GenX2 and Genesis 2 AddOn released! [Commercial]

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Comments

  • msorrelsmsorrels Posts: 44
    edited December 1969

    I've been really happy with GenX2's results. I've converted over a number of V4 and M4 characters to G2F/G2M.

    Here's my latest: converted DAZ's M4 Elite Texture: Lee over to G2M. GenX2 did the head morph, the materials I converted with my own private plugin. I also applied Interjection, from the store here, using my Import Tools plugin to finish off the materials. Then I rendered a short animation using Nerd3D's waterfall tool and Andrey Pestryakov's Tropical Quest (both from the store here).

    Full video is here https://vimeo.com/89271837

    waterkick000.jpg
    1280 x 720 - 164K
  • KeryaKerya Posts: 10,943
    edited December 1969

    Question: when did you buy the A3/H3 SP3/Freak3 V3/M3 ... shapes for Genesis?
    The Readme's are showing that they were updated
    http://www.daz3d.com/downloader/customer/files/prod/14203
    http://www.daz3d.com/downloader/customer/files/prod/14198
    http://www.daz3d.com/downloader/customer/files/prod/14199
    maybe download and reinstall?

    and you did download the new versions of the GenX addons for GenX2?
    http://www.daz3d.com/downloader/customer/files/prod/14324
    http://www.daz3d.com/downloader/customer/files/prod/14325
    http://www.daz3d.com/downloader/customer/files/prod/14326

  • KeryaKerya Posts: 10,943
    edited December 1969

    Another thing I just read:

    http://www.daz3d.com/forums/discussion/38334/P105/#567843

    Frequently, for some reason, the value for the custom morph in GenX/X2 is 0, and in in that case, if you do "All > Transfer: On for Non-Zero Values", the custom morph can't transfer. I don't know why there's sometimes a difference between injecting into the figure and GenX/X2 for that, but there is.

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    MCMXC: Either you save a head only shaping preset in DS where you only include the head Actor (and its children), or you use the original pose or preset and select only the head morphs in the morph list for transfer. Should work both. In any case, be aware that some morphs affect the head, but are located in the body actor.

    Applying the preset can be done by drag'n'drop or by using the "Apply Pose" button. The latter works for both, poses in Poser format and presets in DSON format.

    TheWheelMan: Thanks for helping with the missing files problem. It seems several people have problems because the standard DS version looks for the data files in the public beta folder, if it is present.

    Kharma: There have been updates for Gen3 add-ons to work with GenX2. You would not be able to transfer gen3 morphs in GenX2 without having them installed.

    If a morph seems to transfer wrong, verify that all the morphs and morph values as they are listed in GenX are the same as for the figure when loaded in Poser or DS. Injection poses may have their oddities, so I can't give a guarantee that GenX is doing all the fault tolerance strategies as Poser or DS are doing for poses. If anything else fails, try to inject the morph in Poser or DS and resave the figure to make sure GenX has the complete morph set with correct values.

  • KharmaKharma Posts: 3,214
    edited December 1969

    Kharma: There have been updates for Gen3 add-ons to work with GenX2. You would not be able to transfer gen3 morphs in GenX2 without having them installed.

    If a morph seems to transfer wrong, verify that all the morphs and morph values as they are listed in GenX are the same as for the figure when loaded in Poser or DS. Injection poses may have their oddities, so I can't give a guarantee that GenX is doing all the fault tolerance strategies as Poser or DS are doing for poses. If anything else fails, try to inject the morph in Poser or DS and resave the figure to make sure GenX has the complete morph set with correct values.

    Vaskania I tried both as tranfer and preset and both at the same time, did not get good results.

    D3D I loaded A3 and the Mila morph then tried get values from character in scene and it did not load the values, today I am going to double check all the values and make sure they are loaded. I know this will work, as the rest of her transfers perfectly, just gotta find the right mix of settings.

  • edited March 2014

    MCMXC: Either you save a head only shaping preset in DS where you only include the head Actor (and its children), or you use the original pose or preset and select only the head morphs in the morph list for transfer. Should work both. In any case, be aware that some morphs affect the head, but are located in the body actor.

    It worked, thank you!:) I had to do a couple of adjustments to eyes and pupils, but worked great:)

    And I have to say that now the conversion looks way more accurate than the previous with Gen1!:)
    http://i62.tinypic.com/1sbbti.jpg

    Post edited by mario.cicalese2_d6b65131db on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    How do i make a new folder for a transfer?

    The original transfers, they just sort of all go into 1 folder, and I don't want that

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    How do i make a new folder for a transfer?

    The original transfers, they just sort of all go into 1 folder, and I don't want that

    GenX automatically puts all morphs into one folder for each target shape of a source figure. This can't be changed.

    But you can move the morphs to a different folder after transfer. The morph files contain the relative path as file id, but this must not match the file location. As far as I tried, morphs and dependencies between morphs still work when you move them to a different folder.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    GenX automatically puts all morphs into one folder for each target shape of a source figure. This can't be changed.

    But you can move the morphs to a different folder after transfer. The morph files contain the relative path as file id, but this must not match the file location. As far as I tried, morphs and dependencies between morphs still work when you move them to a different folder.


    How would I do this?

    If it's the way I think you're speaking of...it's a very long task for more morphs, but not an issue for a few of them.

  • fixmypcmikefixmypcmike Posts: 19,601
    edited December 1969

    GenX automatically puts all morphs into one folder for each target shape of a source figure. This can't be changed.

    But you can move the morphs to a different folder after transfer. The morph files contain the relative path as file id, but this must not match the file location. As far as I tried, morphs and dependencies between morphs still work when you move them to a different folder.


    How would I do this?

    If it's the way I think you're speaking of...it's a very long task for more morphs, but not an issue for a few of them.

    If I'm reading this correctly, all you have to do is move the files to a different folder you don't have to edit them to match the new location.

  • assmonkeyassmonkey Posts: 0
    edited December 1969

    Too bad...it's hard to figure out what file is to what

    I would think, the person that made GenX would've made it made it where we could just easily place the transfers in the folders we want them

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    Too bad...it's hard to figure out what file is to what

    I would think, the person that made GenX would've made it made it where we could just easily place the transfers in the folders we want them

    Except if you want to distribute transferred morphs, it should make no difference where the morph file is located.

    If you want to change the file name during transfer (e.g. to recognize files from a particular transfer easily), you can do so with the transfer mode "Selected morphs (with defaults)" and set a different prefix or with "Selected morphs (with properties)" to set the name of each morph explicitely.

  • Serene NightSerene Night Posts: 17,672
    edited December 1969

    Is there a way to alter the icon of a morph after it is created?

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    Is there a way to alter the icon of a morph after it is created?

    Icons created by GenX are located in the same folder as the morph file and have the same file name, just with the extension PNG. You can easily replace them there. The icons should have a size of 147x185 and should use transparency where they overlap the slider.

    You can also edit the DSF morph file at "icon_large" to change the file path or to add an icon if the morph has no icon.

  • HavosHavos Posts: 5,392
    edited December 1969

    Here is a conversion I did of RawArt's Tauran I picked up at the current MM sale. I was pretty impressed, the two look near identical to me. M4 is on the left, and G2M on the right. The second image is with the hoofed feet from the creature creator add ons. The hoofs are just a conforming model, so are added like clothing, so no conversion of them was needed.

    To do the conversion I needed to create a CR2 file with all the necessary morph injections, without this the head morph was not transfering. For some reason I could not get this to export in DAZ Studio, so i did it in Poser instead. Once the CR2 was created, conversion was simple, just had to drag and drop on to the GenX panel, and press Transfer.

    G2M_M4_Tauran_Hoofed.png
    848 x 882 - 450K
    G2M_M4_Tauran.png
    848 x 882 - 441K
  • diogenese19348diogenese19348 Posts: 927
    edited December 1969

    Expressions transfer across nicely (in most cases, I've found a few that are problems), but body poses don't seem to do a thing. They transfer the same as expressions, but the body doesn't move. Am i missing something, or does the plugin not transfer body poses? I got all the morphs across, that works great. Overall I am extremely happy with the plugin.

  • KharmaKharma Posts: 3,214
    edited December 1969

    I am still trying to figure out how to transfer poses and expressions, any tips on the best way to do that? Some things I have tried as a preset and they did nothing when I tested them,. The ears for Barliecorn , 7 in all, I did as individual sliders as doing as a preset didn't work when I clicked on it to apply. But now I have this long list of sliders and not sure if they just go where they want or you can organize them into folders: ie: Barliecorn Elf Ears.

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    diogenese19348: GenX is a morph transfer tool. While it also transfers some adjustments based on scaling and translation and controllers for rotation, it does not transfer poses. There is a free script (but don't ask me for the link, I hope someone else here knows) that translates poses for Poser figures to Genesis.

    Kharma: Transfer of poses is not supported. Because expressions are nothing but head morphs, you can transfer them like any other morph. Either you transfer a particular expression with the "Create single morph" mode. Or you transfer the morphs used in expressions (like eye open/close, mouth open/close, smile etc.) with the "Selected morphs" mode, and then use the Presets tab to translate the expression pose into shaping presets for Genesis. (The presets tab will give you a warning for morphs that have not been transferred and you may still transfer them after creating the presets.)

    I don't own Barliecorn, but according to the description, the ear morphs are separate morphs, so you have to transfer them with the "selected morphs" mode. A preset only sets the values for the morphs.

    If you use the transfer mode "selected morphs (with defaults)", you can set a group where to place the sliders in Genesis. You have to do this during transfer, so the only way to change the group within GenX would be to transfer the morphs again. The alternative is to edit the DSF morph files and change the group manually in a text editor as described in the manual. The DSF Toolbox may also be used to change the dial parameters like group for one or several morph files.

  • diogenese19348diogenese19348 Posts: 927
    edited December 1969

    OK, I wasn't missing anything then. Facial Expressions is one of the reasons I moved off of V4. There were getting to be so many morphs and so few channels, making Vicky smile deformed, er, other parts of her body. That seems to have been fixed with the Genesis series. OTOH, the variety of facial expressions for Genesis has been decidedly lacking.

    I can take care of transferring poses, it takes a little work, and it would be helpful to do them en batch. I have a system that is supposed to do that (for Genesis anyway), got to get moving on using it.

    Thanks again for this plugin, it has been a world of help.

  • KharmaKharma Posts: 3,214
    edited December 1969

    diogenese19348: GenX is a morph transfer tool. While it also transfers some adjustments based on scaling and translation and controllers for rotation, it does not transfer poses. There is a free script (but don't ask me for the link, I hope someone else here knows) that translates poses for Poser figures to Genesis.

    Kharma: Transfer of poses is not supported. Because expressions are nothing but head morphs, you can transfer them like any other morph. Either you transfer a particular expression with the "Create single morph" mode. Or you transfer the morphs used in expressions (like eye open/close, mouth open/close, smile etc.) with the "Selected morphs" mode, and then use the Presets tab to translate the expression pose into shaping presets for Genesis. (The presets tab will give you a warning for morphs that have not been transferred and you may still transfer them after creating the presets.)

    I don't own Barliecorn, but according to the description, the ear morphs are separate morphs, so you have to transfer them with the "selected morphs" mode. A preset only sets the values for the morphs.

    If you use the transfer mode "selected morphs (with defaults)", you can set a group where to place the sliders in Genesis. You have to do this during transfer, so the only way to change the group within GenX would be to transfer the morphs again. The alternative is to edit the DSF morph files and change the group manually in a text editor as described in the manual. The DSF Toolbox may also be used to change the dial parameters like group for one or several morph files.

    Dimension3D, I'm not sure I understand but it seems like a 2 step process to transfer an expression? First on the transfer tab and then on the preset tab? So I assume you do this one expression at a time. With the Barliecorn ears I will try your suggestion to organize them as I have to redo them anyway as I need to reset the min and max as it is at -10 and 10 and I need it to be 0 and 1. I was just excited that I got them tranferred as I sat with the manual in front of me reading over each step and trying different methods until I got it to work. Good thing is I am learning alot about genX and what it can do :)

  • vwranglervwrangler Posts: 4,901
    edited December 1969

    GenX2 just got updated in DIM today, and the readme is as yet silent about that. Does anyone know what actually got updated?

  • greysgreys Posts: 335
    edited December 1969

    vwrangler said:
    GenX2 just got updated in DIM today, and the readme is as yet silent about that. Does anyone know what actually got updated?

    Not sure, but I'd guess it's the bugfix for those who were having crashes, since I know D3D had and made a fix for it.

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    Version 2.0.1.0 of Genesis Generation X2 is now available for download in the Product Library and DIM. It is highly recommended to install this update. It fixes the possible crash and the file read problem that were reported in the forum. In addition, it has new morph list search options for groups and values (including search for non-zero values). See the updated manual for more details about the update.

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    Kharma said:
    Dimension3D, I'm not sure I understand but it seems like a 2 step process to transfer an expression? First on the transfer tab and then on the preset tab? So I assume you do this one expression at a time. With the Barliecorn ears I will try your suggestion to organize them as I have to redo them anyway as I need to reset the min and max as it is at -10 and 10 and I need it to be 0 and 1. I was just excited that I got them tranferred as I sat with the manual in front of me reading over each step and trying different methods until I got it to work. Good thing is I am learning alot about genX and what it can do :)

    Yes, the best way for expressions is a 2 step process, first the morphs on the transfer tab, then the expressions on the presets tab. But you don't have to do the expressions one by one, you can add any number of expressions or morph poses to the presets tab and translate them at once.

    Changing the min and max limit could be done by editing the DSF morph file as well.

  • JuliKJuliK Posts: 0
    edited December 1969

    Dimension3D, Thank for the update! :)

    I I transferred the expressions using temporal.ranger´s method. I transferred one by one. It took hours and hours and hours, but worth it.
    Oh and I managed to transfer Vladimir! :) ( i followed your tips)

    I also transfer some v4/m4 head morphs without problems. Actually from the ones I chose to transfer I was only unable to transfer 2. And i don´t know why. One of them was Yannis. It transfers but is very ... strange. I usually make my own characters .. so .. I don´t care that much about it.

    (But hopefully I can transfer Spartacos [genesis version ] to Genesis 2 male)

    I was unable to transfer some V4 morps like "IE Real breast Morphs" (i tried Presents too..didn´t work). The "NBM for V4 " was transferred, but some of the morphs are as if there is no limit (but the limit is set to 1).

    If I have time today I´ll start to transfer morphs from Genesis to Genesis2. Wish me luck. :D Because transfer gen1 to gen2 is what matters most to me. Morphs like: Glute and Breast Movement for Genesis, Agind morphs, Head and Body kits, i13 Amazing Lips, muscle morphs...(and my characters who use all these purchased morphs)

    Any tips? :D

    off to download the uptade. ^^

  • JuliKJuliK Posts: 0
    edited December 1969

    Ok...it´s 01:35 here..And I´ll have to call it a night..
    But I'll leave my question here and hope someone help me. :/

    So finally I´ll start transferring morphs G1 -> G2. I selected genesis and i see a long list of ALL the morphs. And then I was lost. What I should do? Select them all and transfer to Genesis 2 M? And then Select again everything and transfer to Genesis 2 F? But I know that there are certain morphs that is better to transfer not using "Smooth" ..How can i choose? It´s a little hard to find specific morphs?eg: Head Morphs resources kits...Genesis Evolution: Muscularity..

    And i didn´t want to transfer female morphs to Genesis 2 M...and vice-versa. Help? =/

  • Dimension3DDimension3D Posts: 464
    edited December 1969

    Click on the "Group" tab to sort the morphs how they are grouped when displayed in Genesis. This makes it easy to distinguish male and female morphs and to find special morphs like muscularity, because they are usually in their own groups. It also puts all morphs transferred by GenX together, where it is better to transfer them from the original figure again, not from Genesis to Genesis 2.

    To select several morphs for transfer, click the first morph, hold shift, and click the last morph. All morphs in between are then highlighted as well. Do a right click for the context menu and select "Highlighted > Transfer On" to mark them for transfer. That way, you can quickly select (or deselect) all morphs in one group.

    If you are looking for a particular morph or group, you can also use the search feature.

  • JuliKJuliK Posts: 0
    edited December 1969

    Click on the "Group" tab to sort the morphs how they are grouped when displayed in Genesis. This makes it easy to distinguish male and female morphs and to find special morphs like muscularity, because they are usually in their own groups. It also puts all morphs transferred by GenX together, where it is better to transfer them from the original figure again, not from Genesis to Genesis 2.

    To select several morphs for transfer, click the first morph, hold shift, and click the last morph. All morphs in between are then highlighted as well. Do a right click for the context menu and select "Highlighted > Transfer On" to mark them for transfer. That way, you can quickly select (or deselect) all morphs in one group.

    If you are looking for a particular morph or group, you can also use the search feature.

    Thanks, D3D! I´ll do that. :)

  • KharmaKharma Posts: 3,214
    edited March 2014

    so I just installed the update for GenX2 and now it won't work!! I tried loading both M4 and K4 as the sources and it goes throught the loading process and then a box domes up that says finished so I click OK and nothing. What did this do to my GenX and how do I get rid of the update?

    Edit: ok so strange..I installed the update from dim and my genx2 was uninstalled, I had to delete the DIM download and redownload it and then reinstall it. It is working now, but why did that happen?

    Post edited by Kharma on
  • TheWheelManTheWheelMan Posts: 1,014
    edited December 1969

    Kharma said:
    ...Edit: ok so strange..I installed the update from dim and my genx2 was uninstalled, I had to delete the DIM download and redownload it and then reinstall it. It is working now, but why did that happen?

    The Gen X2 update uninstalls the old version before it installs the new one. Apparently the DIM install didn't complete the whole process. I installed manually and had no problems.

    There was a great YouTube video that showed how to use the original Gen X. I hope someone does a similar video for the new version.

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