Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
No worries - looking forward to your renders !!!
Entry thread started - if anyone needs more time let me know !!!
thank you UB :) _ Ah for the flames thing I inverted the alph map on a hunch and addede the texture map to the glow channel - I like cuatics because they often give you unecpected results - also tone mapping in post brings out the darks that are too darl sometines - I used the normal map and took it into Affinity photo and used that to play with the lighting
thank you UB :) _ Ah for the flames thing I inverted the alph map on a hunch and addede the texture map to the glow channel - I like cuatics because they often give you unecpected results - also tone mapping in post brings out the darks that are too darl sometines - I used the normal map and took it into Affinity photo and used that to play with the lighting
edit: not sur whay the dragon folk didn't work in Carrara out of the box for me :(
I have used them but you may need to uncheck limits before loading
Will check them out - have not used them in Carrara before ...
Thanks !
here's two I worked on last week and yesterday - not happy with either
First one I decided to make a dragon vase so I took Dragonfolk into 3d builder and for some reason did a boolean using a cut sphere then brought it back into Carrara and hit it with random metallic shaders
rendered with HDR and caustic, the patterned backgroind is from AgeOfArmour's tremendous art studio, you can also see it in the reflections as well
The adulterated one
and the unadulterated one
one from last week, had trouble making the knight chap pop from the background
adulterated and wip, in that order, put reflection on the ground so I could use caustics once again
and whip
thank you @WendyLuvsCats - sorry didnt see your comment
Worked fine for me !
I like it, suspect that your internal critic is giving you a hard time about it though.
Only thing that looked odd to me was the Dragonfolks tail sticking out of nowhere.
Nice action scene, although the Dragon's wing sticking through the building bothered me a bit ....
Just for Fun - Not an Entry
Dragon head morph Genesis
Two things: I'm learning that you have to make sure a DS/Poser product comes with Iray textures, some are added only later. Also, for some products (not all), I think I can get pretty close to the Iray render using a Poser format in Carrara. Takes some work in the Texture Room using Carrara's great library, and some lighting work (as always with Poser products in Carrara), but pretty good. And probably feasible for animations. Even if you use the Iray render as a still image establishing shot. Following all that? There will be a quiz.
Ha ha Bunyip02, thanks for the comments - yes you are very observant!!
love how this one makes you think - reflections are so good!
What's seen can't be unseen !!!
Lovely renders apart from that !
Thanks !!!
Part 1 - The Saga
This is a tip of the hat to Planet of the Apes - without the time travel twist. Instead, there was just boring old evolution. Lizards were slow to evolve, but 66 million years is a long time. :) They eventually developed language and technology. No, they don't breathe fire, but they can shoot fire weapons.
Lizards developed a natural caste system based on species variations, much like the apes did in POTA.
Humans (Sapiens) came along just about when lizards realized that killing each other for food was going to insure mutual destruction. As creepy as those warm-blooded Sapiens were, they made a tasty stew!
Characters include M3, F3, G1 and G2M, and some morphs like Dragonfolk that I have not used before. Fire effects are Jepe billboards. The building is from an old Stonemason set. The flying lizards are the Moorland Dragon. The flame weapon is actually called the Steam Dragon, and it is available on Rendo.
Carrara processes include Text and Surface Replicator. At this point, GMIC is always part of my initial setup.
No postwork, as usual.
Edit - I added a new version in the attachments below, but kept the old so that following posts would not be empty.
have you seen them snapdragon seed pods!..... freaky stuff that.. imagine if........
When the local Nuclear Physicist has the weekend off, he gets down and dirty in the garden. This weekend however he never imagined what would happen when he accidently mixed some blood & bone with some gamma radiated snapdragon pods and inhaled the seeds
his green thumb hobby was about to take a nasty turn
The SnapDragon Scientist
modelled the garden and ornaments and props ( dragon, owl and dragon's breath plant ) modelled the snapdragon head and used it on Pumpkin Jack along with some Carrara fur, used some free plants from some PA here at Daz3d and then did a little postwork in PSE2022.
snapdragon head with some morphs
Very nice, like the flame-thrower !!! How many sequels will there be ?!!
Now thats thinking out of the box !!! Awesome modelling of the head - including plenty of morphs !
DesertDude - how is this one travelling ? If more time needed let me know !
Shlomi make sure you enter this one !
Diomede, any progress on this one ?
Another one needing some love !
Thank you, Bunyip. Since I already have 2 entries, there will be two more on this theme - hopefully. One is about 80% done, and the other about 40%.
great back story and poster design - I can see yoiu in Cinema's soon!