Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • murbymurby Posts: 35
    edited September 2013

    Rduda said:

    Can you save the file as .obj?

    I've exported in dae format from last nifskope version.
    Directly imported in DAZ Studio 4.6
    All surfaces are trasparent, so opacity result 0%, modified in 100%

    Post edited by murby on
  • RedfernRedfern Posts: 1,618
    edited December 1969

    Ptrope's "Dart" vehicle makes a great StarFleet courier! Without having to touch the geometry, Because he gave it it a large number of material zones, I was able to turn the central stabilizer invisible without having to alter the base geometry file. I can even "hide" the wings in the same manner. I mounted GreyWolf StarKiller's warp nacelles to the wings, turning the Dart into a kind of StarFleet Lear jet.

    I purchased Ptrope's vehicle during Rendo's latest "clearance" sale. I feel a bit foolish for not getting it sooner. It's well worth it's original list price.

    Sincerely,

    Bill

    Dart-Shuttle-J-1.jpg
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  • RedfernRedfern Posts: 1,618
    edited December 1969

    ...And a slightly more traditional configuration.

    Sincerely,

    Bill

    Dart-Shuttle-J-2.jpg
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  • shadowhawk1shadowhawk1 Posts: 2,200
    edited December 1969

    Redfern said:
    Ptrope's "Dart" vehicle makes a great StarFleet courier! Without having to touch the geometry, Because he gave it it a large number of material zones, I was able to turn the central stabilizer invisible without having to alter the base geometry file. I can even "hide" the wings in the same manner. I mounted GreyWolf StarKiller's warp nacelles to the wings, turning the Dart into a kind of StarFleet Lear jet.

    I purchased Ptrope's vehicle during Rendo's latest "clearance" sale. I feel a bit foolish for not getting it sooner. It's well worth it's original list price.

    Sincerely,

    Bill

    Great idea Bill! I love the Lear jet look over the traditional one, it just has a sleeker feel to it even though the wings make it wider. With a little further tweaking I could see it working as a fighter/bomber or close air support vehicle for ground troops, but that is just the way my mind thinks.

  • Will DeckerWill Decker Posts: 188
    edited December 1969

    Just a couple of WIPs I am working on. Trying to get some of the lighting close to how the bridge looked in the last movie and the Enterprise Crew themselves sans Scott and Marcus

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  • jaguarry3jaguarry3 Posts: 230
    edited December 1969

    Hey Everyone,

    Just a quick note to say that I am still alive and kicking. I was transfered to a new job assignment while I was out and now work out of the US Emabasy in Baghdad. I got set up in temporary housing that doesn't have any internet so I am having to find one of the few Wi-Fi spots here to get online to do anything until I get a more permanent room assignment. I will try to update the freebies list as I can but it could still be a few days to a week or two before I have a stable internet connection and living space. I have seen a couple freebies posted and they look awesome. I will try to update everything as soon as I can so please forgive the lack of updates to the lists.

    Roy


    Nice to have you back
  • jaguarry3jaguarry3 Posts: 230
    edited September 2013

    Another render of my favorite Vulcan this time surveying an H class planet

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    Post edited by jaguarry3 on
  • PDSmithPDSmith Posts: 712
    edited September 2013

    Just a couple of WIPs I am working on. Trying to get some of the lighting close to how the bridge looked in the last movie and the Enterprise Crew themselves sans Scott and Marcus

    Not to pick but you have some serious poke through on your outfits.

    a few suggestions, if you're useing DAZ Studio, under the scene tab turn off the feet. for the pants pokeing through the shirts; on the surface tab, make the belts on the pants 'opacity to zero'

    or take a look at my tutuorial over at pdsmith.deviantart.com and read over the 'never have poke thorugh again'. I can't link it here due to the fact I have nudity in the tutorial.

    Other than those few things your image is a very good rendition of the re-imagined crew. I'd love to know what skins, hair and morphs you used to make them. For Dr. Marcus, just put her in a blue bikini and blonde hair, most won't even look at her face anyway. (yeah I'm a bit of a perv.)

    -Paul

    Post edited by PDSmith on
  • GRFK DSGN UnlimitedGRFK DSGN Unlimited Posts: 1,092
    edited December 1969

    Yeah "most" won't... ;)

  • patience55patience55 Posts: 7,006
    edited December 1969

    HU - legal free software for modeling :-) Haven't tried it yet ... doesn't appear to install, just ran the .exe from the unzipped folder ... comes with internal help file too.

    From mention [url=From here: http://www.daz3d.com/forums/discussion/28382/#422796]here, one gets to here. Voidworld

  • blutobluto Posts: 842
    edited December 1969

    i finally broke down and saw into the darkness last weekend , and while I can say I was not hugely impressed with the film , the Klingons rocked out loud with the volume cranked to 11

    jj_klingon.jpg
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  • scathascatha Posts: 756
    edited December 1969

    I managed to dig up an old file from star trek australia... the steamrunner. (using the wayback machine)

    Problem is, it's in max...

    Anyone here able to convert the puppy for me?

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    scatha said:
    I managed to dig up an old file from star trek australia... the steamrunner. (using the wayback machine)

    Problem is, it's in max...

    Anyone here able to convert the puppy for me?

    I'm told you have to have a copy of 3D Studio Max to be able to convert max files to anything else. I'm also told there's a 30-day trial version out there somewhere, but I don't know where to find it or what the system requirements are.
  • patience55patience55 Posts: 7,006
    edited December 1969

    robkelk said:
    scatha said:
    I managed to dig up an old file from star trek australia... the steamrunner. (using the wayback machine)

    Problem is, it's in max...

    Anyone here able to convert the puppy for me?

    I'm told you have to have a copy of 3D Studio Max to be able to convert max files to anything else. I'm also told there's a 30-day trial version out there somewhere, but I don't know where to find it or what the system requirements are.

    If/when there's a trial available, it's from their company website.
    System requirements, lots, as in the Pro version of the OS. Needs the memory access.

  • Richard HaseltineRichard Haseltine Posts: 102,443
    edited December 1969

    Remember to check that the readme allows redistribution before doing conversions for others.

  • scathascatha Posts: 756
    edited September 2013

    Sent you a PM :)

    Richard, the only textfile in the archive directs to a non-existant page online, no terms of use are stated within, if it had restrictions I wouldn't even have asked.

    Post edited by scatha on
  • Richard HaseltineRichard Haseltine Posts: 102,443
    edited December 1969

    Rights have to be granted, if there's no information then strictly speaking you don't have any rights to the item at all.

  • blutobluto Posts: 842
    edited September 2013

    I got somewhat inspired by the small Klingon fighter craft from into the darkness
    if there is enough intrest in this I could be persuaded to share

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    Post edited by bluto on
  • RedfernRedfern Posts: 1,618
    edited December 1969

    Not Trek, and not really worth its own thread, but as it deals with "space opera", I hope it might be of some interest to the readers of this thread.

    Long explanation (hopefully) compressed. I used to illustrate a "generic" (not based upon a commercial property) space opera comedy comic whom my friend Paul scripted. Overall development was more or less equal between the two of us. Sadly, Paul died and my motivation to continue it "died" as well. However, the occasional spark of creativity still ignites and I'll putter with an idea or two.

    One of those motifs is the setting, a space freighter and its state of disrepair. The space navy (spacey?) that launched the vessel no longer wants to invest resources in its maintenance. In fact, there are those who quietly hope the thing will just explode or smash into an asteroid so they won't even have to budget its decommission. So the chief engineer is tasked with keeping the old tug space-worthy and has to devise "unconventional" solutions when proper channels gives him grief.

    One of those "solutions" is the captain's chair. Unable to immediately procure a proper replacement when the original was destroyed (by what, I don't know), the engineer got the notion to install and modify...a lounger recliner! Bolted to the rotating dais that secured the original, he mounted "control surfaces" and the mechanisms to "wire" them into the ship's systems. The captain found it satisfactory (read: comfortable) enough that he declined a proper navy issued replacement when the filing was finally processed.

    Here's the irony. What happens "in story" for the comic parallels the "real life" circumstances on the set of the first Star Trek pilot. The command seat as built for "The Cage" was based upon a Madison brand office chair, circa 1964. Ever wonder about, or even notice, the wooden armrests adjacent to the larger white side panels with the controls? those were the chair's original pieces. The Madison chair was removed from its original base, something akin to a square coffee-table like structure and placed upon a platform that supported the control arms and everything rested upon a squat cylinder that rotated. For "The Cage" the structure rested flush upon the short "runway" that supported the navi-helm console, but for the production episodes, the chair was elevated slightly upon a rectangular dais.

    Here's a "HobbyTalk" thread about the chair with images of both the finished design and the source piece of furniture.

    http://www.hobbytalk.com/bbs1/showthread.php?t=239280&page=3

    Sincerely,

    Bill

    Thesspiahn-Chair-J-1.jpg
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  • SpottedKittySpottedKitty Posts: 7,232
    edited December 1969

    Ooh, it's Captain Thesspiahn of the good ship Pharsicle! Haven't seen him (or any of the others) for way too long.

  • ThalekThalek Posts: 318
    edited December 1969

    I miss the Pharsicle too. I also miss the days of the And/Orrian captain . . . .

    I've upload two zip files of Utah landscapes to ShareCG; it doesn't seem to want to let me upload a third (yet?).

    When I've got all seven uploaded, I'll set up links and ask for the freebies list to be updated. I don't know if I'll bother processing the rest of the images; I guess it depends on response to the first seven archives.

    The images are big, so there are only five or six images per archive. (I'm told that ShareCG has size issues, so I decided to keep the archives at 20-30MB.)

  • jaguarry3jaguarry3 Posts: 230
    edited December 1969

    This is my model of The St Christopher An early faster than light survey ship based on Dr Cochran's Pheonix

    Modeled in Hexagon

    The_St_Christopher.jpg
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  • ThalekThalek Posts: 318
    edited December 1969

    Beautiful image, jaguarry3!

    All seven archives are up now. Let me see if I can create something with 'em myself to post here.

  • PtropePtrope Posts: 682
    edited December 1969

    Redfern said:
    Ptrope's "Dart" vehicle makes a great StarFleet courier! Without having to touch the geometry, Because he gave it it a large number of material zones, I was able to turn the central stabilizer invisible without having to alter the base geometry file. I can even "hide" the wings in the same manner. I mounted GreyWolf StarKiller's warp nacelles to the wings, turning the Dart into a kind of StarFleet Lear jet.

    I purchased Ptrope's vehicle during Rendo's latest "clearance" sale. I feel a bit foolish for not getting it sooner. It's well worth it's original list price.

    Sincerely,

    Bill

    Very cool, Bill! :D

    Some time back, I did something similar, using the nacelles a bit farther inboard so that the wings went through them and continued as stubs outboard of the nacelles. I'll have to see if I can dig the image up.

    I'm looking forward to what you do with the Dart (and thanks! ;)); I know your creative mind always gets the best out of everything ;).

  • ThalekThalek Posts: 318
    edited December 1969

    Clouds and sky need to be a bit more orange, I'm thinking.

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  • patience55patience55 Posts: 7,006
    edited December 1969

    Thalek said:
    Clouds and sky need to be a bit more orange, I'm thinking.

    Skies can be reddish. [sunset or dawn]

    Clouds could use a little defining, stronger white contrasting a darkness.

    And shadows on the ground ;-)

  • PtropePtrope Posts: 682
    edited December 1969

    Found the Poser file of the Dart with the nacelles from my Crossbow, modified to better fit the scale of the Dart ;).

    I've thought about - and may go back to - making a prop add-on that has non-articulating tricycle landing struts, and might include a MAT file that will make the center keel and the wing struts invisible.

    Starfleet_002.jpg
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  • wsterdanwsterdan Posts: 2,394
    edited December 1969

    Ptrope said:
    Found the Poser file of the Dart with the nacelles from my Crossbow, modified to better fit the scale of the Dart ;).

    I've thought about - and may go back to - making a prop add-on that has non-articulating tricycle landing struts, and might include a MAT file that will make the center keel and the wing struts invisible.

    That would be sweet... but if you're going to that much trouble, you should probably do the same for a Javelin. ;)

    With the great texture sets and add-ons you've done so far for the Dart (still one of my favourite small craft), a matching Javelin would really fill in a niche for smaller craft. I know *I'd* buy it without a second thought.

    -- Walt Sterdan

This discussion has been closed.