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Zev0 has not had a huge number of releases in the past year or so (at least not by his usual prolific standards), mostly some scripting stuff done with partners. I guess, if it is Genesis 9, then he will have been set to work sometime ago on his various morph packs to get them ready for Genesis 9, so it could be the wait for these may not be as long as in the past.
Either way, I'll probably buy into it early, as I often do - even tho I say I'm not going to until one really nice character comes out and all that flies out the window...lol. Of course, I'll still save plenty of money as the Daz verse is SO female-centric that I'll be lucky if a male is released in the first 10 DO core characters. I'm only really interested in male content for the most part, so we'll see how it goes. It was going very good for awhile and then the new bunch took over and Daz has been more female-centric than EVER in the over 20 years I've been around the Poser/Dazverse. :P Saves me money tho,
I wonder how many people would forgo all backwards compatability for clothing/scripts/plug-ins for a new wizzbang DS5 and/or G9?
...given all I invested into this over the years and the fact I'm on a fixed pension income, not I. Not about to toss tens of 1,000s into the dustbin and start from "square one" again.
I still mostly work with G3 as well, as when G8 was introduced, I really didn't see it as enough of an update or change to justify the cost of buying all the character, utility and, merchant/morph resource content all over again. Given how long G8 has been around, I am slowly picking up the utility and resource content needed as it goes on sale.
The three downsides with moving to G8: no more Genesis-X which limits the overall "gene pool" I need for custom character creation, hierarchical presets which reduce backwards compatibility, and too much dForce dynamic clothing which takes forever to sim on my legacy hardware.
Right now the most welcome "big annoucement" would be that they fixed the frequent and annoying bad gateway errors like just occurred again.
That's an excellent question and one I have pondered if I were to be faced with something like that. IMHO a new human figure would need the Whiz-Bang add-ons to make it really exceptional. No good having sluggish dForce or 3rd. rate animation utilities (and no soft-body physics at all) - otherwise the new figure is little more than a pretty tailor's dummy or shop-window mannequin. So a DS5/G9 combination would be a tempting platform IF some of those issues are addressed.
You'd be suprised how many people think that newer is better. I imagine those poeple must be very rich.
...indeed.
Just keep your DS4 install.Install DS5 separately then you can keep both.
G9 is probably the big surprise, but I'm hoping more for some sort of Nividia Studio(Omniverse) toolset integration.
Or maybe even getting one of the newer 3DelightNSI versions with view port rendering like iray has.
3Delight has come a long way from the ancient 10,000 year old version we have currently.
I won't get my hopes up for a real "jaw dropper" though.
It's most likely G9.
..yeah, adopting 3DLNSI would be interesting..
I like to think they wouldn't do G9 unless it was backwards compatible with G8/8.1, including morphs. If it isn't, well, they're doing exactly what some people were afraid they would do (and asked directly about) when 8.1 came out despite consistently telling people that G9 would be a long way off.
While it's difficult for me to extend benefit of the doubt anymore, I have a genuinely hard time believing that would be the case, especially since every time they do an upgrade with limited compatibility it makes the store more confusing to navigate, causes some vendor products to no longer be worthwhile to new users, and requires them to bet on people not just falling off and never buying anything again. It does not benefit them at all. It would also be surprising if their ability to handle seamless figure generation compatibility hadn't changed at all since the G3->G8 update.
If it is G9, and I think it is, 8.1 was probably just us getting access to some of the features. I suspect any 8.1 products would have been developed with G9 in mind as well.
Basically, you're asking for G9 to be a change in name only, since that's the only way G9 could be backward compatible with G8 morphs.
Every fully numbered version has broken backward compatibility with the previous generation in most things because subsequent versions are usually improvements on the previous and therefore can't be backward compatible, just like software. There's an improvement in rigging or the mesh or expressions, physics, etc or a mixture of some of those. It's called progress :) It's the ones that DON'T have much difference that I find to be useless...if the newer version brings nothing much new to the table, why invest in it?
I'm not asking for anything except for them to have planned ahead. People are constantly figuring out how to use technology to do things they didn't think were possible before, for some reason, and in the years since I started using Daz I've seen vendors--not even Daz themselves--figure out how to do multiple things I was guaranteed would never happen. "We can't do this" often means "the tradeoff isn't worth it" or "it isn't in line with our goals so we're not spending the resources," and that calculation changes as things become more or less possible due to changing technology.
If they release G9 now, either they accomplished something that prevents people from having to rebuy an entire figure library less than a year after a minor upgrade that they've been selling exclusive products for, or they have made another extremely bizarre business decision. Who knows! Maybe those things are equally likely. Either way, I'm pretty sure if they stick around as a company long enough they will eventually come up with ways to do things that were impossible four years ago, like most other software developers.
Exactly. Even 8.1 isn't compatible with all 8 products.
Yes, 8.1 was a minor upgrade to 8, which had been out for many years. I don't see why that would impact their decision to release 9 whenever it was ready. As AllenArt pointed out, every new generation has been its own thing up to this point, and there are reasons for that that can't be handwaved away. Genesis and Genesis 2 were less than a year apart, and there was no compatibility between those out of the box because there couldn't be. Either G9 is different enough from G8 that it can't be backward compatible, or it's so similar that it may as well have just been another incremental upgrade to G8.
If Apple had come to an agreement with Nvidia, that would be a sensible option. But until that happens, I doubt it makes economic sense for Daz to continue to exclude Mac users.
You know, Exposure software kind of dropped off the map back in June and no new release was annouinced for this year. They're either going belly up or being aquired by someone else.
I would, but it would have to be VERY whizbang to justify starting over again.
It's a possibility, but I doubt it's something we would ever see from Daz. More likely a different company looking to break into the market. And even then, they would probably want to incorporate some conversion of Daz assets into their whizbang system as best as possible so they could leverage off of the large Daz library. Maybe not characters, but clothes, props, and environments. That would tide users over while the company built up its own library of native whizbang assets.
Edit: If this sounds vaguely familiar to long, long term Daz users, well, history has a funny way of repeating itself. ;-)
To justify calling it Genesis 9, rather than Genesis 8.2, then I agree with what others have said that it seems hard to believe that they would continue to use the same mesh as G8F/G8M.
Although it would go against what DAZ has done since Genesis 2, it is not impossible they could switch to a single mesh again. I believe that Metahuman is a gender neutral base, but I am not sure. If G9 is gender neutral, than the hope it would be vertex compatible to G8F/G8M (thus be able to use the morphs and clothing for the older base) goes out of the window as G8F and G8M are not the same mesh, even if they are very similar.
I personally think a new mesh and rig is the least thing G9 will be. It there are no new bones, and the base pose is the same as G8s A pose, then maybe poses will be reusable. Also it might stick to G8s UV, and so we could continue to use skins back to G3.
Will G9 it be far better than G8, and so truly jaw dropping, that remains to be seen.
If that happened, I would have to treat it like a new, different software. It would be its own thing. I wouldn't jump to it, though. I mostly live in the back catalog. I don't expect that to change. I'm not looking forward to character downloads weighing in at 2Gb or more. Given that there are already downloads for some characters and props that come in over 1Gb, that's a realistic evolution.
I'm going to wait for a while before moving to Daz 5, how long it's going to be depends on how many scripts and plugings will need updating. Genesis 9... Now that depends how many improvements it offers. At the very beginning it's going to be a very basic figure with less extra morphs and less characters for kitbashing. Unless the base is much better than G3/8+ it's going to be a huge step back in terms of flexibility.
The lack of releases had more to do with updating to 8.1 and Bitwelder's schedule than anything else.
Characters and props that come in over 1GB, are often that size because of bad design
Massive interface overhaul to look like a 2022 program to with regular sized thumbnails...
First, one of the things that needs to be pointed out is that up through Genesis 8, all of the generations back through 4 have been made mostly cross compatible thanks to the work of a handfull of PAs. So, historically, it's not been that it couldn't be done so much that DAZ chose not to invest the time and effort to do it. In addition, many of the reasons for those incompatibilities have been completely self-inflicted. The advanced face rigging system for Genesis 8, for example, was already being sold as an add-on for Genesis 3 before a variant appeared on Genesis 8 at the time of it's launch. Likewise, the addition of an extra zone on the UV texture map is a throwback to DAZ's old policy of lauching each new base figure with a unique UV map.. Unique UV maps that were increasingly and finally completely ignored by almost every PA until even the characters in the new figure bundles weren't supporting that base UV.
As for reasons for DAZ to rush Genesis 9 out, I can think of a number of perfectly valid ones from both a business and technical perspective, but without having access to DAZ's actual sales figures and a knowledge of what else they might have in development, I can only guess as to which one(s) might be the main reason if that is indeed what's going to be unveiled. However, it certainly hasn't missed the attention of many of us that, after years of constantly advertising each new generation of figure with phrases like "the worlds best selling" or "most popular" 3D figure, the use of that verbiage has been conspicuously absent, or that for a while it was still being used on the Tech page page listing for G8 but not for G8.1.
In the end, though,given that I still find myself using the Genesis 3 figures a lot of the time and have yet to use any of the 8.1s even though I've accumulated a few dozen characters as items stuck in bundles, I find myself increasingly lukewarm to a Genesis 9 no matter what it offers. So, unless it's true full multiple soft body collisions or a stand alone human-shaped Digital Input Device add-on such as the one that was briefly offered in Japan a while back, which would be either ludicrously taxxing on system's resources or stupidly expensive, I'm unlikely to jump on any bandwagon any time soon...
That would be great, but the verbiage did read "jaw-dropping new addition to the Daz lineup" That implies a new product, though given the loosness with which DAZ marketing tends to weild the actual meanings of words in the English language, it could just as easily mean DAZ Central 2.0 or a line of NFT-Shirts (they're all unique because we've got a really terrible company assembling them and they're hand-colored by third graders!)
Exactly. I could render for the rest of my life with the figure assets and add-ons that I already have, the kind of the clothing assets that I want are real world and period items that are likely to be at the very bottom of DAZ's priority list (if they make it at all,) and anything that's more much photo-realistic is likely to mean using an external renderfarm or rendering in pieces and assembling in Photoshop.
You aren't alone and I'll be doing the same. The worry I have is that if DAZ does it's usual doubling down on the new products at the expense of supporting the older ones, I don't see how they can pull out a "Hail Mary" if it goes south on them as it seemed to be doing with DS4 and Genesis. I mean, it's not as if they can go back and offer DS, Hexagon, Carrarra and Bryce all for free again and expect to budge the meter, and I doubt that many of the folks here would be all that impressed with a free NFT.
Like Daz? Or does having at least one previous generation UV set (except for Genesis 3) and at least one generation's AutoFit clones not count?
See above. It may be that use showed the limitations and a PA chose to dedicate the resources to improving them in the hope of getting enough return to warrant the effort, but it manifestly isn't true that Daz chose not to invest time and effort up-front.
I'm not sure what you point is - that Daz should not learn from experience? I'm also not sure what you mean, unless you were intending to talk about 8 and 8.1 rather than 3 and 8 - in which case I would think it likely that disabling the 8 expressions, while obviously a problem given the number of add-ons that use them, had benign intentions (quite likely a mix of avoiding the confusion of two different tools for seting expressions and not further adding to the property load, with its impact or load and pose times).
The new zone was to address something that people frequently complained about - the difference in texel density (that is, the abrupt change in resolution where the head map and body map met around or just above the hairline). Daz "chose to" invest time and effort in making things as compatible as possible, it is mainly script-based products where an on-the-fly substitution is not possible that were problematic (plus geometry Shells in some cases, but I think at least some of those were script-related). Even the variant mappings in previous geenations were intended to serve a pupose, avoiding texture stretching and compression where the skin area changed.
I remember when Daz aquired PoserPros and renamed it Daz Poser Pros with the promise that all of our content that was purchased there would remain available for us to download and then when they closed it almost everything that I had purchased there became unavailable for download