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As an aside, I don't know if it's a change in what I've been working with or something to do with changes in how DS works or something, but I'm finding a number of things end up with HUGE save files, including fibermesh-converted LAMH stuff.
However, if you save as Support Asset > Figure/Prop Asset, it saves as a much smaller item. Something like 200 MB -> 6 KB. Seriously, I just tried it.
I have no flippin clue why that happens, but hey.
The way I understand how DS works, when you save an asset, it moves all the heavy geometry to the data folder. If you just modify stuff to save within a scene, then the geo data edits stay in the scene file. At least this is how it seems to have worked for me.
Yes, that's how it's supposed to work when you save as a figure or prop asset. In this case the 200MB data is still being saved, it's just not in the tiny content .duf file, it's in the /data/ folder and the .duf file calls it up when you load it.
Ugh. Ah well. Storage is getting cheaper by the second, I suppose.
It's also still useful, because saving a file without geo information is fast and easy to keep up with editing/arranging of the scene.
Has anyone done a preset for Noggin's Rat in the DAZ store? It doesn't seem to have any hair.
As an aside to AM and Kendall, it'd be really cool at some point to have a series of templates/hairline density map presets. Parted hair, for example, would be a lot easier with complementary Group 1 and Group 2 maps.
Can someone please explain how to create a conforming version of the hair? I want to use the mill dog fur but I can't figure out how to make it conforming.
What do you mean by 'conforming'?
In the manual, it says that you can make the hair conform like clothing so that it follows poses. I would like to do that?
Nothing special needed. Just apply the preset to the desired figure. DO NOT export to OBJ or FIberHair until just before rendering. Both of those create (in 1.x) static geometry that cannot be conformed.
Kendall
Oh wow I had no idea that was what I was doing wrong. I appreciate the help! What are the best settings for export?
I have a question in regards to making hair for distribution- would it be best to save it as fibremesh, or an asset? I have ideas on what I'd like to attempt to create, but have no idea (yet) on the propery way to do them for distribution and do it in a way that people can easily use.
It is best that you apply LAMH presets late in the scene creation process. LAMH detects most changes made to an item it is applied to, like morphs, movement, poses, etc. but can add some delay due to possible calculations on the hairs depending on the machine's capabilities. If applying a predefined preset, then just use pane to apply the preset and the green guides will appear and will follow your figure around. If using Iray (and the free player) export the OBJ just before you want to render and then import the resulting OBJ file. That will apply the static hair to the figure at the current position/pose and you can render. If using the Full plugin, the options are much more diverse depending on what you're wanting to do.
Kendall
For redistribution, always save as a preset/asset. FiberHair is static and will not adjust to morphs or poses without the PA taking a lot of effort to make it happen.
Kendall
Thank you very much for letting me know. I do appreciate it.
Hello all,
I'm having a bit of trouble with the (full)program... and admittedly don't know alot about it
-Loading(all follicles) the geografted tail from catworld 2 onto a base genesis 1 character (using 3Delight if that matters) & 2 groups(1 for GNS / 1 for the tail)
-In lamh program: (load project)resolution don't match error (changing to base upon load).
-In daz: (attach preset)bunches hair into small distorted groups (ex. patch between toes, patch on one side of lower back, etc.)
I've tried saving as scene subset, but get the resolution error upon load of scene.
After loading the distorted version in daz...
-regenerating in lamh it appears fine, then when I re-export into daz sections are missing(head, face, & hands specifically)
-update(button) crashes both programs
program seems to work fine on non-geo models
Presets included with bought characters seems fine, other than missing tmp brick image 1,2, & 3 -(assuming this is due to daz connect?)
Any help would be much appreciated
LAMH should work fine for geografting. But there have been times where DAZ makes adjustments to the grafting tech that we don't find out about until after the fact. If you can send me examples of what is happening I may be able to help more. Send images and/or your preset to krsears (at) trdc.biz
Kendall
I will say it is tough to get a geo version working but it can but done, weight mapping is a nightmare so you need a lot of patience. I still haven't got the hang of optimizing the poly count.
As I said: "A lot of effort." Which is why I've added rigging and other nice things into the LAMHv2 (no timeline yet for release).
Kendall
Can't wait Kendall !!! LOL
Iray support?
Thank you for your time and help. I just sent you pictures of the problem
<squee>
While I appreciate your honesty about the "No set date" for 2.0... just how far along are you guys with it? Close to beta or still very much Alpha?
I won't say too much in order that we don't get hit by the "Osborne Effect". There are some really neat things coming for LAMH in the very near future.
Kendall
Like....dy...na...mic.... ?
Re: LAMH interface - overall it's very modern and efficient, smart color choices etc
(I have sufficient experience with ZBrush Fibermesh and Carrara strand to say LAMH is as pro and well-designed as these)
I only wish that the LAMH camera gizmo is on upper right instead of the very awkward lower right
Also would be really awesome for LAMH to auto-detect DS preference: 3Dmouse and use that for orbit on Y (Z / X too would be great), a real wrist-saver for any object oriented workflow
Basically any thoughtful UI synchornization with DS the host app would be SUPER appreciated, if it's not too much work on your part of course!
Thanks!
I realize it's impossible to make promises and it's a ways out, but may I put in my bid now that with LAMH eyebrows and other presets, please remember us folks not using Genesis 3. ;)
The brows cover lots of Figures going all the way back to the Generation 4 ones.
Kendall
Thank you!
And for general information, the brows are not that far away from release.
Kendall