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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
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I really appreciate your continued help!
I applied the option Eye Shadowing W Ring and set the Diffuse Overlay Color to a very bright intense pink, so I could easily see where it applied color. I see that it covered a fuzzy gray ring at the edge of the iris surface. There is still a sharp gray ring outside the iris that it did not get rid of. I guess that is not surprising, since changing the iris surface diffuse overlay color will not affect surfaces other than the iris.The remaining gray ring looks almost 3D and embossed around the outside of the iris.
If I apply a bright green color to the sclera diffuse overlay, that tints the whole sclera, including that sharp gray ring. So now I think that the pesky gray ring is on the sclera surface. But I wonder if it is caused by the geometry of the eye parts. I didn't find any good solution to getting rid of that gray ring without completely hiding the cornea.
By the way, while trying things to understand where this gray ring is coming from, I discovered that the Natural Eyes HD Lacrimal morph is affecting lots of vertices all over the body, not just the eye. I first noticed that the whole eye shape was changing and even the skin shape around the eye was changing when I dialed in the lacrimal morph. So, I used the geometry editor to see what vertices were affected by the morphs. That is shown in the orange dots below.
Well, I have kind of unintentionally turned this into a science project by now!
I think if I just render portraits with head and shoulders, not eye closeups like that, I will be fine.
Here are a couple I did with Natural Eyes, and although the have the gray ring issue, it is not visible or disturbing at this distance at all. Even if you click to enlarge the images to the full resolution, they look OK.
LOL.. Well the vertices thing is very interesting. I am going to look into that. That should not be happening at all.
I tried to get rid of the ring by editing the sclera and iris maps in photoshop but didn't succeed. So ... tldr I couldn't find a solution to get rid of the ring. But I love these eyes so much the textures, the morphs and the normal maps are really impressive that I don't mind a bit postwork here and there.
I got these eyes to work great on one G8M character and they look great, but sincde then they're all coming out way too dark on any other characters, in any lighting. Every color, no matter what color I use, the iris comes out almost black. Is there a secret to making them look good?
No, these don't apply to my scene. I even tried it on a generic G8M figure out of the box, not moved him or changed his pose or anything. Just played with the Natural Eyes using default lighting.
Make sure to check your render settings and read the attached pdf at the beginning of this thread. There is a lot of helpful information in it :)
Thank you. I didn't notice that PDF up there.
Yw Melanie :) Lots of helpful hints and tricks. I believe it is also available in your downloads too along with the product :)
Any word on a fix to the lacrymal morph so it doesn't affect vertices that it shouldn't touch?
In all honesty, I haven't had the time to take care of this just yet. It's on my list for this week though :)
I lied, I'll do it right now. It literally took me ten seconds to fix this. I'll email daz and let them know I have an updated file.
Thanks.
Thanks. With the holidays, and new products to develop, it is easy to understand why you've been busy. I appreciate that you are willing to take time to maintain your existing products. I'm glad it was not a long hard ordeal to fix it. You earn brownie points and future sales for good customer service like that. I'll watch for an update to come from Daz.
You are very welcome :)
Ive been so busy working on a buch of stuff - a couple of Daz Originals and a few of my own in the works ;) Im really excited to see their releases!
Just a fyi... the update is live :)
You're very welcome : )
Thanks Asari!
I'm loving this so far, thank you! But I'm having a somewhat unusual issue. When I'm zoomed in close to the model, the eyes look fine. Zoomed out and they become monster eyes. Any ideas would be appreciated. Thanks!
That is so odd. I really don't know what would cause that. I can only guess at this point. Possibly there is something wrong with the character morph, or umm, I have read that the eyes can do strange things when the figure is far from world's center. Maybe you have accidentaly shut off the sclera?
I am very much not speaking as an expert here, but does the figure you're using have any HD eye morphs included or do you have another PAs HD eye morph applied on top of this products ones? To me this looks like an HD morph not behaving itself, but only showing up with the further away shot due to the change in lighting behaviour... maybe??
Something similar happened to me with this product and what ended up fixing it (at least in my case) had to do with the thin wall on/off thing. I think I had thin wall off and it needed to be off or the other way around.
Asari The greyish/bluish ring is definitely there with both the sclera and iris. I pinpointed the causes for that. Just comparing the sclera/iris textures from other vendors and even the default ones with daz original characters, I noticed that the iris textures are smaller than what others had, and the pupil portion in the sclera part of the texture, is slightly larger than normal. (It's the case with the default/ethnic while the aged has the pupil region slightly smaller). What happens is that when any of the eye textures are applied, for sclera it leaves slightly greyish portion from the pupil region while, iris uses the grey portion from the background it is on. Which both contributes to the greyish ring around the eye.
Photoshopping those parts, you can't just remove those parts. I tried increasing the iris size, but that made it look not that great. What I did was this, turned the background part to be as close to the sclera as I could, which was really light red. For the pupil inside the sclera, I just filled it with the surrounding textures. Pretty sure I could turn the surrounding portion slightly more lighter. Those renders are with cornea wall thin on, I'll try to have separate with the settings Chevy provided at higher sub levels and iris/lacrima morphs applied.
chevybabe25 Could you take a note of this perhaps?
EDIT: Hmm, weirdly enough with the morphs and the settings, it looks quite better than without them.
For me this issue of the line around the irises is present with every single Daz figure. I've never understood why. There must be something about the way the eyes are modeled that hasnt improved in all these generations. If anyone can solve it that will be great!
My original goal was to offer a more realistic looking eye with the combination of morphs dialed in and the eye maps as designed. I understand the little gray area is unsightly when used without all that I just stated. Im not sure if there is an easy fix at this point to accomodate that but I will definitely look into it. If it is a time reasonable fix, I will certainly make every effort to update them. :)
Rashad Carter For some reason, which just happened now, I think I can second what you're trying to say. Daz is just being [messed] up on it's own. I just did 2 renders with the same setting. And, in one it gave the image fine, in the second, there's the ring. It's like, a curse, attack of Sadako on Daz studio.