Natural Eyes for Genesis 8 [Commercial]

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  • barbultbarbult Posts: 24,839
    edited December 2019

    I really appreciate your continued help! smiley I applied the option Eye Shadowing W Ring and set the Diffuse Overlay Color to a very bright intense pink, so I could easily see where it applied color. I see that it covered a fuzzy gray ring at the edge of the iris surface. There is still a sharp gray ring outside the iris that it did not get rid of. I guess that is not surprising, since changing the iris surface diffuse overlay color will not affect surfaces other than the iris.The remaining gray ring looks almost 3D and embossed around the outside of the iris. 

    If I apply a bright green color to the sclera diffuse overlay, that tints the whole sclera, including that sharp gray ring. So now I think that the pesky gray ring is on the sclera surface. But I wonder if it is caused by the geometry of the eye parts. I didn't find any good solution to getting rid of that gray ring without completely hiding the cornea. 

    By the way, while trying things to understand where this gray ring is coming from, I discovered that the Natural Eyes HD Lacrimal morph is affecting lots of vertices all over the body, not just the eye. I first noticed that the whole eye shape was changing and even the skin shape around the eye was changing when I dialed in the lacrimal morph. So, I used the geometry editor to see what vertices were affected by the morphs. That is shown in the orange dots below.

    Well, I have kind of unintentionally turned this into a science project by now! blush I think if I just render portraits with head and shoulders, not eye closeups like that, I will be fine.

    Here are a couple I did with Natural Eyes, and although the have the gray ring issue, it is not visible or disturbing at this distance at all. Even if you click to enlarge the images to the full resolution, they look OK.

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    Vertices affected by Natural Eyes HD Lacrimal.jpg
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    Tennessee Mix G8M Leather Jacket Natural Eyes Green Dilated PS.jpg
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    Darcy HD Afro Hair Fall Shaders African Headwrap Natural Eyes AgentUnawares.jpg
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    Post edited by barbult on
  • chevybabe25chevybabe25 Posts: 1,274

    LOL.. Well the vertices thing is very interesting. I am going to look into that.  That should not be happening at all.

  • AsariAsari Posts: 703
    I also have the grey ring and experimented a lot with it and couldn't get rid of it. In my tests it's part of both the sclera and the iris. In my tests that I did to find the optimum combination of Natural Eyes and Project Eyeray I switched out the sclera and the iris and eye moisture separately to locate the culprit. Since Project Eyeray uses different UVs it's easier to monitor the changes and which settings are affected by which step. In my tests i did detect a very thin grey ring if I only use Natural Eyes iris and other sclera, a broader grey ring if I only use Natural Eyes sclera and other iris, but a strong and noticeable grey ring with both. I use Natural Eyes in close ups too and retouch the grey ring in postwork.

    I tried to get rid of the ring by editing the sclera and iris maps in photoshop but didn't succeed. So ... tldr I couldn't find a solution to get rid of the ring. But I love these eyes so much the textures, the morphs and the normal maps are really impressive that I don't mind a bit postwork here and there.

  • barbultbarbult Posts: 24,839
    Thanks, Asari, for sharing your experience, too.
  • AsariAsari Posts: 703
    You're welcome! If you find something new regarding the grey ring, please share it! That would really make Natural Eyes even beyond amazing for close up renders.
  • melaniemelanie Posts: 794

    I got these eyes to work great on one G8M character and they look great, but sincde then they're all coming out way too dark on any other characters, in any lighting. Every color, no matter what color I use, the iris comes out almost black. Is there a secret to making them look good?

  • barbultbarbult Posts: 24,839
    Iray has a problem with rendering eyes if a character is moved away from the scene origin or if the instancing optimization is set to memory. Do either those cases apply to your scene?
  • melaniemelanie Posts: 794

    No, these don't apply to my scene. I even tried it on a generic G8M figure out of the box, not moved him or changed his pose or anything. Just played with the Natural Eyes using default lighting.

  • chevybabe25chevybabe25 Posts: 1,274

    Make sure to check your render settings and read the attached pdf at the beginning of this thread.  There is a lot of helpful information in it :)

  • melaniemelanie Posts: 794

    Thank you. I didn't notice that PDF up there.

  • chevybabe25chevybabe25 Posts: 1,274

    Yw Melanie :)  Lots of helpful hints and tricks.  I believe it is also available in your downloads too along with the product :)  

  • barbultbarbult Posts: 24,839

    LOL.. Well the vertices thing is very interesting. I am going to look into that.  That should not be happening at all.

    Any word on a fix to the lacrymal morph so it doesn't affect vertices that it shouldn't touch?

  • chevybabe25chevybabe25 Posts: 1,274

    In all honesty, I haven't had the time to take care of this just yet.  It's on my list for this week though :)   

  • chevybabe25chevybabe25 Posts: 1,274

    I lied, I'll do it right now.  It literally took me ten seconds to fix this.  I'll email daz and let them know I have an updated file.

  • Erik HeyninckErik Heyninck Posts: 158
    edited January 2020

    Thanks.
     

    Post edited by Erik Heyninck on
  • AsariAsari Posts: 703
    Thank you! Love Natural Eyes.
  • barbultbarbult Posts: 24,839

    Thanks. With the holidays, and new products to develop, it is easy to understand why you've been busy. I appreciate that you are willing to take time to maintain your existing products. I'm glad it was not a long hard ordeal to fix it. You earn brownie points and future sales for good customer service like that. I'll watch for an update to come from Daz. 

  • chevybabe25chevybabe25 Posts: 1,274

    You are very welcome :) 

    Ive been so busy working on a buch of stuff - a couple of Daz Originals and a few of my own in the works  ;)  Im really excited to see their releases!

  • chevybabe25chevybabe25 Posts: 1,274

    Just a fyi... the update is live :)

  • barbultbarbult Posts: 24,839

    Just a fyi... the update is live :)

    Thanks. I'm traveling, so I won't be able to try it for a couple weeks.
  • AsariAsari Posts: 703

    Just a fyi... the update is live :)

    Thank you! Also, really look forward to your future releases. I enjoy all your products I've purchased, they are incredibly well made.
  • chevybabe25chevybabe25 Posts: 1,274

    You're very welcome : )

    Thanks Asari!

     

  • ShortlegDoggoShortlegDoggo Posts: 117
    edited April 2020

    I'm loving this so far, thank you! But I'm having a somewhat unusual issue. When I'm zoomed in close to the model, the eyes look fine. Zoomed out and they become monster eyes. Any ideas would be appreciated. Thanks!

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    Post edited by ShortlegDoggo on
  • chevybabe25chevybabe25 Posts: 1,274

    That is so odd.   I really don't know what would cause that.  I can only guess at this point.  Possibly there is something wrong with the character morph, or umm, I have read that the eyes can do strange things when the figure is far from world's center. Maybe you have accidentaly shut off the sclera?

  • lana_lasslana_lass Posts: 520
    edited April 2020
    WolfLQ said:

    I'm loving this so far, thank you! But I'm having a somewhat unusual issue. When I'm zoomed in close to the model, the eyes look fine. Zoomed out and they become monster eyes. Any ideas would be appreciated. Thanks!

    I am very much not speaking as an expert here, but does the figure you're using have any HD eye morphs  included or do you have another PAs HD eye morph applied on top of this products ones? To me this looks like an HD morph not behaving itself, but only showing up with the further away shot due to the change in lighting behaviour... maybe?? 

    Post edited by lana_lass on
  • FenixPhoenixFenixPhoenix Posts: 3,118

    Something similar happened to me with this product and what ended up fixing it (at least in my case) had to do with the thin wall on/off thing. I think I had thin wall off and it needed to be off or the other way around.

  • peteanderson1212peteanderson1212 Posts: 75
    edited August 2020

    Asari The greyish/bluish ring is definitely there with both the sclera and iris. I pinpointed the causes for that. Just comparing the sclera/iris textures from other vendors and even the default ones with daz original characters, I noticed that the iris textures are smaller than what others had, and the pupil portion in the sclera part of the texture, is slightly larger than normal. (It's the case with the default/ethnic while the aged has the pupil region slightly smaller). What happens is that when any of the eye textures are applied, for sclera it leaves slightly greyish portion from the pupil region while, iris uses the grey portion from the background it is on. Which both contributes to the greyish ring around the eye. 

    Photoshopping those parts, you can't just remove those parts. I tried increasing the iris size, but that made it look not that great. What I did was this, turned the background part to be as close to the sclera as I could, which was really light red. For the pupil inside the sclera, I just filled it with the surrounding textures. Pretty sure I could turn the surrounding portion slightly more lighter. Those renders are with cornea wall thin on, I'll try to have separate with the settings Chevy provided at higher sub levels and iris/lacrima morphs applied. 

    chevybabe25 Could you take a note of this perhaps? 

    EDIT: Hmm, weirdly enough with the morphs and the settings, it looks quite better than without them. 

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  • Rashad CarterRashad Carter Posts: 1,803

    For me this issue of the line around the irises is present with every single Daz figure. I've never understood why. There must be something about the way the eyes are modeled that hasnt improved in all these generations. If anyone can solve it that will be great!

  • chevybabe25chevybabe25 Posts: 1,274
    edited August 2020

    My original goal was to offer a more realistic looking eye with the combination of morphs dialed in and the eye maps as designed.  I understand the little gray area is unsightly when used without all that I just stated.   Im not sure if there is an easy fix at this point to accomodate that but I will definitely look into it.  If it is a time reasonable fix, I will certainly make every effort to update them. :)

    Post edited by chevybabe25 on
  • peteanderson1212peteanderson1212 Posts: 75
    edited August 2020

    Rashad Carter For some reason, which just happened now, I think I can second what you're trying to say. Daz is just being [messed] up on it's own. I just did 2 renders with the same setting. And, in one it gave the image fine, in the second, there's the ring. It's like, a curse, attack of Sadako on Daz studio.

    Post edited by Richard Haseltine on
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