts: 2,068
    edited December 1969

    Bobvan said:
    Reality / lux makes that a bit easier...but right now longer render times

    This is the thing Reality / Luxus in some cases can make things easier and sometimes they can be quite confusing, though I must admit Reality is a lot more easier to use than Luxus, Luxus can get very confusing. The need to export to Luxrender every time you want to see what the picture would look like is a problem..

    While Luxrender is very cool it is slow, there is suppose to be a new version coming that will supposedly speed up render times and enable a better implementation of GPU rendering (I Think) but will wait and see..

    I have Reality ever since from 1.25 and I do have Luxus but hardly ever use them because of Luxrender being slow and that some things in a Daz Studio scene do not port out properly and there can be a lot of mucking about to get what you want, one thing could never get to work properly was Subsurface Scattering.. Reality / Luxus would know that it is there but when you sent it to Lux it didn't work properly..

    Now with Iray (lucky for me I have and Nvidia card) I can create a scene in Studio, couple minor tweaks here and there and render and it is done the way I want..

    The below scene too 2 minutes to render mind you the only objects in the scene are the two characters, clothing and hair.. There are no lights just using a HDR file and the backplate image that came with the HDR file.. Minor tweaks were the Genesis 2 Iray texture settings, and to the shorts on G2F, and the tweaks in the Iray Render Settings to get the look I was after.. :)

    Out_Late.jpg
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  • sheedee3Dsheedee3D Posts: 214
    edited December 1969

    dubby30 said:
    Thats just my point though i want the reflection in the glass just how it is. Although Iray is superior in almost every way with realism the work thats involved to get those results is huge! 3delight and other renderers allow for all kinds of light and camera tricks. Iray is very demanding and unforgiving on the artist. For the laymen its off the chart for getting anything accomplished because beside having to build your scene you have to tweak 9 million internal things and move stuff around and blah blah blah....sorry man i am so frustrated.


    Daniel


    This is so true...Daniel!...i totally agree and understand your frustration...even though its true that Iray produces outstanding realism...this comes at a very high price for the average user who does not have basic knowledge of 3D applications...on the other hand those people who have been using programs like Reality Luxrender and Octane or 3Dsmax for years...for those people Iray is practically a walk in the park...
    those are the cold hard facts.

  • kyoto kidkyoto kid Posts: 41,260
    edited December 1969

    ...if you have an older i7 (pre Sandy Bridge) you will not be able to take advantage of the speed boost Lux 1.5 will offer.

    Nvidia also supports OpenCL (even my old GTX460 does).

This discussion has been closed.