The My Couch Doesn’t Have The Guts To Talk To Me Or Any Blueberries Complaint Thread.

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Comments

  • DanaTADanaTA Posts: 13,260
    edited December 1969

    Spyro said:
    DanaTA said:
    Spyro said:
    tjohn said:
    Spyro said:
    I hate my neighbors dogs. 2 hours sleep I got! now here I am cooking breakfast. Its a crazy world. :roll:

    The dogs are fine. The problem is that your neighbors are lousy pet owners. The dogs should be indoors at night if they can't control the barking otherwise.

    It's definitely caused by that yeah, clearly, they were never trained. 12 months now and they still go off at me and family when we pass through our car port or hang the washing, or even if we're in our damn back yard. They literally barked non stop all day today. NOT ONE shout to tell them to be quiet. They had workman fitting an air conditioner, and I feel for those workmen cos the owners didn't give a rats *** about the dogs barking at them. I work nights, and am home roughly 5am and thats when the dogs start.

    Why not make a formal complaint to the authorities. You have grounds for it. At least here you would.

    Dana

    I'm not sure what rights we have, I do however know you can file a noise complaint to the police (But despite the awful annoyance, I feel the police have much better things to do with their time) Not only that, but, they'd know it was me, its generally me shouting at the dogs telling them to shut it. And Its came to my attention that one of the young guys my age living there is rather volatile and known for violent outbreaks, another, (I assume his brother) went to jail recently I hear. They're an odd house in a street full of retired couples.

    So in all I'm hesitant.

    You can't be the only one who is annoyed and possibly losing sleep over this. If you all complain together, no one can be singled out.

    You have to do what you have to do, though.

    Dana

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    M F M said:
    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5


    Is that one of mine you're using, from one of Richard's threads?

    Doesn't work for me either :)

  • ps1borgps1borg Posts: 12,776
    edited December 1969

    Kyoto Kid said:
    ...last one from the August challenge.

    Another one of those ideas that hit me just before I fell asleep.

    Involved a bit of kitbashing with Stefan's Faded Industry and Level 19 as well as fitting the Industrial Robot with a set of treads.

    "Alright you lugnuts, break's over back to work..."

    Busy as a one-armed potato peeler :)

  • SkirikiSkiriki Posts: 4,976
    edited December 1969

    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5

    I'm concerned that freebies I make as DS Supported assets (Prop asset and Material assets) will not work in poser, and I cant test it cos I dont have poser lol

    Well when I used the one pointed to me as I was making the freebie sunshine thing, back then it DID work in 4.6 and resulted something that could be ported back to DS3. But I do not know if it works in 4.6 public beta, I haven't tried it yet and I don't have time to test, I have to scram and see Chinese terracotta warrior expo in an hour.

  • M F MM F M Posts: 1,388
    edited September 2013

    ps1borg said:
    M F M said:
    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5


    Is that one of mine you're using, from one of Richard's threads?

    Doesn't work for me either :)
    I'm afraid it works here, in DS-4.6.0.18 (64-bit), on an imported .obj with no particular shader settings.

    Are you trying to export an object which uses non-"DAZ Studio Default" shaders? ... if so, try it with just the very base shaders.

    Are you using an old version of the script? my last update was called "PP2 exp 2d.dsa".

    [removed]

    Post edited by M F M on
  • M F MM F M Posts: 1,388
    edited September 2013

    [removed]

    Post edited by M F M on
  • M F MM F M Posts: 1,388
    edited September 2013

    [SCRIPT REMOVED AT BEHEST OF ADMIN]

    I'm not seeing any problems in running it in DS-4.6... so if you could give me some more info on where it's failing, we should be able to fix it (^_^)d.

    My first thought is shaders - perhaps you're trying to export a DS object that's using fancy shaders? (where "fancy" here means anything other than the base DAZ Studio Default shader, or the HSS or UberSurface shaders - eg perhaps AoA's shaders?). If so, try (temporarily) changing the shaders back to DAZ Studio Default and try the export again.

    (the reason for shader limitations is because Poser can't import the various 3Delight shader tricks, therefore there's no point making a fancy DS-specific shader setup for a PP2 file, because it simply won't be used - hence the reason for lack of support for specialised DS shaders).

    Post edited by M F M on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    ps1borg said:
    M F M said:
    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5


    Is that one of mine you're using, from one of Richard's threads?

    Doesn't work for me either :)

    I use this one Link I'm not sure who made it the link was given to me by Jader, and it was the one I've used for all my PP2's (At least before DS 4.6) It fails on all exports now giving me corrupt files :down:

    I saw one from Duke533 Link which Richard post in reply to Skiriki on one of the old complaint threads but its not the one I used. (This post was why I singled out Ski lol wasnt sure if it worked or not with 4.5 )

  • M F MM F M Posts: 1,388
    edited September 2013

    Spyro said:
    ps1borg said:
    M F M said:
    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5


    Is that one of mine you're using, from one of Richard's threads?

    Doesn't work for me either :)

    I use this one Link I'm not sure who made it the link was given to me by Jader, and it was the one I've used for all my PP2's (At least before DS 4.6) It fails on all exports now giving me corrupt files :down:

    I saw one from Duke533 Link which Richard post in reply to Skiriki on one of the old complaint threads but its not the one I used. (This post was why I singled out Ski lol wasnt sure if it worked or not with 4.5 )
    Okay - yeah - that's "mine" (both of them point to the same thing - the mediafire archive is just a ZIP of the script above which in turn is a copy of the one on the end of Richard's link).

    So, how exactly does it fail? Firstly check the shaders as I said above... then can you post some error messages and a portion of the produced file?

    Post edited by M F M on
  • DanaTADanaTA Posts: 13,260
    edited September 2013

    M F M said:
    Okay - what to do with all that above?

    ... open up Notepad, copy the first part into there, then copy the second part and past it on at the bottom, then save the file as "PP2 exp 2d.dsa" somewhere in your DAZ-content tree (I've got mine in the root, to make it easy to find).

    I'm not seeing any problems in running it in DS-4.6... so if you could give me some more info on where it's failing, we should be able to fix it (^_^)d.

    My first thought is shaders - perhaps you're trying to export a DS object that's using fancy shaders? (where "fancy" here means anything other than the base DAZ Studio Default shader, or the HSS or UberSurface shaders - eg perhaps AoA's shaders?). If so, try (temporarily) changing the shaders back to DAZ Studio Default and try the export again.

    (the reason for shader limitations is because Poser can't import the various 3Delight shader tricks, therefore there's no point making a fancy DS-specific shader setup for a PP2 file, because it simply won't be used - hence the reason for lack of support for specialised DS shaders).

    Isn't this available as a download somewhere?

    Dana

    Edit: Never mind...I saw the link in Spyro's post. :red:

    Post edited by DanaTA on
  • M F MM F M Posts: 1,388
    edited September 2013

    DanaTA said:
    ...Isn't this available as a download somewhere?

    Yeah, above ;-).

    It was only a quick hack - I upgraded it because I was making PP2s for Aidana, and thought others might like to use it. v(^_^)v

    ETA: I'm not sure - can we post .zip attachments with this forum? (`.`)>...

    ETA2: "The filetype you are attempting to upload is not allowed."... for both .zip, and .dsa. >_< Well that sierra uniform charlie kilo sierra big ones...

    Post edited by M F M on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    M F M said:
    Okay - what to do with all that above?

    ... open up Notepad, copy the first part into there, then copy the second part and past it on at the bottom, then save the file as "PP2 exp 2d.dsa" somewhere in your DAZ-content tree (I've got mine in the root, to make it easy to find).

    I'm not seeing any problems in running it in DS-4.6... so if you could give me some more info on where it's failing, we should be able to fix it (^_^)d.

    My first thought is shaders - perhaps you're trying to export a DS object that's using fancy shaders? (where "fancy" here means anything other than the base DAZ Studio Default shader, or the HSS or UberSurface shaders - eg perhaps AoA's shaders?). If so, try (temporarily) changing the shaders back to DAZ Studio Default and try the export again.

    (the reason for shader limitations is because Poser can't import the various 3Delight shader tricks, therefore there's no point making a fancy DS-specific shader setup for a PP2 file, because it simply won't be used - hence the reason for lack of support for specialised DS shaders).

    Oh thanks so much MFM that is perfect! Thanks very much for the info too, without having poser, allot of that I didn't know, but I expected shaders would certainly be different especially since it uses a different render engine. I'm creating the script now :)

  • M F MM F M Posts: 1,388
    edited December 1969

    Spyro said:
    ...Oh thanks so much MFM that is perfect! Thanks very much for the info too, without having poser, allot of that I didn't know, but I expected shaders would certainly be different especially since it uses a different render engine. I'm creating the script now :)

    :red: cool - I'll stick around for a bit to watch to see how you go (^_^). btw I don't believe you'll find any difference in behaviour putting that script up above together - I've just done a diff, and the one in your mediafire ("Jader") link is identical... therefore the problem lies elsewhere.
  • SpyroRueSpyroRue Posts: 5,020
    edited September 2013

    So it's likely the shader issue you mentioned that corrupted the files (failed export)

    I think the subject prop I was exporting which failed was in fact using AoA SSS. Does HSS work or is it the same as AoA, too fancy, and Poser wont read it?

    EDIT - My failed attempts to create a PP2 with the particular props was several weeks ago, so I moved on to just Supported assets within Daz. But I raised the issue because I'd like to add some new items to my freebies listings

    Post edited by SpyroRue on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    Skiriki said:
    Spyro said:
    @ SKIRIKI (or anyone who in the know how)

    Did you get the PP2 Export script to work with DS 4.6(.0.18 Pro) Every time I attempt to use export as a PP2 it fails and I get corrupt files in what was supposed to be its directories. I used to do it all the time with 4.5

    I'm concerned that freebies I make as DS Supported assets (Prop asset and Material assets) will not work in poser, and I cant test it cos I dont have poser lol

    Well when I used the one pointed to me as I was making the freebie sunshine thing, back then it DID work in 4.6 and resulted something that could be ported back to DS3. But I do not know if it works in 4.6 public beta, I haven't tried it yet and I don't have time to test, I have to scram and see Chinese terracotta warrior expo in an hour.

    Awesome!! I hear thats a fantastic expo, if its the same one that was in Australia a while back.

    Also, Sickle is listed in todays PA sale!!!

  • M F MM F M Posts: 1,388
    edited December 1969

    Spyro said:
    So it's likely the shader issue you mentioned that corrupted the files (failed export)

    I think the subject prop I was exporting which failed was in fact using AoA SSS. Does HSS work or is it the same as AoA, too fancy, and Poser wont read it?


    HSS should work - at least, that's what my comments are saying, and I have a vaaaague recollection of testing it with HSS and the UberSurface shader.

    It should be noted that the script is just pulling out some basic parameters from the surface shaders (diffuse, bump, ambient, specular etc)... it does NOT magically provide the ability for Poser to use DS shaders or anything like that. Consequently, if you're make cross-application-compatible freebies, I'd recommend that you add some instructions for "how to make it look it's best in XXX" - because the settings that are compatible with both are really quite minimal (v_v), and those are the settings that are placed in the PP2.

    If you have any suggestions for how to improve the mapping (from DS settings -> Poser settings), I'm quite happy to implement them in an update to the script. v(^_^)v.

  • SpyroRueSpyroRue Posts: 5,020
    edited September 2013

    Works Beautifully!

    It however fails if AoA Shader is used with error message (Attached below)

    BUT it works perfectly fine for HSS shader (I confirm it works, its been a while since I made a HSS prop, couldnt remember If It worked fine lol)

    EDIT: you posted before me haha

    Failed_AoA.jpg
    790 x 654 - 293K
    Post edited by SpyroRue on
  • M F MM F M Posts: 1,388
    edited September 2013

    Okay, thanks Spyro - that's enough for me to fix it.... after I finish cooking dinner <(^_^)... priorities, y'know ;-). Give me an hour or three and I'll get an update to you...</p>

    Are there any other errors you've seen it give?

    Post edited by M F M on
  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    No just that one so far :)

    Again Thank you so much MFM

    Normally for props I'd only use HSS, or defaults. But there were certain features in AoA that really made the flashlight prop (In failed export screen shot) have a realistic quality. At least in Daz. I could remake its surfaces with with HSS if all else fails.

  • M F MM F M Posts: 1,388
    edited September 2013

    Testing the code quote... does 80 characters per line cause problems?

    01234567890123456789012345678901234567890123456789012345678901234567890123456789
    
    blah blah blah
    
    01234567890123456789012345678901234567890123456789012345678901234567890123456789
    MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
    WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
    

    ETA: looks okay to me... any mod watching care to comment on whether the above is ok for a DSA script?

    Post edited by M F M on
  • JaderailJaderail Posts: 0
    edited December 1969

    Working fine on my end at default browser settings. Tip: Under score and the other ways of creating lines can break formatting fast.

  • SpyroRueSpyroRue Posts: 5,020
    edited September 2013

    Should PM Richard Haseltine, I know he's made several scripts :)

    I know nothing about them myself haha!

    Nevermind, Jaders here!! :)

    Post edited by SpyroRue on
  • JaderailJaderail Posts: 0
    edited December 1969

    Second TIP: Nested commands can also break formatting.

  • M F MM F M Posts: 1,388
    edited September 2013

    Not planning on breaking formatting - just want to write legal DSA <(^_^). How do you make lines with underscores? ... I seem to recall Visual Basic had underscore as the line continuation character (`.`)...</p>

    Thanks for watching Jade (^_^)/ - that script really needs a bit of restructuring, so squeezing it into a single non-breaking post will be an interesting challenge.

    Post edited by M F M on
  • JaderailJaderail Posts: 0
    edited December 1969

    Okay, the good thing about Script (I dabble a little myself) is most of the formatting is for our ease of reading the code. But I have noticed the Forum will insert the proper tabbing for some uses of the bracket commands and expressions when script files are pasted in. If you can keep the commands in order in your head with just standard separators and not just use breaks that should post.

  • MistaraMistara Posts: 38,675
    edited December 1969

    complains
    game of thrones is awful. it throws something shocking once in a while to relieve the boring.

    it's so humid i have a headache.

  • M F MM F M Posts: 1,388
    edited September 2013

    Hey Spyro (or Jade, if you're watching... or anyone else who's noticed this upcoming PP2 exp 2e script mod)...

    ... I've just finished updating the script to handle AoA_Subsurface shaders (it just pulls the "Specular Glossiness" property if it can't find a "Glossiness" property). However, I got to thinking - would it be better to make the script detect if you're using a "non-portable" shader (ie anything except for DAZ Studio Default, HSS or UberSurface) and then refuse to run?

    Currently it will generate a PP2, even if it looks lousy - it now gets through to the end without crashing, at least. Would you prefer it to come up with an error (or a warning?) - "This object uses materials which may not look all that good - do you want to continue? Y/N" ? Or do you want it to generate a PP2 at all costs (which you presumably would then hand to a Poser-person to make look nice).

    Any thoughts?

    Post edited by M F M on
  • TJohnTJohn Posts: 11,216
    edited December 1969

    Complaint: Uh...hmmmmm...well, there's...um. Sorry I got nothing.

    Happy 3rd of September!!

    Holidays for September

    Month:
    Classical Music Month
    Hispanic Heritage Month
    Fall Hat Month
    International Square Dancing Month
    National Blueberry Popsicle Month
    National Courtesy Month
    National Piano Month
    Chicken Month
    Baby Safety Month
    Little League Month
    Honey Month
    Self Improvement Month
    Better Breakfast Month

    Week:
    International Enthusiasm Week: 1-7
    National Waffle Week: 1-7 (First Week)

    So be sure to enthusiastically eat your waffles this week!

    Today's Holiday:
    Skyscraper Day!
    Skyscraper Day is on September 3rd because that is Louis H. Sullivan's birthday (1856), the architect credited with the first skyscrapers.

  • TJohnTJohn Posts: 11,216
    edited December 1969

    complains
    game of thrones is awful. it throws something shocking once in a while to relieve the boring.

    it's so humid i have a headache.

    Hope that gets better soon. The headache, not Game of Thrones. I read they kill off a main character now and then for no particular reason. The genre isn't my cup of tea, any road.

  • SpyroRueSpyroRue Posts: 5,020
    edited December 1969

    M F M said:
    Hey Spyro (or Jade, if you're watching... or anyone else who's noticed this upcoming PP2 exp 2e script mod)...

    ... I've just finished updating the script to handle AoA_Subsurface shaders (it just pulls the "Specular Glossiness" property if it can't find a "Glossiness" property). However, I got to thinking - would it be better to make the script detect if you're using a "non-portable" shader (ie anything except for DAZ Studio Default, HSS or UberSurface) and then refuse to run?

    Currently it will generate a PP2, even if it looks lousy - it now gets through to the end without crashing, at least. Would you prefer it to come up with an error (or a warning?) - "This object uses materials which may not look all that good - do you want to continue? Y/N" ? Or do you want it to generate a PP2 at all costs (which you presumably would then hand to a Poser-person to make look nice).

    Any thoughts?

    I think a detection that looks at the shader and then gives a warning that the shader in use may not result with unintended results or what ever lol Considering you've modified it to allow the export of AoA shader mat, it would be a bit of a waste to make it refuse to export a prop with AoA shader

    But then, It is rather annoying that if it fails it still creates corrupt files in the runtime

This discussion has been closed.