Star Trek Builders Unite 4 : In a Runtime Darkly!

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Comments

  • blutobluto Posts: 842
    edited December 1969

    madd , have you tried using one of mylochka's textures to see if it effects those as well .
    of the top of my head it looks like the texture has been resized somehow.
    I have no idea how to fix it

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    TimG said:
    mdbruffy said:
    TimG said:
    I've never had that problem.

    I have it all the way across the back with V4 and half-way across with M3. I've never been able to figure it out and fix it outside of photoshop.

    You're a Poser user, right? Could it be something in the UV map settings?

    Basic settings. I take her into the material room and hook up the map- plain and simple.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    madd , have you tried using one of mylochka's textures to see if it effects those as well .
    of the top of my head it looks like the texture has been resized somehow.
    I have no idea how to fix it

    No. I usually use V3 because that's who I have the most outfits for. I'll download something from her and try it.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    madd , have you tried using one of mylochka's textures to see if it effects those as well .
    of the top of my head it looks like the texture has been resized somehow.
    I have no idea how to fix it

    Just tried her Vulcan textures. Same problem in the same spot.

  • blutobluto Posts: 842
    edited December 1969

    which version of v4 is it . you might have to try re downloading her . but be sure to un install her from your poser because if there is a problem in the cr2 I don't know if re installing over the existing figure will solve it

  • patience55patience55 Posts: 7,006
    edited December 1969

    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.

    skinNeck.png
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  • mdbruffymdbruffy Posts: 2,345
    edited August 2013

    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.


    Thank you, Patience.
    That fixed it. That's a stupid place for a break like that. Is this the same problem with M3?

    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.


    Thank you, Patience.
    That fixed it. That's a stupid place for a break like that. Is this the same problem with M3?

    "just for you" ... turned on the other computer ;-)

    Yes. He's has "Skinhead" "SkinScalp" and "SkinNeck" all of which involve some part of the back of the head and/or neck.

  • mdbruffymdbruffy Posts: 2,345
    edited August 2013

    mdbruffy said:
    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.


    Thank you, Patience.
    That fixed it. That's a stupid place for a break like that. Is this the same problem with M3?

    "just for you" ... turned on the other computer ;-)

    Yes. He's has "Skinhead" "SkinScalp" and "SkinNeck" all of which involve some part of the back of the head and/or neck.


    I know all of M3's head is on one map. I've clicked on all of those areas, applied the map to all of those areas and I still end up with a white area half way around the back of his neck.

    Sareks_neck.jpg
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    Post edited by mdbruffy on
  • patience55patience55 Posts: 7,006
    edited December 1969

    Spent the day "learning what does not work" from Hexie to D/S ... sigh. It looked so nice in Hexie. Maybe I should stop trying to model impossible things. Let's hope the next project works ... it's a doozie! hint ... it's round.


    I've also been "fixing mats" so they'll work ... please people ... do NOT compress the files! Some of them cannot be uncompressed and if they won't work IF any of the supplied items are not in EXACTLY the same folders as they were when the new D/S mats were made. Thank you. However, also thank you anyway for any and all the nice textures and such.

    Decided to be brave and try something myself too.

    A little different ... not quite canon but 'close'.
    Real canon badge though!
    Have to fix the neckline some and look for some braid.

    I have the 3 badges in Paint Shop Pro "picture tubes" if there's an interest for them.

    wip2.png
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  • PDSmithPDSmith Posts: 712
    edited December 1969

    Book Seven of the Mirror Universe is nearing completion.

    Should be about a week more till it's complete. Dang word balloons take up most of my time.

    cover.jpg
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  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.


    Thank you, Patience.
    That fixed it. That's a stupid place for a break like that. Is this the same problem with M3?

    "just for you" ... turned on the other computer ;-)

    Yes. He's has "Skinhead" "SkinScalp" and "SkinNeck" all of which involve some part of the back of the head and/or neck.


    I know all of M3's head is on one map. I've clicked on all of those areas, applied the map to all of those areas and I still end up with a white area half way around the back of his neck.

    No. The "neckskin" uses the BodyMap.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    That area is the '2-SkinNeck', a narrow band which requires the body torso to be applied to it.


    Thank you, Patience.
    That fixed it. That's a stupid place for a break like that. Is this the same problem with M3?

    "just for you" ... turned on the other computer ;-)

    Yes. He's has "Skinhead" "SkinScalp" and "SkinNeck" all of which involve some part of the back of the head and/or neck.


    I know all of M3's head is on one map. I've clicked on all of those areas, applied the map to all of those areas and I still end up with a white area half way around the back of his neck.

    No. The "neckskin" uses the BodyMap.

    That fixed it. Thank you again!

  • patience55patience55 Posts: 7,006
    edited December 1969

    You're welcome.

  • mCasualmCasual Posts: 4,607
    edited December 1969

    i suggest we cut life support in Spock's quarters by 50%

    kidding kidding ...

    ( and procrastinating )

  • wolfgang_1wolfgang_1 Posts: 0
    edited August 2013

    Have you already seen this at http://www.trekmeshes.ch/ ?

    REGULAMOONNEWS.JPG
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    Post edited by wolfgang_1 on
  • rdudarduda Posts: 579
    edited August 2013

    Just playing with a Minion I found on Blender Swap, he's just a prop as of yet

    MinionTrek.jpg
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    Post edited by rduda on
  • wolfgang_1wolfgang_1 Posts: 0
    edited August 2013

    Playing around with Regula Moon : Khan arrives at Regula- One

    Moon made by Raul Mamoru
    Ships : Mesh and Textures by David "Knightrider" Metlesits
    Poser conversion by Mattymanx

    Khan_arrives_at_Regula-_One.jpg
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    Post edited by wolfgang_1 on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    For those that use Carrara, there's a new spacedock in town over at Renderosity:

    http://www.renderosity.com/mod/freestuff/details.php?item_id=72094

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    OKay, I may be committing a no-no talking about this lady here, but I'm going to do it anyway because I need an answer.

    Does anyone know of a basic head morph for Dawn? Brow movements, mouth, blinking, a basic package?

    Dawn_in_uniform.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    OKay, I may be committing a no-no talking about this lady here, but I'm going to do it anyway because I need an answer.

    Does anyone know of a basic head morph for Dawn? Brow movements, mouth, blinking, a basic package?

    I'll try this AGAIN;

    Never mind. I found them.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    She's following the same financial formula as DAZ has done with V4 and the Genesis line.

    Morphs and plugins come later. (ie, Morph ++, Creature Morph, Genesis evolution morphs...etc.)

    With those in mind and a bit of work with the necessary items I was able to dial up a Vulcan. It's kind of cool that the very eyebrows everyone has been blasting and complaining about serves as the perfect Vulcan/Romulan eyebrow mix.

    vulcan.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    PDSmith said:
    She's following the same financial formula as DAZ has done with V4 and the Genesis line.

    Morphs and plugins come later. (ie, Morph ++, Creature Morph, Genesis evolution morphs...etc.)

    With those in mind and a bit of work with the necessary items I was able to dial up a Vulcan. It's kind of cool that the very eyebrows everyone has been blasting and complaining about serves as the perfect Vulcan/Romulan eyebrow mix.

    Yes, they're following the same path with the skin texture maps, too. The back of her head is on the body map. That makes no sense to me at all.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    Nature of the beast dude.

    Suggestions...Do as my signature line suggests.

    By my doing just that I'm seeing my suggestions and ideas take effect in this industry/hobby in ways I never considered or thought possible. I'm still humbled when people I've highly respected ask for my input and suggestions for future products.

    As for the back of the head and body texture I see the true effectiveness of the process and it continuing for years to come.

    Please consider this train of thought...By dedicating more of a texture to just the face, it has allowed content creators both amateur and professional a greater detail for the characters closeups and added realism.

    -Paul

  • patience55patience55 Posts: 7,006
    edited December 1969

    PDSmith said:
    Nature of the beast dude.

    Suggestions...Do as my signature line suggests.

    By my doing just that I'm seeing my suggestions and ideas take effect in this industry/hobby in ways I never considered or thought possible. I'm still humbled when people I've highly respected ask for my input and suggestions for future products.

    As for the back of the head and body texture I see the true effectiveness of the process and it continuing for years to come.

    Please consider this train of thought...By dedicating more of a texture to just the face, it has allowed content creators both amateur and professional a greater detail for the characters closeups and added realism.

    -Paul

    that may be ... but as somebody who likes to have skin pore the same size 'all over' the body ... it would have made more sense to me if they have "mapped equally" all those pieces. Working out percentages to get bubble skin looking correct over the neck/head/body wasn't exactly a walk in the park.

  • PDSmithPDSmith Posts: 712
    edited December 1969

    I agree with you there. There are some skins that don't mesh right around the ears and look like 'BUTT!" Many of the older skins DAZ sold here suffered from that. I've seen it with two of the G2F skins and number of the Genesis released skins and it's caused me some pain with characters for the graphic novels. I've had to find hair that covered the slight differences in texture looks.

    My biggest wish from DAZ or anyone else are two simple features for DAZ Studio (yeah I'm selfish here but the benefits as you'll see would help everyone in the long run.

    1) is a simple point...click and create morph. Some of the morphs made 'way back' when V4 and m4 were the bomb" (enter sarcasm font!) they are still great to have around but it would be nice to have for genesis/g2f or even that new chick....I've tried and tried to update the Beverly Crusher, Troi, Riker, Data, Geordi, Sisko, Archer, and Picard morphs Wertz and others made. My plan would be to update them to genesis...or that other girl. I can think a certain community that would love to get their hands on my little collection if updated...i could then claim them as my own as I did the conversions (credit given for original creations of course!)

    2) a simple CR2 creation process!


    PDSmith said:
    Nature of the beast dude.

    Suggestions...Do as my signature line suggests.

    By my doing just that I'm seeing my suggestions and ideas take effect in this industry/hobby in ways I never considered or thought possible. I'm still humbled when people I've highly respected ask for my input and suggestions for future products.

    As for the back of the head and body texture I see the true effectiveness of the process and it continuing for years to come.

    Please consider this train of thought...By dedicating more of a texture to just the face, it has allowed content creators both amateur and professional a greater detail for the characters closeups and added realism.

    -Paul

    that may be ... but as somebody who likes to have skin pore the same size 'all over' the body ... it would have made more sense to me if they have "mapped equally" all those pieces. Working out percentages to get bubble skin looking correct over the neck/head/body wasn't exactly a walk in the park.

  • jaguarry3jaguarry3 Posts: 230
    edited August 2013

    PDSmith said:
    She's following the same financial formula as DAZ has done with V4 and the Genesis line.

    Morphs and plugins come later. (ie, Morph ++, Creature Morph, Genesis evolution morphs...etc.)

    With those in mind and a bit of work with the necessary items I was able to dial up a Vulcan. It's kind of cool that the very eyebrows everyone has been blasting and complaining about serves as the perfect Vulcan/Romulan eyebrow mix.


    Personally I am liking the new kid on the block. She still has a long way to go but once we start getting more morphs and textures I think she will be a real winner. This is my Vuclan based on the Lycia texture which I photo-shopped to suit
    The_eyes_Have_it.jpg
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    Vulcan_Dawn.jpg
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    Post edited by jaguarry3 on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Be nice if someone could point me toward the rest of her morphs- the ones for blinking and talking. These are all I can find:

    Missing-Morphs_2.jpg
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  • robkelkrobkelk Posts: 3,259
    edited December 1969

    mdbruffy said:
    Be nice if someone could point me toward the rest of her morphs- the ones for blinking and talking. These are all I can find:

    I think we'll have to pay for those, much like the Morphs++ packs for *4 or the Morphs and Maps packs for *3...
  • PDSmithPDSmith Posts: 712
    edited August 2013

    mdbruffy said:
    Be nice if someone could point me toward the rest of her morphs- the ones for blinking and talking. These are all I can find:

    Okay now that is kind of stunning and a shock.

    I loaded up the DAZ Studio version and found a number of additional controls, now this may be due to my purchase of the starter set morphs that automatically load when I load the base figure. But with just those few extra morphs it gives her a new look and use.

    If this is the case, it is nicer to have than the "Vicky sets", no need to load separate morphs when I load the base figure...Just one more thing thing that makes her more like her DAZ cousins Genesis and G2F (is that really a name at all?).

    Post edited by PDSmith on
This discussion has been closed.