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https://www.google.ch/search?q=tenkeyless+keyboard&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjbq6mXoYDbAhVEKFAKHTBRC54Q_AUICigB&biw=1621&bih=1077
Pretty common these days. There are even smaller form factors too. More ergonomic to use because you can type with straight arms and not have the mouse too far to the right. My desk is also filled with a tablet in front and a 3d mouse to the left so it's kinda crammed. And of course people use laptops for 3d work.
Yeah - I didn't say they didn't exist, I was just arguing that it's not the standard. Few computers come that way unless special ordered, but you and Robert both have good points and I am convinced that a number of people are changing out their keyboards for ones that work better for them and don't have those keys. I still think it's a minority of computer users, but I am convinced that it's a significant minority.
And I know people do 3D on laptops, because I do (no space for a desktop and I like to be able to move around and work in different rooms of my house depending on my mood and the weather). My laptop does have a full sized keyboard with number keypad built in, but I ordered it that way and I know laptops have moved away from that design due to weight and size considerations.
Yeah, I don't have any numbers on how common they are but they've been around for a while. I must have had various keyboards without numpads for 10 years at least. This may be worth reading:
https://blog.forrestthewoods.com/why-your-keyboard-is-bad-for-your-body-40376fcec8c5
Had a friend who bought one and a seperate number pad so that she could have the number pad on the left instead of the right
Blender has a Pose Library functionnality since forever. You can use it when you select a skeleton
BTW latest buildbot has a 3D View navigation widget
Not sure whether this is the right thread to post this but I happened across this while browsing. Looks impressive even though it is still experimental. Maybe an alternative to dForce for some?
https://www.blendernation.com/2018/01/18/modeling-cloth-addon-available-experimentation/
I've been working with a beach scene for some time now, and as we all know, Blender's fluid simulation is kinda outdated for large scale projects. I've tried Realflow, and it seems really good, but unfortunately it's out of my price range. Then I found this new FLIP Fluids addon for Blender ( https://www.blendernation.com/2018/05/03/add-on-flip-fluids ). I've tried to Google more info about it, but there's not much yet, so I was wondering if anybody here has some experience of that one yet?
As many other people, I have Apple keyboard without numpad. Blender has a numpad emulation checkbox in it's input settings for this kind of keyboards.
I don't know why Blender can't just have a navagation cube like DAZ
Like this??
Default Blender 2.8 UI. It looks like Learning Blender is something I will finally do.
Killer news !!! :)
That looks good, the 2.8 UI didn't look like that a few months ago.
This UI is really "intuitive". They have done away with the backwards mouse clicks (I'm guessing for those that are used to it, they can change it back in preferences), and you have the option to either click on the setting on the left to make a given tool persistent for direct manipulation of an object in the view-port (like I did in the example image with rotation), or you can use the control tools in the rotate, translate, zoom the camera in the upper right of the view-port. Haven't played with it much yet because I have too many other things to do right now, but it is a huge improvement to be able to navigate using intuition/experience from other software and not needing to find a tutorial to just rotate an object of move the camera.
Great, just when I finally know my way around the old interface
It's a shame they got rid of the backwards mouse clicks because anybody that actually had spent more than 5 minutes actually using Blender knows that those backwards mouse clicks are instrumental in averting multiple control-Z undos and also helped to increase productive workflow. While I like the new look I will kept the backwards mouse clicks.
As of the August 10th build of the 2.8 Alpha the default is still right-click select. But the setting to change it is easy to find in the user preferences (Edit > User Preferences > Input > and change the Select With option in the left column).
I'm really liking the interface overhaul for 2.8 and for the most part everything seems to still do pretty much what I expect it to. Some things are in different spots but they are fairly logical spots and things are definitely a lot more consistently laid out now. I really recommend downloading the latest alpha and playing around (the only downside is that not every feature is completely implemented in the alpha and most add-ons won't work until after the Beta, but they are literally putting up new builds every day now as the beta approaches).
The only thing they have done that I don't like is that the "A" shortcut used to be a toggle - hit it once to select all, hit it again to unselect all, but now it just selects all and you have to do alt-A to deselect all. The change makes sense and fits with their project of making things more consistent in the new minimal keymap default, I just find it mildly annoying since I do that all the time.
On the other hand, the new quick menu is going to be awesome! Right-click on any tools or commands you use all the time and you can add them to your quick menu, then just hit Q to bring up a list of the things you added for quick access. It's mode specific too, so you have a different quick menu in object mode than you do in edit mode. No more searching for Grid Fill - I can just add it to my quick menu and access it instantly when I need it.
That's not a bad idea could do that with a normal keyboard as you can put as many inputs as you want on a PC !
And it makes more sense to have it on the left !
As someone who has spent years using the pre-2.8 interface, it's going to be hard work getting used to the 2.8 one. Dare I say 2.8 is not intuitive, as we seem to equate this to "it's not what I am used to"?
The fact that A no longer toggles (de)select everything is killing me. And making Alt-A the 'deselect all' shortcut tramples all over Alt-A playing animations.
All the effort put into learning how to use layers/render layers properly will have to be re-spent to learn 'collections' and 'views', which have some way to go yet before being equally functional in my view. Likewise the toolshelf opened by T seems to have diminished in functionality - I will have to find where all the stuff that used to appear there has gone.
I'll be switching off all the widgets that take up valuable screen space because I won't use them. The thing I dislike most about Daz Studio is the number of mouse miles expended in moving to the widgets to rotate/pan around the scene!
The day Blender forces me to left-click to select my head will explode.
There will be compensations but it's not going to be easy.
But doesn't every other application you've ever used force you to use left-click to select? All the word processors and text editors. All the spreadsheets. All the image editors. Facebook/Messenger. All the browsers. Every other 3D app (DAZ Studio, Poser, etc.). The list is unending.
Yeah, I suppose there's a technical difference in the effects of the Blender select vs. every other select, but I'm not sure where the head exploding comes in. I've built the left-select muscle memory over decades, probably like most other users.
Yeah, there are definitely things to get used to. And I agree about turning the widgets off, I'll be doing the same, but I'm happy to see them added if it means I don't have to read any more complaints about not having them.
As always though Blender's keymaps are still totally customizable so you can put ones that really annoy you back how they were, and the old keymap is still available via a dropdown on the splash screen if you don't want to do that.
I think that I must have been the only person using the old screen layouts though. I found them incredibly useful and had a bunch of custom ones set up. Obviously I can recreate those as workspaces now but having to go click on the tabs to get to them instead of being able to quickly cycle through via control+left/right arrow is going to be annoying for a while.
I do think that overall things are in more logical places in 2.8 and I bet that it won't take very long for those of us who've been using Blender for a while to get used to them.
The use of right-click to select when looking at the Blender interface is as ingrained now as using the hotkeys that I use. Faced with other interfaces, the muscle memory is different. Context sensitive I guess. Choice is fine, but I don't know why you would force all the established users to re-program their muscle memory. That includes those using it professionally, relying on it for their income. The illogicality of that is what would explode my head, not so much any inablility to adapt eventually. The other changes in 2.8 I assume will have an upside making them worth the effort; I can't see any upside for established users to switching to left-click for select.
If I were being contentious, I might say that a lot of the best designed applications I've used only required a keyboard! The assumption that pointing and clicking is the best interface for all applications isn't necessarily valid.
I'd forgotten about the keymaps. I think I'll try to learn the new shortcuts - it's always better I find not to fight with the way the developers/designers intended you to use their software. It might work, but it's additional wasted effort, and I do try not to do that!
That makes sense of course, but you're also kinda making the point for a right-click select that never should have been there in the first place. What you do not want to go through is exaclty what everyone including yourself did have to go through when learning Blender. At least if they really wanted to do it the Blender way, without having some other issues with shortcuts later.
I really doubt they will ever remove right-click select completely though, that would surprise me and probably annoy a lot of Blender users as you mentioned.
Well 2.8 seems actually still a ways off from being production ready. Originally the blog post by the main Blender architect said 2.8 release was hoped to be ready by July 2018 that's come & gone.
Yeah, I've been following the weekly developer video updates and I think the schedule was for the Beta to release next week, but they pushed that back because they are still tweaking things and want it to be feature-complete so people can really test it. AFAIK they are still targeting September 19th for the new Python API (so everyone who makes add-ons can update them) and October 20th for the first release candidate which is more or less in line with what I've been hearing for a while. The July date was just for the Alpha I think.
The new Gizmo will be great, its funny since one of the big selling points of the recent Zbrush 2018 also featured a Gizmo lol. I guess Blender and Zbrush have both caught on.
I wish Studio didn't; it gets in the way.
+1
You can get it out of the way by using the menu to change to "Docked View Controls"
As of today looks like the new plan is to have a feature-complete Beta at the end of October and a stable release of 2.8 in early 2019.