GTX 1080 Iray support?

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  • This quote from Oct 15th 2016, from the nVida forums... Sounds promising... Not sure where DAZ is in the nVidia pecking order.

    "The Iray version with compatibility for Pascal GPUs just passed acceptance and will now make its way into the various Iray applications. We will be updating the Iray plug-in products as soon as we can. You can expect to see Iray for Rhino coming out first, along with a Beta of Iray Server 2.1 to use with it. Iray for Maya, 3ds Max and Cinema 4D will follow (likely in that order).

    While a delay in supporting a new GPU generation is common, this long of a delay is not, and for that we sincerely apologize.
    NVIDIA is taking strong note of what happened this time to minimize the chance of it happening again.

    - Phil"

  • This quote from Oct 15th 2016, from the nVida forums... Sounds promising... Not sure where DAZ is in the nVidia pecking order.

    "The Iray version with compatibility for Pascal GPUs just passed acceptance and will now make its way into the various Iray applications. We will be updating the Iray plug-in products as soon as we can. You can expect to see Iray for Rhino coming out first, along with a Beta of Iray Server 2.1 to use with it. Iray for Maya, 3ds Max and Cinema 4D will follow (likely in that order).

    While a delay in supporting a new GPU generation is common, this long of a delay is not, and for that we sincerely apologize.
    NVIDIA is taking strong note of what happened this time to minimize the chance of it happening again.

    - Phil"

    Note that that was posted on Saturday, so yesterday was the first Daz working day after that.

    As far as I know the plug-ins referred to are those nVidia publishes to support Iray Server, it doesn't refer to embedded versions like the one in DS or Substance Painter (which are the responsibility of the application developer) so the post-SDK stuff from that post doesn't apply to us.

  • SimonJMSimonJM Posts: 5,980

    It'll happen when it will happen.  Been involved with the IT world for way too long to take future release dates with anything less than a pinch of salt equivalent to the gross output of a Siberian salt mine for a month.

    For me it has been good.  I have managed to stave off buying a new box for quite a few months now.  I was intending to do so, then the 10x range was announced so I put a halt to the idea.  Then they came out and I resumed looking, until I realised (via these forums) that Iray support was not altogether present.  Another halt.  Sounds ike support is inching closer and now, after advice and information from @SickleYield my idea of getting a water-cooled box has been shelved (potentially saving me a a bucket-load of cash) so I may start looking again.  Of course, I only resume after things have bedded in and settled down andf the first trash of bugs and gremlins and been exorcised; those years in IT developement and support pay dividends at last!

  • Digital TouchDigital Touch Posts: 187
    edited October 2016

    Good thing i bumped into this thread before buying those latest overpriced not so ground breaking GPU technology from Nvidia... Last time I checked, ground still break GPU 100% all the time.

    Guess I'll still rely on my poor old sad 970 for the chores.

    Post edited by Digital Touch on
  • Ya in August I bought a new rig. Have the GTX 1070 was super excited. THEN realized ya no Iray support. Have been ticked off ever since lol.

  • MasterstrokeMasterstroke Posts: 1,983

    Too much tech-english to me. So is GTX !0XX coming or not? My new system will prob. arrive mid november. I am O:K waiting a bit if the 10XX GPU is not yet supported, but I have to know if it is coming at all.

  • Too much tech-english to me. So is GTX !0XX coming or not? My new system will prob. arrive mid november. I am O:K waiting a bit if the 10XX GPU is not yet supported, but I have to know if it is coming at all.

    It should be coming - according to the chnage log daz has already integrated a previous beta of the SDK with a private or internal DS beta, the question will be whether additional chnages are needed for the release version and whether there are other things that need to be sorted out before release. No one can say how soon we will see a version of DS supporting the pascal cards, but we should now be a lot closer than we were.

  • MasterstrokeMasterstroke Posts: 1,983

    O.K thank you, Richard :-)

  • bytescapesbytescapes Posts: 1,841

    Just to confuse matters still further, Nvidia have announced the budget GTX 1050 and 1050Ti. The $109 GTX1050 only has 2GB of VRAM, so it won't be useful for Iray, but the GTX 1050Ti might possibly be usable.

  • New sighting in the change log:

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

  • New sighting in the change log:

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    Can you add the source please ? I couldn't find it.

  • Godless8 said:

    New sighting in the change log:

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    Can you add the source please ? I couldn't find it.

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log

  • Update to NVIDIA Iray 2016.2 Release (272800.6312)

    that means that someone, somewhere, with a pascal card, can make some speed test.

    and maybe

    maybe

     

     

    ...maybe

    can tell us about it a little bitcheeky

  • fixmypcmikefixmypcmike Posts: 19,583

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    that means that someone, somewhere, with a pascal card, can make some speed test.

    and maybe

    maybe

     

     

    ...maybe

    can tell us about it a little bitcheeky

    I'm sure that the in-house and private beta testers are under NDA.

  • jnwggsjnwggs Posts: 89

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    that means that someone, somewhere, with a pascal card, can make some speed test.

    and maybe

    maybe

     

     

    ...maybe

    can tell us about it a little bitcheeky

    I'm sure that the in-house and private beta testers are under NDA.

    Are you? Why are you "sure" that is the case?

    Perhaps they're not, and they can share their first impressions with us afterall. Why close the door to this with "I"m sure", when the fact is, "you" don't know if that is true. There is no reason why the question shouldn't be asked, is there? I mean, until we know for certain that there is in fact an NDA regarding their first impressions of this, and they are not allowed to "tell us about it a little bitcheeky​", then what's wrong with asking?

     

  • jnwggs said:

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    that means that someone, somewhere, with a pascal card, can make some speed test.

    and maybe

    maybe

     

     

    ...maybe

    can tell us about it a little bitcheeky

    I'm sure that the in-house and private beta testers are under NDA.

    Are you? Why are you "sure" that is the case?

    Perhaps they're not, and they can share their first impressions with us afterall. Why close the door to this with "I"m sure", when the fact is, "you" don't know if that is true. There is no reason why the question shouldn't be asked, is there? I mean, until we know for certain that there is in fact an NDA regarding their first impressions of this, and they are not allowed to "tell us about it a little bitcheeky​", then what's wrong with asking?

    Given the no private tester has ever posted a pre-release leak that I can recall I am inclined to think Mike is right in effect, whatever the actual situation my be.

  • namffuaknamffuak Posts: 4,145

    Back on the previous forum software (maybe even two releases back) when DAZ was working on what became Studio 4.0 there was a call for beta testers - and the requirement to acknowledge an NDA was stated publicly in that call. I doubt that has changed since. This is quite normal for beta testing for any software, for any platform.

  • L'AdairL'Adair Posts: 9,479

    Update to NVIDIA Iray 2016.2 Release (272800.6312)

    that means that someone, somewhere, with a pascal card, can make some speed test.

    and maybe

    maybe

     

     

    ...maybe

    can tell us about it a little bitcheeky

    I don't think I want to know. It's hard enough to be patient just knowing rendering will be sped up significantly. If I knew what "significantly" really meant, I'd be hard pressed to find any patience at all!
    laugh

  • How much time does it usually take going from private beta to general release ? or even open beta ? (knowing that an exact time is hard to say considering it always depends from case to case, but still, a general idea ? )

  • namffuaknamffuak Posts: 4,145
    Godless8 said:

    How much time does it usually take going from private beta to general release ? or even open beta ? (knowing that an exact time is hard to say considering it always depends from case to case, but still, a general idea ? )

    Those of us who have been here for a while are familiar with the concept of "DAZ soon", which is shorthand for something along the lines of "It will be ready when it is ready, unless we have more problems than currently, but we ARE working on it, really!".

    The time it takes looks like a joint function of marketing and the technical staff, with the result of some betas being more like late alpha tests and other betas hanging around for one or two weeks before they become the live release.

    All I can suggest is to keep an eye open for a forum announcement of a new DAZ Studio beta, coming to a forum near you - 'soon'. :-)

  • namffuak said:
    Godless8 said:

    How much time does it usually take going from private beta to general release ? or even open beta ? (knowing that an exact time is hard to say considering it always depends from case to case, but still, a general idea ? )

    Those of us who have been here for a while are familiar with the concept of "DAZ soon", which is shorthand for something along the lines of "It will be ready when it is ready, unless we have more problems than currently, but we ARE working on it, really!".

    The time it takes looks like a joint function of marketing and the technical staff, with the result of some betas being more like late alpha tests and other betas hanging around for one or two weeks before they become the live release.

    All I can suggest is to keep an eye open for a forum announcement of a new DAZ Studio beta, coming to a forum near you - 'soon'. :-)

    Okay! thanks!

  • meipemeipe Posts: 101
    namffuak said:
    Godless8 said:

    How much time does it usually take going from private beta to general release ? or even open beta ? (knowing that an exact time is hard to say considering it always depends from case to case, but still, a general idea ? )

    Those of us who have been here for a while are familiar with the concept of "DAZ soon", which is shorthand for something along the lines of "It will be ready when it is ready, unless we have more problems than currently, but we ARE working on it, really!".

    The time it takes looks like a joint function of marketing and the technical staff, with the result of some betas being more like late alpha tests and other betas hanging around for one or two weeks before they become the live release.

    All I can suggest is to keep an eye open for a forum announcement of a new DAZ Studio beta, coming to a forum near you - 'soon'. :-)

    It reminds me Michelangelo answering to the Pope about the never ending Sixtine Chapel in Rome: "Sarà finito quando sarà finito! ( It will be finished when it will be finished!). Well, cheer up, one day he finished it, and the result was pretty good.

  • takezo_3001takezo_3001 Posts: 1,974

     

    meipe said:

    It reminds me Michelangelo answering to the Pope about the never ending Sixtine Chapel in Rome: "Sarà finito quando sarà finito! ( It will be finished when it will be finished!). Well, cheer up, one day he finished it, and the result was pretty good.

    Even when written down the Italian language is gorgeous! But yeah, I'm always checking on my NVidia updates and this thread for hope that one day my 1080 will be used for rendering my un-rendered animations!

  • Just downloaded the latest public beta build (4.9.3.117) and I can now use iray rendering with my GTX 1070, and it's pretty damn quick. Replaced my two GTX670s with the 1070, and the singe 1070 is way quicker on the same scene rendered in iray than both the 670s. Now I'll definitely pick up a second 1070 in December.

  • just updated and my 1080 SLI cards finally work \o/ thanks daz for the updated client!

  • Yes, I can finally make use of my gtx 1080!

  • DrGonzo62DrGonzo62 Posts: 228

    I just did a quick test render with the new beta, and now my 1060 rendered at least 12x faster then my Core I5 6600 CPU.

    I actually turned the CPU off for rendering, as it renders faster without it. How about that? smiley

  • Besnia_DarvarBesnia_Darvar Posts: 1
    edited October 2016

    Qick test with gtx 1070 - 1hr 15 min for 1500 iteration image 2504x3240 Render Settings - Rendering quality x2, 10k Sampels, Light - Dome only DTHDR-RuinsB-500

    (with cpu i5 3570 same image 10 hr for 1000 iteration :D).

    I test 20 min renders with OptiX Prime Acceleration ON and OFF same image

    - 20 min with optix OFF 230 iteration

    - 20 min with optix ON 380 iteration (230 iteratin on 12 min 30 sec)

    Post edited by Besnia_Darvar on
  • Great now we just need the 1080 ti to get released!

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