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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Your products are always awesome - I use the heck out of your Backlight hair shaders and I absolutely love them. This product is also quite good - I really like the different scleras, the added detail with the morphs and normals look wonderful, and the irises are GOREGEOUS! This is really a fantastic product, just maybe needs a minor tweak or two to really polish it. I'm really pleased with the product and the huge variety it gives for eyes - every one of the irises look so good. I'm impressed with the amount of work you put into this and the added customer service afterword! Thank you! :)
I'm going to agree with @outrider42. If I have to render overnight to clear clear eyes, it's not worth it. As much as I love what I see in the promos, Project EYEray gives excellent results and doesn't require ovenoght rendering for clear results.
I really want to like this and will give it a few tries, but render times significantly longer than I normally get with my 980TI will result in a (regretable) return.
Thanks Diva :) I truly appreciate it.
@ Fastbike - in your options folder you can just select thin walled on and this should render no problem at all without having to have long render times. In the meantime I am working on an update that should help people figure these out better.
My first try with a character with skin, hair etc. Set it up to render and fell asleep on 2 Batman movies. Seems like the Sclera needs some more veins or something. Very nice result
Might be the case on my end. Very fortunate to live near buy-sell-trade shop so have couple of nice cards. In this case though, they went too fast. : 0 !
Think wall off/on (if I understand correctly) was a puzzle. With it off, iris & sclera were dk brown 'revenant' color. Went into Surfaces tab > Cornea & Eye Moisture, and switched "Share Glossy Inputs" from "on" to "off." Then it worked fine. A mystery...
First two: thin wall eyes “On”
Render settings:
2922 x 2192
Max sample: 15k
Max Time 21.6k
qual 3 @ 98%
Max Path 10
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Averaged about 21 minutes with no noise.
Messing around Darius and ‘mood’ lighting. Thin walled 'off.'
The fastest I could get it to go was 32 seconds with default of qual 1 at 95%. Quite grainy.
The longest I let Darius run was 20 minutes with quality disabled. 99.5% with Max time set at 21.6k
That one also took around 20 minutes before it ‘looked’ finished, so I cut it off.
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i-7 @ 4.0 GHz
Device 0: Xp at 1949 MHz -- 70C
Device 1: P5000 at 1733.5 MHz -- 56C
Too dark and not a very good portrait, but the idea was to see how long to get rid of grain in very low light.
Cool! I know you must very busy right now, and probably stressed.
When you have the time though, am interested in the reflection files. Found them if want to use as templates, but where do they go in surfaces tab? Obviously no luck when I looked for them. Just thinking that ability to make my own custom 'reflections' would open up a whole range of possibilities. :)
Best wishes, everyone, and enjoy week
--Bruce
Okay folks, did some testing between Project EYEray and Natural Eyes. Interesting results. @chevybabe25, FWIW I'll be keeping Natural Eyes if for no other reason than I admire the work.
My machine is an I7-4770K 3.5GHz. 32GB Ram, GTX 980ti. Below are crops from the original renders. Both renders were 1500x1500. Same scene except for the eyes. for Natural Eyes thinwalled was ON. No other internal settings changes.Both renders took almost exactly the same time and same iterations. Projects EYEray 58m 25s, 4839 iterations. Natural Eyes 57m 57s 4829 iterations. Comments and advice welcomed (especially @chevybabe25). I'll put the full sized images in my gallery for inspection, https://www.daz3d.com/gallery/users/5891
You be the judge.
Project EYERay
Natural Eyes
Rendered this while doing laundry and other housework.
Thin Wall ON, Headlamp OFF
(I used your Backlight Hair Shader here too.)
Fastbike nice renders, I like the look of the Natural eyes better but like you stated before if it takes too long to render what is the point. I have 2 titan x's and most of my renders are under 10 mins. If it takes more time I start turning on more lights and making sure everything is well lit. Iray is a terrible low light render engine, if I have to do low light enviroments I usually go with a different render engine, or I render huge and down scale the image to remove fireflies. For me speed matters.
@Tynkere - just a little stress :) Those are opacity maps that go on the cornea surface.
@ALLIEKATBLUE - she looks gorgeous! Did you use the fake reflections?
@fastbike those look great! And thank you for running that test! Just a fun tip: When thin wall is ON - you can fake the cornea depth with the shadow with rings overlay ( and you can change the color to match the iris better by selecting the iris surface and just changing the overlay color)
@Divamakeup - Fantastic Render. I love how her eyes sparkle in that image!!!!!!
I think I have concluded that I need to write a pdf tutorial so that I don't frustrate anyone else :)
I have to assume that my renders would be forever as I do not have an Nvidia GPU and use CPU rendering, and this product, even though it looks awesome, is something I should pass on.
Even if you don't use any of the Natural Eyes settings, there's still having 60 really high quality iris maps.
@daveso - with thin walled on ( an option that is already provided in the product) makes it so that it takes no longer to render than any other eye product :)
2 posted ... we need a DELETE POST function
thaqt is good to realize. I saw this product and said, wow .. nice
sigh.double post as well.
Alrighty.. on page 1 at the very beginning of this thread, I have added a pdf file that explains options etc. If there is something I left out or if you are having trouble accessing it, just let me know. I will add this to a product update as well.
A portrait shot of a fully dressed character complete with skin, hair and clothes and its the eyes to blame? I am sorry but I dont believe it.
I wonder what tests people have done to determine that it is indeed the eye product that is causing the apparent increase of render times?
How many different light setups have you all tried? HDRI or meshlights or Sun/Sky.
I actually did a few render tests. I made the skin grey to figure how long just the eyes were taking to render. Pic1 is Zelara with Daz's default Iray materials. Render time 7 minutes, 16.48 seconds, 100% at 2254 iterations.
Pic 2 is using one the Natural Eyes green colors. Render time 7 minutes, 45.80 seconds, 100% at 2340 iterations. I think they look 30 seconds better.
My computer is an I7, 980 4GB video card, 16GB RAM, so nice, but not top of the line.
Persoannly I didn't really find any increase in render times. The images I posted both took about 20 minutes.
Still a lot of noise on the eye moisture in pic 2. To my eyes it needs more time, but that’s to be expected for surfaces with refraction, like glass.
Thanks for the PDF Chevy, is the duplicate formulas error for G8M being addressed?
I think the eyes look amazing, though the grey seam at the iris/sclera junction is quite noticeable in close-ups, especially on the darker iris colours. Love the HD morphs. Would really like some shaping presets for those in the materials folder, so as not to have to go searching for them.
@Redz - YW. Im an updating it now and including the pdf with the update.. It should hopefully be updated soon. Do you mean like a one click deal like with a character preset?
Exactly, presets to apply or remove the HD morphs. I’m inclined to forget they exist when they’re not in the options folder :)
I'm definitly still doing this wrong, lol. I got some crazy zombie/demon eyes going on (which are actually pretty cool TBH, but pretty sure not the effect these are supposed to give). I used the sweet HD morphs for the eyes, my character is at sub-d 4, used cornea buldge morph, and the Green 9 iris color. Do I need to change the sclera as well? Or use the other settings? Maybe more lights, I only used two emissive lights and no HDRI. I attached some pics to show what I used for render settings, and also the finished render.
Brimstone- I am completely unsure what is going on there. Maybe try selecting a different eye and doing a quick spot render? My guess is that studio is doing something wonky and may need to be restarted.
Redz - I had already submitted the update prior to you suggesting that. If it should get kicked back, I'll look into adding that as well..
Not to worry, I can DIY it :)
Thank you for taking the time to create it!
Trish
Hi,
Thank you for responding. I tried again with glossy off and it looked even more "odd." I finally had to make the decision to use something else for the eyes for that particular render. I'll keep trying in some test renders; It is most likely user error.
Trish
That is a dang typo- It should be thin walled on Trish. Sigh.