Wacky Modelling ~ In Carrara ~

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Comments

  • MistaraMistara Posts: 38,675

    my mind went straight to slinkysmiley

  • More simple shapes...

     

    The fun shell - started out as a 2D square...

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    Some fun shaders:

    1. Old Chocolate

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    2. Warm Chocolate

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    3. Rich Chocolate

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    4. Super Fine, Well Tempered Chocolate

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  • StezzaStezza Posts: 8,074
    edited February 2021

    it's fun modelling from just a cube..

    I started this one off yesterday as a cube and it just went from there

    I thought as well as wacky why not something goofy.smiley

    boned and all 

    Goofy.png
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    Post edited by Stezza on
  • DiomedeDiomede Posts: 15,173

    Happy Valentines Day, Carrara-ists.  Beautiful chocolates, Persona Non Grata.  And as always, your shaders are excellent.  yes

    Goofy is spot on, Stezza.  Wonderful modeling.

     

  • wsterdanwsterdan Posts: 2,349

    Stezza said:

    it's fun modelling from just a cube..

    I started this one off yesterday as a cube and it just went from there

    I thought as well as wacky why not something goofy.smiley

    boned and all 

    As always, your work is absolutely amazing and inspiring. You see a cube and create Goofy, I look at Goofy and can't imaging how he was ever a cube. Pure sorcery. 

    Thanks so much for sharing your talent, it never fails to make my days seem a little brighter.

    -- Walt Sterdan 

  • Simple curtain model...

     

    Used Carrara's native soft body deformer...

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    Simple 'velvet shader' (click for the bigger picture)

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    Simple render...

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  • And there's more - well a change actually...

     

    Just a bit of fun...

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  • StezzaStezza Posts: 8,074
    edited February 2021

    thanks @diomede and @wsterdan for your nice posts.. smiley

    continuing on with cube modelling

    today I modelled a wacky cat and boned it!.... and gave it a wacky bag of tricks

    Felix the Cat.png
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    Post edited by Stezza on
  • Bunyip02Bunyip02 Posts: 8,640

    Stezza said:

    it's fun modelling from just a cube..

    I started this one off yesterday as a cube and it just went from there

    I thought as well as wacky why not something goofy.smiley

    boned and all 

    Excellent !!!

  • Bunyip02Bunyip02 Posts: 8,640

    Stezza said:

    thanks @diomede and @wsterdan for your nice posts.. smiley

    continuing on with cube modelling

    today I modelled a wacky cat and boned it!.... and gave it a wacky bag of tricks

    Nice Felix !

  • Great work on Goofy Stezza!

     

    I'm trying to improve my modelling skills, but got a long way to go...

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    Test render to check for imperfections using a highly reflective shader - can see a few...

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    More tweeks to follow, I think.

  • StezzaStezza Posts: 8,074

    very cool wacky boobs and butt .. using a hexagon in Carrara to start off with ... awesome yes

  • Thanks Stezza...

     

    Tweeked and now I'm happy with the 'beautiful' vase...

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    Final render... showing off new shaders especially created for the scene.

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  • Simple rug model...

     

    Used Carrara's native soft body deformer...

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    Detailed view...

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  • just wacky...

     

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    Don't ya just love them procedurals...

  • I need to sit down...

     

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    Open air concert...

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  • ..Not only a sit down but also a hug...

     

    The Hugga

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  • My hugga doesn't want to hug me and is running away... sniff crying

     

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  • What's next...

    As you can see the hairy vest is now separate - I just have to find out how to make it into conforming clothing!

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    Fun render of separate vest...

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  • interesting haunted clothing cheeky as long as it only hugs not smothers in one's sleep surprise

  • MistaraMistara Posts: 38,675

    huggs.  remember the hugging chair in ghostbusters?  haule dher into the refridgerator of zool.

    wacky ladybug?

  • wsterdan said:

    Stezza said:

    it's fun modelling from just a cube..

    I started this one off yesterday as a cube and it just went from there

    I thought as well as wacky why not something goofy.smiley

    boned and all 

    As always, your work is absolutely amazing and inspiring. You see a cube and create Goofy, I look at Goofy and can't imaging how he was ever a cube. Pure sorcery. 

    Thanks so much for sharing your talent, it never fails to make my days seem a little brighter.

    -- Walt Sterdan 

    +1

    Well said, Walt.  Stezza does magic.

  • Selina, from the curtains, all the way to the vest, your modeling in this last stretch has just been terrific.  You seem to have figured out the soft body physics, or have at least made it workable.  Really well done. yes

  • Thanks Wendy, UB

     

    Got the clothes to conform - but there's poke through so have to look at the weight mapping - my favourite (NOT) !

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  • Simple vertex extrusion and morph set...

     

    Base model as seen from

    • the top (in the modelling room)
    • an exagerated perspective view

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    Wave morph

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    Bulge morph

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    Offset morph

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    Twist morph

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    Combination (for good measure...)

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  • lollies?

  • DiomedeDiomede Posts: 15,173

    Those look great.  Were the morphs done using the modifiers in the properties tab, or did you make formal morphs with the vertex modeler?  Either way, good stuff.  

  • Thanks Wendy and Diomede...

     

    The morphs were created in the vertex modeller.

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  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited February 2021

    ..adding to the shape...

     

    A morphable plinth

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    remodelled - can you spot the earlier errors?

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    Simple render with SSS shader

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    Post edited by Persona Non Grata on
  • Not just shading, but lighting your models too...

     

    Using ies on bulbs effectively turns them into spots

     

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    Rendered images, both have the red and green lights in the same XYZ positions, the only difference is the rotation...

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This discussion has been closed.