Show Us Your Iray Renders. Part III
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That is a good idea Morgan sounds as a cool challenge
Oh my gosh! Talk about revitalizing an older set...That's what we should start up; a thread of finding really low SKU models/sets (that one's not THAT low a SKU, but it's from March, 3 years ago, IIRC), and what kind of tweaks we can do to make them look great in Iray! That'd be kind of a blast... :)
-- Morgan
That's what we should start up; a thread of finding really low SKU models/sets (that one's not THAT low a SKU, but it's from March, 3 years ago, IIRC), and what kind of tweaks we can do to make them look great in Iray! That'd be kind of a blast... :)
-- Morgan
Thank you Morgan.
That sounds like a great idea, I want to have a go at the Dystopian Console Station. It is really an awesome model for the price.
Actually, it's not speed of light yet but speed of electrons as that is what carries the bits between the processor and memory. HP and others are working on optical busses right now (back room stuff) where it will be the speed of light. Related to that, they plan on doing away with the whole thing of cache memory, video memory, main memory *and storage, making it a 'unified architecture.' One memory/storage type to rule them all' as they say. This they point out will alleviate much of the core purpose of an operating system since much of the core of an operating system is to act as traffic cop to the various busses, who gets access to what when etc... In their presentation they were saying they could trim as much as 80% of the core of an operating system by going to this architecture and it would be not only simpler and faster but more robust with the removal of some very complicated code that tends to step on it's own toes.
This is the only part of a larger presentation they did before on the topic. The rest I can't find online anymore. Maybe they were being overly optimistic for the near future in that presentation, who knows. I'm guessing that eventually that is where we might be heading though. ;)
sounds good to me..
SKU1303, at the beach.
Thank you for this information, it is very helpful.
Thanks!
I will look at my settings and place a light behind the head to have more control :)
Can you put up some links that show this? It would be helpful to me. Typically, video cards used either virtual or onboard memory, not both. I have not seen an instance of where one uses both yet. Thanks.
Very nice :)
One of the key points not being discussed re: texture maps in memory from what I can see is how advanced shaders can do away with any form of traditional texture in many cases, and cut down the textures to basically dirt and scratch type overlays in many. Using bricks in a shader network for albedo, sss color, even noise/cloud bricks in place of displacement/bump maps in many cases... I haven't had a chance to test out the memory implications of this yet as I'm holding off on getting a new system and am tied up with other projects at the moment, but I am curious how using up-to-date techniques rather then just texture mapping everything the way it has been in an outdated workflow, would impact both memory and speed.
When one door closes, another door opens. a different camera angle from our most recent photo shoot ;-)
Please look & like in the gallery to view the full 3K version.
Another Door Opens - Iray 2015 PBR Gallery
@MEC4D, Dumor3D and algovincian
Thanks for kind words, shall post more when they'll done :)
Alex, is that one for the "Michael naked in a doorway challenge?" :D
Third thread on my list with my notifications halted.. what is going on with these forums?
There are some infos about texture compression at Iray's blog
Very nice :)Thank you very much Gedd.
May I ask which set exactly is that?
Oh my gosh! Talk about revitalizing an older set...Greetings,
That's the Central District Subway, which has an underground portion that has probably seen more render use than the above-ground portion. :)I joined just a few weeks before that was released, and I think it was one of the pieces that led off my first March Madness, which is why it sticks out in my memory...
-- Morgan
Greetings,
sounds good to me..SKU1303, at the beach.See, that's what I'm talking about! Iray's car paint capabilities make it perfect for restoring a 1968 SuperSport Coupe. :)
-- Morgan
Are you sure you visited the thread after the previous notification? In any event, there's no need to post to every affected thread - just use the Subscribe link at the top.
I've noticed if I don't visit a thread I'm subscribed to for a while, it seems to forget me, even though others are making new posts in it. :)
After I visit the thread, it will remember me for a while whether I make a new post or not.
It's probably an undocumented feature. ;-)
No, it's a documented feature - it won't send you an email after the first reply until you visit again. You can turn Smart Notification off in your profile and it will then send an email for every post.
A render for Mavrosh's deviantart contest (topless male dark elves).
http://xyshurondor.deviantart.com/art/Aevryn-Enchanted-537470314
Don't know how I missed this (and apologies if it's already been posted), but there is an Iray benchmark for the Nvidia GTX 980 Ti at Tom's Hardware:
http://www.tomshardware.com/reviews/nvidia-geforce-gtx-980-ti,4164-10.html
As expected, the 980 Ti is just a sniff behind the Titan X in performance. Trend repeated in the other GPU accelerated render programs. Way ahead of the standard GTX 980.
Absolutely cracking card for Iray rendering.
(plus interesting tidbit about new Iray plugins)
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No, it's a documented feature - it won't send you an email after the first reply until you visit again. You can turn Smart Notification off in your profile and it will then send an email for every post.
Thank you, Richard. :)
Alex, is that one for the "Michael naked in a doorway challenge?" :D
Not this angle, but yes we did find time to meet the challenge with the wide angle lens ;-) And if one doesn't know where to find it, just ask SickleYield :coolhmm:
First Iray render :) Hmm looks better bigger. Needed to render approx another 1/2 hour.
I think it looks really good. The darker scenes always take a lot longer to render, but I love the drama of the darker images.
The Colonel. The original photo and the restored version. ;-)