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© 2025 Daz Productions Inc. All Rights Reserved.
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Ooo!
I assume this is some pay store pack?
Hmm... does this mean it would be possible to adapt these brow settings as the basis for proper brows on the Melody/Micah critter figures (based on Aiko3/Hiro3)? I'm gradually working towards converting all my old critter characters to work natively in D|S4, but one thing I was never able to do as well as I wanted was eyebrows.
Another thought:
I'd love to have Occlusion on/off as part of the base shader. Alternatively, I'd like to see Diffuse Strength or Ambient Strength or something comport with normal standards so I can flag it with AoA lights.
As it stands, there is Diffuse Strength, but it isn't recognized by the lights (for whatever reason).
Awesome! =D
PMed
Sooo I just installed an update, but what is it supposed to do? =)
Adds Genesis3 support.
Kendall
Genesis 3 specifically or UDIM generally?
At this time UDIM that spans only on the U axis. We'll implement full UDIM support in one of next releases.
OK, thanks for the clarification.
So, I just had this issue, and had already tried to fix it. Exact same scenario, actually - making a catperson.
What is actually happening, though, is that when I try to load a LAMH preset, it changes my figure to base resolution. Then, because it was designed in high resolution, LAMH throws up this error.
I can actually try to switch it back mid-load. This causes DAZ Studio to promptly crash.
...why is LAMH trying to change my figure resolution when loading in the first place?
So, I just had this issue, and had already tried to fix it. Exact same scenario, actually - making a catperson.
What is actually happening, though, is that when I try to load a LAMH preset, it changes my figure to base resolution. Then, because it was designed in high resolution, LAMH throws up this error.
I can actually try to switch it back mid-load. This causes DAZ Studio to promptly crash.
...why is LAMH trying to change my figure resolution when loading in the first place?
[DAZ FORUMS MESSING UP FORMATTING... BREAK FOR READABILITY]
LAMH 1.x should not have allowed you to create a preset on a hires figure to start with. I'm curious how you managed to get the hires figure into the viewport.
Kendall
So, I just had this issue, and had already tried to fix it. Exact same scenario, actually - making a catperson.
What is actually happening, though, is that when I try to load a LAMH preset, it changes my figure to base resolution. Then, because it was designed in high resolution, LAMH throws up this error.
I can actually try to switch it back mid-load. This causes DAZ Studio to promptly crash.
...why is LAMH trying to change my figure resolution when loading in the first place?
[... AGAIN DAZ EDITOR SHOWS ONE THING AND POSTS ANOTHER]
If you could send your preset to me in email (krsears (AT) trdc.biz) along with the steps you used to get the hires figure into the editor, I'd be grateful. Kendall
I was trying to paint a haircap onto a G3 figure, in the middle of painting she just vanish from the editor window and won't come back. Even a restart of studio didn't work :(
You mean painting the follicles or the density map?
I was just getting the density map started when she disappeared. Now all I keep getting is a blank blue box. in the LAMH editor window. Forgot to post the screengrab.
OK as an update, I hit load preset button instead of show LAMH Editor button by accident, had to cancel out because I have no presets, then the UI went back to normal again when I went into edit mode. Was able to paint the haircap then grow hair that time
I'm not sure if the model is just outside of the LAMH screen, or there is an issue of other kind. If you still have the navigation box visible on the lower right corner, double click it and the model should recenter. BTW, after 1.6.0.1 we are working on another series of fixes including some to the painting tools as well.
PS: sorry I saw your screenshot now. If it's replicable, may I ask you to send me the logfile (it's in Documents/DAZ 3D/Studio/lookatmyhairAM/logfile.txt) to info@alessandromastronardi.com
That'd be very helpful to understand what went wrong.
So far so good, we still have to convert to obj for vray render right?
for Iray, no. WHen you have the preset the way you like, right before render click on the blue "FiberHair" button. This will allow you to put LAMH FiberHair directly on your model in the DS Viewport.
if you mean vray, from The Chaos Group, then you'll need to export OBJ.
Kendall
Brainfart there, yeah meant iray. Been so long since I used lamh, very rusty lol. I crashed my daz, I think I put too much hairs on. I had to task manager out to get it to stop eating up all my CPU power, my i5 2500 does not handle rendering in iray as well as my 960 lol. I just have to add iray uber base to the fibers, or it already default in with a iray shader?
You will need to add iray specific shaders. If it was selected, the texturemap under the hairs will be mapped to the hairs themselves, or a color. Either way, there is no Iray specific shader attached to the hairs.
Kendall
Just wanted to share my latest LAMH work. I haven't learned the full plugin well enough to do it without help, but I'll get there :D (Hope no one minds I also shared it in the NPR thread.)
"It's the kind of book that made me resent the obligations of ordinary life because I just wanted to keep reading."
-- Sharon Shinn, bestselling author of the Samaria series.
In a world where a half-hidden war has finally revealed to ordinary humans the supernatural creatures that surround them, safety is hard to find for a girl like Natividad.
Born Pure, one of the rare girls able to wield protective magic against demonic forces, Natividad and her brothers are on their own and on the run, with terrible memories and terrible enemies behind them. The only possible shelter might be found with their father's kin, the infamous black dogs of Dimilioc . . . if they can win acceptance. But when their enemies track them to their new home, neither Natividad nor her brothers nor Dimilioc itself may survive . . .
E-mail sent.
I have a technical sort of question: the "taper" modifier - does it only scale the curves retaining their control point count, or does it remove points?
It doesn't remove points, but rather scale down hair length.
Thank you!
Spent the last few hours just troubleshooting LAMH crashes upon crashes.
I have the 1.6.0.0 version installed (manual and not via DIM) recently along with DS upgrade to 4.9.2.7. Only activated it today, finally ready to get into it.
Crash pattern is unfortunately extremely random. (I'm a ZBrush fibermesh user and frequent beta-tester)
*I'm aware of the UDIM issue and did not use any G3 in tests.
I tried to narrow it down and stick to very simple scenes.
What should but doesn't work:
3D PAINT extremely unresponsive:
Lasso or poly drag select or default select all, to set paint group, will work as normal. But when ported into 3D paint mode, even if it's just a single "default" surface zone, 3D paint will have extremely random behavior.
LAMH will register density map based on figures (Genesis 1 or clothing rigs) surface groups. But ignore these same assigned groups totally in 3D paint mode. No delete all or fill all or load custom alpha as paint brush shape or eraser shape will make 3D paint work. DS primitive as base to grow hair from, has no such issue, will direct paint/ shift to erase per normal.
STYLING: Symmetry mostly doesn't work with non-Genesis. Even on default plain Genesis, symmetry works with cut, but not cut lasso! On other rigs, it sometimes just cut totally ignores symmetry button on.
Crashes:
Load DS primitve plane to LAMH. Grow some grass with default settings. Load to DS as FiberHair. Delete Fiberhair group. Return to LAMH pane. Press drop down to choose import object. Crash.
Load DS primitive plane to LAMH. Grow some follicles with randomised this that. Load to DS as Instant Geometry. All seem fine. Delete LAMH group. Return to LAMH pane. Crash like above.
Fresh new DS scene. Load dress prop (a saved prop asset). Double check has proper UV and all. Edit in LAMH. LAMH launched. Drag select a few polys on dress. Crash. This one is consistent.
9/10 simple scenes with simple objects. Sometimes all it takes is to return from DS windows to LAMH window, do something, crash.
-----
So after a few hours of struggles, I decided to uninstall LAMH 1.6, hoping the 1.6.1 may solve this.
I had to use the manual uninstaller of course. I plan to use DIM to install this time, just to play as safe as possible.
I went to Product page, click on Win 64 bit version. And just my lucky day, clicking on 64 bit = 32 bits are load into DIM instead!!! &$%^&*X
Clicking on 32 bit version, will load 32 bit version! But of course!
Oh, yes, my DIM is latest version.
SIGH.
But I still want to report things the proper way. So I select right click on the provided issue link http://bugzilla.look-at-my-hair.com/
And guess what?
It went straight to an error page.
Seriously. What a wonderful day.
I've been told I'm heroic and patient. But this...
After a few hours of battles, I still don't have LAMH, nevermind the "LAMH workflow".
Very sad.
We've not had these situations reported as problems before. Please email me (krsears at trdc.biz) with the information about the dress prop that you are experiencing the reproducable crash with. Please note that LAMH 1.6 and below will not work with items that have been parented.
Kendall
I'm aware of 'no-parenting'...
Just reinstalled lamh 1.6.0.1.. Had to use manual install. DIM does not have LAMH 64bit bit install file.
I'm not jumping into conclusion yet, need more narrowing down
Next round of test with new install, I will start with daz original clothings.
Magna Hart dress was doing fine. 3D paint erasing works too (after creating follicles).
1st round with skirt only as grow group, went all the way back to DS, then delete group, back to still open LAMH, no crash.
2nd round, the top only as grow group. Also fine in Styling and 3Dpaint. Only when going from 3D paint to Styling, crash.
Symmetry didn't work in basic style or cut. Then again that (quad) dress may be only 98% symmetricla and lamh is fussy.
Test continues...