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If you halve the width value, double the count (from its current value).
Ah, understood!
Many of Mihrelle's hairs seem to work with the new omni shader. Someone made a list a few pages back but didn't include this one, so I gave it a whirl.
MRL dForce Long Layered Hair for Genesis 8 Female with Colour Mixing
Using chevybabe25's Revolution - Omni Shader Presets For Strand Based Hairs
Comparison
This is a test with the dforce Strand-Based Hair that comes with G9 (Pixie Hair) since everyone has it. I thought it might help to have a side by side comparison of old and new (with same lighting) for those that are curious on what the differences are... tbh, I'm not totally sure of what the differences are is since the hair mostly looks the same, but the lighting on the hair is very different and it seems thicker? This was without Revolution - Omni Shader Presets For Strand Based Hairs. There are a ton of different options in the presets that I know will probably make even more of a difference, so keep in mind that my side by side comparison is very limited.
I now very much want to get the presets, but I'm waiting on a sale that will have a bonus for any "new" items (cross fingers). If I don't see anything special in the next couple of days, I'll just get it without a special sale and maybe post another hair test! :D
Richard is as handsome as ever with new Omni shader fur.
I best not mention the one Brain cell meme
oops
I did a couple of renders playing with the shaders and love them!!
1st is dForce Joanie Hair and 2nd is the dForce Pixie Hair from the Starter Essentials!
Also have a list of the Strand and FiberMesh Hairs, the ones I have that appear to be working with the OmniShaders!
Strand Based:
AprilYSH
Chevybabe25
Daz Originals
HM (All Hairs are Strand Based)
Mihrelle
PhilW (All Hairs are Strand Based)
RedzStudio
Toyen
Fiber Mesh:
AlFan
Daz Originals
Matari3D
Neftis
Toyen's newest, Cila Hair for Genesis 9 using chevybabe25's Revolution - Omni Shader Presets For Strand Based Hairs
♥
Wow, @Elliandra, you did a really good job with Pixie Hair! Thanks for sharing the names of the hairs you found that were working. I love seeing everyone's hair renders with the new shaders! Keep them coming!
Even more hair - or is it fur...
So a couple of thoughts on OmniShader so far;
-The best hair dye setting for fur is at max 0.20.
- If you want to use extra maps for roughness and such, place them ONLY at the root roughness parameters.
- The shader refuses to show up if you search Omni, which is annoying.
- It is nicely lightweight.
Thanks for the fur dye tip.
If anyone wants to create some renders with Oso Fox for Daz Dog 8 with dForce Hair, I'd love to see how it looks with OmniHair!
Edit: fixed a word
Same! I was playing with it a bit yesterday, but I couldn't get the black fox's colouration to look the same as it did with the original shaders. But wow, does it render quickly in comparison, at least on my machine.
Here is how I did it;
Thank you! Putting the Hair Dye Weight at 0.2 seems to be the trick!
That and if your texture map has large areas of white you want to stay white, DON'T change the colour selection from white.
This is Chevybabe's Vavoom hair with Brown Black and Dark Blonde tips. I was meaning to move on to testing something a little different by now but the more I couldn't get the look I wanted (fighting dForce - in every possible way, with various hair assets - not the shader...) the more determined I was to eventually get something out of all the effort.
Ooh, that's good to know. I've been a slow adopter of dForce hair, but I own this one, and it looks beautiful here. That's owing partly to your lighting, which is lovely. Also, who's this character?
That's the nicest looking Vavoom hair I've ever seen! It's good that you kept at it.
Thanks! This is mostly one of my Face Transfer 2 characters, but with a dash of dial-spinning courtesy of Code 66's new Shapes Randomizer for G9 which I picked up the same day as the Omni shaders. She is my favorite so far. The lighting is mostly from Photography Masters, which I also just picked up the other day.
Aw, thanks! And thanks for your compliment on the earlier one I posted. I aspire to do beautiful work like yours when I grow up and get good at Daz. This one was two days in the making and I refused to give up.
Wow @paulawp (marahzen), that looks great!
So I picked up the Omni Shader Presets today, but I'm not totally sure how to tell if a hair is supposed to work or not. I thought as long as you could apply the OmniHair preset in the surfaces tab, you would be good to go, but I don't even see the option available to some of the hairs that are supposed to work (e.g. Shadow Cat Hair listed here), but I was able to apply to Biscuits Jam Hair. The problem with this hair is that after applying the shader, the strands are huge. Is this a setting that needs to be adjusted or are you allowed to apply the shader to non-strand based hair?
This was the project I was meaning to work on this evening. I sort of rushed through this because it's really late for a work night, but I think there's enough to share.
I think I have all of the hair products for Daz Horse 3 so I set out to test which ones were strand-based and could use this shader. (My assumption was that if it had the "Tessellation" settings, it must be.) My list shows:
Stock "Thoroughbred"/"Standardbred" hair
DA Wild Style Daz Horse 3 Hair Expansion
DA Four Horsemen - Famine
DA Spectral Horse for Horse 3
DA Sleipnir for Daz Horse 3
My practical favorite from these is the DA Wild Style, which I used here, with "Snow White" and the "Platinum Blond" tips.
Biscuits Jam Hair is not strand-based hair. It uses the dForce cloth engine, like most Linday hairs. It is not compatible with the Omnihair shader.
I got a question but how do you identify which hair is strand based? Is it just hoping that its mentioned in the description or is there some way to tell from within DAZ?
If it has Line Tesselation, then it is strand based. Unfortunately, one can only tell by loading it in DS and look on the Parameters pane. There should really be descriptions on the product page.
Ahh, I forgot to check for line tesselation. Thanks!
Some SBH products give description of "strand-based hair" on the product page, like this one from chevybabe25 - https://forum.daz3d.com/dforce-pitt-bull-hair-for-genesis-3-8-and-81-males Search key work of strand first...
If there's no such a description, jump to "ReadMe page" from the product page (install Daz-Deals add-on first.. then click that "Read Me" link...) There's a File List on ReadMe page. Check it.
Since a strand-based hair is normally with a Cap + a sub-node of SBH Hair, you can find geometry DSF files of Cap and Base in the file list. Then it's easy to identify it's a SBH product...