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ModernWizard: Transferring the clone shapes from Genesis to Genesis 2 is no problem, this is what GenX2 actually is doing to transfer morphs from generation 3 Poser figures to Genesis 2 directly. For autofit, you need more than the clone shapes, no idea how to do it, but it should be possible (xmasrose seems to know the secret). The alternative is using autofit twice as Male-M3dia suggested.
3doutlaw, xmasrose: You may need to ensure that all morphs are listed in GenX2 (i.e. use "all controlled morphs" for "show in list" in the context menu). Some Thorne/Sarsa A3 morphs use the realistic morph to scale the eyes, and those morphs are not transferred otherwise. Or you simply scale the eyes manually.
Cybersox13: Expressions should work like any other morph / controller / preset. Can you give an example what is not working?
Thanks Kerya, the hidden morphs note did point out that I was missing one, and then I inspected the PZ2, and noticed there were "translate's" on the eyes as well. So I made some manual adjustments after remaking the morph thru GenX, and made some eye adjustments, and got close. The eyelashes still are "over-morphed", so any renders from the side look like her lashes are coming out of her eyeball, so I don't think I can use it, but it was worth a try! :)
Here was the results from Front, used visual shaders, to eliminate them from the comparison, as well as no lashes, since they did not come out too well. Also, once in A3 shape, i could not get the toon brows from AoA to fit well. :( My goal was bigger wardrobe for A3, but instead I'll try the convert clothes to A3 route now, and see how that works.
Here's an example. I want to transfer one of SMAY's 220 morphs for Genesis to G2M. So, I load Genesis as the source figure and G2M as the target. Except... there's no preset tab to drag and drop for these morphs. I've tried both burrowing into the data folder and applying it as a pose and checking the appropriate slider in the transfer panel and clicking Get Values From Figure in scene and neither seems to do anything. And since I can't get the morph to show a non-zero value that GenX recognizes, when I click transfer, I just get error messages that say no item is selected. The documentation seems to imply that there's a way to transfer a morph without having to set the value first, but I'll be darned if I can figure it out without an actual step by step.
edit:
Also, when I do transfer an expression, it shows up in the shaping tab. Is there a way to move them to the Posing tab so they'll be with all the other expressions? I've tried manually moving the files and DS doesn't seem to see them.
Here's an example. I want to transfer one of SMAY's 220 morphs for Genesis to G2M. So, I load Genesis as the source figure and G2M as the target. Except... there's no preset tab to drag and drop for these morphs. I've tried both burrowing into the data folder and applying it as a pose and checking the appropriate slider in the transfer panel and clicking Get Values From Figure in scene and neither seems to do anything. And since I can't get the morph to show a non-zero value that GenX recognizes, when I click transfer, I just get error messages that say no item is selected. The documentation seems to imply that there's a way to transfer a morph without having to set the value first, but I'll be darned if I can figure it out without an actual step by step.
Ah, try changing it to 'selected morphs (with defaults/presets) rather than 'create single morph'. I ran into that one myself a couple of times. Create Single Morph creates a new morph using non-zero values, selected morphs transfers the morphs themselves. :)
Ah, try changing it to 'selected morphs (with defaults/presets) rather than 'create single morph'. I ran into that one myself a couple of times. Create Single Morph creates a new morph using non-zero values, selected morphs transfers the morphs themselves. :)
Ah... apparently I already did that at least once, but the trick is that the transferred morph is showing up under HEAD in the posing tab, but NOT in the expressions folder, so I wasn't seeing it there or in the shaping tab, which is where the drag and drop ones show. Thank you.
Now to figure out how to move these into the Expressions folder...
Greetings,
In using it to transfer over a character recently (TWPD Tamsyn), I discovered to my dismay that GenX2 does not handle compressed DSF files. Is there any way that could be added in to the program? Currently DAZ Studio 4.5+ supports .dsf files that have been gzipped in place, a feature which I used to shrink my content library by over 40GB recently.
I had to go in and uncompress the DSF files for Genesis, and I imagine I'll have to do the same thing for anything I try to transfer to G2F.
Is it possible for GenX2 support that natively?
Thanks muchly!
-- Morgan
GenX will read compressed DSF files. However, there is a known bug that prevents recognizing compressed files in some cases. This will be fixed in the next release.
What tool did you use to compress the files? Files compressed by DAZ Studio should work. Also, files compressed with my DSF Toolbox or my free Poser Compressor (which has been updated to also do DSF files) should work as well. Simply try compressing with a different tool.
Greetings,
I compressed them using the gzip tool from the command line on OS X. (Actually I wrote a script which called it.) I had around 106,000 .dsf files to compress, and I used the maximum compression. The compression level doesn't change decompression, it just takes a little longer during compression. My script also uncompressed and re-compressed files which had been compressed by other tools, because they usually weren't optimally compressed.DAZ Studio reads the files fine (I started with a few hair sets, just to be sure), so a bit later when I went to do some V4 -> Genesis conversions I was surprised to see it failing to read them.
I'm glad to hear it'll be updated!
-- Morgan
You can send me an e-mail, and I will send you a bug fix. It's currently the only known bug, so it's not likely that I will do a bugfix release soon just for this one. Let me know if you need 64 bit, 32 bit or both.
I'm sorry if this has already been covered, this is a long thread and I'm still parsing it.
I'm trying to transfer a Genesis figure to Gen2 female, and apparently I can't drap and drop from the content window to the transfer tab with Genesis. I select genesis from the drop down source tab but that only loads the installed genesis base.
The model I want to transfer has some custom zbrush morphs I created and those are not being loaded. How do I get this particular genesis figure to load?
Thanks
I am thinking of making zbrush morphs for multiple figures that genX2 supports. Is it feasible to transfer zbrush morphs through this program?
Also is it okay to ask for a plugin to transfer morphs between generation 3 and 4? Let's say I want sylfie morph on v4
bwise1701: GenX currently loads only morphs from the data folder for Genesis, where it detects the Genesis.dsf geometry file. DS will also load morphs from several content libraries. Simply move all morph files for Genesis to the main data folder for Genesis, then GenX should show all morphs.
Kulay Wolf: GenX will transfer any morphs between supported figures, no matter how they were created.
GenX works because Genesis has shape morphs that turn Genesis into the shape of generation 3 or generation 4 figures. But GenX doesn't transfer the shape itself, only the morphs (i.e. relative changes of the shape).
For generation 3 to generation 4, this may be possible as well. The Aiko 4 morph is very close to Aiko 3, so it may be possible to use this to transfer morphs between gen3 and gen4 Poser figures. I haven't tried, but Morphing Clothes should be able to do the trick with a bit of additional work. You morph and scale V4 to A3 shape and size. Then, you export the geometry as an OBJ and replace it in a V4 CR2. Morphing Clothes can then transfer morphs from A3 to this prepared V4. Inject these morphs into a regular V4, and you have A3 morphs on V4.
The result will not be perfect, because several adjustments and improvements that GenX is doing will be missing. But it might be worth a try. Not sure, maybe I will give it a thought to create a tool that automates and improves this.
...so if one has the Legacy Shapes for G2 by Slosh, those would work with the morphs transferred over through GenX with the G2 Add on?
Oh and thank you very much for getting the discount fixed.
Right, you can use the Legacy Shapes for Genesis 2 by Slosh as the base shapes for morphs transferred from the according figures.
I’m sorry if this has already been covered in the previous 50 pages or if it’s off topic but it’s something I’ve run into using GenX2.
I have a V4 figure I have successfully converted to G2F that works just perfect. However, I’ve found that if I try to put footwear on the figure most of the G2F footwear doesn’t work well, apparently because the figure is now basically in the shape of V4. V4 footwear doesn’t work well, apparently because the figure is really G2F.
So here’s my question, is there a way I can “turn off” the V4 morph just on the feet?
In Poser most of the Morphs are actually visible in the various body parts, and those that aren’t are frequently there but just hidden (and can be made visible using a utility from Dimension3D). Does DAZ Studio work the same? Is there a way to get at just the portion of the morph affecting the feet? Or does DAZ Studio or Genesis work differently and there is no way to turn off the morph on a single body part?
Dimension3D - I don't see the custom morphs I've created for my Genesis model that want to transfer to Genesis 2 female. Unlike with V4 models are they stored in the scene file? Do I have to explicitly export them to have a .dsf file to put in the Genesis data/ folder?
murphycat: Footwear is known to not work too well with auto-follow in general, because footwear is more rigid than other clothes. So, similar problems also happen for other morphs than the legacy shapes or morphs transferred by GenX. But the problem is more obvious for more extreme morphs, and the V4 shape is rather different at the feet.
Morphs in TriAx figures are always for the full geometry, not for single actors like in Poser. Turning off the morph for the feet wouldn't work anyway, because the V4 morph also shifts the feet to the inside.
A workaround for problems with footwear is to not conform them, but manually fit them to each foot (i.e. parent to the foot and move/scale/bend until it fits; needs to be done for each foot separately while hiding the other foot in the footwear). In other words, use footwear like a parented prop instead of a conforming cloth. Sure, this can be a bit tedious to set up.
bwise1701: As far as I know, morphs for Genesis or TriAx figures in general are never saved with a scene file. They always reside in the Morphs folder for a figure in the data folder. However, DS may store the morphs for one figure in several content libraries. GenX will only load the morphs from the main content library (where the geometry file is located), so you may need to move the morphs to that Morphs folder.
I have just purchased and installed the plug-in to extend GenX2 to 3rd generation characters. I have a V3-based character (GND2) loaded into my scene, and I want to transfer it to G2F using a single character morph, but it’s telling me that the transfer is “finished” without prompting me to name it. As I look at the history, it's throwing an error loading the clone morph, and an error creating the morph from the clone. What I am trying to do is well within the realm of what the tool is billed as being capable of, so any product support would be appreciated.
Also, am I required to have any V3 morphs, or just the V3 base and the character (GND2) I'm trying to transfer to Gen2F?
Thank you.
Note: Even exporting GND2 as a .cr2 and loading the character that way produces the same error instead of the expected opportunity to transfer/name a character morph.
If you get an error loading the clone morph, GenX2 is not able to load the V3 clone morph, which is required to morph Genesis into V3 shape before transferring the morph.
This means, you either don't have installed the V3 clone morph (included in the V3 and M3 Shapes for Genesis), or it is not installed in the same data folder as the Genesis geometry.
The actual morph file GenX2 needs is "/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 3/CloneVictoria3.dsf". Make sure it is installed in the same data folder as "/data/DAZ 3D/Genesis/Base/Genesis.dsf".
I don't have those morphs at all... I have to buy them, I guess? I just have the V3 Base and GND2. I want to make sure I buy the right product this time as this has been a little expensive.
Yes, you need to buy the named V3 shape morph for Genesis. GenX only transfers morphs (i.e. relative changes of shapes), it does not transfer the shape itself. So, you need the V3 shape morph as a base shape for the transferred morph, and GenX needs the V3 clone morph as a base to transfer the morph. When targeting Genesis 2, GenX needs the V3 shape for Genesis 1, because there is no V3 shape for Genesis 2. GenX will transfer the V3 shape for Genesis to Genesis 2.
Will do, and I will let you know how it works out. Hopefully this info will be useful to others as well, thank you.
Well, it finally worked. It's not a totally loyal conversion... I'm going to have to do some resculpting around the breasts and elsewhere, and the gap at the armpit with the arms lowered is unnatural. Other joint bending seems at least acceptable. I suppose this is simply not a perfect science.
Oh, and for general information, some adjustment of the latissimus and teres major and minor muscles takes care of the gap at the armpit quite nicely.
Holy cow! Gen3 kids add on for GenX2 and Morph Organizer for DS in the store on the same day? That's two instant buys and thank you for continuing to make my older runtimes relevant again!
Ralph
Do I need to have V3 installed to DS along side the V3 shape add on and the K3 add on? Normally, I keep V3 in an external runtime.
You need to have Vicki 3 installed in a Runtime that is listed in the DAZ content library. If you have V3 in an external Poser Runtime, you can simply add this Runtime to DS in the Content Library Manager. (Actually, GenX2 only needs to find the V3 geometry file at its default location, so you also may copy blMilWom_v3.obj to a Runtime/geometries/DAZPeople folder known to DS.)
Thank you. I'll install it where it's needed.
I got the kids 3 plugin so fast that I was checked out before checking fast grab and also blinking.
Hmm. I've had no problem getting Laura as a morph over to Genesis and G2F, but the clothing isn't going as well. Do we have to create our own autofit clones? (And if so, does someone have a link to a tut? The one I had referenced was in the apparently dead forum archive.)