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Genesis classic: Magus jacket (that red embroidery one)
1st round with 'jacket' group only as grow group. styling> density visibility on. 3D paint erase no issue. Jump back and forth 3Dpaint and Styling and do more stuff, no issue.
(Symmetry didn't work at all with comb or scissors or scaling)
Load as FiberHair into DS, with iray preview too. Delete fiber group. Go back to LAMH window.
Press drop down, didn't crash, phew. Choose Magus jacket. Draw poly, no crash.
Select grow group using surface group. Select 'jacket'. Fine. Select jacket left panel. Select right panel. Crash.
Another G1 classic: MFD
1st round, select corset + skirt, then the same steps. No issue.
(Symmtery didn't work on all tools. and this dress is very symmetrical)
Load as Renderman to DS. Delete group. Back to LAMH. no crash.
Re assign groups. corset + skirt, and also + sleeves. no crash. more stressing back and both styling and 3D paint. No crash.
(The only odd behavior: when entering 3D paint mode from Styling, the brush is (stuck) in (earlier) erase mode. Pressing shift, still erase. Then release shift, back to red additive)
Load as FiberHair to DS. IRay preview. No crash.
Use Active Tool, move MFD "arm", back to LAMH pane, crash.
This time I actually got a error log zip file. Let me know if you want it or you could glimpse the issue from the above 3 tests already
You are seeing wierd things. After one of these crashes, please send me the logFile.txt that lives in the lookatmyhairAM folder in the Documents hierarchy. The logFile is overwritten on each restart of DS, so you'll need to grab it after the crash but before starting DS again.
Kendall
I just emailed you the logfile.txt for the 3rd test/ the MFD crash.
am done for the day...
at least this reinstall is working on some figures, pheww
Thank you.
Kendall
I'm trying to do my own preset for the first time ever. This is on a Genesis based figure. The figure is High Resolution and and no matter which resolution I have it set at in DS (I've tried for both Base and High Resolution), my preset works the first time I take it into the DS workspace. However, after saving and closing down, I try to work on the preset when I open things back up and I can't open the file. I get an error saying the resolutions don't match. I'm guessing I'm missing something, some important step. I thought I saw a similar question, but I can't find where that was to see if there was an answer. Any idea what I'm doing wrong? Oh, I have the full paid version and everything else works and has for quite awhile. I've just never tried making my own preset before now.
Hi, always design the LAMH preset starting at base resolution. At this time high resolution presets aren't supported until we sort out things with DAZ devs.
I tried doing the Base resolution, too. Still same problem. Resolution doesn't match.
Are you sure that when you load the preset again, that Genesis resolution is set to Base?
I will try again and make double sure.
Are you getting the resolution mismatch when loading the .duf with the preset attached?
Kendall
Sorry, I got distracted by the AC repair people. FL without AC is not fun! I was getting the error inside LAMH when I tried loading the saved file onto the character. I don't know what I was doing wrong before, but it seems to be working now. I have a saved .lmh file now that loads and I have the preset on my character saved in the .duf file inside DS and that is loading without problems. Now, I just to finish working on the preset. I'm trying to update my avatar with an Iray render.
I'm new to the while idea of hair in DS so I have some basic questions based on what I've read so far . I played around with the player a while back, probably in the old version and you couldn't change the character's pose or morph once you created an OBJ . Is that the way it's supposed to work, that creating your OBJ is the last step you do before render ? Since I'm considering buying the full version, will creating my mesh in the full version eliminate the need to create an OBJ? And can that be morphed or posed once you're back in DAZ studio? Also I see that you're supposed to create your hair using a base, lo-res figure. but you can change it once you're back in Daz studio right? Because putting hair on the base Genesis figure and never being able to change it isn't very useful. Not being able to turn my base dog into a beagle isn't very useful. And I'm really only interested in Iray renders, so if all the fantastic promos are 3Delight, it's a no-go. Just want to know what I'm getting into.
Once you output OBJ or FiberHair it is static. Leave the LAMH preset as the default until the very last step before rendering (except setting the figure to hires for 3DL if desired), then output OBJ or FiberHair. The default LAMH guides will compensate for posing and morphs.
Figures can be made "Hires" just before pressing render without causing problems for 3DL renders. Once the hair is in FiberHair or OBJ it doesn't matter when you set the figure to Hires. Edit: For closeups on human figures, Genesis 1-3 "shrinks" a bit when going from Base to Hires and a miniscule bit of up scaling on the figure is necessary to make the surface of the figure and the root of the hair match.
Kendall
And Iray works just fine. The image below was rendered with Slosh's UHT shaders.
Here's a couple recent hairy renders
Ok I have a couple questions about LAMH Player, Why is it once you set up the hair and or beard (as you can see it is on G1M) and you save it and all and you go back to it the next day to merge it into a scene and I go to move it, it freezes out Daz Studio 4.9 and then boom it crashes? Second question is why does it take so long to render in 3DL for short hair or long hair?
Did you parent the preset to the figure or a NULL? If so, DON'T. Unparent the preset, it will follow and compensate for changes in poses and morphs automatically.
As for "long to render"... that is probably a function of the number of individual hairs that you are creating. Human head hair is only in the 100-150,000 range for people at their peak. Beards are significantly fewer. (Keep in mind that there are only about 20-30,000 pores on the human face)
Kendall
Is it me or has anybody else noticed if you manually change a figure's transform settings (as in actually key in a number), it leaves the hair group behind? Turning the dials works fine, but not keying a value.
parent the hair to the head
I've owned it for a while, but never used it.
Is there a basic tutorial, from starting the interface, to getting the hair finished; preferably on a G3 figure, but any would do.
One that doesn't presume any knowledge - I don't have any. :)
Up to now, I've mostly just groomed and played with AM's presets on his animals. I've never made my own preset before. If anyone is interested, I started a LAMH project on my laboratory thread. First two installments are up as I work my way through actually doing my first ever preset of my own. One last installment to go. I even tell you the mistakes I'm making along the way. First project is a fur coat for my avatar so I can take new pictures in Iray for an updated look. Next project will be an actual hairstyle from start to finish, mistakes and all. First project starts here. I definitely don't have all the answers, but, so far, it looks good. Of course, the last installment is the most complicated part of the project. But, if you are interested in watching someone else stumble through the process while giving detailed explanations and screenshots, check it out.
Same here. I recently reinstalled it to give another try, even downloaded a few animal presets, still lost on the UI and it's fuctionality. I have looked thru the manual, but I am a doer more than a reader, which is probably my problem. Knittingmommy, thanks for your guide in your other thread, you actually pointed out a few things I was wondering about.
Edit: I just tried loading G3F in a scene and then the LAMH object, no figure shows in the window, yet it says she is loaded in the drop down menu, any ideas on this?
There are some Youtube tutorials that hopefully can help:![](http://img.youtube.com/vi/uc56g6BEO2k/0.jpg)
I have no idea if it's the proper way to do this, but I've found that any character that doesn't show up in the LAMH workspace, but is in the drop-down menu, click on the double arrows next to the drop-down menu and that usually brings the character into the LAMH workspace.
edit: grammar
thanks knittingmommy, that was it, LOL
Alessandro, thanks for the video link, will check it out.
Probably I should have posted the playlist containing all tutorials, it's this
http://www.youtube.com/playlist?list=PL_JdHHW5yFwbqeq6aJzKtfEdbpt9k4HY6
Wow, that's a nice set of tutorials. It should keep me busy for a while.
After having this for a long while I decided to try some hair experiments and exporting them to Fiberhair then set out to make a hair shader that looked good.
I'm not sure I succeeded with the wolf, it looks a bit mangey :)
Bat and Wolf