Let's appreciate/discuss today's new releases - ongoing thread
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There are three earring styles and three headpiece styles. None of them have posing bones or morph sliders, but they can be posed. Each link in the jewellery is it's own node, which means you can rotate them into the pose you want. Works quite well and the necklace is built like this too. It also means you can hide individual links if you want to shorten any of the earrings or dangly bits on the headpiece. You'll be left with a dangling hook if you do that, but the hooks are decorative and look good on their own.
Ah, I see. Thank you so much, that was very helpful!
The bed is a single obj with three surfaces. Mattress and bedding don't squish so well and I couldn't see a quick way to hide them without losing part of the base too. The rest squishes okay - I didn't try to get pleasing dimensions, but here's an example. Could always throw something on it to hide the bedding too.
The back of the throne is textured like the front. I used an ice chair prop from the same environment set to kitbash a kind of throne. Forgive the odd framing - it's a quick render that I didn't want to put loads of time into, which is also why the queen is wearing leggings :D Just wanted to see how a seated figure could look.
video
I did make sure they were in her lobes in the viewport but now in the render they appear to be floating?
Oh wow, looking great, thank you for posting!
I'm seeing that, too, strange. The figure is lovely, though!
What on earth is going on with that head shape though?
Is this entirely norm child/teen head shapes or does anyone else find this to be weird?
Oh look, there's a pretty nice new 1930's outfit: https://www.daz3d.com/dforce-1930s-party-frock-and-hat-for-genesis-9. It's looking quite good! A morph to shorten the dress for day wear would have been great, but that's easily done. The silhouette of the torso part is excellent. Am buying it on the spot
Edit: Heads up for those with little space, the outfit zip is rather large for what it is, almost 900 MB. I suppose it must be the textures, though their sizes don't seem extreme. Anyways, just so you know.
Do you have a tutorial on the subject ? I have a dress that is a pain to dForce that would work far better if only it was a tiny bit shorter, to avoid being caught by the feet…
You can hide the feet during simulation, but of course there is risk that they then will clip afterwards.
For making a morph to be shorter, I would export the dress to a modeller, and select the bottom row of faces, and then with proportional editing (that might be a blender term) enabled, set the radius to maybe 0.5m, or as appropiate, and drag upwards. I would assume other modellers have similar functionality.
Hi. I have the Snow Queen Pro Bundle in my cart. I don't see any way to add her alternate shapes to the cart. I think they are included in the Pro Bundle download? I ask because with the Orc Bundle, I did not add the alternate shapes to my cart and discovered that they were not included with the bundle. Thanks, and Happy Holiday to all!
I am especially appreciative today because the wonderful first three days of freebies are back! Thank you, PixieTizzyFit, Code 66, & Muscleman. And thank you, Alvin Bemar--I absolutely love the Martian Canyons.
They're part of the pro bundle with no need to add them separately
Enjoy!
Thank you! I will definitely enjoy!
Ha... I was thinking a different way... I don't model so I just find the dress and SCALE the left thigh... left shin... right thigh...right shin to 50percent... simulate... then up the SMOOTHING on the dress to get rid of poke through... Waaa laaa... no muss no fuss!
Wow, I never thought of doing it like that before but it makes perfect sense! Thanks for the tip!
My pleasure ;) Easy peasy!
It IS weird.. but I figure hair will cover it so I'm just living with it :)
Not germane and definitely a digression (sorry), but additional info for Llola, in case she wants to experiment with the differences: The Aurea Regina outfit has a Gown Length preset slider for both the dress and the overdress. You have to turn Use Limits off on the slider, though, or you can't lift the hem very high at all. And you definitely need to dForce it afterward because it'll make the hem flare out like whoa when you do it.
ah.. I didn't even look at morphs for this gown... wasn't sure what dress Elor was talking about so...all I was looking for was a long dress to explain the SCALING.... Just wanted to show that SCALE works for anything... pants... skirts... characters... etc... I think peeps forget about SCALE... but I use it all the time when there are no morphs. You have me curious now... I may just see how the morphs look in comparison to my scaling on that dress... hummmm...
Your idea is brilliant, @Llola Lane
Up until now, my best attempt was done using Fit Control and the morphs included in the dress (but as far as I can tell, none to shorten it) but your idea is so much easier to use and I will now be able to use the full Elegant Prestige outfit in a scene (to date, I only use the two top pieces or the shoes, never the dress).
Just a note: I don't know if it's something with my computer (a Mac with a M1 CPU) or if there is a setting I missed (equally possible), but with this outfit, I need to use the 'Best - Continuous : CCD' setting in the simulation pane, otherwise, the outfit has an tendency to slip off, as shown with a test a couple of weeks ago:
I'm happy to have kept this outfit because I was this close to ask for a refund, but now, it's seem to works just fine (with a small mesh grabbing around the shoes, but nothing serious):
You're genius girl!! That's such a cool hack!
Oh Elor... that turned out splendidly... I'm happy I was able to help. :) FYI.. I usually use the default simulation settings so I can't help ya with your second question.. :) Merry Christmas!
ooo now I'm a hacker??? eep... Don't tell my hubby... lol. Glad you like my idea ;) Merry Christmas!
I appreciate the Director's Lights and Camera from yesterday: https://www.daz3d.com/directors-lights-and-camera . The light setup is similar to what I would do for a portrait or small group set if I wanted more than environment lighting, and the rig is helpful and a time saver. I like the results, and they seem to render fairly quick. Easy to make tweaks to it as well once you get a general look set up.
I've use it a lot, but you need to be careull with the applied textures. If things are all in vertical lines like with the example there's no problem. But as soon as you try to apply a patterned shader, or use a texture which isn't all vertical lines the scaling adjustment will show, because *that* will get scaled as well.
Agreed... yes... that does have to be concidered... Sometimes ya just gotta decide what's most important. If it's only a tiny bit... it shouldn't matter too much... but yes... something to concider :) Thanks for the caution JOdel :)
I like Vehicle Repair Plant, so much detail and texture!
https://www.daz3d.com/kuj-vehicle-repair-plant
SU Autumn Day Clothes and Festive Coctail Dress are great! I mean, actual vearable casual shirt and an elegant dress without pluning neckline.
If you are looking at the Vehicle Repair Plant (AKA a garage) and trying to figure out if the garage doors open: They do. They don't have dedicated door-open sliders, but they're their own objects and can easily be slid up on Y axis. Looks fine from the inside. (Looks rotten from the outside, but this set wasn't built to have a working exterior in the first place. The surface joins aren't clean.)
They're double doors, by the way; each of the two large garage doors in the set is actually two doors, you can open just one half. And you can also turn off the doors and/or delete them entirely for kitbashing purposes.
Both of the shop's large windows are the same object, so if you turn it off or resurface it you do both windows at once, which has ups and downs. The window object is also only a single surface, so if you redo it, you'll lose the individual-panes-of-glass look (unless, of course, you pick another surface that has that kind of look). This is less of an issue with the windows than with the skylight; the skylight is its own object, and also only has one surface, but there when you mess with the glass panes you mess with the metal framing structure of the skylight as well.
The stairs connect properly to the upstairs room where the mafiosi who run this garage as a front shoot pool and discuss who they need to put out a hit on next.
If I had enough time in a day I would start a site that was just reviews of Studio kits for people who actually use these sets in stories, for kitbashing, etc and for whom this kind of thing is pretty important. Instead of Does The Dog Die, I could call it Do The Doors Open ...
I love Emrys/Sabby"s new character Laila. https://www.daz3d.com/es3d-laila-for-genesis-9