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A few things to check then:
Select the hair in the scene. Click on parameters tab: Make sure Line Tesselation for both viewport and render are set to 0.
Make sure that the preview PR Hairs is set to on.
Make sure you do not have geometry editor or mesh grabber turned on.
Nevermind, my problem was not related to omni hair at all. I was not selecting the right item :P Just as you said.
No surface can have a shader of any type applied to it unless you select the surface in the surface pane while also having the correct item selected in the scene pane.
It's just that 75% of the time this is true by default without me clicking extra times, but sometimes it isn't and my brain just forgets to make it so :P Sorry for derailing the thread.
It's all good :) Glad you got it working.
Hmm when applying omnihair to modern recently released strand based hair assets it just works. When trying to apply it to older, but still not that old, like just as old as genesis8.... strand based hair assets.... I end up with like chunky ropes of hair instead of the fine strands.
Anyone else have this happen? Anyone know what causes it or how to fix it? Or is this just a clean sign that a hair product is incompatible with the new shader?
Be specific about what hair product(s) this happens with, so people here can help determine the problem. Maybe it isn't really a Daz Strand-Based hair. Not all dForce hair products are Strand-Based, for example.
Hi,
Have any of you had this experience? I've converted a compatible hair to the new Omnihair shader, then I've tweaked the new shader's parameters to my liking. Finally, I've saved a new scene subset preset of the figure with the modified hair. When I load this saved preset, the hair on the figure looks all right, as I set it up. But if I have a look at the shader parameters, I cannot find the melanin and melanin redness dials anymore.
EDITED: Strange. I've just reloaded the figure's scene subset and now I can see both melanin and melanin redness correctly listed under the shader dials. But yesterday, they weren't there that I could see. Forget that I said anything in any case. Sorry about that.
I have one of those hairs and not knowing what was changed, I didn't update it.
Thank you
will this hair for example with your shader? dForce MK Hime Cut Hair for Genesis 9 Lite
dForce Bob Style Hair for Genesis 8 Females and Genesis 9
dForce Loose Updo Hair for Genesis 8 Female
What about None Dforce Genesis 8?
Thanks your hair shaders are on sale tonight chevybaby25 would love to hair from someone tonight thanks
@Rowanesque neither of those to my knowledge are strand based hairs. Someone was kind enough to make a full list of hairs that are though:
https://www.daz3d.com/forums/discussion/676821/list-of-strand-based-hair-in-the-store#latest
Apologies if this has been answered before, I can't seem to find it: How do I access the Omni Shader without having the CB Presets installed?
I wanted to change the Feisty Bun to the new shader. First I thought I could just use Nordic Hair presets on it, but that doesn't change the basic shader. So then I searched in the new default resources (with hair and all surfaces of Feisty Bun selected), but all I can find anywhere is a file called 'Omnihair root tip blend (mdl)' which seems to change the hair color to blonde but doesn't do anything about the shader type. I have updated to the newest DS and NVidia version, and DIM tells me default resources 4.22+ are installed (I can also see the files themselves). What am I doing wrong? I must be looking in the wrong place somehow, right? Help much appreciated!
If you in Smart Content go to Shaders > Hair and search for OmniHair you should find it.
It is part of Default Ressources
Unfortunately, like I said, all I am finding is that one file mentioned above, and that is located in Default Resources - Iray - Hair. Nothing else. So the default resources probably installed themselves wrong somehow, right?
Edit: Reinstalled, but with the same result. Maybe it is because all my stuff installed in separate libraries? I'm thinking, maybe parts of the default resources need to be where the actual Studio is installed? How could I find out where everything needs to go?
Edit 2: So I checked, and there ARE files relating to the omni shader in the Studio install location. Just somehow Studio, when started, doesn't seem to see them. This is getting even weirder, probably not a problem with the shader at all, but with my installation somehow being messed up. I'll try and get this sorted and will then report back real quick if things got sorted.
If you are installing with DIM, you can find Default Resources in that and see where the files are installed.
I dont know much about smart content, but in the regular old school folders, its in Shader Presets/Iray/Omnisurface
It looks like using Omni shader on the fur is tricky.
https://www.daz3d.com/husky-for-daz-dog-8
Before:
After applying Omni shader:
Hi and thanks, yes I have that folder, but again, even in the 'regular old school folder', there's only this one file called 'omnihairroot-tipblend (mdl).duf' or something like that, and nothing else. Also, when I look into the defaultresources update zip file that came from DAZ, there simply is nothing else contained in there.
Could someone please PLEASE tell me which files exactly I should be seeing in the update zip / the omnisurface folder? I'm kinda freaking out here a bit, done a complete reinstall and everything, and STILL can't seem to find that shader ...
My default resources update, if that helpf, was numbered IM00013174-42... I redownloaded and reinstalled that one as well, and DIM doesn't offer me anything else
tsroemi thats the one :)
Select the hair, select the surfaces and apply that duf.
Ooookay, thank you SOOO much, I see now - that seems to work, phew! So DAZ basically gave us this one blonde preset for the new shader, and from there on, we can either use your universal presets or just go and play with the settings on our own. The presets from, for example, Nordic Hair won't work with others because they're h.mats, right?
Correct. The presets from nordic knots are hmats, so nope wont work. But, you could always use it as reference on how I have things set up :)
Alright, you're my life saver today. Everything understood. Will definitely get the universal presets asap to save myself lots of hassle ;-) You know, you could maybe think about creating a set of fur presets as well? That would come in really handy! - Anyways, have a lovely sunday, and thanks again
I'd like to recommend a tip in the way of "new school" :)
Just like you apply Iray Uber Shader to a Surface, on Surfaces pane while selecting Surface(s), in Preset tab, filter by "OmniHair Root, then save it as a Filter Preset. Next time when you need the shader, choose the Filter Preset accordingly. Pretty quick.
Cool, I'll do that, thanks!
Not wishing to undermine CB's sales, but you could just save a regular shader preset from the hair.
I'm aware, thanks anyway! I probably will for a few, until I get to buy the universal presets pack, but there's so many more presets in there that it will be worth it nevertheless I feel. So you'te not undermining anything really
Heh, good. Saving one or two files is one thing, saving a lot to try to match the range in the product would be a pain.
Melanin sliders to 0.
Hair dye at 25
Put the base fur coat texture in all the hair colour spots. No more weird looking husky.
So I decided to test how omni hair would handle LAMH.
LAMH wolf
Omni Hair preset on the LAMH obj.
I mean, it's not BAD, I'd say it looks good enough.
Thanks for the tips. Need to try them for myself.
Here you go, Husky using the settings I suggested;
Thanks for the testing. That looks great.