Wacky Modelling ~ In Carrara ~

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  • Change of camera view, new rotations of the red and green bulbs and a plinth morphing (it has 5 to choose from...)

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  • Creating columns...

     

    The model...

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    Test render using SSS shader...

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  • MistaraMistara Posts: 38,675

    i see chess piece 

  • Which one? - LOL

  • I see potted plants on top

  • chickenmanchickenman Posts: 1,202

    I just see a bunch of table legs

     

  • And now for something completely different...

     

    Just discovered Carrara will allow you to use reflection maps... Here's a simple voronoi I created for use as a map

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    Here's the rendered text using the above map

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    Other maps created and used for differing effects

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  • Further experiments reveal that the colour channel willl affect the final render along with the bump channel, etc...

     

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  • back in the Poser days, many older items had reflection maps

  • Yes, it's a game engine technique that I didn't know Carrara would support - makes for quick and dirty metals...

  • DiomedeDiomede Posts: 15,169
    edited February 2021

    Thanks for the reminder, PNG, and excellent examples.  Many of those old Poser reflection maps would still be useful without adjustment.  For example, you can see in this screengrab of the contents of my old Poser runtime textures folder for Lady LittleFox's Penny hair, there is a perfectly useful reflection map in addition to the hair diffuse and alpha maps.  I need to remember to that these old resources are still useful.

    EDIT:  Here I've applied Lady LittleFox's reflection map to the cone on the left but not the sphere on the right.

    reflection map from old poser penny hair.jpg
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    reflection map applied to cone but not sphere.jpg
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    Post edited by Diomede on
  • Thanks Diomede, it's how I created the PNG logo, although I used a titling software together with a make-do reflection map not that dissimilar to the voronoi illustrated above.

     

    Change in colour channel, while I'm at it...

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  • WendyLuvsCatz said:

    I see potted plants on top

    I see those pink sweets of my youth, shaped like prawns and tasting of gummy marshmallow... Takes me back...

  • Further experimentation...

     

    Test scene using raytraced reflections as a 'control.;

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    Resultant reflection map using a spherical camera

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    Centre object now using a reflectionmap provided by spherical camera (it's somewhat duller than expected, though I suspect this might be resolved by applying gamma correction to the spherical rendering process???)

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    Time for experimentation...

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  • MistaraMistara Posts: 38,675

    have yet to discover a plain old dirt procedural.

    like pots lines, plain old telephone

  • Baked reflection maps of this kind are not supposed to go in the reflection channel at all, but in the glow channel. The idea at the time wais to avoid to cast any ray to get the reflection. You can make superfast rendering of blurred reflections using this technique.

    Using a color map in the reflection intensity channel has 2 effects : 

    • The greyscale value will control the amount of reflectivity
    • The color value tints the result of the reflection (as metals usually do).

    Persona Non Grata said:

    Yes, it's a game engine technique that I didn't know Carrara would support - makes for quick and dirty metals...

  • Philemo_Carrara said:

    Baked reflection maps of this kind are not supposed to go in the reflection channel at all, but in the glow channel.

    That's very interesting, but it doesn't work in Carrara. Nor does putting the reflection map directly in the reflection channel either - that's not the way I did it...

     

    A simple 6-legged model and GMIC render...

     

    The model (deformed using bones)

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    A really child-like painterly render using GMIC plugin (thanks to Philemot)

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  • Steve KSteve K Posts: 3,235

     

     

    A simple 6-legged model and GMIC render...

    Maybe add six heads?

    Scylla.jpg
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  • Building scenes using a replicator and a few simple vertex models...

     

    The simple models...

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    The simple render...

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  • mschackmschack Posts: 337

    Nice!  Did you extract a curve from the ceiling to make the arch?

    I am waiting for Gandalf to come running past...

  • Yes I did extract a curve to make the arch

  • ..Change of ies and added morphing bulb (the rose will move up and down the wire to fit ceiling correctly)

     

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  • Another change of ies and a boned plane with quick two-sided shader...

     

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  • MistaraMistara Posts: 38,675

    i love ies lights.

  • Having fun with an irridescent shader idea...

     

    Shader tree..

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    Simple render...

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  • mschackmschack Posts: 337
    edited February 2021

    I like Shader Ops 'Fake Fresnel' too, and it is fast.

    ff.JPG
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    Post edited by mschack on
  • MistaraMistara Posts: 38,675

    really lovely shaders.

    i never noticed fake fresnelenlightened

  • StezzaStezza Posts: 8,066
    edited March 2021

    Countdown to ANZAC Day ( next month )

    let's do some wacky modelling... this is my wacky bugle from WWI ( Gallipoli ) the diggers would pump out their tune

     
     
    Diggers Bugle Mesh.png
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    Diggers Bugle.png
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    Post edited by Stezza on
  • Steve KSteve K Posts: 3,235

    I'm watching a series of lectures about Victorian England, the lecture this morning was about democracy in late 19th century England (spoiler: not everybody was for it).  This came up:

    "On 19 September 1893 the governor, Lord Glasgow, signed a new Electoral Act into law. As a result of this landmark legislation, New Zealand became the first self-governing country in the world in which women had the right to vote in parliamentary elections.  In most other democracies – including Britain and the United States – women did not win the right to the vote until after the First World War. New Zealand’s world leadership in women’s suffrage became a central part of our image as a trail-blazing ‘social laboratory’. "

    https://nzhistory.govt.nz/politics/womens-suffrage

    So a tip of the Mounted Rifle hat to the Kiwis.  yes

  • Great little model Stezza!

    Thought I'd have a go at bending a copper pipe too...

     

    The model...

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    The simple render...

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This discussion has been closed.