Star Trek Builders Unite 5 : Where no pixel has gone before

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Comments

  • patience55patience55 Posts: 7,006
    edited December 1969

    Needed a little non-skid rug mat for the hallway ... so here it is for anyone else that would like one too.

    Forum thread

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Anyone know where I can find a water melon prop?

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    Anyone know where I can find a water melon prop?

    Turbosquid has some. Range from what appears to be very low poly to better quality [and pricey of course].

    If you want a squished sphere Click Here ;-)

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    mdbruffy said:
    Anyone know where I can find a water melon prop?

    Turbosquid has some. Range from what appears to be very low poly to better quality [and pricey of course].

    If you want a squished sphere Click Here ;-)

    Thanks!

  • patience55patience55 Posts: 7,006
    edited December 1969

    mdbruffy said:
    mdbruffy said:
    Anyone know where I can find a water melon prop?

    Turbosquid has some. Range from what appears to be very low poly to better quality [and pricey of course].

    If you want a squished sphere Click Here ;-)

    Thanks!

    You're welcome.

  • robkelkrobkelk Posts: 3,259
    edited December 1969

    mdbruffy said:
    Anyone know where I can find a water melon prop?

    Yep!

    .

    .

    .

    What? Oh, all right...

    http://cgi.fringewood.com/downloads2.html
    Fourth row down.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    robkelk said:
    mdbruffy said:
    Anyone know where I can find a water melon prop?

    Yep!

    .

    .

    .

    What? Oh, all right...

    http://cgi.fringewood.com/downloads2.html
    Fourth row down.

    Thank you, sir! Grabbed some of those texture packages while I was there, too. :-)

  • RedfernRedfern Posts: 1,618
    edited December 1969

    A follow-up to my Caitian temple scene, this time focusing upon M'Ress performing some kind of Tai Chi styled "dance".

    Credits

    Aiko 3...DAZ.com
    Melody...Lady LittleFox
    Body textures...Daio and Verge Visible
    Face and body morphs...Beth Capsces
    "Paw" morphs...Achronicity
    Tail prop...Little Dragon
    Mane...Ali
    Collar,bracelets, tiara & armbands...F. Coffill & L. Sweet
    Sash...Anton
    Columns & dais...Kirwyn
    Cauldron...Danie & Marforno
    Cave...Poisen
    Cobras...Poser (included in program)
    Flame...Joe Kurz

    Sincerely,

    Bill

    Caitian-Idol-J-3.jpg
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  • TheCastellanTheCastellan Posts: 710
    edited December 1969

    Rduda said:
    That was too easy, but yes DS9. This is just a base room. I was working on the windows and doors. But I plan on doing Ops, cargo bay, Promenade deck, Quarks, sick bay, crew rooms, hollo sweet, Bagoren temple, and a few others. If anyone saw there is a new shuttle bay at Vanishing Point, more coming soon and a freebee set to come soon.

    Question to all: would you guys be interested in a bridge design contest, where you enter a design and winner get the design mage and given out as freebee?

    Might be fun, how's we send in a design, what format? o.o

    Oh, if you are making other ship sets, would a TOS Romulan bridge, Constitution set seen in "Mirror Darkly", store rooms or Engine pod interior on a Galaxy, ever be in consideration for future projects?

  • lurok91lurok91 Posts: 0
    edited December 1969

    Never used Daz before (only 3DS Max) but wanted to experiment with it so downloaded the freebie Studio 4.6. I have a few noob questions re: fitting costumes etc, but was wondering whether best to get advice here or go to Nuts N' Bolts or some other help/beginner thread. I'm really only interested in the Trek stuff, hence why posted here. Thanks in advance.

  • ChoholeChohole Posts: 33,604
    edited March 2014

    lurok91 said:
    Never used Daz before (only 3DS Max) but wanted to experiment with it so downloaded the freebie Studio 4.6. I have a few noob questions re: fitting costumes etc, but was wondering whether best to get advice here or go to Nuts N' Bolts or some other help/beginner thread. I'm really only interested in the Trek stuff, hence why posted here. Thanks in advance.

    The New Users Help Forum is specifically designed for people like you who want to learn how to use new programs etc.

    http://www.daz3d.com/forums/categories/97/

    Post edited by Chohole on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    Anyone know the where abouts of any TMP era security uniforms?

  • blutobluto Posts: 848
    edited December 1969

    which one's madd?

    th.jpg
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    800px-Starfleet_security_officers_in_armor,_2285.jpg
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    Gary_Faga,_prison_guard.jpg
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  • BobvanBobvan Posts: 2,652
    edited March 2014

    This is kind of OT but related you guys familiar with Star Trek Continues a professionally produced web fan series based on TOS. Its got Scotty's RL son playing his role and known actors as guests http://www.startrekcontinues.com/

    Post edited by Bobvan on
  • mdbruffymdbruffy Posts: 2,345
    edited March 2014

    bluto said:
    which one's madd?

    The blue and white ones they used in ST:TMP.

    Edit: I thought they were blue and white- but I guess it's black and white.

    tmphd1872.jpg
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    Post edited by mdbruffy on
  • RedfernRedfern Posts: 1,618
    edited December 1969

    Of course, the armored personnel in "The Search for Spock" wore the same styled protection as the security guards in "The Motion Picture". The tunics and pants were simply dyed a reddish hue.

    Sincerely,

    Bill

  • blutobluto Posts: 848
    edited December 1969

    madd , after playing around a bit i was able to come up with this. im still working on what to do about the chest armor

    Render_2.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    madd , after playing around a bit i was able to come up with this. im still working on what to do about the chest armor

    Looks like a good start. :-)

  • blutobluto Posts: 848
    edited March 2014

    works with vickie too

    222.jpg
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    Post edited by bluto on
  • blutobluto Posts: 848
    edited March 2014

    mad over the next few days i will be making the armor vest for mike and vickie


    by the way the insignia on the helmets are rhudas fleet badges and pins

    Post edited by bluto on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    mad over the next few days i will be making the armor vest for mike and vickie


    by the way the insignia on the helmets are rhudas fleet badges and pins

    Okay- and thanks for doing this!

  • blutobluto Posts: 848
    edited December 1969

    i will prolly have presious rig them in daz studio as i have never had much success rigging clothing figures in poser

  • patience55patience55 Posts: 7,006
    edited December 1969

    presious eh ...

    "all" dots must be attached to line intersections.
    There shall be no overlapping of face normals.
    Triangles are big on the hit list too.

    "head" is "one bone" ... so the main object is simply called "head".
    The "entire" helmet is "one piece" and to be nicely uvmapped "in bounds".

    for any clothing on the body ... first made "one piece", nicely uvmapped "in bounds"
    Then grouped ... each group named EXACTLY as is each bone of the figure.
    Each group covers the same basic area as does the figure it's to be rigged for.

    Clothing needs to be high poly so the bones have something to move around without the mesh looking like splinters.

    Grab that M4 blank .cr2 that's around somewhere ... load it into the Geometries of D/S Figure/Skeleton Tab.
    Slide it over to the 'figures'
    Set it for Legacy Rigging.
    Create figure.
    Then in Geometries load the helmet. [which you have stored in your subfolder under Runtime > Geometries]
    Slide it over to the figure where the number for head should change from 0 to 1.
    Carefully delete all the bones EXCEPT the neck which shall be as a ghost bone.
    Rename the figure to helmet whatever.
    Check the box to have it replace the mesh and then create the helmet figure.
    Colour it as you please using the Surface Tab. [any textures must be in your subfolder under Runtime > textures]
    Using the Joint Editor, carefully adjust the bend, side and twist options as applicable.
    Then export out a .cr2 file to your subfolder under Characters under libraries under the Runtime in which you had put your geometries for the clothing in your subfolder under Geometries in the first place.


    Then close D/S and open it. Load the m4 blank and repeat using the whatever you're calling the jacket part ... and repeat ... deleting all bones not being used EXCEPT one up [probably neck] and one down.

    'cause presious kinda busy right now

    unless of course you have another presious in mind in which, nm.

  • blutobluto Posts: 848
    edited December 1969

    madd , heres what i have so far

    Render_2.jpg
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  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    i will prolly have presious rig them in daz studio as i have never had much success rigging clothing figures in poser

    Which figures are you designing these for? My library only goes as far as V4 and M4. With all the computer problems I've been having, Genesis isn't an option.

  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    madd , heres what i have so far

    That looks great! :-)

  • jerriecanjerriecan Posts: 470
    edited December 1969

    Just a quick request, if I may - I am in search of a phaser pistol prop of the TNG / Voyager / Nemesis era. I did not see one in the list at the beginning of the thread. Can anyone direct me toward such a prop, either free or for sale? I'd be ever so grateful! :) Thanks in advance.

    g-rodd_phasers2.jpg
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  • edited December 1969

    jerriecan said:
    Just a quick request, if I may - I am in search of a phaser pistol prop of the TNG / Voyager / Nemesis era. I did not see one in the list at the beginning of the thread. Can anyone direct me toward such a prop, either free or for sale? I'd be ever so grateful! :) Thanks in advance.

    "Dolphin" style phaser.
    http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=224&p13_fileid=474

  • blutobluto Posts: 848
    edited March 2014

    mdbruffy said:
    bluto said:
    i will prolly have presious rig them in daz studio as i have never had much success rigging clothing figures in poser

    Which figures are you designing these for? My library only goes as far as V4 and M4. With all the computer problems I've been having, Genesis isn't an option.

    im building them for m4 and v4 . i figured you prolly wouldnt have any of your main v3 or m3 characters as security grunts but i also think that if for some reason i can get these to work out right as figures wardrobe wizard should convert them to be of use with the 3's

    Post edited by bluto on
  • mdbruffymdbruffy Posts: 2,345
    edited December 1969

    bluto said:
    mdbruffy said:
    bluto said:
    i will prolly have presious rig them in daz studio as i have never had much success rigging clothing figures in poser

    Which figures are you designing these for? My library only goes as far as V4 and M4. With all the computer problems I've been having, Genesis isn't an option.

    im building them for m4 and v4 . i figured you prolly wouldnt have any of your main v3 or m3 characters as security grunts but i also think that if for some reason i can get these to work out right as figures wardrobe wizard should convert them to be of use with the 3's

    That's fine. :-)

This discussion has been closed.