Look at my Hair (LAMH) Official Thread: update 1.6.0.2 released

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  • MythmakerMythmaker Posts: 606
    edited August 2016

    Genesis classic: Magus jacket (that red embroidery one)

    1st round with 'jacket' group only as grow group. styling> density visibility on. 3D paint erase no issue. Jump back and forth 3Dpaint and Styling and do more stuff, no issue.

    (Symmetry didn't work at all with comb or scissors or scaling)

    Load as FiberHair into DS, with iray preview too. Delete fiber group. Go back to LAMH window. 

    Press drop down, didn't crash, phew. Choose Magus jacket. Draw poly, no crash.

    Select grow group using surface group. Select 'jacket'. Fine. Select jacket left panel. Select right panel. Crash.

      

    Post edited by Mythmaker on
  • MythmakerMythmaker Posts: 606
    edited August 2016

    Another G1 classic: MFD

    1st round, select corset + skirt, then the same steps. No issue.

    (Symmtery didn't work on all tools. and this dress is very symmetrical)

    Load as Renderman to DS. Delete group. Back to LAMH. no crash.

    Re assign groups. corset + skirt, and also + sleeves. no crash. more stressing back and both styling and 3D paint. No crash.

    (The only odd behavior: when entering 3D paint mode from Styling, the brush is (stuck) in (earlier) erase mode. Pressing shift, still erase. Then release shift, back to red additive)

    Load as FiberHair to DS. IRay preview. No crash.

    Use Active Tool, move MFD "arm", back to LAMH pane, crash.

     

    This time I actually got a error log zip file. Let me know if you want it or you could glimpse the issue from the above 3 tests already

    Post edited by Mythmaker on
  • Kendall SearsKendall Sears Posts: 2,995
    Mythmaker said:

    Genesis classic: Magus jacket (that red embroidery one)

    1st round with 'jacket' group only as grow group. styling> density visibility on. 3D paint erase no issue. Jump back and forth 3Dpaint and Styling and do more stuff, no issue.

    (Symmetry didn't work at all with comb or scissors or scaling)

    Load as FiberHair into DS, with iray preview too. Delete fiber group. Go back to LAMH window. 

    Press drop down, didn't crash, phew. Choose Magus jacket. Draw poly, no crash.

    Select grow group using surface group. Select 'jacket'. Fine. Select jacket left panel. Select hack right panel. Crash.

      

    You are seeing wierd things.  After one of these crashes, please send me the logFile.txt that lives in the lookatmyhairAM folder in the Documents hierarchy.  The logFile is overwritten on each restart of DS, so you'll need to grab it after the crash but before starting DS again.

    Kendall

  • MythmakerMythmaker Posts: 606
    edited August 2016

    I just emailed you the logfile.txt for the 3rd test/ the MFD crash.

    am done for the day...

    at least this reinstall is working on some figures, pheww

    Post edited by Mythmaker on
  • Kendall SearsKendall Sears Posts: 2,995
    Mythmaker said:

    I just emailed you the logfile.txt for the 3rd test/ the MFD crash.

    am done for the day...

    at least this reinstall is working on some figures, pheww

    Thank you.

    Kendall

  • KnittingmommyKnittingmommy Posts: 8,191

    I'm trying to do my own preset for the first time ever.  This is on a Genesis based figure.  The figure is High Resolution and and no matter which resolution I have it set at in DS (I've tried for both Base and High Resolution), my preset works the first time I take it into the DS workspace.  However, after saving and closing down, I try to work on the preset when I open things back up and I can't open the file.  I get an error saying the resolutions don't match.  I'm guessing I'm missing something, some important step.  I thought I saw a similar question, but I can't find where that was to see if there was an answer.  Any idea what I'm doing wrong?  Oh, I have the full paid version and everything else works and has for quite awhile.  I've just never tried making my own preset before now.

  • I'm trying to do my own preset for the first time ever.  This is on a Genesis based figure.  The figure is High Resolution and and no matter which resolution I have it set at in DS (I've tried for both Base and High Resolution), my preset works the first time I take it into the DS workspace.  However, after saving and closing down, I try to work on the preset when I open things back up and I can't open the file.  I get an error saying the resolutions don't match.  I'm guessing I'm missing something, some important step.  I thought I saw a similar question, but I can't find where that was to see if there was an answer.  Any idea what I'm doing wrong?  Oh, I have the full paid version and everything else works and has for quite awhile.  I've just never tried making my own preset before now.

    Hi, always design the LAMH preset starting at base resolution. At this time high resolution presets aren't supported until we sort out things with DAZ devs.

  • KnittingmommyKnittingmommy Posts: 8,191

    I tried doing the Base resolution, too.  Still same problem.  Resolution doesn't match.  

  • I tried doing the Base resolution, too.  Still same problem.  Resolution doesn't match.  

    Are you sure that when you load the preset again, that Genesis resolution is set to Base?

  • KnittingmommyKnittingmommy Posts: 8,191

    I will try again and make double sure.

  • Kendall SearsKendall Sears Posts: 2,995

    Are you getting the resolution mismatch when loading the .duf with the preset attached?

    Kendall

  • KnittingmommyKnittingmommy Posts: 8,191

    Are you getting the resolution mismatch when loading the .duf with the preset attached?

    Kendall

    Sorry, I got distracted by the AC repair people.  FL without AC is not fun!   I was getting the error inside LAMH when I tried loading the saved file onto the character.  I don't know what I was doing wrong before, but it seems to be working now.  I have a saved .lmh file now that loads and I have the preset on my character saved in the .duf file inside DS and that is loading without problems.  Now, I just to finish working on the preset.  I'm trying to update my avatar with an Iray render.

  • sandmanmaxsandmanmax Posts: 992
    edited August 2016

    I'm new to the while idea of hair in DS so I have some basic questions based on what I've read so far . I played around with the player a while back, probably in the old version and you couldn't change the character's pose or morph once you created an OBJ . Is that the way it's supposed to work, that creating your OBJ is the last step you do before render ? Since I'm considering buying the full version, will creating my mesh in the full version eliminate the need to create an OBJ? And can that be morphed or posed once you're back in DAZ studio? Also I see that you're supposed to create your hair using a base, lo-res figure. but you can change it once you're back in Daz studio right? Because putting hair on the base Genesis figure and never being able to change it isn't very useful. Not being able to turn my base dog into a beagle isn't very useful. And I'm really only interested in Iray renders, so if all the fantastic promos are 3Delight, it's a no-go. Just want to know what I'm getting into. 

    Post edited by sandmanmax on
  • Kendall SearsKendall Sears Posts: 2,995
    edited August 2016

    I'm new to the while idea of hair in DS so I have some basic questions based on what I've read so far . I played around with the player a while back, probably in the old version and you couldn't change the character's pose or morph once you created an OBJ . Is that the way it's supposed to work, that creating your OBJ is the last step you do before render ? Since I'm considering buying the full version, will creating my mesh in the full version eliminate the need to create an OBJ? And can that be morphed or posed once you're back in DAZ studio? Also I see that you're supposed to create your hair using a base, lo-res figure. but you can change it once you're back in Daz studio right? Because putting hair on the base Genesis figure and never being able to change it isn't very useful. Not being able to turn my base dog into a beagle isn't very useful. Just want to know what I'm getting into.

    Once you output OBJ or FiberHair it is static.  Leave the LAMH preset as the default until the very last step before rendering (except setting the figure to hires for 3DL if desired), then output OBJ or FiberHair.  The default LAMH guides will compensate for posing and morphs.

    Figures can be made "Hires" just before pressing render without causing problems for 3DL renders.  Once the hair is in FiberHair or OBJ it doesn't matter when you set the figure to Hires.  Edit: For closeups on human figures, Genesis 1-3 "shrinks" a bit when going from Base to Hires and a miniscule bit of up scaling on the figure is necessary to make the surface of the figure and the root of the hair match.

    Kendall

    Post edited by Kendall Sears on
  • I'm new to the while idea of hair in DS so I have some basic questions based on what I've read so far . I played around with the player a while back, probably in the old version and you couldn't change the character's pose or morph once you created an OBJ . Is that the way it's supposed to work, that creating your OBJ is the last step you do before render ? Since I'm considering buying the full version, will creating my mesh in the full version eliminate the need to create an OBJ? And can that be morphed or posed once you're back in DAZ studio? Also I see that you're supposed to create your hair using a base, lo-res figure. but you can change it once you're back in Daz studio right? Because putting hair on the base Genesis figure and never being able to change it isn't very useful. Not being able to turn my base dog into a beagle isn't very useful. And I'm really only interested in Iray renders, so if all the fantastic promos are 3Delight, it's a no-go. Just want to know what I'm getting into. 

    And Iray works just fine.  The image below was rendered with Slosh's UHT shaders.

  • JoeQuickJoeQuick Posts: 1,717

    Here's a couple recent hairy renders

    book_post3.png
    1064 x 1500 - 2M
    bearoutdoortest.png
    1154 x 1500 - 2M
  • SaphirewildSaphirewild Posts: 6,670

    Ok I have a couple questions about LAMH Player, Why is it once you set up the hair and or beard (as you can see it is on G1M) and you save it and all and you go back to it the next day to merge it into a scene and I go to move it, it freezes out Daz Studio 4.9 and then boom it crashes? Second question is why does it take so long to render in 3DL for short hair or long hair?

  • Kendall SearsKendall Sears Posts: 2,995
    edited August 2016

    Ok I have a couple questions about LAMH Player, Why is it once you set up the hair and or beard (as you can see it is on G1M) and you save it and all and you go back to it the next day to merge it into a scene and I go to move it, it freezes out Daz Studio 4.9 and then boom it crashes? Second question is why does it take so long to render in 3DL for short hair or long hair?

    Did you parent the preset to the figure or a NULL?  If so, DON'T.  Unparent the preset, it will follow and compensate for changes in poses and morphs automatically.

    As for "long to render"... that is probably a function of the number of individual hairs that you are creating.  Human head hair is only in the 100-150,000 range for people at their peak.  Beards are significantly fewer. (Keep in mind that there are only about 20-30,000 pores on the human face)

    Kendall

    Post edited by Kendall Sears on
  • sandmanmaxsandmanmax Posts: 992

    Is it me or has anybody else noticed if you manually change a figure's transform settings (as in actually key in a number), it leaves the hair group behind?  Turning the dials works fine, but not keying a value.

  • nicsttnicstt Posts: 11,715

    Is it me or has anybody else noticed if you manually change a figure's transform settings (as in actually key in a number), it leaves the hair group behind?  Turning the dials works fine, but not keying a value.

    parent the hair to the head

  • nicsttnicstt Posts: 11,715

    I've owned it for a while, but never used it.

    Is there a basic tutorial, from starting the interface, to getting the hair finished; preferably on a G3 figure, but any would do.

    One that doesn't presume any knowledge - I don't have any. :)

  • KnittingmommyKnittingmommy Posts: 8,191

    Up to now, I've mostly just groomed and played with AM's presets on his animals.  I've never made my own preset before.  If anyone is interested, I started a LAMH project on my laboratory thread.  First two installments are up as I work my way through actually doing my first ever preset of my own.  One last installment to go.  I even tell you the mistakes I'm making along the way.  First project is a fur coat for my avatar so I can take new pictures in Iray for an updated look.  Next project will be an actual hairstyle from start to finish, mistakes and all.  First project starts here.  I definitely don't have all the answers, but, so far, it looks good.  Of course, the last installment is the most complicated part of the project.  But, if you are interested in watching someone else stumble through the process while giving detailed explanations and screenshots, check it out.

  • FSMCDesignsFSMCDesigns Posts: 12,774
    edited August 2016
    nicstt said:

    I've owned it for a while, but never used it.

    Is there a basic tutorial, from starting the interface, to getting the hair finished; preferably on a G3 figure, but any would do.

    One that doesn't presume any knowledge - I don't have any. :)

    Same here. I recently reinstalled it to give another try, even downloaded a few animal presets, still lost on the UI and it's fuctionality. I have looked thru the manual, but I am a doer more than a reader, which is probably my problem. Knittingmommy, thanks for your guide in your other thread, you actually pointed out a few things I was wondering about.

     

    Edit: I just tried loading G3F in a scene and then the LAMH object, no figure shows in the window, yet it says she is loaded in the drop down menu, any ideas on this?

    Post edited by FSMCDesigns on
  • There are some Youtube tutorials that hopefully can help:

  • KnittingmommyKnittingmommy Posts: 8,191
    edited August 2016
    nicstt said:

    I've owned it for a while, but never used it.

    Is there a basic tutorial, from starting the interface, to getting the hair finished; preferably on a G3 figure, but any would do.

    One that doesn't presume any knowledge - I don't have any. :)

    Same here. I recently reinstalled it to give another try, even downloaded a few animal presets, still lost on the UI and it's fuctionality. I have looked thru the manual, but I am a doer more than a reader, which is probably my problem. Knittingmommy, thanks for your guide in your other thread, you actually pointed out a few things I was wondering about.

     

    Edit: I just tried loading G3F in a scene and then the LAMH object, no figure shows in the window, yet it says she is loaded in the drop down menu, any ideas on this?

    I have no idea if it's the proper way to do this, but I've found that any character that doesn't show up in the LAMH workspace, but is in the drop-down menu, click on the double arrows next to the drop-down menu and that usually brings the character into the LAMH workspace.

    edit: grammar

    Post edited by Knittingmommy on
  • FSMCDesignsFSMCDesigns Posts: 12,774

    thanks knittingmommy, that was it, LOL

    Alessandro, thanks for the video link, will check it out.

  • Probably I should have posted the playlist containing all tutorials, it's this

     

    http://www.youtube.com/playlist?list=PL_JdHHW5yFwbqeq6aJzKtfEdbpt9k4HY6

     

  • nonesuch00nonesuch00 Posts: 18,293

    Probably I should have posted the playlist containing all tutorials, it's this

     

    http://www.youtube.com/playlist?list=PL_JdHHW5yFwbqeq6aJzKtfEdbpt9k4HY6

     

    Wow, that's a nice set of tutorials. It should keep me busy for a while.

  • Kendall SearsKendall Sears Posts: 2,995
    nicstt said:

    Is it me or has anybody else noticed if you manually change a figure's transform settings (as in actually key in a number), it leaves the hair group behind?  Turning the dials works fine, but not keying a value.

    parent the hair to the head

    Do not parent a LAMH asset to anything in the 1.x versions. I am looking into the report of the numeric entry not being recognized. Kendall
  • FishtalesFishtales Posts: 6,161
    edited August 2016

    After having this for a long while I decided to try some hair experiments and exporting them to Fiberhair then set out to make a hair shader that looked good.

    I'm not sure I succeeded with the wolf, it looks a bit mangey :)

    Bat and Wolf

    Click on image for full size.

    Click on image for full size.

    Click on image for full size.

    batnwolf-fiberhair-head-001.jpg
    800 x 800 - 364K
    bat-fiberhair-001.jpg
    1496 x 997 - 631K
    wolf-fiberhair-head-001.jpg
    1800 x 1200 - 1M
    bat-fiberhair-002.jpg
    1496 x 997 - 831K
    Post edited by Fishtales on
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