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© 2025 Daz Productions Inc. All Rights Reserved.
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Dumb annoying question #47: What do they look like if rendered in 3DL? (Sometimes that seems to work just fine.)
LOL. Give me a few and I'll see if they work with one quick click..
Using the one click method and hoping 3dl figures things out sadly doesn't really work. You would really have to manually change/ or set up surface settings to get these to render correctly. I honestly know nothing about 3dl, but maybe another kind soul could offer better insight on how much work is really required to get them to work and what they look like.
Looks good to me.
Only bizarre thing is viewport (see attached SS)
1.) Infer I shouldn’t load reflections until *after* I have positioned eyes? (I had everything setup and applied eye presets while in iRay preview mode.) Returning to texture mode revealed odd ‘two eye’ effect. Applied ‘Hide Eyes/Hide Lacrimals’ in parameters; no luck.
End user error, or a bug?
2.) Was there a choice between 2 lacrimals? As mentioned, found ‘Hide’ slider under parameters but couldn’t find anything to choose different lacrimals. (Unless that’s referring to male/female)
3.) Don’t know if can see in embedded image, but possible to have dark blue ring around iris? With ring enabled, get a light gray one around the darker blue, so just curious.
All & all though, eye shadowing and reflective options really nice.
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Thanks and best wishes!
--Bruce
Ahhh I see.. position/ pose your eyes however you want.. then apply the mat files would most likely be your best bet while working. Because there is slight refraction on the eye you can kinda see through them in the viewport which can be super annoying to deal with. What you are seeing in that image is the eyesocket map which has an iris on it
The lacrimal texture options I built in to work with the sclera - so you can choose the age sclera and it will also apply the age lacrimal.. as these would look odd mixing imo. Unless you are referring to the hd morphs for the lacrimal - which in that case there is only one for each figure.
A colored iris ring is absolutely possible.. and so very easy. On the surfaces tab: after you have applied the sahow with ring overlay.. simply click on the iris surface and then change the diffuse overlay color to whatever color you would like. I was actually going to add this as an option but the package just kept growing and I had to draw a line with myself.
Your render looks really great!!
I'm getting the same error when loading G8M. I've attached a text file from the log that shows the errors, which might help when you contact QA.
I am not a vendor/ charactermaker. Can I use this product then or not?
I sent an email to qc so hopefully they will get that fixed asap. I will forward that text file too.. thanks Phoenix :)
Absolutely. You can use these for personal renders or for characters you plan on selling.
Okay, thanks!
Thanks about render. Don’t normally zoom in that close, and was actually trying to back away from my monitor. O_o
Anyway, knowing what was causing ‘four eyes’ a relief. (Setting eye socket cutout to zero-- still a ‘blank’ place in sclera but easily posable.) Just have to remember to put it back... : 0 !
Got the same weird message when clicking on M8, but he loaded OK.
Fun to playing with some of these settings. ;)
Thanks again
--Bruce
the promos look awesome, chevybabe.
seems like the mats might be a little complicated to apply if you don't know exactly what you're doing, though. is there a user guide for this?
:)
j
Thanks Jardine :)
There is no user guide but the mats are really easy to apply - ( as long as you are using iray) and all the extras have an off option. I think what may sound complicated is the shadow with rings overlay? And that's only because someone wanted to know how to change the color. We can keep this thread open and I can answer any questions anyone has.. I can also offer extra tips that I have if anyone needs or wants them.
Tynkere - that render looks awesome :0)
I'm not sure why but I'm getting dark and pixelated eyes after applying the product.
I tried four different render settings from two different light and render products plus the default Daz Iray render settings.
Any suggestions?
Because there is refraction on the eye settings, better render settings are required to get a less noisey result. You can try upping the min and max samples, and/ or reduce the max time to zero so it doesn't time out before it finishes rendering. Also- if it takes a whole week and a day (exaggerating) to actually finish rendering, you can always try and shut the refraction off though it probably wont look as nice/ or the same as the promo renders.
I actually have my render settings as : min samples 100, max samples 15000, and max time at 0. Then I just stop my render when it looks clear.
I was just about to ask that about the pixelation in the eyes, I've not done an actual render, just was trying them out and looking at them in the veiwport iray to see which colors I liked the most. Guess I just need let the image sit in the over a bit longer, lol.
Having a little bit of trouble with this package. If I have thin walled off, the scelara are a bluish gray. Additionally, if I use reflections, I get the light circle around the iris, regardless of the state of the glossy input (both on and off). But if I use thin walled on, the scelara are white, and regardless of the state of glossy I don't see an additional ring around the iris (maybe because the scelara is too light for it to show). I know I'm missing something simple here, but I can't figure it out. The attached pictures show the effect. FYI, I used the render setting that chevybabe25 recommended.
Ok, I tried your render settings and changed the Min Samples to 100, the Max Samples to 15000, and the Max Time (secs) to 0. It ran for 23 minutes and 10 seconds and still rendered pixeled in the eye whites:
However, I think I found a fix. I selected just the EyeMoisture in the Surfaces Tab and applied the Daz Uber "Glass - Thin - Clear" shader and then rendered it. It rendered faster (rendered in 20 minutes and 54 seconds) and rendered without all the pixels in the eye whites:
Perhaps a product update with the EyeMoisture setting modified would help with the pixelization? Or, if that's too much work, maybe just an "Alternative Eye Moisture" setting that will provide an option for people who might be having the pixel issue.
Diva, did you set Quality to Off? If not, I believe the program will still stop at whatever Convergence setting you have.
@elbeal - To avoid the white ring : select thin walled "thin walled on" and " glossy off" and your reflections should not leave that white ring. You can not have thin walled off with the fake cornea.
@Diva - There is a thin walled on option which turns off both the cornea and eyemoisture ( which is kinda what you did when you changed the eyesurface setting) Im guessing that there is something still amiss with your render settings thats leaving all that noise behind.
Wow. I didn't realize so many people would have trouble with this set :(
I'll try and contact qa and see if I can just add some render settings, and an option specific to using the eye reflections.
Edited.. because I realized I didn't put up the correct render settings.
I think that some problem might come from some of us having not as good machine as you yourself may have (I'm only guessing mind you, and I haven't gotten the product yet so can't try it myself yet). And also that the eyemoisture means the renders will take more time, something they may not be used to (and it Does take some time getting used to... I'm still lamenting a time I could render things in 45-60 minutes or faster... before iray :) ).
Diva, try setting the quality to off, and the time to 0 than simply go to bed and let it render over night. See how that goes. I know that is what I have to do with most of my renders these days, but I should probably add that my computer is old andn ot the best specs either.
I think the results also depend on the surfaces and structure in the rest of the scene - if everything else converges quite quickly then (with the quality option in play) it's likely that the overall convergence target will be hit while the eyes are still very noisy since they are likely to be a very small proportion of the image; if the rest of the scene (due to materials, or to the way that the objects interact) converges more slowly, or if the eyes account for a larger proportion of the image area, then they will be able to converge more fully by the tiem the render stops.
I just reopened scene files of the promos.. to check my render settings. Here is exactly what was used to render the larger portraits. And just like other have suggested.. I set these up and let them render all night long. Patience is key.
For quicker renders just use thin walled on.
Loving the eyes. Below is my first quick test (quick to set up but the render took a fair while). I used the first render settings you provided Chevybabe. I stopped the render at about 2:41 with 0% convergence but that's ok I rendered at 8k and downsampled to 4k to remove noise.
Because of comments in the thread I paid attention to the issue in this render. I definitely had significant noise in the whites of the eye, but that was also true for the ears and hair, so I don't think that was particular to the eyes alone. Thanks for a great product, will definitely be using this a lot.
This is an amazing product and the thread is very helpful in getting it right. Here is my first try wich after about 2 hours, still looked noisy
Then I tried @divamakeup settings and much better
Then I tried it with the thin wall on and chevybabe25 settings and after about 1 and half hours
I actually used a different eye color in this one.
I find refraction and very thin layered surfaces tricky and I suspect buggy, so yeah, thin wall on is important.
Hi,
I used the default settings, added the setting for the gray ring, thin walled off, reflexctions off, and glossy on. I think I'm missing a step or not completely understanding what I should or shouldn't be doing with this product. There is a harsh circle around the iris and the there is a white ring around that. Please see attached image.
It was 80% converged at 3,790 iterations. Any advice would be helpful, I have a deadline to meet and really wanted to use "Natural Eyes." I can use of course another "eye" product but I'm hoping someone can steer me in the right direction. Thank you.
Trish
Ok.. I have been working on an update that offers a few extra files so that things are better explained.. quicker to render etc..I'll submit them before the holiday weekend is over so that hopefully Daz can update the files properly. And at that point the g8 male can also have the duplicates removed as well.
@Stormlyght
In order to avoid the dreaded white rings.. you need to have thin walled off, and glossy off. Reflections can be a choice for you at that point.. whether you would like iray to do them or fake them with the provided reflects.
I honestly never anticipated people having trouble with this - but I'll make this right :)
I'm going to be returning this product along with several others.
But just to say its not because of the product itself
Sorry previous post seems a bit messed up