3D Printing Plugin for Daz Studio - GamePrint [Commercial]

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Comments

  • TooncesToonces Posts: 919
    edited October 2017

    $250 sounds like a great deal considering the hand painting. Even after 3D painters start hitting the market (probably in 5 years or so), and production costs drop as a result, handmade will always have more intrinsic value.

    In my opinion, the tiny 'flaws' introduced by the human element (when compared with machine) make the final product even more unique.

    [Link removed]

    Post edited by fixmypcmike on
  • GamePrintGamePrint Posts: 539
    edited October 2017
    Toonces said:

    $250 sounds like a great deal considering the hand painting. Even after 3D painters start hitting the market (probably in 5 years or so), and production costs drop as a result, handmade will always have more intrinsic value.

    In my opinion, the tiny 'flaws' introduced by the human element (when compared with machine) make the final product even more unique.

    yes and we can even do stuff that can't be fully automated like adding grass on the base, or glowing eyes, etc..

    Post edited by fixmypcmike on
  • RenomistaRenomista Posts: 921

    Some feedback:

    1) I really like the idea

    2) It would be essential to get some information about the prices of your service up front (before buying the plug in) I looked really hard and did not find it anyway

    3) Paying for the Shop (the pluging is nothing else than a shop) is a total dealbreaker for me. Not because I could not afford it but out of principle. I understand that people using the plugin without ordering might cause some cost for you but this is what is called aqcuisiton costs/cost of doing business. If you really think you cant do without add an 25$ (yes more than the cost) voucher for the first order.

  • HoMartHoMart Posts: 480
    DAZ_Steve said:

    There have been several questions and comments in this thread about the rights on a 3D printed item.  As epr the EULA, custoemrs are currently allowed to 3D print items for personal, non-commercial use.  This plugin does not change that.  Prints can be ordered for yourself, but not that you intend to sell.  

    Like some forumusers mentioned in several threads over the last years ... thats a BIG showstopper .... but I suspected it ...

  • SimonJMSimonJM Posts: 5,997
    Taslaq said:

    Also please check the following models :) 

    That's a GREAT troll, what figure is he holding? cheekydevil

  • GamePrintGamePrint Posts: 539
    Renomista said:

    Some feedback:

    1) I really like the idea

    Thanks :D

    2) It would be essential to get some information about the prices of your service up front (before buying the plug in) I looked really hard and did not find it anyway

    We are currently offering 7 inch standard quality for $250 + 10% discount and free shipping for limited time only so you end up paying $225 during the promotion.

    3) Paying for the Shop (the pluging is nothing else than a shop) is a total dealbreaker for me. Not because I could not afford it but out of principle. I understand that people using the plugin without ordering might cause some cost for you but this is what is called aqcuisiton costs/cost of doing business. If you really think you cant do without add an 25$ (yes more than the cost) voucher for the first order.

    We will take this into consideration for sure

  • TooncesToonces Posts: 919
    Renomista said:

    Some feedback:

    1) I really like the idea

    2) It would be essential to get some information about the prices of your service up front (before buying the plug in) I looked really hard and did not find it anyway

    3) Paying for the Shop (the pluging is nothing else than a shop) is a total dealbreaker for me. Not because I could not afford it but out of principle. I understand that people using the plugin without ordering might cause some cost for you but this is what is called aqcuisiton costs/cost of doing business. If you really think you cant do without add an 25$ (yes more than the cost) voucher for the first order.

    I agree with #3, but for different reasons. I agree with #3 because I feel they'd make more profit by making the plugin free.

    When Daz first started, they charged a lot for Daz Studio. Since making Daz Studio free, I'm sure Daz profits have increased many fold.

    But you've gotta start somewhere. Businesses evolve. I imagine they'll likely find a way to mitigate or eliminate the cost incurred by folks using the plugin without an intent to buy. But let's say 'solving' this problem requires another 6 months. It's likely better from a business standpoint to go ahead and release the plugin now for a price. That way early adopters are happy: they can place orders (and essentially the discount more than covers the cost of the plugin). They may get less business but that can be a good thing too. It allows demand to ramp up more slowly, so that it doesn't completely drown out the 'supply' (manpower, materials, etc)...surely no one wants to wait forever to receive their order. Just look at all the bad publicity Nintendo got for failing to meet the demand of their NES classic re-release.

    So I think the way GamePrint is handling this is good. I agree with sentiments that the description of the product in Daz store should be updated to address some of the FAQs appearing in this forum, but other than that, I think their strategy makes sense.

  • BaronekBaronek Posts: 81

    I don't think I've seen this asked in the thread(s) yet.... are there any specific guidelines to follow for creating the figure from our side before uploading... eg, points of contact on the base, do we need to supply a base or do you use your own, types of clothing (lace vs sheer vs opaque), poses, etc. Pretty much, any best practice before it is 3d printed on your end or suggestions from your artists prior to painting?

    Personally, at this price and for the quality of the finished work by your artists, I think it's well within a good price point.

  • dreamfarmerdreamfarmer Posts: 2,128

    Hey I have a question *eyes avatar* Do you get the model (with materials) or the scene? Like... can lighting effects be figured into the painting or do we take what we can get in our office? (I am not really up on figurine painting... I have vague memories of drybrushing highlights on gaming minis but that was long ago. Possibly painted in lighting looks awful. That's why I'm asking!)

  • FSMCDesignsFSMCDesigns Posts: 12,774
    baronekum said:

    I don't think I've seen this asked in the thread(s) yet.... are there any specific guidelines to follow for creating the figure from our side before uploading... eg, points of contact on the base, do we need to supply a base or do you use your own, types of clothing (lace vs sheer vs opaque), poses, etc. Pretty much, any best practice before it is 3d printed on your end or suggestions from your artists prior to painting?

    Personally, at this price and for the quality of the finished work by your artists, I think it's well within a good price point.

    As posted elsewhere in the forums, if you include a base it is considered part of the size, otherwise the full figure is the full 7 or 12 inchs and they include the base.

    I agree that a sticky with the best practices on how to get the best from your model would be useful. I could see small parts such as weapons, staffs, whispy hair, etc not doing well and being high with potential for breakage once printed. So poses would need to be thought out more in this context rather than a rendered context.

  • Taslaq said:
    Hanabi said:

    Will there ever be the following options?

    Unpainted figures (some of us paint already, and I could see trying for a Crystal Brush on something like this!)

    28mm scale print, unpainted (my main use of 3d printing from Studio would be custom figures for my wargaming hobbies, not statuettes)

     

    Hi,

    Thank you for your comment - wow I love the fact that you do your own painting :) can you send me images of the work you did ? we are currently working on adding printing single and primed models for 7" and 12" - mayeb later we do custom sizes :)

    Fabulous! Do you have any idea of how much unpainted versions might cost? I know how much time and effort goes into painting, and the current prices are quite good for the work I see. 

    I don't have any great pictures of anything finished right now (because I'm a terrible photographer, and most of my finished work has been re-homed already), but here are a few pictures of things I have in-progress. All models are in 28mm heroic scale, which means that for a normal human, it would be 28mm from the ground to their eye level. The dudes with the rifles in the first picture are 'normal human" sized, but most of the other models are slightly taller because they are genetically engineered and in power armor. /fansplain (For those that don't do metric, the little red dudes with the rifles are a hair over an inch tall, and the other armored dudes are closer to an inch and a quarter, inch an a half for the tall-hat egyptian dudes. Weird mechanical dude and bug-alien-in-pieces are about twice the height, give or take.)

        

      

  • AntManAntMan Posts: 2,077

    This seems like a very good deal! I have a 3d printer and between the material cost, clean up and this quality of painting... yeah this is a very good deal. One question 7 inches high but how wide? I imagine 7.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497
    edited October 2017

    I went ahead and bought the plugin but am wanting to wait until paypal is enabled ( also my pay day to come) before I commit 

    I have a 3 year old scene file I am twiddling with now

    amazed it actually even loaded

    my main charcter JaguarElla

    am still deciding if Liquid Halo a good choice and if her tail should be posed against her body

    JaguarElla.jpg
    2000 x 2000 - 1M
    Post edited by WendyLuvsCatz on
  • MarkHMarkH Posts: 79

    I would also purchase the plugin if it were able to output user editable STL files. Your figures look stunning (congratulations) but there are very capable pro-sumer desktop printers out there.

  • GamePrintGamePrint Posts: 539
    Toonces said:
    Renomista said:

    Some feedback:

    1) I really like the idea

    2) It would be essential to get some information about the prices of your service up front (before buying the plug in) I looked really hard and did not find it anyway

    3) Paying for the Shop (the pluging is nothing else than a shop) is a total dealbreaker for me. Not because I could not afford it but out of principle. I understand that people using the plugin without ordering might cause some cost for you but this is what is called aqcuisiton costs/cost of doing business. If you really think you cant do without add an 25$ (yes more than the cost) voucher for the first order.

    I agree with #3, but for different reasons. I agree with #3 because I feel they'd make more profit by making the plugin free.

    When Daz first started, they charged a lot for Daz Studio. Since making Daz Studio free, I'm sure Daz profits have increased many fold.

    But you've gotta start somewhere. Businesses evolve. I imagine they'll likely find a way to mitigate or eliminate the cost incurred by folks using the plugin without an intent to buy. But let's say 'solving' this problem requires another 6 months. It's likely better from a business standpoint to go ahead and release the plugin now for a price. That way early adopters are happy: they can place orders (and essentially the discount more than covers the cost of the plugin). They may get less business but that can be a good thing too. It allows demand to ramp up more slowly, so that it doesn't completely drown out the 'supply' (manpower, materials, etc)...surely no one wants to wait forever to receive their order. Just look at all the bad publicity Nintendo got for failing to meet the demand of their NES classic re-release.

    So I think the way GamePrint is handling this is good. I agree with sentiments that the description of the product in Daz store should be updated to address some of the FAQs appearing in this forum, but other than that, I think their strategy makes sense.

    Thanks, once the algorithms are optimized and fast enough to a degree that it won't affect our print pricing then definitly we can make the plugin for free, we will actually love to do that as long as we don't need to charge more for the print :D 

  • GamePrintGamePrint Posts: 539
    baronekum said:

    I don't think I've seen this asked in the thread(s) yet.... are there any specific guidelines to follow for creating the figure from our side before uploading... eg, points of contact on the base, do we need to supply a base or do you use your own, types of clothing (lace vs sheer vs opaque), poses, etc. Pretty much, any best practice before it is 3d printed on your end or suggestions from your artists prior to painting?

    Personally, at this price and for the quality of the finished work by your artists, I think it's well within a good price point.

    You can upload with base or without a base but if you upload with a base then it is important to stand and not fall, we can automatically handle transparancy and normal maps as long as it is high resolution, don't worry about hair, our algorithms are good at handling hair.

  • mhysell said:

    I would also purchase the plugin if it were able to output user editable STL files. Your figures look stunning (congratulations) but there are very capable pro-sumer desktop printers out there.

    I would certainly buy it if all it did was give me a good stl file.

    But even as buying the service... if it let me buy an unpainted figure at 25-35mm for about $30, I'd go for it.

  • GamePrintGamePrint Posts: 539

    Hey I have a question *eyes avatar* Do you get the model (with materials) or the scene? Like... can lighting effects be figured into the painting or do we take what we can get in our office? (I am not really up on figurine painting... I have vague memories of drybrushing highlights on gaming minis but that was long ago. Possibly painted in lighting looks awful. That's why I'm asking!)

    We do get the model with materials, when you place the order then you can submit references and we will try our best to match the light effects 

  • GamePrintGamePrint Posts: 539
    baronekum said:

    I don't think I've seen this asked in the thread(s) yet.... are there any specific guidelines to follow for creating the figure from our side before uploading... eg, points of contact on the base, do we need to supply a base or do you use your own, types of clothing (lace vs sheer vs opaque), poses, etc. Pretty much, any best practice before it is 3d printed on your end or suggestions from your artists prior to painting?

    Personally, at this price and for the quality of the finished work by your artists, I think it's well within a good price point.

    As posted elsewhere in the forums, if you include a base it is considered part of the size, otherwise the full figure is the full 7 or 12 inchs and they include the base.

    I agree that a sticky with the best practices on how to get the best from your model would be useful. I could see small parts such as weapons, staffs, whispy hair, etc not doing well and being high with potential for breakage once printed. So poses would need to be thought out more in this context rather than a rendered context.

    We are working on an FAQ page, we will make sure it has all information needed

  • LeanaLeana Posts: 11,814
    Toonces said:

    When Daz first started, they charged a lot for Daz Studio.

    Actually, they didn't. DS beta, DS1 and DS 2 were always free. They did charge for DS3 Advanced and DS4 Advanced and Pro, but there was still a free "standard" version which could use the content, you just didn't get some of the advanced functions in the free version.

    Making DS4 Pro version free probably helped making their customer base grow even more, and also helped with Genesis adoption by content creators since the development tools were now free, but Daz has always used the "free program to make them buy content" model.

  • GamePrintGamePrint Posts: 539
    Hanabi said:
    Taslaq said:
    Hanabi said:

    Will there ever be the following options?

    Unpainted figures (some of us paint already, and I could see trying for a Crystal Brush on something like this!)

    28mm scale print, unpainted (my main use of 3d printing from Studio would be custom figures for my wargaming hobbies, not statuettes)

     

    Hi,

    Thank you for your comment - wow I love the fact that you do your own painting :) can you send me images of the work you did ? we are currently working on adding printing single and primed models for 7" and 12" - mayeb later we do custom sizes :)

    Fabulous! Do you have any idea of how much unpainted versions might cost? I know how much time and effort goes into painting, and the current prices are quite good for the work I see. 

    I don't have any great pictures of anything finished right now (because I'm a terrible photographer, and most of my finished work has been re-homed already), but here are a few pictures of things I have in-progress. All models are in 28mm heroic scale, which means that for a normal human, it would be 28mm from the ground to their eye level. The dudes with the rifles in the first picture are 'normal human" sized, but most of the other models are slightly taller because they are genetically engineered and in power armor. /fansplain (For those that don't do metric, the little red dudes with the rifles are a hair over an inch tall, and the other armored dudes are closer to an inch and a quarter, inch an a half for the tall-hat egyptian dudes. Weird mechanical dude and bug-alien-in-pieces are about twice the height, give or take.)

        

      

    Hi Hanabi  These are nice looking paint jobs :D

    We haven't yet decided on the single color option yet but we want to make sure that we offer it in a price point that makes sense and affordable to everyone. 

  • Oso3DOso3D Posts: 15,041

    Can the process handle unusual shaders, like 3dl Grass shader or whatnot?

  • GamePrintGamePrint Posts: 539
    AntMan said:

    This seems like a very good deal! I have a 3d printer and between the material cost, clean up and this quality of painting... yeah this is a very good deal. One question 7 inches high but how wide? I imagine 7.

    Thanks and that's a good question :D just don't make it puffy ;) as long as the character "makes sense" and not very wide then no problem! 

  • GamePrintGamePrint Posts: 539
    th3Digit said:

    I went ahead and bought the plugin but am wanting to wait until paypal is enabled ( also my pay day to come) before I commit 

    I have a 3 year old scene file I am twiddling with now

    amazed it actually even loaded

    my main charcter JaguarElla

    am still deciding if Liquid Halo a good choice and if her tail should be posed against her body

    Nice! looking forward to print it out :D

  • GamePrintGamePrint Posts: 539
    mhysell said:

    I would also purchase the plugin if it were able to output user editable STL files. Your figures look stunning (congratulations) but there are very capable pro-sumer desktop printers out there.

    I think this is something we will be considering for sure :D and thanks a lot

  • GamePrintGamePrint Posts: 539
    mhysell said:

    I would also purchase the plugin if it were able to output user editable STL files. Your figures look stunning (congratulations) but there are very capable pro-sumer desktop printers out there.

    I would certainly buy it if all it did was give me a good stl file.

    But even as buying the service... if it let me buy an unpainted figure at 25-35mm for about $30, I'd go for it.

    We are working on it :D it is on our plans and we will work really hard to get the price down

  • GamePrintGamePrint Posts: 539
    Oso3D said:

    Can the process handle unusual shaders, like 3dl Grass shader or whatnot?

    Not yet! but maybe in the future, we do automatically process texture files like normalmaps and transperncy but this is something we will put on the pipeline

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497
    GamePrint said:
    th3Digit said:

    I went ahead and bought the plugin but am wanting to wait until paypal is enabled ( also my pay day to come) before I commit 

    I have a 3 year old scene file I am twiddling with now

    amazed it actually even loaded

    my main charcter JaguarElla

    am still deciding if Liquid Halo a good choice and if her tail should be posed against her body

    Nice! looking forward to print it out :D

    can she have her tail out?

    or would that snap off too easily?

    it could be in contact with the ground if I squat her

    ifI squat her more so she is in effect a bigger figure too enlightened

  • GamePrintGamePrint Posts: 539
    th3Digit said:
    GamePrint said:
    th3Digit said:

    I went ahead and bought the plugin but am wanting to wait until paypal is enabled ( also my pay day to come) before I commit 

    I have a 3 year old scene file I am twiddling with now

    amazed it actually even loaded

    my main charcter JaguarElla

    am still deciding if Liquid Halo a good choice and if her tail should be posed against her body

    Nice! looking forward to print it out :D

    can she have her tail out?

    or would that snap off too easily?

    it could be in contact with the ground if I squat her

    ifI squat her more so she is in effect a bigger figure too enlightened

    We can print it out but it will be tricky with packaging and shipping :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497

    well I have a few days to think about it

    well at least as long as the discount is available

    will be much tweaking yet esp getting all the limbs flat with the ground and choice of attire ( or bare pelted)

    I am thinking more a seated figure anyway and the tail can be flush with the base mostly then

    JaguarElla.jpg
    2000 x 1500 - 1M
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