GTX 1080 Iray support?

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  • From what we understand nVidia has said, publicly, that Iray support for Pascal cards is proving trickier than expected. They are working on developing the code and fixing bugs found by their testers, including Daz, but clearly if there's a bug they cannot guess at how long it will take to resolve. Daz is not going to release a Public beta until there is a good chance that it is safe for general use - some of you in this thread might be willing to risk encountering serious bugs, but that certainly wouldn't be true for all users.

    That.... is a valid concern. 

    Waiting it is then. 

  • jnwggsjnwggs Posts: 89
    namffuak said:
    jnwggs said:

     

    We aren't DAZ employees - you'll need to use the 'Contact Us' link down at the bottom of the page to ask that question

    namffuak said:

     

    How do you know who is a DAZ employee posting here, and who isn't? The question wasn't asked of you, it was asked of a different poster. Why are you responding to my question?

  • namffuaknamffuak Posts: 4,145
    jnwggs said:
    namffuak said:
    jnwggs said:

     

    We aren't DAZ employees - you'll need to use the 'Contact Us' link down at the bottom of the page to ask that question

    namffuak said:

     

    How do you know who is a DAZ employee posting here, and who isn't? The question wasn't asked of you, it was asked of a different poster. Why are you responding to my question?

    Most DAZ employees who post here have IDs that start with DAZ; of those, AFAIK, DAZ_Spooky and rbtwhiz (the exception to the rule) are the only two involved in Studio development. Richard is a forum moderator, and Mike and I (and most others here) are just people who try to provide assistance based on our own experience. I answered your question because DAZ does not in general follow the forums and the best way to get an answer is to go through the 'contact us' link. For all I know, DAZ may be under an NDA from Nvidia on the status of Iray in general.

  • ChoholeChohole Posts: 33,604
    edited October 2016
    jnwggs said:
    namffuak said:
    jnwggs said:

     

    We aren't DAZ employees - you'll need to use the 'Contact Us' link down at the bottom of the page to ask that question

    namffuak said:

     

    How do you know who is a DAZ employee posting here, and who isn't? The question wasn't asked of you, it was asked of a different poster. Why are you responding to my question?

    If you click on a members name under the Avatar, then it should show you their role. For example if You click on Richard's,  Mike's or mine it should show you that we are  "Member, Administrator, Platinum Club".  

    Post edited by Chohole on
  • namffuaknamffuak Posts: 4,145
    Chohole said:
    jnwggs said:
    namffuak said:
    jnwggs said:

     

    We aren't DAZ employees - you'll need to use the 'Contact Us' link down at the bottom of the page to ask that question

    namffuak said:

     

    How do you know who is a DAZ employee posting here, and who isn't? The question wasn't asked of you, it was asked of a different poster. Why are you responding to my question?

    If you click on a members name under the Avatar, then it should show you their role. For example if You click on Richard's,  Mike's or mine it should show you that we are  "Member, Administrator, Platinum Club".  

    Thanks Cho - I keep forgetting about that link.

  • deleted userdeleted user Posts: 1,204
    edited October 2016

    I'm confedent they will work it out soon. I'm pretty sure its going to be an update for my Nvidia Driver, and not daz, right? Or is it both? Whch one would I have to pay attention to?

    Post edited by deleted user on
  • namffuaknamffuak Posts: 4,145

    I'm confedent they will work it out soon. I'm pretty sure its going to be an update for my Nvidia Driver, and not daz, right? Or is it both? Whch one would I have to pay attention to?

    Keep an eye on the Studio forum for a new beta release announcement. Iray is bundled in with Studio, so to get a new version of Iray we need a new version of Studio. I'm sure that there will be some large-type banner-line in the anouncment when the 10-series cards are supported by the beta.

  • linvanchenelinvanchene Posts: 1,382
    edited October 2016

    Update / Edit: updated several times to fix typos and adjusted the phrasing. 

     Daz is not going to release a Public beta until there is a good chance that it is safe for general use - some of you in this thread might be willing to risk encountering serious bugs, but that certainly wouldn't be true for all users.

    But noone is forced to download and use the beta version. Those users who want stable can still use the "General Release".

    The so called "Public Release" aka BETA seems to be in most cases a very far progressed build because much testing may happen  behind the scenes in the "Private Build". 

    In the DIM there is a checkbox to download "Private Builds" or not.

    Could it be possible that for once as a short term solution users temporarily get access to download "Private Builds"?

     

    Comparison:

    The OctaneRender for DAZ Studio plugin always offers two versions of the render engine. A stable version and a test version. The customers can always choose which version to install.

    Those users who obt to use the test version are aware of the risk but rather prefer to access the new features.

    Those users who obt to use the stable build are getting exactly that.

     

    The hope is that DAZ3D could offer DAZ Studio versions with builds of Iray in test and stable state. There may be several different ways to achieve that goal.

    The challenge may be that in its current state an update to the DAZ Studio version and the Iray version are linked together.

    Maybe another more long term solution would be to find a way to give access to "Iray Test Builds"

    A long term option could be to implement the ability to install different versions of Nvidia builds in the same version of DAZ Studio.

    Some Iray builds may require a minimum build version of DAZ Studio.

     

    - - -

    To summarize:

    Suggestion A: (long term)

    Grant users the option to choose which  Iray build to install with DAZ Studio.

    Suggestion B: (short term)

    Grant interested users access to a temporarily "Private Build" or an "Iray Test Build" version of DAZ Studio.

    - - -

    I am interested in both solutions for the situation at hand right now and long term strategies to make sure that the same issues and delays will not happen again in 2017 and 2018 when  new graphic cards are released.

    Post edited by linvanchene on
  • It is of course possibly that the Private betas contain things that Daz does not want to make public at tis point, and I doubt there are the resources to produce yet another separate version. In any event, whatever the warnings people would download the risky version and then complain if it caused data loss in DS (or worse, if it caused a driver crash and data loss in another application) so I really don't think they would be willing to risk that approach.

  • mjc1016mjc1016 Posts: 15,001

    The difference between Iray and Octane, in this case is the amount of integration with the rest of the program...Iray is completely integrated.

  • linvanchenelinvanchene Posts: 1,382
    edited October 2016
    mjc1016 said:

    The difference between Iray and Octane, in this case is the amount of integration with the rest of the program...Iray is completely integrated.

    As far as I am able to observe it the current Iray integration of DAZ Studio is far from complete and finalized in comparison to the state of "Iray plugins" for other applications.

    Example:

    Add a simple plane to the scene, select it and switch to the surface tab. The shader that is applied by default is still a "DAZ Studio Default" one. The users then have to browse to the "default resources" and manually apply an Iray Uber Shader. There is not yet a simple right click solution to easily convert any materials to Iray shader setups.

     

    This means it is not to late to follow the example the Iray integrations of the other software have set and switch to a more plugin based approach as in Iray for 3DS Max, Cinema 4D, Maya, Rhinoceros. 

    compare:

    http://www.nvidia.com/object/iray-plugins.html

    Installing a different Iray build could be as simple as to install any other DAZ Studio addon as GoZ, Photoshop Bridge by using the DIM (DAZ Install Manager).

    This would have three main advantages:

    - Any updates to Iray by Nvidia could be forwarded faster to the DAZ Studio user base.

    - Users would at any time be able to choose between the latest Iray test and stable builds.

    - DAZ Studio features that are not related to render engine updates can also be distributed independant of any render engine updates by standard DAZ Studio updates.

    - - -

    -> It is possible to have Iray be the fully integrated default render engine of DAZ Studio and still use a plugin based approach to install render engine updates.

    - - -

     

     

    Post edited by linvanchene on
  • I'm sure the code could be updated to apply a default shader optimised for the current render engine, but I think that would be confusing. In any event, the Default DA Shader is just that - a default - and has nothing to do with how well or ill Iray is integrated into DS.

    As for integrating Iray as a plug-in - look in the Plug-ins folder in the DS application folder and note the prsence of dzirayrenderer.dll.

  • L'AdairL'Adair Posts: 9,479

    Example:

    Add a simple plane to the scene, select it and switch to the surface tab. The shader that is applied by default is still a "DAZ Studio Default" one. The users then have to browse to the "default resources" and manually apply an Iray Uber Shader. There is not yet a simple right click solution to easily convert any materials to Iray shader setups.

    It would be nice if DS had the icon for Iray Uber Base in the toolbar, however, you can put it there yourself. (Maclean told me how to do it.) Locate the Iray Uber Base icon, either in the presets or the content library, whichever is easiest for you. Right-click and choose Create Custom Action from the popup menu. That puts the action in your Scripts menu item. Now hit F3 to bring up the Customize Daz Studio window. In the right column, click on Tool Bars. Decide where you want the icon. If you want your own toolbar, right-click on any of the existing toolbars, and select Add Toolbar... from the popup menu, then name your toolbar. (My is called Scripts.) In the left column, expand the Custom list, and drag the Uber Iray Base icon over to the right side, putting it into whichever toolbar you prefer. You can then drag it to change the order in which it appears with the other items in that toolbar.

    It's really easy to do, and saves a ton of time. Now if only DAZ had a one button solution to convert Iray to 3DL shaders!
    angel

     

  • jnwggsjnwggs Posts: 89

     

    From what we understand nVidia has said, publicly, that Iray support for Pascal cards is proving trickier than expected. They are working on developing the code and fixing bugs found by their testers, including Daz, but clearly if there's a bug they cannot guess at how long it will take to resolve. Daz is not going to release a Public beta until there is a good chance that it is safe for general use - some of you in this thread might be willing to risk encountering serious bugs, but that certainly wouldn't be true for all users.

     

     

    It is of course possibly that the Private betas contain things that Daz does not want to make public at tis point, and I doubt there are the resources to produce yet another separate version. In any event, whatever the warnings people would download the risky version and then complain if it caused data loss in DS (or worse, if it caused a driver crash and data loss in another application) so I really don't think they would be willing to risk that approach.

     

    These, Richard, are the most understandable, and honest answers I've seen so far about the delay. They are clear and tell the real reasons why we are still waiting, and both reasons make good sense to me. Nvidia has run into problems that they didn't expect, and are trying to figure things out, which they can't know when, because they don't know what's wrong yet, and Daz might not want to release features or other stuff from the next official release early, just to get this one aspect of the program out to us. All quite reasonable, and understandable why you can't give a date :). Wish you'd have said all this up front....:) (I knew that you guys could get insider information :)

     

  • So, I checked an advanced rendering forum at Nvidia yesterday and Nvidia is saying:

    "The version of the Iray SDK with Pascal support is currently finishing final QA. It will then be folded into to each respective Iray product.The primary reason this has taken so long this time is that we needed the final CUDA 8 version and drivers and that just happened. "

    So, I just bought a shiny new Nvidia 1070 to go with my 3x Nvidia 780 6gb edition graphic cards and can't use the new card yet. It will also take Daz awhile to rewrite the beta to use the new code. I hear that the drivers are ready just cuda 8 sdk is still being worked on :P

  • I also have a 1070 for two months, completely unused, and I can't even remove it is an hybrid, making me to tear down the computer to fit it in. So I have Zero CUDA, all my work having to rely on hours on CPU... or days

    Shame on me, I was fooled by promises that pascal would have working iray by July, the 'Siggraph timeframe'

    Then it was postponed by Late September, and now... (from the nvidia rendering forum) "We hope to have two of the plug-ins out by the end of October. I'd like to tell you which ones are coming first, but they're currently all jockeying for position."

    Really? How many people are working on this? Two people? And what are the chances for DAZ to have the iray plugin before 3DS MAX or Maya? Probably none.

     

     

     

     

     

  • I am pretty sure no promises were made - nVidia said, pretty tentaively as Im rcall, that they hoped to have things ready for SigGraph  -though I'm not sure whether that was everything, drivers, CUDA 8, or the Iray SDK.

    As for plug-ins, DS was the first application to have Iray support - but I'm not sure that that si what is being referred to, I suspect it refers to the version of Iray that nVidia itself develps and sells directly as a plug-in for the AutoDesk Applications and Cinema 4D, not third-party integration as in Daz Studio or the Substance applications.

  • HAHAHA... The joke is on me! Why didn't I check the forums before pulling the trigger on a GTX 1080.   The good news is after discovering my folly, (Who would dream that NVIDIA would sell a touted high end product without providing complete support), I was able to install my old card below the 1080 and set DAZ to render from it, so at least I'm not at a creative stand-still.

    A quick glance at the NVIDIA forums and I see the NVIDIA factory is about ready to release the iRay SDK into the wild late this month.  I would hope a DAZ version update will be soon to follow.

    I got a terrific buy on the card so I shall hold on to it, and join the holding pattern along with the rest of you poor blokes!

    .

  • Really? How many people are working on this? Two people? And what are the chances for DAZ to have the iray plugin before 3DS MAX or Maya? Probably none.

     

    We are only waiting on the SDK.  As soon as that is released, Daz can start the work of integrating it into the next beta / public release / so on.

  • deleted userdeleted user Posts: 1,204
    edited October 2016

    So in otherwords.. We're waiting on another wait. haha... yeah... Thank god for Reality 4...

    Oo

     

    I have a feeling by the time we are able to test the Beta version. We'll be testing it on christmas props... =P

    Post edited by deleted user on
  • Richard HaseltineRichard Haseltine Posts: 100,793
    edited October 2016

    Well, Daz has had at least one beta release of the SDK and incorporated that in a private beta of DS so hopefully once they have a final release of the SDK there will be relatively little extra work needed (though it will still need at least some private testing, no doubt).

    Post edited by Richard Haseltine on
  • takezo_3001takezo_3001 Posts: 1,974

     

    HAHAHA... The joke is on me! Why didn't I check the forums before pulling the trigger on a GTX 1080.   The good news is after discovering my folly, (Who would dream that NVIDIA would sell a touted high end product without providing complete support), I was able to install my old card below the 1080 and set DAZ to render from it, so at least I'm not at a creative stand-still.

    A quick glance at the NVIDIA forums and I see the NVIDIA factory is about ready to release the iRay SDK into the wild late this month.  I would hope a DAZ version update will be soon to follow.

    I got a terrific buy on the card so I shall hold on to it, and join the holding pattern along with the rest of you poor blokes!

    .

    So did I, but I also use my GPU for gaming, so I'm not completely out in the rain!...Plus I have my fallback with reality/luxus!

  • Hopefully by end of October we should have something

  • jnwggsjnwggs Posts: 89

    Hopefully by end of October we should have something

    What do you mean by this statement?

     

  • L'AdairL'Adair Posts: 9,479
    jnwggs said:

    Hopefully by end of October we should have something

    What do you mean by this statement?

    He/She is an optimist?

    (So am I, but I'm just happy DAZ is planning on updating Iray to the version that supports Pascal. Hopefully for the next beta release...)

  • So cuda 8 is now officially released and Pascal support is now official in the iray sdk, when do you think a new version of daz will be out that support this?

  • darchon said:

    So cuda 8 is now officially released and Pascal support is now official in the iray sdk, when do you think a new version of daz will be out that support this?

    Really really hoping by the end of the month or early next month 

  • nicsttnicstt Posts: 11,715
    darchon said:

    So cuda 8 is now officially released and Pascal support is now official in the iray sdk, when do you think a new version of daz will be out that support this?

    Those that know aren't saying; anyone else is more guessing than speculating.

  • we guess about a lot of the topics on here but sometimes we get lucky guesses probably picking out their testers those that do the promo renders and ofyen get large number of likes constantly in the gallery there'd have to be a few of them that have the new cards as well as some of the pas here they'll push them to limits finding bugs. I'm working on a scene (no I'm not a tester not good enough for that) that's going to test few limits doing a picture that features my brother -face imported via headshop9, surrounded by ladies lots and lots of ladies trying to fit in as many as I can in the scene close to 40 ladies so far trying to fit as many as I can and stand out render via cpu and then when my 1080s are iray ready render again and compare those times if it's possible of course to render with so many characters and can get the lighting right I have trouble doing that but starting to take time loading in a new figure into scene and posing so may not work 

  • jnwggsjnwggs Posts: 89
    darchon said:

    So cuda 8 is now officially released and Pascal support is now official in the iray sdk, when do you think a new version of daz will be out that support this?

    Really really hoping by the end of the month or early next month 

    Hopefully this afternoon, or maybe later tonight. But, I'm guessing by the end of the week though...

     

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