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I have one more question (and maybe my last one * crossing fingers *)
I transferred all morphs I wanted from G1 to G2M. Apparently everything is working normally as they should. Tomorrow I will do the same with G2F. :)
My question: How do I transfer my characters? Only the heads. I don´t bother to redo the body, i can do this.
They (the heads) use a mix of purchased morphs. Morphs that I have already transferred. How do I transfer just the heads? Saved as "shape" (only the head) and Drag and drop in the transfer window? Or do I have to redo them from the beginning? loading the original version with genesis and G2M side by side and sliding the dials one by one all over again? (please tell me that there is a faster way lol )
Kharma: Sorry, no idea what happened. If the GenX tab is present in DS, loading a figure should be working, no matter if it is 2.0.0.0 or 2.0.1.0 (except that the initial version may crash).
TheWheelMan: Tutorials for the old version will still work with the new version. Also, a new video tutorial for GenX2 has been posted earlier in this thread.
Alfinin: Because there are morphs that change the head together with the body, it may not be possible in any case to transfer head only morphs. But if you already transferred the individual morphs and you have shaping presets for the head only, you can simply batch translate the shaping presets in the "Presets" tab.
Can this be done with notepad?
Can this be done with notepad?
This can be done with any text editor that is capable of large files. However, you may need to decompress the DSF file before you can edit it.
Dimension3D, Thank you for all your help! =)
And thank you for this awesome product!! :)
I'm still hoping for some sort of hands morph for using transferred G2 figures with Genesis 1. Transferring the G2 hand morphs helps, but the only way to make a lot of hand poses is to go over the limit, at which point the hands distort like crazy. I know it's easier said than done, but the GI end of this product is crying out for a morph that results in hands that can be properly posed.
It's my only significant issue with the product, really. I find it to be mostly fantastic, and I find the G2 body size morphs and stuff to be great with G1. I just find the G2 figure hands to be effectively unposeable when applied to G1.
Are you saying that if I transfer my Bruno morphs over from Genesis 01 to Genesis 02 Male I'm going to have issues with the hands?? The whole point of my waiting for a product like this to come out was to get someone with good knowledge of what they are doing to figure out how to make this a non issue....
Actually, I may have been mistaken.
Not about the hands not looking that great, because they don't, but about WHY they don't look great. This product has resulted in me looking at the hands of both G1 and G2 closer, and they are pretty awful at making fists just naturally by default. The male hands are a bit better, presumably on account of simply being thicker in general, but I still wouldn't describe them as great.
Far as I can tell, what one should do is transfer Hand poses in either direction, be ready to turn limits off, and expect hand poses for different generations to require tweaking.
I feel your pain....
Hi,
I would like to transfer a morph from G1 to G2F. However, this morph is the result of perhaps 30 dials and some adjustments with the morph-tool in Poser. With V4, I used to be able to save the figure and import the .cr2 in GenX but for Genesis (perhaps unsurprisingly), it does not work this way. I have also created a single morph-version using Spawn-FBM but I am still stuck with the problem that I cannot get either DAZ-studio or GenX2 to recognize this morph as a G1 morph. A pose file also does not seem to work, possibly perhaps not all the required morphs exist as a DS asset. Is is possible to convert a Poser Pose file for this morph into a .duf that would be recognized in DS upon loading Genesis1.
I am currently trying this with the "Convert to Pose" tool from D3D but am kind of running out of ideas. When I try to google for this, I just keep finding tutorials on how to import morphs etc. from DS to Poser - but in this case I need the reverse because I want to transfer this morph to G2F in the end.
Is there any way that this could work?
Dear colleagues,
I wonder if anyone succeeded in solving the problem I encountered. The transfer of any morph from V4 to G2F results in the following errors "Could not load intermediate source file" and "Error creating morph from clone". The same result whether I choose as the shape "Victoria 4" or "Victoria 4 (clone)".
As the morph sourse I use a cr2 file based on V4 figure with morphs installed. The file was created in DS3.
On this laptop DS4 is installed in D:\Program files\DAZ 3D\DAZStudio4. The default content library: D:\Program files\DAZ 3D\DAZStudio4\Content
The V4 clone "CloneVictoria4.dsf" is in the folder: D:\Program files\DAZ 3D\DAZStudio4\Content\data\DAZ 3D\Genesis 2\Female\Morphs\DAZ 3D\Victoria 4/ . The folder "GenX2" is in C:\Users\PP\AppData\Roaming\DAZ 3D\Studio4.
I will be very thankful for any assistance and advice what I should do to solve the problem.
Is it necessary that genesis' shapes and genesis base are in the same directory? For transfer I can see smay's chibi-girl, chibi-boy and nata, in morphs list, but I can't see smay's mavka or stalker girl. The only difference is first are in Disc C "My library" folder, with genesis base, the others are in Disc E in a custom directory.
Edit to add:
1. Chibi Fiend: Chibi girl from G1 to G2F with Fiend Forever
2. Fiend Stalker: Fiend Forever from G2 to G1 with Stalker girl. I still want do Stalker Girl from G1 to G2 to use FF skins, but I can't do it :(
Tigerschnecke: I think the only way in this case is to export the morph as an OBJ in Poser and then use Morph Loader in DS to create a Genesis morph from it.
olik_b_m: These error messages mean that Genesis (version 1) is either not installed or is not found by GenX for another reason. Because there is no V4 clone shape for Genesis 2 (at least none in the Genesis 2 base packs), GenX first transfers the V4 clone morph for Genesis to Genesis 2, to use it as clone shape to transfer morphs from V4 to Genesis 2.
gilikshe: All morphs for one DS figure must be in/below the same folder, and it must be the Morphs folder for the DSF geometry file. (I know, DS doesn't require this, but GenX is doing so.)
Hi, I'm trying to figure out some thing...
I'm converting all of my favorite (okay, they're ALL favorites) shapes by Philosopher's egg- they're generally anthro shapes. Problem is, the eyes don't seem to change, the head morph is transferring, but not the eyes, which must move to fit the new face shape for each animal head shape.
How can I get the eyes to move with the head morph?? Thank you very much!
I wanted to make it so I could dial the Genesis 2 bases into Genesis to varying degrees and still use Genesis hand poses with minimal tweaking, and such, so... I did. Here's how I went about it. If you know how to use ERC Freezing, you might just care about steps 2-5 (assuming you care at all):
--
1 - Loaded two instances of Genesis and dialed in Genesis 2 Male into one (GenA). The second one (GenB) I moved around and increased the arm length on until their right hands where close to overlapping. I then made GenB yellow and 50% transparent. Note that I only needed GenB because I needed a reference to figure out the numbers I'm about to provide in...
2 - I used the bend finger poses on the right hand of GenA to these amounts, doing my best to match how GenB's fingers were bent:
Index - 0.22
Middle - 0.27
Pinky - 0.28
Ring - 0.24
Thumb 0.20
Probably could be refined further, but this is what I used.
3 - Used Edit -> Figure -> Symmetry set to "Right to Left".
4 - Reset all the bending poses from step 2.
5 - Used Edit -> Figure -> Symmetry set to "Left to Right".
6 - Reset the Genesis 2 Male morph, leaving only the finger bending as the only thing different from the default pose / shape.
7 - Created a plane primitive and selected it. While still selected, I used Windows -> Panes (Tabs) -> Property Editor. I had the primitive selected instead of Genesis so the property editor wouldn't have to analyze Genesis, which can take a long time.
8 - There are better tutorials for how to use ERC Freeze that one should probably refer to, but I'm going to summarize what I did to make the parameter anyway.
I opened ERC Freeze from the property menu, selected Genesis (GenA) for the figure, and clicked "Create New". I set the path default to Actor/Generation X/** People **, the name to "CtrlG2HandFix", the label to "G2 Hand Fix", and changed the Min value to 0 before clicking create. I then made sure that only the finger bending were selected as Freeze Properties, and clicked Accept.
9 - Close the Property Editor so it won't go nuts loading all the Genesis information when I select GenA again, then selected GenA.
10 - In the parameters tab, opened up the options for G2 Hand Fix and set its type to Modifier/Shape
11 - Used File -> Save As -> Support Asset -> Morph Asset(s), set the vendor name to my own and product name to "general morphs", and selected CtrlG2HandFix (and ONLY CtrlG2HandFix) and Compress File before accepting.
--
And BAM. I now have a morph for Genesis that does a pretty decent job of allowing one to use Genesis hand poses with G2 bases dialed in. Some tweaking is bound to be required and the limits probably need to be off (for finger bending, if nothing else), but it works pretty well.
NOTE: The "Thumb In-Out" morphs are particularly helpful for tweaking.
I'm not sure if I'm doing anything wrong but when transferring stuff to Genesis 2 Male, the Genesis clone doesn't copy over like it does with the Genesis 2 female. Also when trying to transfer over a Hiro 3 morph the eyeballs are too big for the head and he looks bugeyed lol
And I still find it dumb that the people buying this thing can't file their transferred morphs how THEY want
all the morphs are all stacked into 1 folder, it's a damn mess
What if I want to delete a morph that was transferred? Good luck with that, it'll be a bitch to find
How about being able to control WHERE the morphs can be viewed? I don't want all my morphs in a place I keep forgetting to look at
I want the ability to control where my morphs are transferred, not all have them shoved into 1 place and become a jumbled mess
Sure, the 1-folder method works for DAZ's stuff, but what about other vender's works?
I have face morphs getting shoved under the body morphs. If I'm looking for a face, I sure wouldn't think of looking under the body area
*yawn*
The morph files are all in one folder in the data folder, true, but I don't spend a lot of time digging around in my data folder. You can manage - including deleting - morphs from the third tab of the GenX panel (the 'Morphs' one). It even has a section to show ONLY transferred morphs.
You can set where the file transfers when you transfer it, using the 'Group' and 'Region' settings.
For example, I transferred my V4/M4 expressions to show up under Pose Controls/Head/Expressions/[PACK NAME] by setting Group to Pose Controls/Head/Expressions/[PACK NAME] and Region to / when transferring.
The screenshot is a reuse of one I posted earlier in the thread for another reason, but it shows where to edit the region and group during transfer.
If you want head morphs under head... change the region to 'Head' and the group to whereever you want (eg People/Real World for characters or Face/Eyes for eye morphs.) It *defaults* to the GenX structure but it in no way forces you to use it.
Alternately, you can move them later using the edit functionality of the parameters tab and then saving modified assets.
It's already been mentioned in this thread that you can reorganise the files in the data/.../morphs folder as you want as long as they stay in the morphs folder, so if you want to group transferred morph .dsfs by vendor you can do that.
See, no, that's not what I'm talking about
I"m talking about a full transfer, not just ONE morph
You're example shows 1 morph, not a whole batch conversion (say the V4++ morphs)
I would like my transfers morphs in the place I would like
And yes, it dose force you to use it. I see no box coming up saying "oh hey, enter this info to place them how you want"
Even when I asked about it, the vender even said it shouldn't matter where the morphs are placed
I would like my morphs organized how I want them (both in the DATA and Daz area) What if I want to delete a data file for whatever reason? It forced you to eye out the one you want to delete, and if you do a hug transfer....it's NOT easy
Using Selected Morphs (with defaults) will let you batch transfer morphs while setting a group and region other than the GenX structure.
It also allows you to set a prefix for all morphs transferred in that batch, which should mean that they're in a nice group in the data folder if you organise alphabetically and thus easy to locate so if you really want to reorganise them there all you'll have to do is shift click to get them all rather than hunting them down and drag them to the folder you want them in. If you're on Mac it's even easier, once you've shift clicked on them pull up the context menu and choose 'new folder from selection'.
I don't think D3D meant 'it doesn't matter where they're placed' in any kind of dismissive way, I think they just meant that... whereever they're placed in the data folder they'll work. So if you want to move them you can. Pretty sure they were trying to help you there by letting you know you can move them, not dismiss you.
Thanks. I test it in office machine, binding genesis starter essential folder with Stalker Girl morph folder works very well in G2F.
The product is designed in such a way that makes it theoretically impossible to accidentally delete non-transferred morphs. It does this via file naming convention and keeping everything in certain folders upon transferring. If one really really wants to move morphs around to different folders en masse, it isn't really difficult to do. Just go to the folder and sort by date modified. If you transferred, say, Morphs++ all at once, they'd be all grouped together and easy to cut/paste elsewhere. Most people have no need for this, but for the individual who wishes to do so, there's nothing stopping them.
belovedalia, dkgoose: If eyes are in a wrong position or scaling, this is usually because the position of the eyes are not adjusted by the morph dial, but are set in the INJ pose directly. You can translate the INJ pose to a DS preset that sets the eye position and/or scaling in the "Presets" tab of GenX. Simply drag'n'drop the INJ pose(s) to the "Presets" tab, select the source and target shape, and use nothing but "Translate: Eye transforms" in the options.
dkgoose: Just to be sure, I tried it, and it's working for me. When I transfer a morph from Genesis to Genesis 2 Male, the full body and the head morph for the Genesis clone are created. However, this is only done when transferring from Genesis, not when transferring from a different figure.
Vata Raven: I think, temporal.ranger and dan.shive already explained it in depth. So, I have nothing to add but saying thanks to them.
*yawn*
The morph files are all in one folder in the data folder, true, but I don't spend a lot of time digging around in my data folder. You can manage - including deleting - morphs from the third tab of the GenX panel (the 'Morphs' one). It even has a section to show ONLY transferred morphs.
You can set where the file transfers when you transfer it, using the 'Group' and 'Region' settings.
For example, I transferred my V4/M4 expressions to show up under Pose Controls/Head/Expressions/[PACK NAME] by setting Group to Pose Controls/Head/Expressions/[PACK NAME] and Region to / when transferring.
The screenshot is a reuse of one I posted earlier in the thread for another reason, but it shows where to edit the region and group during transfer.
If you want head morphs under head... change the region to 'Head' and the group to whereever you want (eg People/Real World for characters or Face/Eyes for eye morphs.) It *defaults* to the GenX structure but it in no way forces you to use it.
Alternately, you can move them later using the edit functionality of the parameters tab and then saving modified assets.
It's already been mentioned in this thread that you can reorganise the files in the data/.../morphs folder as you want as long as they stay in the morphs folder, so if you want to group transferred morph .dsfs by vendor you can do that.
Thank you for the awesome info and the piccy as I was tearing what is left of my hair out wondering why my expressions were not transferring over to G2F when I saw that while I was trying to do it by making controls you had it as a single morph.. I feel silly now forgetting that. lol
Well here is one of the characters that I have ported over from Victoria 4 / Stephanie 4 this one is of RM Heather for V4/S4 both using a modified RM Heather texture I ported over to Genesis first then over to G2F..
Genesis 1 Heather is on the right and Genesis 2 Female Heather is on the left.. There is a lot more fiddling around with G2F compared to G1, with G1 all I had to do was dial in the V4 shape and then my character morph..
They are minor differences but you sort of can tell just a bit specially the mouth the way it is shaped.. Looked at the V4 shape for G2F and compared to G1 very hard to tell the difference but there are some very minor differences. :)
But in all am happy as a clam to be able to port my V4 characters over to G2F.. :)
How do I change the dial limit?
the set of morphs I'm wanting to convert have no limit (they can dial endlessly), even if I set it -1 & +1 before the transfer, that doesn't seem to work
Dial settings are ignored by DS (and by Poser), if you don't force them to be used. If you use the transfer modes "Selected files (with defaults)" or "Selected files (with properties)" - the first using one setting for all morphs, the latter allowing to set properties for each file - as well as when using "Create single morph", you simply check "Respect" to force DS to respect the limts you set in the same dialog or that are already set in the morph.
I tried that with no luck, but a I found if I just manually scale the eyes down it does the trick
Edit
Never mind, figured it out
How does Genesis to Genesis 2 work?
Essentially, the same way as from a Poser figure to a Genesis figure. Differences are:
- You don't load Genesis from the content library, but select it directly from the "Source" menu.
- You don't need to care about morph injections.
- The morphs are listed either grouped by the region (if shown under "Shaping" in DS) or by the bone (if shown under "Posing" in DS).
Other than this, the usual procedure. You load the figure in GenX, you may get some morph values from a preset or from a figure in the scene, you select the morphs to transfer, you deceide about the transfer mode, you set the target to G2F or G2M, finally you hit the "Transfer" button.