G3M G3F, Q and A. V7 welcome as well.

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Comments

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    I hope to ask what is actual merit to use U dimension UV for daz studio?

    I understand, name them as number and make UV keep 1 off set, seems clean.
    but what difference before?

    eg I can tweak easy gen1 default UVs as multi UV.

    but after all, even though I do not set name 1001 or 1004 etc,,
    it should be loaded without problem I think @@; if I keep texture off set, as 1, or 2, 3,,etc.
    or I can re arrange gen3 default UV, keep the UDIM UV rule.
    then import it as new UV set.

    I thought if I need to change each texture name,,much my UDIM UV arrangement,,

    but as I mentioned, if I do not touch offset,,
    I need not change any texture name etc,, it should be loaded without problem
    (and there is no special thing,, I believe, the same way should work,,
    if I just make uv with UV unit offset,,)

    Is there practical case,, with daz studio , to understand U dimension UV merit?

    Most of this is still over my head with UDIM. Tho just looking at the example layout you showed, and the other one from a UDIM site, and that "Ten" rule thing.
    I'm guessing the UDIM layout should be more like this. :shut:
    The horizontal view of the UV maps should go over ten maps (1001 threw 1010), before you move to the next row (2001 threw 2010)???
    Uh, as for the rest, I'm guessing based on the file name numbers.

    UV unit offset? UV merit? :blank: Uh, whats that?

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    sapat said:
    Is someone going to make a converter so that we can use all the G2F skins we have on G3F? (SNIP)

    Thanks.

    http://www.daz3d.com/forums/viewreply/847074/
    Not my choice, not my call, and there is nothing I can do about it.

    It is way more then just stretching the G2F map zones onto G3F. The Zones are completely different. Some maps zones are combined, and others split up into separate maps. Oh, and the Eye geometry is completely different.
    (EDIT)
    The best way to understand this visually, is simply compare the G2F map zones in this post, with those of G3F above.

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    Post edited by ZarconDeeGrissom on
  • RLPRLP Posts: 55
    edited December 1969

    I'm also hoping for a texture converter. I expected the thing could use older mappings like G1 & 2 but it doesn't seem to have that option. Stuff seems to get more expensive with each new version and it usually takes forever to come out with what you need in native format for the latest iteration.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    FZ 1 said:
    I'm also hoping for a texture converter. I expected the thing could use older mappings like G1 & 2 but it doesn't seem to have that option. (SNIP) It is now on the first page as well, for the first look at the G3F surface tab.
    mjc1016 said:
    As for UDIM (UV mapping), it's beyond my comprehension yet, but it seems closer to the game industry and not very useful for DAZ Studio. But I hope someone will launch a texture convertor from G2F to G3F some time. Thank you for explanations.

    Think movie industry and you are much closer, although it is used in gaming, too. It was invented by WETA for LotR.

    As for texture converters...probably not going happen. not only is there a new UV system, but look at the maps...the whole layout of the textures has changed. Arms and legs are now separate maps. Ears have changed shape and been shrunk...besides being moved. The face is now much larger and different layout. Plus 4096 and up maps are going to really show any conversion errors...much worse than smaller sizes, because of the increase detail, making it that much harder for an automated solution to get everything lined up.

    But there's noting stopping an individual from redoing the maps in an image editor or 3D paint program...it's just very unlikely that what needs to be done can be done, in an automated way.
    Because of the rearrangement of areas on the maps (ears are on the head map not the torso map, etc), An automated G2F to G3F converter is not possible. It would require redoing the map images from scratch. And some things like eyes, don’t even have similar geometry to go on.

    Believe me, I would love to have FW Eve and FWSA Wachiwi on G3F. I lack just about everything needed to make that happen (source material, the tools, and the skills).

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    Post edited by ZarconDeeGrissom on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Very nice ears and morphs Pendraia. Thoughts on when or the name of the product, oh, sorry, I know better then to ask, lol.
    I've never done a paid for product...mine are generally freebies. I should be able to find some time this afternoon to save the morphs. Anyone know how to merge the dials so I can provide some presets as a dial spin? Once that's done if I can find someone to test them I'll throw them up on ShareCG.
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Pendraia said:
    Very nice ears and morphs Pendraia. Thoughts on when or the name of the product, oh, sorry, I know better then to ask, lol.
    I've never done a paid for product...mine are generally freebies. I should be able to find some time this afternoon to save the morphs. Anyone know how to merge the dials so I can provide some presets as a dial spin? Once that's done if I can find someone to test them I'll throw them up on ShareCG.Now I'm digging deep into my not so good memory. There was a tutorial for Studio version-old-as-dirt for making dials from D-forms, and another for making a dial to control other dials. Somewhere in that realm of stuff I've never fully got my toes wet in, was exactly what your asking.

    taking a morph of geometry, and making a 'Shaping Dial' for it.
    http://www.daz3d.com/forums/discussion/54859/

    There is a way to do this with Hexagon somehow, I'm guilty of not going threw the tutorials for it. "Send To" G3F to Hex, do a morph in hex, then using the 'Hexagon Bridge' send it back to Studio. Studio will ask if you want a shaping of the original, or new geometry. I've only done this with a cube once, months ago.

    Another thread, with screen-caps.
    http://www.daz3d.com/forums/discussion/10762/
    (EDIT1)
    Here is my horrid memory at it's best, lol. I don't remember where to click, to start moving polygon edges in hex, lol. Doesn't matter, Daz Studio Asks about the Morph or Obj anyways, lol.
    :red: I've purchased a few (many) courses on using Hexagon months ago, And I've yet to watch any of them.

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    Post edited by ZarconDeeGrissom on
  • sapatsapat Posts: 1,735
    edited June 2015


    Not my choice, not my call, and there is nothing I can do about it. It is way more then just stretching the G2F map zones onto G3F. The Zones are completely different. Some maps zones are combined, and others split up into separate maps. Oh, and the Eye geometry is completely different. The best way to understand this visually, is simply compare the G2F map zones in this post, with those of G3F above.


    Yeah, I guess like other genetic disorders, I'll be skipping this generation. Unlike Daz, I'm a hobbyist and not interested in things for gaming or the movie industry standards. I'm also not creating HD images for posters, mugs, greeting cards and whatever else ppl use to make money off these figures. So that leaves a whole bunch of ppl like me who don't need that type of 'standard' pretty uninterested in that kind of financial investment....considering the one we've already made for G2F. Thanks for your reply though. I appreciate it.

    Post edited by sapat on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Pendraia said:
    Very nice ears and morphs Pendraia. Thoughts on when or the name of the product, oh, sorry, I know better then to ask, lol.
    I've never done a paid for product...mine are generally freebies. I should be able to find some time this afternoon to save the morphs. Anyone know how to merge the dials so I can provide some presets as a dial spin? Once that's done if I can find someone to test them I'll throw them up on ShareCG.
    Now I'm digging deep into my not so good memory. There was a tutorial for Studio version-old-as-dirt for making dials from D-forms, and another for making a dial to control other dials. Somewhere in that realm of stuff I've never fully got my toes wet in, was exactly what your asking.

    taking a morph of geometry, and making a 'Shaping Dial' for it.
    http://www.daz3d.com/forums/discussion/54859/

    There is a way to do this with Hexagon somehow, I'm guilty of not going threw the tutorials for it. "Send To" G3F to Hex, do a morph in hex, then using the 'Hexagon Bridge' send it back to Studio. Studio will ask if you want a shaping of the original, or new geometry. I've only done this with a cube once, months ago.

    Thanks for that...still on my first cup of coffee here(just after 6am) but finally waking up. I'll check out the links once I'm fully awake...

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Pendraia said:
    Pendraia said:
    Very nice ears and morphs Pendraia. Thoughts on when or the name of the product, oh, sorry, I know better then to ask, lol.
    I've never done a paid for product...mine are generally freebies. I should be able to find some time this afternoon to save the morphs. Anyone know how to merge the dials so I can provide some presets as a dial spin? Once that's done if I can find someone to test them I'll throw them up on ShareCG.
    Now I'm digging deep into my not so good memory. There was a tutorial for Studio version-old-as-dirt for making dials from D-forms, and another for making a dial to control other dials. Somewhere in that realm of stuff I've never fully got my toes wet in, was exactly what your asking.

    taking a morph of geometry, and making a 'Shaping Dial' for it.
    http://www.daz3d.com/forums/discussion/54859/

    There is a way to do this with Hexagon somehow, I'm guilty of not going threw the tutorials for it. "Send To" G3F to Hex, do a morph in hex, then using the 'Hexagon Bridge' send it back to Studio. Studio will ask if you want a shaping of the original, or new geometry. I've only done this with a cube once, months ago.

    Thanks for that...still on my first cup of coffee here(just after 6am) but finally waking up. I'll check out the links once I'm fully awake... I'm guilty of not knowing how you got it from Zbrush to Studio (I don't have Zbrush). I don't know if she is just geometry in Studio, or a set of dials in some tab somewhere already.

    F.Y.I for others. When you make a morph using D-Form things, the end shape can be converted to a dial (Dformers), and that dial can then be converted/saved/etc to other tabs (Shaping, Morphs, Actors, etc). Hence some of my confusion regarding custom Morphs.

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  • PendraiaPendraia Posts: 3,598
    edited December 1969

    I'm guilty of not knowing how you got it from Zbrush to Studio (I don't have Zbrush). I don't know if she is just geometry in Studio, or a set of dials in some tab somewhere already.
    I used the zbrush bridge so pretty much the same as when using Hexagon. She's geometry in studio...I was thinking I might be able to export her with my morphs dialed into zbrush and then reimport her to ds as a new morph. I'll have a play later.
  • AJ2112AJ2112 Posts: 1,416
    edited December 1969

    Thanks Z, I had no idea G3 was released till I came across this thread. Didn't see anything in DIM, till I scrolled. Bingo ! G3. Sadly, I'm rarely at the forums anymore.

  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2015

    sorry not hope to intreruppt ,, (I have sme quesetion many for texture baking etc,,)

    but I need to say, my strange nunbering about eachy map,,
    because I do not find any reason, it not work,, if I use the new UV in daz studio ^^;

    but to use it for another aprication,
    I may need to apply correct numbering for each map ,, yes,,
    the rule should be,, not 3001 to 3003 . 1031 to 1033. I think (after I ask here^^;)

    but about 10 limit rule,, i do not know clear..
    I may use 1021 1022 to serch symmetly image easy. with the numbered image.
    if I divide uv as symmetlry.
    I do not like , long u dimension only UV,, when I see it in blender ^^;

    Post edited by kitakoredaz on
  • kitakoredazkitakoredaz Posts: 3,526
    edited June 2015

    Then, (I know it si not complain thread,, (I like complain much,,^^;)

    But,,,
    If I am daz part timer,, (may work mentenance,, or cleaning,, or make drink in secret bar of daz building
    for daz porglrammer,,etc,,)
    I may ask them,,

    "hi,, sir,, today I check your new gen3female surface,, then I learn new UV etc,,yes,, she is great,,
    but why gen3female surface defaut template 1 to 7 is not much ,offered base mat texture UV number?

    it just confue me much,,, untill I export mesh with UV then check it in other aprication,,,"

    Post edited by kitakoredaz on
  • MasterSwordMasterSword Posts: 8
    edited June 2015

    Here's a noob question, how do you morph V7? Does V7 require G3F head and body morphs to adjust the appearance? Or does V7 has her own set of adjustable morphs? I looked at the bundles and I didn't see any list of morphs available for V7.

    Post edited by MasterSword on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Here's a noob question, how do you morph V7? Does V7 require G3F head and body morphs to adjust the appearance? Or does V7 has her own set of adjustable morphs? I looked at the bundles and I didn't see any list of morphs available for V7.
    Good Q. well, V7 bundles do not include a 'G3F morph pack', tho they do exists (I was just window-shopping last night). Also G3F (Genesis 3) dose come with some morphs.

    Wow! That is pathetic, compared to what I have for G2F. Tho, I did get the basic Body and Head morphs (and a few other morph packs) first day for G2F a year ago. I don't know what G2F had stock with no add-on morph packs.

    G3F basic Daz3d Add-on Morph bundles (they cost money)
    http://www.daz3d.com/genesis-3-female-head-morphs
    http://www.daz3d.com/genesis-3-female-body-morphs

    G3F basic Daz3d Add-on Morph Expression bundle (it also costs money)
    http://www.daz3d.com/genesis-3-female-expressions
    (I don't have them yet)

    Other cool add-on Morph packs, for G3F.
    http://www.daz3d.com/fantastical-features-for-genesis-3-female-s
    http://www.daz3d.com/da-hd-elf-ears-for-genesis-3-female-s

    There was a "DieTrying's" morph set for V4, Genesis, and Genesis2, I haven't even looked to see if there is one for Genesis3 yet.


    Note on using them (The ones with Dials)
    Select G3F in the scene tab, and go to the Shaping tab. The dials should be there. Sometimes I do end up selecting an arm, or other local-area of a figure, and sometimes the stuff will not show up when that happens. It's kind of important to select the "Root Node".

    V7 Shapes, next page...

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    Post edited by ZarconDeeGrissom on
  • MasterSwordMasterSword Posts: 8
    edited December 1969

    What was it like when they did it for V6? I didn't see a list of morphs in the V6 bundles either. Maybe the set up of G3F/V7 is somewhat similar to G2F/V6?

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    What was it like when they did it for V6? I didn't see a list of morphs in the V6 bundles either. Maybe the set up of G3F/V7 is somewhat similar to G2F/V6?
    so much for adding all the nid-bits of info I could think of to that post, lol. It's all good, nothing bad.
    :coolsmile:

    On my join date, I got a ton of stuff. A month before that, I read everything I could find and watched every vid I could find regarding Poser and Studio. Almost all of it went over my head at the time. A couple days before joining, I ripped the Daz Store apart, looking at everything, and made a list of stuff I absolutely wanted to get started. Before installing Daz Studio.

    Join day. I purchased the bare basic V6, FWSA Wachiwi, FW Eve, and about a dozen morph bundles. I don't know either, and I don't even know what morph bundle any particular G2F shaping dial goes to (That is not a named figure on the dial, lol).
    (EDIT)
    Oh, and V6 was launched way before my time at Daz.

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    V7 morph shaping packs topic, 'is a bit sticky', to mention as it can refer to a few different things. lol.

    Morph shapes specifically for Victoria, did exist before Genesis, as the base foundation that figures got applied to was Victoria/Michael. After Genesis, Victoria/Michael/etc were figure shapes that got applied to Genesis. So, the argument could be made, that any add-on figure that requires Victoria7, is a Shape morph (even if they also include a custom texture as well).

    Now, I do distinctly recall shaping morphs specifically tailored to other genoration6 Daz originals (Minotaur 6, Reptilian 6, etc). Again, because the figures also were morphs applied to Genesis2, the shaping dials would also function on any other figure applied to Genesis2, not always with the best results as they were made to work with a specific starting shape.

    So, as for Body/head morph bundles made to work specifically with Victoria7's starting shape, I don't think so, yet. I'm not seeing it in the store today. Add-on V7 complete figures (shape morph and textures), yea, there is one included with the Pro Bundle (FWSA Adaline HD), and a few others sold separately, and probably many more to come.


    Face Expression bundle note. There was a face expression pack for Monique 6, that when dialed in on any other figure (Yes it had Dials, not just On/Off DUF files), it would morph the shape of that figure's face considerably into some one else (and not always with a pleasing result). There is at least one Face expression set specifically for V7, and I have no idea if it also behaves the same or not, yet.
    http://www.daz3d.com/feel-it-mix-and-match-expressions-for-victoria-7 (Included in the V7 Pro Bundle)
    I have many other items from EmmaAndJordi, tho not an expression set that I am aware of, so I have no idea about that. All I can say, is that ALL there other non-expression products are incredible, in Quality, Functionality, and Appearance.

    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    Custom (kit-bash) Figures on V7 or G3F.

    I'm absolutely positive, that the shaping dials for V7 add-on figures (like FWSA Adaline HD), work just the same as for figures made for V6. Just because a figure is made to work as an add-on shape to V7, dose not imply the dial will not work at all with V7 dialed back to 0%, and even with other figure shapes added to the mix.

    UV mapping of the skin texture is a completely different story tho. If the figure uses the V7 UV mapping, it probably will not look good at all without V7. I'm assuming that V7 has a specific UV mapping different from the G3F "Base Female" UV mapping.

    Back to the Shaping dials. I don't have V7 yet, tho I do have V6 and a few other figures to demonstrate this with.
    Let me introduce you to FWSAZ WachEve, lol. FWSA Wachiwi plus FW Eve, without V6 dialed in. Even the skin mats are a kit-bash of the two figures, lol.

    Fw Eve head body and genitals dialed at 25%. FWSA Wachiwi head2 body2 and genitals dialed at 25%. "UAbdomen Size" dialed in at "0.25". The OziChick Neena genitals 50% is optional. (Genital shape not shown in this screen-cap or render, for decency). Forgot the FW Eve ears (Fae Ears) at "0.50", optional as well.

    Both Wachiwi and Eve, work with V6, as you can see, the dials work fine with V6 set to zero. I suspect generation 7 figures will be the same way regarding the shaping dials.

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  • edited December 1969

    V7 is one of the best models DAZ has ever came up with. I love it to death. EAsy to use and easy to work with. DAZ is the best ever.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Then, (I know it si not complain thread,, (I like complain much,,^^;)

    But,,,
    If I am daz part timer,, (may work mentenance,, or cleaning,, or make drink in secret bar of daz building
    for daz porglrammer,,etc,,)
    I may ask them,,

    "hi,, sir,, today I check your new gen3female surface,, then I learn new UV etc,,yes,, she is great,,
    but why gen3female surface defaut template 1 to 7 is not much ,offered base mat texture UV number?

    it just confue me much,,, untill I export mesh with UV then check it in other aprication,,,"

    Are you trying to make textures? We don't need to lose too much hair on this ... there is a way! Still ironing out the details.
    This is where I'll be posting progress: http://www.daz3d.com/forums/discussion/57640/P15/#847647

  • patience55patience55 Posts: 7,006
    edited June 2015

    sapat said:
    Is someone going to make a converter so that we can use all the G2F skins we have on G3F? I got the stuff to get V4 onto G2F, but now after spending all that money, here is G3F. (rolls eyes).

    Just don't want all my G2F skins to have been a waste of money. I am not able to convert myself, don't have zbrush or other types of programs and don't have the knowledge anyway to work it out. So that's why I wonder if there are converters coming.

    Thanks.

    Well, it won't be a "converter" as such, but yes there is a way to get the old style skins onto the new figure. Still smoothing out the steps.
    This is the post where I'll be posting progress: http://www.daz3d.com/forums/discussion/57640/P15/#847647


    .....

    edit: sorry Mod, was expecting these 2 posts to be one.

    Post edited by patience55 on
  • RAMWolffRAMWolff Posts: 10,231
    edited December 1969

    Great thread you started here Zar!

    Yea, one of the things that puts me off of buying any of the bundles for new main characters is that they don't include the morph expansion packs (which they should in my opinion). I mean the clothing is kinda not my thing so I usually just pass up on the bundles and buy the main characters pack and a couple of hairs and a couple of skins and perhaps an outfit here and there. I usually just wait for the PC club pricing on outfits to dress the ladies since I don't play with ladies much! lmao

    I had just gotten a new vid card. I discovered over the past week or so that it's a dud. Yesterday I started up DS and the system rebooted. If I was just on line or doing work in a word processor no issue but I start up a 3D application... that's it... started off with freezes and then it escalated. Luckily I have the original card for my system I just bought less than 6 months ago so I have 3Delight and actually did an iRay render in not to horrible amount of time but used just CPU and not GPU. SO gotta send the card back to EVGA and have them run some tests on it.. if it's bad they send me a replacement, if it's good they send it back to me and then I'm up against the wall wondering what's going on with my new system. SIGH.....

    I really want to learn iRay so badly but this keeps me just reading and gathering info. BUT since I put my old card back in, no crashes or reboots so pretty sure it's the new card.

    Keep this thread going. So many other threads in the Commons get to big and information gets lost so easily.

    PS. Thanks for all the work you did figuring out the eye surface settings early on in the thread Zar. I'm going to borrow those settings and give them a whirl when I can!

    Rich

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    RAMWolff said:
    Great thread you started here Zar!

    Yea, one of the things that puts me off of buying any of the bundles for new main characters is that they don't include the morph expansion packs (which they should in my opinion). I mean the clothing is kinda not my thing so I usually just pass up on the bundles and buy the main characters pack and a couple of hairs and a couple of skins and perhaps an outfit here and there. I usually just wait for the PC club pricing on outfits to dress the ladies since I don't play with ladies much! lmao

    I had just gotten a new vid card. I discovered over the past week or so that it's a dud. Yesterday I started up DS and the system rebooted. If I was just on line or doing work in a word processor no issue but I start up a 3D application... that's it... started off with freezes and then it escalated. Luckily I have the original card for my system I just bought less than 6 months ago so I have 3Delight and actually did an iRay render in not to horrible amount of time but used just CPU and not GPU. SO gotta send the card back to EVGA and have them run some tests on it.. if it's bad they send me a replacement, if it's good they send it back to me and then I'm up against the wall wondering what's going on with my new system. SIGH.....

    I really want to learn iRay so badly but this keeps me just reading and gathering info. BUT since I put my old card back in, no crashes or reboots so pretty sure it's the new card.

    Keep this thread going. So many other threads in the Commons get to big and information gets lost so easily.

    PS. Thanks for all the work you did figuring out the eye surface settings early on in the thread Zar. I'm going to borrow those settings and give them a whirl when I can!

    Rich

    Thankyou. I'm not entirely convinced on the Reflection strength of only 15% on the eye. Tho If I increase it, you can't see what color the eyes are in the view-field (they turn pure white), At lower Reflection levels, the gloss isn't quite there in renders. A fake reflection image may fix that, tho I don't have a good one for G3F UDIM eyes. All the other settings I'm happy with.

    I'm up against the wall with Watts. A new Iray card will need more outlet amps in the house, or less radios and music gear. hmm.


    Patience55, I will be watching that thread my self with vested interest, tho it is not the 'Automated' solution everyone in the other thread is, well... lol. I'm even tempted to open up G3F's maps in GIMP with FW Eve, and have a go at the brush tools I don't have a clue how to use.
    Fred, don't sweat over that comment, I know better then to try that. :lol: (the wrong UV mapping looks better then my GIMP skills)

    Post edited by ZarconDeeGrissom on
  • Thomas WindarThomas Windar Posts: 272
    edited June 2015

    I must admit, I am impressed with the Genesis 3 model. I do a lot of custom assets for personal use so lack of content is not a problem for me - I'll gladly switch over. The improvements to the rig are incredible.

    I've been checking out two things about the model.

    So, Hexagon can still make morphs for Genesis 3. I'm already working on some extra shape packs that I need. Nothing changed here since Genesis 1 - it works fine.

    There is however some issue with Geo-grafting. For some reason the figure doesn't accept the graft and I have no clue what is the problem.

    Did someone already try geografting on Genesis 3? I'd love to know if its a problem just on my side.

    EDIT:

    I tried Geografting something simpler. Everything works as it's supposed to so I guess it was an issue with the object I was trying to graft.

    Well, seems the transfer to G3 will be smooth then.

    Post edited by Thomas Windar on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    copysx said:
    I must admit, I am impressed with the Genesis 3 model. I do a lot of custom assets for personal use so lack of content is not a problem for me - I'll gladly switch over. The improvements to the rig are incredible.

    I've been checking out two things about the model.

    So, Hexagon can still make morphs for Genesis 3. I'm already working on some extra shape packs that I need. Nothing changed here since Genesis 1 - it works fine.

    There is however some issue with Geo-grafting. For some reason the figure doesn't accept the graft and I have no clue what is the problem.

    Did someone already try geografting on Genesis 3? I'd love to know if its a problem just on my side.

    EDIT:

    I tried Geografting something simpler. Everything works as it's supposed to so I guess it was an issue with the object I was trying to graft.

    Well, seems the transfer to G3 will be smooth then.

    That's good news. I've been looking up anything I could find on 'Geo Graft' for daz, and it's all for former generations. I know what the definition of 'Geo Graft' is, however I'm a little hazy on anything more then that.

    I just watched one vid (for G2F), and it looked like there was a problem with the Geograft not lining up on the edges, tho there was no audio, so I have no clue what was going on. Interesting sales pitch of Hexagon's ability to make them, without even a hint of left/right clicking, lol.
    http://www.youtube.com/watch?v=N5HpiNGrVto
    Admittedly, it was more fun to watch Destiny (the SGU ship) being made in blender, at least there was music.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    O.K. Breaking news. uh, well it's just a new dial to show how it all works with G3F, instead of G2F stuff as a concept of how I think it all works. lol.

    The dial stuff was copied from the zip, to my content folders, and G3F loaded with no errors at all. And there is even a cool pic on the dial. That is just so cool... it works!
    http://www.sharecg.com/v/81317/gallery/21/DAZ-Studio/Anna

    Anna 50% is on the left. G3F unmodified on the right.

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    Post edited by ZarconDeeGrissom on
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Damn...that girl looks familiar...;-)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2015

    mjc1016 said:
    Damn...that girl looks familiar...;-)
    Absolutely, and now I can show this on G3F instead of G2F. :cheese:

    Anna at 25% right, no other mods.
    Anna 25% elf ears 50% and random dials shown, left.
    (EDIT)
    And once you get your G3F figure dialed in to your liking, what of the Poses. I completely forgot about them. Time to peal the "New" stickers off of those Icons, lol
    (EDIT2)
    Now with most pose sets, there almost never one-click for art things. The boots went off into odd angles, and there didn't appear to be any foot poses when I went threw that tab looking for them. No biggy, it's just a mater of selecting the feet, and posing them so the high-heals are normal again.
    (And there we go, a test render)
    Now we could try things like, what if, Emaciated puss some bodybuilder, or Pear figure puss some bodybuilder. Tho, I admit, I'd rather go and buy the morph sets and some other figures to have more stuff to try mixing.

    mjc1016_G3F_Anna_PearBodybuilder_ForTheHellOfIt_001.png
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    mjc1016_G3F_Anna_EmaciatedBodybuilder_ForTheHellOfIt_001.png
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    mjc1016_G3F_Anna_mod_Dial_001.png
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    Post edited by ZarconDeeGrissom on
  • Thomas WindarThomas Windar Posts: 272
    edited December 1969

    That's good news. I've been looking up anything I could find on 'Geo Graft' for daz, and it's all for former generations. I know what the definition of 'Geo Graft' is, however I'm a little hazy on anything more then that.

    I just watched one vid (for G2F), and it looked like there was a problem with the Geograft not lining up on the edges, tho there was no audio, so I have no clue what was going on. Interesting sales pitch of Hexagon's ability to make them, without even a hint of left/right clicking, lol.
    http://www.youtube.com/watch?v=N5HpiNGrVto
    Admittedly, it was more fun to watch Destiny (the SGU ship) being made in blender, at least there was music.

    At least in Hexagon, I guess I can explain the problem with geometry. (I assume you already know how to Geograft here)

    When creating a Geograft you have to have an outer ring that will match with the vertices on the model. In case of Hexagon, sometimes the geometry you add after that ring will split surfaces and displace the vertices - making it impossible to add the geograft. This happens if the surfaces touching the outer ring are non-planar - Hexagon will split them into triangles and it might alter the edges slightly.

    In my case, I usually extract an extra inner ring to make sure that whatever I graft onto it will not touch the grafting ring.

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