Star Trek Builders Unite 5 : Where no pixel has gone before
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© 2025 Daz Productions Inc. All Rights Reserved.
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Needed a little non-skid rug mat for the hallway ... so here it is for anyone else that would like one too.
Forum thread
Anyone know where I can find a water melon prop?
Turbosquid has some. Range from what appears to be very low poly to better quality [and pricey of course].
If you want a squished sphere Click Here ;-)
Turbosquid has some. Range from what appears to be very low poly to better quality [and pricey of course].
If you want a squished sphere Click Here ;-)
Thanks!
Thanks!
You're welcome.
Yep!
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What? Oh, all right...
http://cgi.fringewood.com/downloads2.html
Fourth row down.
Yep!
.
.
.
What? Oh, all right...
http://cgi.fringewood.com/downloads2.html
Fourth row down.
Thank you, sir! Grabbed some of those texture packages while I was there, too. :-)
A follow-up to my Caitian temple scene, this time focusing upon M'Ress performing some kind of Tai Chi styled "dance".
Credits
Aiko 3...DAZ.com
Melody...Lady LittleFox
Body textures...Daio and Verge Visible
Face and body morphs...Beth Capsces
"Paw" morphs...Achronicity
Tail prop...Little Dragon
Mane...Ali
Collar,bracelets, tiara & armbands...F. Coffill & L. Sweet
Sash...Anton
Columns & dais...Kirwyn
Cauldron...Danie & Marforno
Cave...Poisen
Cobras...Poser (included in program)
Flame...Joe Kurz
Sincerely,
Bill
Might be fun, how's we send in a design, what format? o.o
Oh, if you are making other ship sets, would a TOS Romulan bridge, Constitution set seen in "Mirror Darkly", store rooms or Engine pod interior on a Galaxy, ever be in consideration for future projects?
Never used Daz before (only 3DS Max) but wanted to experiment with it so downloaded the freebie Studio 4.6. I have a few noob questions re: fitting costumes etc, but was wondering whether best to get advice here or go to Nuts N' Bolts or some other help/beginner thread. I'm really only interested in the Trek stuff, hence why posted here. Thanks in advance.
The New Users Help Forum is specifically designed for people like you who want to learn how to use new programs etc.
http://www.daz3d.com/forums/categories/97/
Anyone know the where abouts of any TMP era security uniforms?
which one's madd?
This is kind of OT but related you guys familiar with Star Trek Continues a professionally produced web fan series based on TOS. Its got Scotty's RL son playing his role and known actors as guests http://www.startrekcontinues.com/
The blue and white ones they used in ST:TMP.
Edit: I thought they were blue and white- but I guess it's black and white.
Of course, the armored personnel in "The Search for Spock" wore the same styled protection as the security guards in "The Motion Picture". The tunics and pants were simply dyed a reddish hue.
Sincerely,
Bill
madd , after playing around a bit i was able to come up with this. im still working on what to do about the chest armor
Looks like a good start. :-)
works with vickie too
mad over the next few days i will be making the armor vest for mike and vickie
by the way the insignia on the helmets are rhudas fleet badges and pins
Okay- and thanks for doing this!
i will prolly have presious rig them in daz studio as i have never had much success rigging clothing figures in poser
presious eh ...
"all" dots must be attached to line intersections.
There shall be no overlapping of face normals.
Triangles are big on the hit list too.
"head" is "one bone" ... so the main object is simply called "head".
The "entire" helmet is "one piece" and to be nicely uvmapped "in bounds".
for any clothing on the body ... first made "one piece", nicely uvmapped "in bounds"
Then grouped ... each group named EXACTLY as is each bone of the figure.
Each group covers the same basic area as does the figure it's to be rigged for.
Clothing needs to be high poly so the bones have something to move around without the mesh looking like splinters.
Grab that M4 blank .cr2 that's around somewhere ... load it into the Geometries of D/S Figure/Skeleton Tab.
Slide it over to the 'figures'
Set it for Legacy Rigging.
Create figure.
Then in Geometries load the helmet. [which you have stored in your subfolder under Runtime > Geometries]
Slide it over to the figure where the number for head should change from 0 to 1.
Carefully delete all the bones EXCEPT the neck which shall be as a ghost bone.
Rename the figure to helmet whatever.
Check the box to have it replace the mesh and then create the helmet figure.
Colour it as you please using the Surface Tab. [any textures must be in your subfolder under Runtime > textures]
Using the Joint Editor, carefully adjust the bend, side and twist options as applicable.
Then export out a .cr2 file to your subfolder under Characters under libraries under the Runtime in which you had put your geometries for the clothing in your subfolder under Geometries in the first place.
Then close D/S and open it. Load the m4 blank and repeat using the whatever you're calling the jacket part ... and repeat ... deleting all bones not being used EXCEPT one up [probably neck] and one down.
'cause presious kinda busy right now
unless of course you have another presious in mind in which, nm.
madd , heres what i have so far
Which figures are you designing these for? My library only goes as far as V4 and M4. With all the computer problems I've been having, Genesis isn't an option.
That looks great! :-)
Just a quick request, if I may - I am in search of a phaser pistol prop of the TNG / Voyager / Nemesis era. I did not see one in the list at the beginning of the thread. Can anyone direct me toward such a prop, either free or for sale? I'd be ever so grateful! :) Thanks in advance.
"Dolphin" style phaser.
http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=224&p13_fileid=474
Which figures are you designing these for? My library only goes as far as V4 and M4. With all the computer problems I've been having, Genesis isn't an option.
im building them for m4 and v4 . i figured you prolly wouldnt have any of your main v3 or m3 characters as security grunts but i also think that if for some reason i can get these to work out right as figures wardrobe wizard should convert them to be of use with the 3's
im building them for m4 and v4 . i figured you prolly wouldnt have any of your main v3 or m3 characters as security grunts but i also think that if for some reason i can get these to work out right as figures wardrobe wizard should convert them to be of use with the 3's
That's fine. :-)