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Comments
Love that! Great render!
+1 My thoughts exactly.
Thanks for stepping in to answer questions, Will.
Looks like an old tomcat I used to have. He was scraggly like that. :)
And another heh
May I ask a very basic question? This may sound dumb, but am I supposed to run simulation on the cat fur? In my little test of the cat face, it seems like simulation made the fur longer or made it poke out more perpendicular to the face, so that made me think that maybe I'm not supposed to run simulation. It seems like simulation causes interference with the whiskers and closed mouth areas.
Cat face with simulation
Cat face without simulation
You CAN run simulation, you don't have to.
It looks like simulation is ignoring the nice mapping you have done to control the length of the fur around the eyes and mouth. I really like the way you have controlled that, but the simulation makes that fur much longer. Do you think that is a bug in simulation? (I am trying DS 4.12 beta right now).
A certain song comes to mind...
Assuming this doesn't get shelved, I'll probably buy it, too.
+1. Digital cats are Pokémon, I gotta catch them ALL.
no idea about the song, but the picture is beautiful!
Just want to throw in my PC club contest entry:
Dream of the Housecat ...no words need
Nice image may I ask which texture set for the daz cat is that please?
Cat's don't look like they're smiling, and some of the promos give that impression.
The main promo image is really good, and tempts me, but I'm struggling to get behind it due to the age of the model, and its issues.
Cat's eyes (and their tail of course) are extremely expressive.
This image https://www.daz3d.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/d/a/daz-house-cat-with-dforce-hair-11-daz3d_1.jpg really demonstrates the problem. The irises of the cat pawing the other cat's head would be round/larger; it's an automatic response to them 'attacking'.
It irritates me that all the irises are the same size in all the images. Whilst not impossible, depending on how bright the day is and how relaxed the cat is, there are shots where at least one of the cat's eyes should be different.
Can the irises be changed on the Millenium Cat?
Thank you... it’s not daz cat... thats why she’s dreaming about ;-)
Here's mine (and yes, I know this is not an authentic coat style for the Siamese breed, I just thought it looked cool).
Hair settings: inner ear hairs were made thinner at the base and grayer rather than near white. Main fur started out with the medium-long setting, then I swapped in the "white square" hair density map from the longest setting, increased hair density per square cm to 200 (looks like I could probably have stood to raise it to 300 or more, reduced PS Clumpiness 1 to 20% and PS Clumpiness 2 to 30% (this was what really made the difference along the cat's back and flanks).
BTW, if strand based hair makes your computer struggle, run any dforce simulations BEFORE you start playing with hair density. I did it the other way round at one point and managed to crash DS.
Cat surface settings: Opacity on Whiskers was set down to 0.2, and greenish blue metallic flakes were added to the irises at a weight of 0.3 and a fairly low coverage. Not sure that either of those changes did much but they were made.
That is really good, Odaa! And shows how to build on the base we have with this product.
Damn, that is a good image.
Another thing I notice missing, and pretty much all your image needs, is the few long hairs that appear on the ear tufts.
I thought the cat was just gonna be like other dforce hair using LAMH like we've done before 4.11 came out. I didn't read any of the big headlines about 4.11 or follow any threads. I guess I didn't understand because I didn't pay attention. All I heard from ppl was sooooo many bad things about it that I didin't want to get into all that mess. Plus I don't need/want any of the new shiny stuff it has because I'm not using DS for anything aside from loading a scene and rendering. I've never used any new stuff except dforce.
I really didn't even read the blurb about the cat on his page. I just hit the button and bought it. Oh well, I'm gutted, but I'll have to return it and just keep using my HW cat and (my other HW animals) that use lamh for fur. I imagine now that DS has to use this new type of hair, everything from now on that comes out will use it.
Has to, no, but personally I adore the new system.
And that’s entirely because I like using it more than any other system.
Well, if nothing else, the whiskers show up in older versions of Studio. I'll keep it.
The more I use the new cat, the more I like it.
I thought I'd add my cat renders. I hadn't worked with the Milenium cat much, but I like the updates so far.
Calico Cat

Cat Walk

@JohnnyRay: thank you!
@nicstt: Thank you, and I agree on the outer ears needing "something," just wasn't sure how to go about it :)
It was a lot of fiddling, but at least now I feel a bit more comfortable messing with these dforce hair presets for animals.
@knittingmommy: those are cute, that's probably the best version of the white cat I've seen yet.
Thanks to Oso and all the vendors who took time to update the Mil Cat :) I would still love a Cat 8 but I can wait a little longer lol :)
Those look great, @Knittingmommy! I'm curious if you ran a simulation on the white one? Since dForce hair can't really be styled, I wonder if doing so might get the hair to ley down a bit.
- Greg
In my short experience with simulating the cat hair, it seems to mess up the eye and mouth area. I wish there were a way to simulate only portions of the hair, but I don't know a way. With dForce clothes, we could create a weight mat to control that. Is there something like the weight map control for dForce hair?
You could use the map Oso mentioned and add not Dforce self styled strand based hairs to parts you don’t want simulated. I don’t see any reason besides resources you couldn’t use both.