The My Couch Doesn’t Have The Guts To Talk To Me Or Any Blueberries Complaint Thread.
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Why not make a formal complaint to the authorities. You have grounds for it. At least here you would.
Dana
I'm not sure what rights we have, I do however know you can file a noise complaint to the police (But despite the awful annoyance, I feel the police have much better things to do with their time) Not only that, but, they'd know it was me, its generally me shouting at the dogs telling them to shut it. And Its came to my attention that one of the young guys my age living there is rather volatile and known for violent outbreaks, another, (I assume his brother) went to jail recently I hear. They're an odd house in a street full of retired couples.
So in all I'm hesitant.
You can't be the only one who is annoyed and possibly losing sleep over this. If you all complain together, no one can be singled out.
You have to do what you have to do, though.
Dana
Is that one of mine you're using, from one of Richard's threads?
Doesn't work for me either :)
Busy as a one-armed potato peeler :)
Well when I used the one pointed to me as I was making the freebie sunshine thing, back then it DID work in 4.6 and resulted something that could be ported back to DS3. But I do not know if it works in 4.6 public beta, I haven't tried it yet and I don't have time to test, I have to scram and see Chinese terracotta warrior expo in an hour.
Doesn't work for me either :)
I'm afraid it works here, in DS-4.6.0.18 (64-bit), on an imported .obj with no particular shader settings.
Are you trying to export an object which uses non-"DAZ Studio Default" shaders? ... if so, try it with just the very base shaders.
Are you using an old version of the script? my last update was called "PP2 exp 2d.dsa".
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[SCRIPT REMOVED AT BEHEST OF ADMIN]
I'm not seeing any problems in running it in DS-4.6... so if you could give me some more info on where it's failing, we should be able to fix it (^_^)d.
My first thought is shaders - perhaps you're trying to export a DS object that's using fancy shaders? (where "fancy" here means anything other than the base DAZ Studio Default shader, or the HSS or UberSurface shaders - eg perhaps AoA's shaders?). If so, try (temporarily) changing the shaders back to DAZ Studio Default and try the export again.
(the reason for shader limitations is because Poser can't import the various 3Delight shader tricks, therefore there's no point making a fancy DS-specific shader setup for a PP2 file, because it simply won't be used - hence the reason for lack of support for specialised DS shaders).
Doesn't work for me either :)
I use this one Link I'm not sure who made it the link was given to me by Jader, and it was the one I've used for all my PP2's (At least before DS 4.6) It fails on all exports now giving me corrupt files :down:
I saw one from Duke533 Link which Richard post in reply to Skiriki on one of the old complaint threads but its not the one I used. (This post was why I singled out Ski lol wasnt sure if it worked or not with 4.5 )
Doesn't work for me either :)
I use this one Link I'm not sure who made it the link was given to me by Jader, and it was the one I've used for all my PP2's (At least before DS 4.6) It fails on all exports now giving me corrupt files :down:
I saw one from Duke533 Link which Richard post in reply to Skiriki on one of the old complaint threads but its not the one I used. (This post was why I singled out Ski lol wasnt sure if it worked or not with 4.5 )
Okay - yeah - that's "mine" (both of them point to the same thing - the mediafire archive is just a ZIP of the script above which in turn is a copy of the one on the end of Richard's link).
So, how exactly does it fail? Firstly check the shaders as I said above... then can you post some error messages and a portion of the produced file?
Isn't this available as a download somewhere?
Dana
Edit: Never mind...I saw the link in Spyro's post. :red:
Yeah, above ;-).
It was only a quick hack - I upgraded it because I was making PP2s for Aidana, and thought others might like to use it. v(^_^)v
ETA: I'm not sure - can we post .zip attachments with this forum? (`.`)>...
ETA2: "The filetype you are attempting to upload is not allowed."... for both .zip, and .dsa. >_< Well that sierra uniform charlie kilo sierra big ones...
Oh thanks so much MFM that is perfect! Thanks very much for the info too, without having poser, allot of that I didn't know, but I expected shaders would certainly be different especially since it uses a different render engine. I'm creating the script now :)
:red: cool - I'll stick around for a bit to watch to see how you go (^_^). btw I don't believe you'll find any difference in behaviour putting that script up above together - I've just done a diff, and the one in your mediafire ("Jader") link is identical... therefore the problem lies elsewhere.
So it's likely the shader issue you mentioned that corrupted the files (failed export)
I think the subject prop I was exporting which failed was in fact using AoA SSS. Does HSS work or is it the same as AoA, too fancy, and Poser wont read it?
EDIT - My failed attempts to create a PP2 with the particular props was several weeks ago, so I moved on to just Supported assets within Daz. But I raised the issue because I'd like to add some new items to my freebies listings
Well when I used the one pointed to me as I was making the freebie sunshine thing, back then it DID work in 4.6 and resulted something that could be ported back to DS3. But I do not know if it works in 4.6 public beta, I haven't tried it yet and I don't have time to test, I have to scram and see Chinese terracotta warrior expo in an hour.
Awesome!! I hear thats a fantastic expo, if its the same one that was in Australia a while back.
Also, Sickle is listed in todays PA sale!!!
HSS should work - at least, that's what my comments are saying, and I have a vaaaague recollection of testing it with HSS and the UberSurface shader.
It should be noted that the script is just pulling out some basic parameters from the surface shaders (diffuse, bump, ambient, specular etc)... it does NOT magically provide the ability for Poser to use DS shaders or anything like that. Consequently, if you're make cross-application-compatible freebies, I'd recommend that you add some instructions for "how to make it look it's best in XXX" - because the settings that are compatible with both are really quite minimal (v_v), and those are the settings that are placed in the PP2.
If you have any suggestions for how to improve the mapping (from DS settings -> Poser settings), I'm quite happy to implement them in an update to the script. v(^_^)v.
Works Beautifully!
It however fails if AoA Shader is used with error message (Attached below)
BUT it works perfectly fine for HSS shader (I confirm it works, its been a while since I made a HSS prop, couldnt remember If It worked fine lol)
EDIT: you posted before me haha
Okay, thanks Spyro - that's enough for me to fix it.... after I finish cooking dinner <(^_^)... priorities, y'know ;-). Give me an hour or three and I'll get an update to you...</p>
Are there any other errors you've seen it give?
No just that one so far :)
Again Thank you so much MFM
Normally for props I'd only use HSS, or defaults. But there were certain features in AoA that really made the flashlight prop (In failed export screen shot) have a realistic quality. At least in Daz. I could remake its surfaces with with HSS if all else fails.
Testing the code quote... does 80 characters per line cause problems?
ETA: looks okay to me... any mod watching care to comment on whether the above is ok for a DSA script?
Working fine on my end at default browser settings. Tip: Under score and the other ways of creating lines can break formatting fast.
Should PM Richard Haseltine, I know he's made several scripts :)
I know nothing about them myself haha!
Nevermind, Jaders here!! :)
Second TIP: Nested commands can also break formatting.
Not planning on breaking formatting - just want to write legal DSA <(^_^). How do you make lines with underscores? ... I seem to recall Visual Basic had underscore as the line continuation character (`.`)...</p>
Thanks for watching Jade (^_^)/ - that script really needs a bit of restructuring, so squeezing it into a single non-breaking post will be an interesting challenge.
Okay, the good thing about Script (I dabble a little myself) is most of the formatting is for our ease of reading the code. But I have noticed the Forum will insert the proper tabbing for some uses of the bracket commands and expressions when script files are pasted in. If you can keep the commands in order in your head with just standard separators and not just use breaks that should post.
complains
game of thrones is awful. it throws something shocking once in a while to relieve the boring.
it's so humid i have a headache.
Hey Spyro (or Jade, if you're watching... or anyone else who's noticed this upcoming PP2 exp 2e script mod)...
... I've just finished updating the script to handle AoA_Subsurface shaders (it just pulls the "Specular Glossiness" property if it can't find a "Glossiness" property). However, I got to thinking - would it be better to make the script detect if you're using a "non-portable" shader (ie anything except for DAZ Studio Default, HSS or UberSurface) and then refuse to run?
Currently it will generate a PP2, even if it looks lousy - it now gets through to the end without crashing, at least. Would you prefer it to come up with an error (or a warning?) - "This object uses materials which may not look all that good - do you want to continue? Y/N" ? Or do you want it to generate a PP2 at all costs (which you presumably would then hand to a Poser-person to make look nice).
Any thoughts?
Complaint: Uh...hmmmmm...well, there's...um. Sorry I got nothing.
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Hope that gets better soon. The headache, not Game of Thrones. I read they kill off a main character now and then for no particular reason. The genre isn't my cup of tea, any road.
I think a detection that looks at the shader and then gives a warning that the shader in use may not result with unintended results or what ever lol Considering you've modified it to allow the export of AoA shader mat, it would be a bit of a waste to make it refuse to export a prop with AoA shader
But then, It is rather annoying that if it fails it still creates corrupt files in the runtime