3D Printing Plugin for Daz Studio - GamePrint [Commercial]

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Comments

  • The next model is an example of a 7" model.  I've included two renders of the 3d models and then the printed models as they were being painted and the final model as it arrived in the mail with the game print box it came in.

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  • Serene NightSerene Night Posts: 17,672
    edited October 2017

    This looks fun, but  I want to see what people actually receive. Product demos always look great and there is a lot of time and attention paid to how they are painted and displayed, but the proof to me will be in what users begin to receive when they pay for this service.

    I certainly do want to get it done. But... We'll see. I want to see how it handles non-standard figures, non-standard morphs and skintones and that sort of thing.  None of my figures are out of the box, and most have had extensive tweaking from hair, to skin tone.

    Plus more male figures with more skin showing. Female figurines are lovely, but... Details like bare legs and muscular arms are difficult to envision given the current product demos.

    Post edited by Serene Night on
  • The following is an example of a 10"-12" collectable.  I am including the original renders (first two images)  followed by photos of the model. This model and the previous models are modified Genesis 8 models. I am also including how the models arrived in their shipping box.

     

     

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  • Here is a 12 inch collectable model they are just completing.  The image on the left is the 3D render, the one on the right is the 3d painted model.

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  • ggartist said:

    Here is a 12 inch collectable model they are just completing.  The image on the left is the 3D render, the one on the right is the 3d painted model.

    OK, that looks amazing. All of the samples look amazing. Stupid question, why is the model a mirror of the render?

     

  • Silver said:

    Sorry if its already been asked, i dont recall seeing it, but how well or is it even possible using figures with tattoos? I do alot of my characters with body art or fantasy makeups and am wondering how well that would transfer to print or if it can even be done currently?

    The follow are renders of a DAZ Victoria 8 model with tattoos that the team is started work on. This is a very intensive paint job.  The model is 12 inches which the team will shortly support "collectable" orders.   I will post the final images as soon as they complete the model.

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  • ggartist said:

    Here is a 12 inch collectable model they are just completing.  The image on the left is the 3D render, the one on the right is the 3d painted model.

    OK, that looks amazing. All of the samples look amazing. Stupid question, why is the model a mirror of the render?

     

    When we were in the beta, the x arises was mirrored but it has been corrected in the production version.

  • ggartist said:
    ggartist said:

    Here is a 12 inch collectable model they are just completing.  The image on the left is the 3D render, the one on the right is the 3d painted model.

    OK, that looks amazing. All of the samples look amazing. Stupid question, why is the model a mirror of the render?

     

    When we were in the beta, the x arises was mirrored but it has been corrected in the production version

    "Axis" not "arises"

  • TooncesToonces Posts: 919
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

  • CypherFOXCypherFOX Posts: 3,401
    edited October 2017

    Greetings,

    So I showed this to my wife, and she was SUPER excited...but she wants them to be 'mini' sized, for D&D campaigns and the like.  She ordered a character from HeroForge and loves it, but she'd VASTLY prefer to be able to design her own in DAZ and get it printed.  Is there any timeframe on producing smaller sized figures?  Something in the 0.9-1.2" tall range (24mm to 30mm, I think) would be awesome.

    I'd also like to hear more about printing and ordering dioramas.

    Also, I'm not getting how the painter/artists get the image to paint if the texture is integral to the character.  Is submitting renders of the character part of the process?

    --  Morgan

     

    Post edited by CypherFOX on
  • TaslaqTaslaq Posts: 78
    Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    Hi - single and primed models are coming soon to the store - the models will be ready for painting and for you to do your magic :)

     

  • GamePrintGamePrint Posts: 539
    Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    We are planning to offer a primed version and one of the thought we also considering is to ship a painting kit with the main colors needed for the model as an option, nothing is solid yet.

  • GamePrintGamePrint Posts: 539

    Hi Morgan,

    CypherFOX said:

    Greetings,

    So I showed this to my wife, and she was SUPER excited...but she wants them to be 'mini' sized, for D&D campaigns and the like.  She ordered a character from HeroForge and loves it, but she'd VASTLY prefer to be able to design her own in DAZ and get it printed.  Is there any timeframe on producing smaller sized figures?  Something in the 0.9-1.2" tall range (24mm to 30mm, I think) would be awesome.

    Will be able to give a timeframe for other scales and sizes within the next few days smiley.

    CypherFOX said:

    I'd also like to hear more about printing and ordering dioramas.

    Also, I'm not getting how the painter/artists get the image to paint if the texture is integral to the character.  Is submitting renders of the character part of the process?

    --  Morgan

     

    Will share images of dioramas within the next few days as well :D. Regarding the paint process, we do generate a render of the model and you can also submit additional references during the checkout process.

     

  • TooncesToonces Posts: 919
    GamePrint said:
    Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    We are planning to offer a primed version and one of the thought we also considering is to ship a painting kit with the main colors needed for the model as an option, nothing is solid yet.

    Cool!

    Perhaps post to this forum when either option is available so those of us interested can be alerted. :)

  • GamePrintGamePrint Posts: 539
    Toonces said:
    GamePrint said:
    Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    We are planning to offer a primed version and one of the thought we also considering is to ship a painting kit with the main colors needed for the model as an option, nothing is solid yet.

    Cool!

    Perhaps post to this forum when either option is available so those of us interested can be alerted. :)

    Sure, consider it done yes

  • TaslaqTaslaq Posts: 78
    Toonces said:
    GamePrint said:
    Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    We are planning to offer a primed version and one of the thought we also considering is to ship a painting kit with the main colors needed for the model as an option, nothing is solid yet.

    Cool!

    Perhaps post to this forum when either option is available so those of us interested can be alerted. :)

    Will do :)yes

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497

    LOL I changed my mind which character I was submitting,

    decided Jaderail

    spent 3 hours in D|S tweaking then crashed it without having saved him!

    am rather fussy what I am finally going to do in spite of shared renders so far

  • GamePrintGamePrint Posts: 539
    th3Digit said:

    LOL I changed my mind which character I was submitting,

    decided Jaderail

    spent 3 hours in D|S tweaking then crashed it without having saved him!

    am rather fussy what I am finally going to do in spite of shared renders so far

    I can't wait to see it :D

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,497

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

  • GamePrintGamePrint Posts: 539
    th3Digit said:

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

  • RawArtRawArt Posts: 5,950
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

  • GamePrintGamePrint Posts: 539
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

  • RawArtRawArt Posts: 5,950
    edited October 2017
    GamePrint said:
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

    Cool...look forward to seeing it

    Also.....I am thinking of printing out this scene I did (modified slightly)...I am wondering if it would be wiser to substitute out the bow with a spear?

    Post edited by RawArt on
  • Toonces said:
    AllenArt said:

    I would be interested in unpainted figurines as well as I can also do my own painting. In fact, I think that more people than you think here are capable of doing their own painting. LOL

    Laurie

    I'd also be interested in buying an unpainted figurine.

    I can't paint but I'd like to try. I imagine it would be a zen-like experience, similar to building models as a kid.

    Then again, this assumes I could use something affordable, like acrylic paints and paintbrushes from walmart. And it assumes the figurine is already smoothed and primed...basically so that I could jump right into painting and have a mild chance of success without being an expert. :)

    Painting your own is fun. I used to build models as a kid and loved getting back into painting models.   Here's are some examples of ones I painted.  Each model took about a week to paint but enjoyed every minute of it.  The Unpainted models that gameprint will produce will be of much higher quality then these.  These were printed using a different process than the ones the team are using today.

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  • GamePrintGamePrint Posts: 539
    RawArt said:
    GamePrint said:
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

    Cool...look forward to seeing it

    Also.....I am thinking of printing out this scene I did (modified slightly)...I am wondering if it would be wiser to substitute out the bow with a spear?

    WOW looks amazing! I think a spear would be more durable but we can do both. However for the bow we can actually use a real wire instead of printing the thin one.

  • RawArtRawArt Posts: 5,950
    GamePrint said:
    RawArt said:
     

    WOW looks amazing! I think a spear would be more durable but we can do both. However for the bow we can actually use a real wire instead of printing the thin one.

    OOOhhhhhh...wire...ok..I dig that

  • RawArt said:
    GamePrint said:
    RawArt said:
     

    WOW looks amazing! I think a spear would be more durable but we can do both. However for the bow we can actually use a real wire instead of printing the thin one.

    OOOhhhhhh...wire...ok..I dig that

    Between Daz and This Service lets hope we all dont go Bankrupt lol :P 

  • GamePrint said:
    RawArt said:
    GamePrint said:
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

    Cool...look forward to seeing it

    Also.....I am thinking of printing out this scene I did (modified slightly)...I am wondering if it would be wiser to substitute out the bow with a spear?

    WOW looks amazing! I think a spear would be more durable but we can do both. However for the bow we can actually use a real wire instead of printing the thin one.

    BTW being able to delete captures from your website that you made a mistake on and dont want anymore or dont want printed would be really helpful as I have 2 of the same models I uploaded yesterday and I messed up on one

  • GamePrint said:
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

    Also how long will your captures that you have uploaded stay up on your site?

  • GamePrintGamePrint Posts: 539
    GamePrint said:
    RawArt said:
    GamePrint said:
    RawArt said:
    GamePrint said:
    th3Digit said:

     

    what I am now up to. I exaggerated the supersuit seams as do not expect the detail to be painted,

    payday is tomorrow yes

    NICE! :D Love it! we can extract the texture details on the surface to make it rough, I can imagine how this will look likeyes

    The hair on that one has alot of flying strands...I am sure those would not print well. Do you have any examples of something printed that does have hair that is more "dynamic" in its posing?....like something blowing in the wind with flyaways.

    If we know what can be done, it will make choosing hair for our characters easier, so that we wont end up disappointed with the final print.

     

    The hair is not an issue as our technology will thicken the hair and make sure it is printable, it will handle all intersections and improve it for printability. Will look out some samples and share it here. 

    Cool...look forward to seeing it

    Also.....I am thinking of printing out this scene I did (modified slightly)...I am wondering if it would be wiser to substitute out the bow with a spear?

    WOW looks amazing! I think a spear would be more durable but we can do both. However for the bow we can actually use a real wire instead of printing the thin one.

    BTW being able to delete captures from your website that you made a mistake on and dont want anymore or dont want printed would be really helpful as I have 2 of the same models I uploaded yesterday and I messed up on one

    Good point, I will ask the team to add a delete button so that you can delete it, if you want PM me the url of the model and I will delete it for you.

     

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