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© 2025 Daz Productions Inc. All Rights Reserved.
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. . . . on the otherhand Bryce got abandoned on the church steps, . . . . . I believe he is in an orphanage somewhere, no new family can adopt him . . .
Well it is a bit greedy, but since you asked nicely :-)
I only re-rendered the night scene, as the day one would have taken far too long. I stopped it after 90 minutes since I needed my PC and it runs like a dog when rendering is going on. By this point it had reached 2500 iterations and 50% convergence. If you look at the GPU and CPU only pictures closely you will see the latter is only marginally worse quality. The ceiling looks the same, but there is slightly more grain in the floor in particularly.
If I had let the render run to the end it would have taken around 3 hours, so we are looking at a 10 times faster render, but then I do have a pretty good nVidia card (1664 cores), I guess it would be classed as mid-high range.
Thanks very much for taking the time, it's exactly the info I was after.
Much appreciated.
-- Walt Sterdan
Jack, with EVERYTHING of yours, I feel like I've gotten my money's worth. At PC pricing, your sets are an incredible deal, and even without the PC pricing, the quality in the sets is worth the pricetag, for sure. Beyond that, one can purchase a "single platform" version of most items and make them work just about everywhere else. People have been doing this for years with Poser & DS "exclusive" content. I use both programs (and others) regularly, so I just decided to learn how. It isn't truly a horrible amount of work to tweak 3Delight textures so that they play nicely in Iray -- from a USER'S perspective. I can tweak the foreground textures to my liking and not care much about the background stuff. The content creator, on the other hand, must spend a LOT more time making individual texture sets so that every item looks good in all platforms. Content creators must have their sets tested in all platforms, and render promos in all platforms. The amount of work *I* do to use an older shader in Iray is a fraction of what the PA must do.
My point, I think, is that you're right -- people will vote with their wallets in this one. A single-platform set can be easily used in other applications, with a bit of work. Or you can buy an expansion and skip the work. And, most of the time, when we see those gorgeous promos, our wallets vomit anyway. I speak from personal experience. Out of the 180 items in your store, there are 19 I don't own, and several of those I *do* own, but won in contests or bought on your personal website. (And that doesn't include all those Redhouse products that don't have your name on them.)
I sincerely hope you continue to offer Poser support, though I'd also be willing to pay for that!
Thanks, and this basically - and I'm pleased to see it's in the What's Hot section... so even as it stands, people seem to be digging it :)
I am extra impressed by the iray renders in this thread
I just tortured myself trying DS4.8
got my flames in with morph targets which I puppeteered
and did fire flames too
all ok so far
but
using iray emission shader no matter how I tweaked the blighter, it cast no light, just glowed
so bugger that just too hard for me
and no OrDS 1.2 cannot handle Rosemill Moor with my GTX 760
Did you have your environment set to Dome Only, or Sun/Sky only? You need the Enviroment Mode set to "Scene Only" or "Dome and Scene", otherwise all other lights do not work at all. I got confused by this aswell.
Also with emission lights you need the luminance set very high, mine is 35000 and even then the light is not that bright.
Thanks, and this basically - and I'm pleased to see it's in the What's Hot section... so even as it stands, people seem to be digging it :)
Jack, your work is always stellar - I actually feel kind of bad for the amazing talented artists like yourself who are now in this position.
My perception of DAZ as a company is it has never been good with communication and sharing its vision. I can't imagine the decision to go iRay was a last minute whimsical one, but maybe it was which didn't give existing content creators time to ramp up. I thought for sure when it went live the store would be stocked with iRay products that would knock our socks off, given the capabilities of the engine, but outside of a few stellar examples (I'm looking at your Mec4D), I've been underwhelmed with options, especially in terms of character creation.
Again, my opinion and perception as a dedicated hobbyist and non-professional is that the industry is going toward PBR pipelines. iRay is available for 3DS Max, Maya, Cinema 4, which means you could collapse your time depending on your workflow and tool set of choice, if you have a common renderer from start to finish. It will of course be a major learning curve hit. Its not about going back and redoing all existing projects in the pipeline, but moving further, being dedicated to a producing content that is truly meant to work with a PBR rendering engine ('PBR' is right there in the name of the base mixing parameter!).
Not to mention major game engines are moving toward PBR - but from what I've seen DAZ has no love for game developers. Every effort I've made to get our game dev forum back has fallen on deaf ears.
An interesting twist as well is Adobe's acquisition of Mixamo - which means a big name like Adobe is entering into the character animation space, and it will be interesting to see how that plays out for DAZ and Poser.
So I appreciate that short-term monetary decisions help fuse our immediate decisions and we all need to live, I hope long-term strategic planning is factored in as well. I will vote with my wallet, and if a product is not clearly marked and delivers true PBR materials, I will not be purchasing it.
Okay, I offically hijacked this thread - sorry. I guess I needed to vent since the going-live of the newest release.
Did you have your environment set to Dome Only, or Sun/Sky only? You need the Enviroment Mode set to "Scene Only" or "Dome and Scene", otherwise all other lights do not work at all. I got confused by this aswell.
Also with emission lights you need the luminance set very high, mine is 35000 and even then the light is not that bright.
thanks saw that in Sickleyields tutorial I have glanced through since
the m2 instead of cm2 setting for emitters was the biggest issue as pointed out by another to me.
getting aux viewport working also helped as could see effects like in Octane
bear in mind this is limited to a minute a frame and 2000 samples for an animation so I accept graininess one would not in an image
some from my Carrara octane animation I was doing
Have you done any adjustments in the Tone Mapping section of Render Settings? That's where you can play around with the simulated camera and film settings, adjusting exposure time, film speed, lens aperture etc. It's a bit of a juggling act, but it does give very precise control over just how bright your lights, and the scene as a whole, will be.
Have you done any adjustments in the Tone Mapping section of Render Settings? That's where you can play around with the simulated camera and film settings, adjusting exposure time, film speed, lens aperture etc. It's a bit of a juggling act, but it does give very precise control over just how bright your lights, and the scene as a whole, will be.
I reduced the shutter speed and changed the ISO, but as per some of the other comments above, maybe I should have lowered them further.
I finally got it into OrDS 1.2 but saw the far walls had visibility turned off so had odd backface issue not showing textures
turning on hid most of doors, mirrors and fireplace
so I increased wall size and moved back
I reduced maps by a quarter so my card would not freeze up rendering as over 100%
but bit meh still
(my render not Jacks set :lol: )
...yet another part of the Grande Manor. Thank you.
One thing we have to consider when doing interior shots in Iray is that Iray is a photoreal render engine and act like a real world camera so in this situation with only a few windows, additional lighting will be a great help. I can't show any examples yet but testing does show this. If the ISO (tone mapping) and shutter speed are adjusted to provide more light to the camera you will get shadows from the opposite windows of the suns direction. These shadows will come from the sky and are quite strong instead of being just AO (ambient occlusion). What I did was to put two 1mtr sq mesh light planes either side of the camera keeping the tone mapping on the low side and adjusted the mesh planes light intensity to suit. This I did whilst the Viewport window was set to Iray Drawstyle. Adding additional fill light also preserves the materials integrity without blowing out the glossiness as you see on the window edges in the examples shown already.
I will post my tests soon to show what I mean. ;)
Of course one could argue that you are "cheating" by adding extra indoor lights, where as in real life such a hall would be lit by natural light only during the day. Naturally you could be simply simulating a camera flash, but it would need to a very powerful flash to illuminate a hall of that size.
Think more in terms of what a real photographer would do, they would add more light or as you say use a flash but most photographers don't like to use a flash. With the number and size of the windows I don't think a real camera would let enough light in to the sensor, this is my reasoning to which my tests show.
Added to what I said above I am not saying you need additional lighting as messing with f/stop to 2.8 and shutter speed at 60 you can keep the ISO down to 400 and there is enough light filling the scene. I am just finding better results by using additional fill light and from that quicker render times and better looking surfaces.
This is without the additional light preset that comes with the set, sun and sky light only.
Of course one could argue that you are "cheating" by adding extra indoor lights, where as in real life such a hall would be lit by natural light only during the day. Naturally you could be simply simulating a camera flash, but it would need to a very powerful flash to illuminate a hall of that size.
I think Paolo Ciccone often said something with regards to Reality that I assume applies to Iray as well: You're not lighting things for a human eye, you're lighting things for a camera. And I gather that means that for a 'realistic' look, you often have to 'cheat'.
Considering the huge range of different lights/flashs/reflectors etc that a professional photographer uses, you are right in saying in many cases adding lights could be considered realistic in setting up of a photo.
Taking the discussion on a completely different tangent, the one thing that worries me about the approach taken by unbiased renderers is they try to simulate a camera, where I would prefer they tried to simulate the human eye. For example if I am in a well lit room, with strong sun streaming through the windows, and I take a photo that includes the windows, the photo will wash out all detail from the window due to the much greater brightness of it compared to the rest of the room. The human eye has no such issues. Likewise in a dark room my eyes may have difficulty in picking up the details around me, but my vision never suffers from "grain".
I guess the eye is currently too complicated a beast to simulate with a computer.
Add to that the human eye is not static. How the individual brain perceives the messages the eye is sending is another factor that is difficult recreate.
Looks nice, an attractive outdoor scene through the windows looks much better than some bright whitish glow.
I think Paolo Ciccone often said something with regards to Reality that I assume applies to Iray as well: You're not lighting things for a human eye, you're lighting things for a camera. And I gather that means that for a 'realistic' look, you often have to 'cheat'.
...in the scene of the little girl on the trike I posted in the Jack Tomalin Appreciation thread, I used a white large plane primitive behind the camera as a reflector to add a bit of bounce light. Without it, the side of her face in shadow was too dark.
I love the look of Rosemill Moor and just purchased it. Unfortunately my poor old iMac doesn't like it so well.
I tried an Iray render (which was what it defaulted to) and realized the shaders weren't going to work and everything was black.
Then I tried a 3Delight render - just the room and the furniture (well, a corner of it) No characters.
It took my poor old computer over a day to render the thing. It looks beautiful, but I'm too impatient to wait that long.
Maybe I'll use the jpeg as a backdrop for my characters...
When rendering with 3Delight you might want to avoid using the light set supplied with Rosemill Moor. These are UE lights, and although they do produce very good renders they are very slow. Try lighting with some spot lights and distant lights for the sun and it should render a lot faster.
Thank you Havos.