The old cover and cooling get off so it is the same after all , the top plates are so tin but it cover all both sides also protecting the full card it not only cool off the GPU but also the memory chips so in place of getting just memory cooling plate for $26 I am going with the full set .
I saw yesterday a rig that keep the processors at -7 C lol it was insane , but you deal with Ice forming on the mother board so not so good unless you isolate everything, too much hassle .. I may build my own case in winter time something total different , why it always have to be box right? lol just having fun with
Actually found yesterday additional cooling for the Titan X by EVGA it cool down to 26 % of the GPU temperature what is great , EVGA was not allowed to use it by NVIDIA in own version of cards so they shipping it separate and replacing the double fan cooling will not interact with the warranty , so I am going on with that for now as 26% less for each card is a huge improvements it also use less fan power for faster GPU and the card will working 4 times longer than without .. especially under heavy load all the time so if now I reach 65 C with heavy load then having 49 C with new cooling will be amazing not to mention faster GPU power plus less noises
...so this is attached externally to the main card, and if so, wouldn't that increase the thickness of the entire unit though? Watched the video and it didn't seem clear how this works.
It use all your CPU power
I saw comments before about adjusting how much CPU cores the program can use under Task Manager so you can set for less for DS and have still some for other things
if you have Nvidia card use just the card without CPU as having both will slow down everything also the performance of GPU
Still having an issue with my entire system freezing up when I try to render in iRay using a homemade environment I was making a while back and now want to perhaps begin working on some iRay ground and water shaders for it.... but when I load it up and hit render the entire system just freezes. It's not larger than the main 3D ground that you typically see in DAZ Studio if you zoom all the way out.
It's slightly smaller than that. I made the environment purposely smaller than allot of the others out there so folks would have something more compact and easier on system resources but I guess perhaps I missed the mark somehow??
Renders fine and fast under 3Delight.
Converted to iRay just freezes up the system, meaning the mouse won't move at all... so not sure if it's calculating... if it is it would be nice to have some controls over that like an escape key function and a progress bar of some sort to notify the end user of what the hell is going on! :-/
Ah, OK. Turn off the CPU option. Thanks honey! :-)
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
What happening is the renderer switching back to CPU if it slow down after 193 iterations you did not give any specification about your card but when rendering with my old card before it slow down after the memory was used as you need also memory for rendering and not only for loading the scene ,in my case OptiX acceleration slow down the render time but not as much just fraction of seconds . Test your scene with some small load to see if it still do it .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
Then I don't know why my system is freezing up when I'm doing a render using iRay then. Makes no sense. I can't get a log to generate if the system is locked and not recording anything. I looked and there is nothing to indicate an issue.
Here are the changes I made in the NVIDIA Task Manager panel after adding in DAZ Studio to the list of apps... The changes show in bold!
The old cover and cooling get off so it is the same after all , the top plates are so tin but it cover all both sides also protecting the full card it not only cool off the GPU but also the memory chips so in place of getting just memory cooling plate for $26 I am going with the full set .
I saw yesterday a rig that keep the processors at -7 C lol it was insane , but you deal with Ice forming on the mother board so not so good unless you isolate everything, too much hassle .. I may build my own case in winter time something total different , why it always have to be box right? lol just having fun with
Actually found yesterday additional cooling for the Titan X by EVGA it cool down to 26 % of the GPU temperature what is great , EVGA was not allowed to use it by NVIDIA in own version of cards so they shipping it separate and replacing the double fan cooling will not interact with the warranty , so I am going on with that for now as 26% less for each card is a huge improvements it also use less fan power for faster GPU and the card will working 4 times longer than without .. especially under heavy load all the time so if now I reach 65 C with heavy load then having 49 C with new cooling will be amazing not to mention faster GPU power plus less noises
...so this is attached externally to the main card, and if so, wouldn't that increase the thickness of the entire unit though? Watched the video and it didn't seem clear how this works.
...sweet, I love the DVD tray.
Don't think it could hold 4 titan Xs though unless it was built for that purpose alone. I'd have to find someone to build one for me as I have bad arthritis and such detailed work is beyond my capability these days.
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
As SY likes to call it, OptiX is the magic go faster button. :)
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
Well that didn't work anyway. The CPU off the OptiX off, the Task settings changed... locked up at around 192 iterations again! Is there a way to pack this scene up and send it to you guys to look over out of curiosity to see if there is something you can learn from this? It's got Dusk from Hivewire and a home made Environment I'm working on used.
Turned off the main sphere for the environment and just left on the morphed ground plane and Dusk and threw in a background image. Rendered in no time. So my suspicion is something to do with the Spheres I made..... :-/
No, the render isn't anything to write home about, it's just a test! ;-)
Yes regarding the CPU that is true if you are no secure with enough memory but so far no issues as you know I have enough memory lol
But as you may know GPU +CPU together will slow down the GPU work also setting the PhysX to CPU will improve the GPU performance when rendering with Iray
I render 3 renders at the same time sometimes no issue..
I just said that the render was 2-3 second longer when using OptiX On , no magic buttons here for me , it may help others but they have different rig that mine . I can't explain why it is slower it just is the way it is , but who going to argue about 3 second ?
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
As SY likes to call it, OptiX is the magic go faster button. :)
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
Why you use own environment sphere ? Iray have own environment spheres all you need just HDRI maps :)
it is possible that that was the issue , sometimes Iray need less samples than you set up to render when it clean faster so if you set 5000 and it finished at 200 not mean bad thing
Well that didn't work anyway. The CPU off the OptiX off, the Task settings changed... locked up at around 192 iterations again! Is there a way to pack this scene up and send it to you guys to look over out of curiosity to see if there is something you can learn from this? It's got Dusk from Hivewire and a home made Environment I'm working on used.
Turned off the main sphere for the environment and just left on the morphed ground plane and Dusk and threw in a background image. Rendered in no time. So my suspicion is something to do with the Spheres I made..... :-/
No, the render isn't anything to write home about, it's just a test! ;-)
Yes regarding the CPU that is true if you are no secure with enough memory but so far no issues as you know I have enough memory lol
But as you may know GPU +CPU together will slow down the GPU work also setting the PhysX to CPU will improve the GPU performance when rendering with Iray
I render 3 renders at the same time sometimes no issue..
I just said that the render was 2-3 second longer when using OptiX On , no magic buttons here for me , it may help others but they have different rig that mine . I can't explain why it is slower it just is the way it is , but who going to argue about 3 second ?
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
As SY likes to call it, OptiX is the magic go faster button. :)
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
I will point I have spiked my K6000's video ram and kicked it out of a render when I used too much tessellation for a displacement map. Having 12GB of Video Ram for what appears to be a simple scene, does not mean it actually is and your GPU won't drop out. :) (I know it was just a spike as when I turned down the tessellation both the K2200 and K6000 spiked, the K2200 exceeded its RAM and dropped out but the K6000 spiked, then settled down in the 3.5GB range. :)
Why you use own environment sphere ? Iray have own environment spheres all you need just HDRI maps :)
it is possible that that was the issue , sometimes Iray need less samples than you set up to render when it clean faster so if you set 5000 and it finished at 200 not mean bad thing
Well that didn't work anyway. The CPU off the OptiX off, the Task settings changed... locked up at around 192 iterations again! Is there a way to pack this scene up and send it to you guys to look over out of curiosity to see if there is something you can learn from this? It's got Dusk from Hivewire and a home made Environment I'm working on used.
Turned off the main sphere for the environment and just left on the morphed ground plane and Dusk and threw in a background image. Rendered in no time. So my suspicion is something to do with the Spheres I made..... :-/
No, the render isn't anything to write home about, it's just a test! ;-)
Not sure about the Environment sphere. I threw together some news ones and I'm going to test them out, just don't like the UV's on them just yet but for a test I might be able to suss out if it may be the sphere I created in ZBrush or what your referring to. I like the idea of my sphere because it can be used for small outer space scenes, it's got a main sphere for stars, an inner sphere for another layer of stars and a horizon sphere for clouds or mist. Then there is a loadable ground plane with allot of morphs and a water plane with allot of morphs. It was allot of fun to make and I'd dearly hate the idea of shelving this because "iRay" does it better..... :-/
Oh you can kill it for sure no question , 12 GB is not much but so far it did not happen to me and I used displacement on level 8
with 12 GB you can render untextured 1152 genesis , but then you need VRAM for render the image also lol
I do my calculation before rendering scene so I know what I can and what I don't .. I got this from rendering in Octane in the past couple of years where I have to know exactly what and how much I can handle before loading it .. so for me no surprises
I wish DS could show exactly how much left of VRAM we have for disposition , mostly my full HD renders use around 700 MB for the spike when starting rendering, and I did not spend $2000 to render with CPU if the scene does not fit on my card to be rendered I will make sure it fit next time I load it by reducing the texture resolution or get rid of models that are not visible in the render I did this for years with less memories I can still do it better now :) I am not newbie in this field mate !
Yes regarding the CPU that is true if you are no secure with enough memory but so far no issues as you know I have enough memory lol
But as you may know GPU +CPU together will slow down the GPU work also setting the PhysX to CPU will improve the GPU performance when rendering with Iray
I render 3 renders at the same time sometimes no issue..
I just said that the render was 2-3 second longer when using OptiX On , no magic buttons here for me , it may help others but they have different rig that mine . I can't explain why it is slower it just is the way it is , but who going to argue about 3 second ?
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
Turning off CPU is not generally recommended.
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
As SY likes to call it, OptiX is the magic go faster button. :)
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
I will point I have spiked my K6000's video ram and kicked it out of a render when I used too much tessellation for a displacement map. Having 12GB of Video Ram for what appears to be a simple scene, does not mean it actually is and your GPU won't drop out. :) (I know it was just a spike as when I turned down the tessellation both the K2200 and K6000 spiked, the K2200 exceeded its RAM and dropped out but the K6000 spiked, then settled down in the 3.5GB range. :)
I don't even know what to say Richard .. maybe would be better if you set up the Environment to scene only and use your spheres and photo metric light or emitters for the stars and have your micro world working .... no other ideas but it should working as I made my own sphere for clouds with transparent HDRI exr files and it worked . Iray will do as good as you do , no better or worse you are the producer here not Iray
Why you use own environment sphere ? Iray have own environment spheres all you need just HDRI maps :)
it is possible that that was the issue , sometimes Iray need less samples than you set up to render when it clean faster so if you set 5000 and it finished at 200 not mean bad thing
Well that didn't work anyway. The CPU off the OptiX off, the Task settings changed... locked up at around 192 iterations again! Is there a way to pack this scene up and send it to you guys to look over out of curiosity to see if there is something you can learn from this? It's got Dusk from Hivewire and a home made Environment I'm working on used.
Turned off the main sphere for the environment and just left on the morphed ground plane and Dusk and threw in a background image. Rendered in no time. So my suspicion is something to do with the Spheres I made..... :-/
No, the render isn't anything to write home about, it's just a test! ;-)
Not sure about the Environment sphere. I threw together some news ones and I'm going to test them out, just don't like the UV's on them just yet but for a test I might be able to suss out if it may be the sphere I created in ZBrush or what your referring to. I like the idea of my sphere because it can be used for small outer space scenes, it's got a main sphere for stars, an inner sphere for another layer of stars and a horizon sphere for clouds or mist. Then there is a loadable ground plane with allot of morphs and a water plane with allot of morphs. It was allot of fun to make and I'd dearly hate the idea of shelving this because "iRay" does it better..... :-/
Yup, new sphere's are doing it too.... could it be all the transparency maps? Two layers of stars and a horizon mist layer.
Also how does one turn the sphere into a light emitter? I'm looking at all my iRay shaders and don't see one that I can click on to turn the sphere into a a light source. Perhaps that will help? Is there a tutorial to set this up correctly?
Yup, new sphere's are doing it too.... could it be all the transparency maps? Two layers of stars and a horizon mist layer.
Also how does one turn the sphere into a light emitter? I'm looking at all my iRay shaders and don't see one that I can click on to turn the sphere into a a light source. Perhaps that will help? Is there a tutorial to set this up correctly?
I'm beginning to think there is an issue with large transparency maps.... I turned off the domes, reassigned the maps to the built in iRay dome and hit render. Froze the system!
Yup, new sphere's are doing it too.... could it be all the transparency maps? Two layers of stars and a horizon mist layer.
Also how does one turn the sphere into a light emitter? I'm looking at all my iRay shaders and don't see one that I can click on to turn the sphere into a a light source. Perhaps that will help? Is there a tutorial to set this up correctly?
Just in case anybody was wondering, this new build of DS is all working well for me and 3Delight is great in this build. I'm sure it renders a little quicker than the last 4.8 build did. Yes, I did actually mention 3Delight! I'm beginning to wonder if this is now classed as heresy....
Just in case anybody was wondering, this new build of DS is all working well for me and 3Delight is great in this build. I'm sure it renders a little quicker than the last 4.8 build did. Yes, I did actually mention 3Delight! I'm beginning to wonder if this is now classed as heresy....
CHEERS!
You mean 4.8.0.59? I'm losing track.
Is this build safe to overwrite my general release 4.8.0.55?
I'm also still using 3Delight and I thought that was pretty quick after I installed 4.8.0.55.
I use DIM these days but my DIM has two DAZ Studio builds ready for download and neither has the build number displayed - not even if I mouse-hover over it and read the info. I'm a bit confused now about what I need to install from this list ...
The ones with +Beta+ in the name are dated 3rd. June and the non-beta is 14th. June so that would make sense, except that I thought this latest release was as recent as today (or yesterday). I notice they date them day/month/year like we do in the UK but unlike the usual American way.
EDIT: OK - right enough, the versions without +Beta+ are indeed 4.8.0.59. Thanks.
I was looking through the log file and it states:- "Cuda device (my GPU) Device optimized for interactive usage; performance could be sacrificed".
I do not use the interactive display, and do not have a device selected for interactive devices. So how do I set my GPU to be optimized for photoreal rendering and not for interactive?
Actually found yesterday additional cooling for the Titan X by EVGA it cool down to 26 % of the GPU temperature what is great , EVGA was not allowed to use it by NVIDIA in own version of cards so they shipping it separate and replacing the double fan cooling will not interact with the warranty , so I am going on with that for now as 26% less for each card is a huge improvements it also use less fan power for faster GPU and the card will working 4 times longer than without .. especially under heavy load all the time so if now I reach 65 C with heavy load then having 49 C with new cooling will be amazing not to mention faster GPU power plus less noises
Do you mean the hybrid? That one is available as a complete package by EVGA (Titan X with EVGA hybrid cooling pre-built) as well as the aftermarket kit. This is a big and interesting policy change from Nvidia. Maybe they are worried by AMD (in gaming world, not ours).
The aftermarket kit is great since it fits all the reference Titan Xs. The main difference I see between the kit and the full card is that you don't get the back plate (which tidies up the card and helps cool the VDRAMM. The dollar price is good.
If that is the one you are going for you should have an interesting time accommodating two extra radiators in your case. Can't think of a way to put one in mine (portable midi).
Comments
Installed the new DS build and everything working fine old scene loading without issues all materials loading too so We are good !
..just installed and ran a test myself. Everything works like it should (and the Bryce bridge is back).
You could always make the new case a TARDIS hehe (continuing with our Doctor Who theme)
http://www.engadget.com/2012/12/12/scan-tardis-pc-case/
Ah, OK. Turn off the CPU option. Thanks honey! :-)
Well I was writing to thank you for the tip but the system still froze after about 193 iterations.... I turned off all the CPU acceleration for both areas and did switch back on the OptiX acceleration.. perhaps that was issue, maybe should have left that off as well??
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
I tested and using CPU together with the card slowed down the rendering also having turned on the OptiX slow down the rendering time when used Nvidia card .
Turning off CPU is not generally recommended.The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
What happening is the renderer switching back to CPU if it slow down after 193 iterations you did not give any specification about your card but when rendering with my old card before it slow down after the memory was used as you need also memory for rendering and not only for loading the scene ,in my case OptiX acceleration slow down the render time but not as much just fraction of seconds . Test your scene with some small load to see if it still do it .
The only time, I have seen, where turning off OptiX is beneficial, is if you have an AMD/ATI card.
Then I don't know why my system is freezing up when I'm doing a render using iRay then. Makes no sense. I can't get a log to generate if the system is locked and not recording anything. I looked and there is nothing to indicate an issue.
Here are the changes I made in the NVIDIA Task Manager panel after adding in DAZ Studio to the list of apps... The changes show in bold!
Do these look OK or what should I do here?
...sweet, I love the DVD tray.
Don't think it could hold 4 titan Xs though unless it was built for that purpose alone. I'd have to find someone to build one for me as I have bad arthritis and such detailed work is beyond my capability these days.
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
Well that didn't work anyway. The CPU off the OptiX off, the Task settings changed... locked up at around 192 iterations again! Is there a way to pack this scene up and send it to you guys to look over out of curiosity to see if there is something you can learn from this? It's got Dusk from Hivewire and a home made Environment I'm working on used.
Turned off the main sphere for the environment and just left on the morphed ground plane and Dusk and threw in a background image. Rendered in no time. So my suspicion is something to do with the Spheres I made..... :-/
No, the render isn't anything to write home about, it's just a test! ;-)
Yes regarding the CPU that is true if you are no secure with enough memory but so far no issues as you know I have enough memory lol
As SY likes to call it, OptiX is the magic go faster button. :)But as you may know GPU +CPU together will slow down the GPU work also setting the PhysX to CPU will improve the GPU performance when rendering with Iray
I render 3 renders at the same time sometimes no issue..
I just said that the render was 2-3 second longer when using OptiX On , no magic buttons here for me , it may help others but they have different rig that mine . I can't explain why it is slower it just is the way it is , but who going to argue about 3 second ?
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
Why you use own environment sphere ? Iray have own environment spheres all you need just HDRI maps :)
it is possible that that was the issue , sometimes Iray need less samples than you set up to render when it clean faster so if you set 5000 and it finished at 200 not mean bad thing
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
I will point I have spiked my K6000's video ram and kicked it out of a render when I used too much tessellation for a displacement map. Having 12GB of Video Ram for what appears to be a simple scene, does not mean it actually is and your GPU won't drop out. :) (I know it was just a spike as when I turned down the tessellation both the K2200 and K6000 spiked, the K2200 exceeded its RAM and dropped out but the K6000 spiked, then settled down in the 3.5GB range. :)
Not sure about the Environment sphere. I threw together some news ones and I'm going to test them out, just don't like the UV's on them just yet but for a test I might be able to suss out if it may be the sphere I created in ZBrush or what your referring to. I like the idea of my sphere because it can be used for small outer space scenes, it's got a main sphere for stars, an inner sphere for another layer of stars and a horizon sphere for clouds or mist. Then there is a loadable ground plane with allot of morphs and a water plane with allot of morphs. It was allot of fun to make and I'd dearly hate the idea of shelving this because "iRay" does it better..... :-/
Oh you can kill it for sure no question , 12 GB is not much but so far it did not happen to me and I used displacement on level 8
As SY likes to call it, OptiX is the magic go faster button. :)with 12 GB you can render untextured 1152 genesis , but then you need VRAM for render the image also lol
I do my calculation before rendering scene so I know what I can and what I don't .. I got this from rendering in Octane in the past couple of years where I have to know exactly what and how much I can handle before loading it .. so for me no surprises
I wish DS could show exactly how much left of VRAM we have for disposition , mostly my full HD renders use around 700 MB for the spike when starting rendering, and I did not spend $2000 to render with CPU if the scene does not fit on my card to be rendered I will make sure it fit next time I load it by reducing the texture resolution or get rid of models that are not visible in the render I did this for years with less memories I can still do it better now :) I am not newbie in this field mate !
OptiX is specifically designed, by NVIDIA, to improve render speed on NVIDIA cards and also helps CPU rendering. The two TitanX configuration you are running should definitely benefit from it in most cases.
Turning off the CPU can cause issues when the system needs to fall back to CPU. If the GPU drops out at certain places in the render cycle as there is no hardware available (because Iray was told not to use the CPU) to render the scene, therefore turning off the CPU is generally not recommended. It doesn't always cause problems, but it has been linked to problems with render freezes.
I will point I have spiked my K6000's video ram and kicked it out of a render when I used too much tessellation for a displacement map. Having 12GB of Video Ram for what appears to be a simple scene, does not mean it actually is and your GPU won't drop out. :) (I know it was just a spike as when I turned down the tessellation both the K2200 and K6000 spiked, the K2200 exceeded its RAM and dropped out but the K6000 spiked, then settled down in the 3.5GB range. :)
I don't even know what to say Richard .. maybe would be better if you set up the Environment to scene only and use your spheres and photo metric light or emitters for the stars and have your micro world working .... no other ideas but it should working as I made my own sphere for clouds with transparent HDRI exr files and it worked . Iray will do as good as you do , no better or worse you are the producer here not Iray
Not sure about the Environment sphere. I threw together some news ones and I'm going to test them out, just don't like the UV's on them just yet but for a test I might be able to suss out if it may be the sphere I created in ZBrush or what your referring to. I like the idea of my sphere because it can be used for small outer space scenes, it's got a main sphere for stars, an inner sphere for another layer of stars and a horizon sphere for clouds or mist. Then there is a loadable ground plane with allot of morphs and a water plane with allot of morphs. It was allot of fun to make and I'd dearly hate the idea of shelving this because "iRay" does it better..... :-/
Yup, new sphere's are doing it too.... could it be all the transparency maps? Two layers of stars and a horizon mist layer.
Also how does one turn the sphere into a light emitter? I'm looking at all my iRay shaders and don't see one that I can click on to turn the sphere into a a light source. Perhaps that will help? Is there a tutorial to set this up correctly?
Thank you
it is called emissive shader :) the one behind Diamond
I'm beginning to think there is an issue with large transparency maps.... I turned off the domes, reassigned the maps to the built in iRay dome and hit render. Froze the system!
Thank you Cath! :-)
Just in case anybody was wondering, this new build of DS is all working well for me and 3Delight is great in this build. I'm sure it renders a little quicker than the last 4.8 build did. Yes, I did actually mention 3Delight! I'm beginning to wonder if this is now classed as heresy....
CHEERS!
You mean 4.8.0.59? I'm losing track.
Is this build safe to overwrite my general release 4.8.0.55?
I'm also still using 3Delight and I thought that was pretty quick after I installed 4.8.0.55.
Yeah, go for it, no issues to report so far. I download installers manually, then if anything goes awry I can go back to a previous build.
CHEERS!
I use DIM these days but my DIM has two DAZ Studio builds ready for download and neither has the build number displayed - not even if I mouse-hover over it and read the info. I'm a bit confused now about what I need to install from this list ...
Those are betas, if you want the full DS then it's Daz Studio 4.8 that you want.
CHEERS!
The ones with +Beta+ in the name are dated 3rd. June and the non-beta is 14th. June so that would make sense, except that I thought this latest release was as recent as today (or yesterday). I notice they date them day/month/year like we do in the UK but unlike the usual American way.
EDIT: OK - right enough, the versions without +Beta+ are indeed 4.8.0.59. Thanks.
Hi,
I was looking through the log file and it states:- "Cuda device (my GPU) Device optimized for interactive usage; performance could be sacrificed".
I do not use the interactive display, and do not have a device selected for interactive devices. So how do I set my GPU to be optimized for photoreal rendering and not for interactive?
Do you mean the hybrid? That one is available as a complete package by EVGA (Titan X with EVGA hybrid cooling pre-built) as well as the aftermarket kit. This is a big and interesting policy change from Nvidia. Maybe they are worried by AMD (in gaming world, not ours).
http://www.evga.com/articles/00935/EVGA-GeForce-GTX-TITAN-X-HYBRID/
The aftermarket kit is great since it fits all the reference Titan Xs. The main difference I see between the kit and the full card is that you don't get the back plate (which tidies up the card and helps cool the VDRAMM. The dollar price is good.
If that is the one you are going for you should have an interesting time accommodating two extra radiators in your case. Can't think of a way to put one in mine (portable midi).
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