Something big is coming!

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Comments

  • vwranglervwrangler Posts: 4,903
    edited May 2020

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    Post edited by vwrangler on
  • NylonGirlNylonGirl Posts: 1,940

    The absence of gens is strange, but fixable. But, kind of incongrous with the otherwise mature character concept. He's seen smoking, drinking, and executing people but... No... Gens?

     

    Well maybe something else big is coming.

  • barbultbarbult Posts: 24,884
    NylonGirl said:

    The absence of gens is strange, but fixable. But, kind of incongrous with the otherwise mature character concept. He's seen smoking, drinking, and executing people but... No... Gens?

     

    Well maybe something else big is coming.

    No, that was it.

  • zombietaggerungzombietaggerung Posts: 3,760
    NylonGirl said:

    The absence of gens is strange, but fixable. But, kind of incongrous with the otherwise mature character concept. He's seen smoking, drinking, and executing people but... No... Gens?

     

    Well maybe something else big is coming.

    Maybe that's why he's so mad all the time? Overcompensating, perhaps?

  • AllenArtAllenArt Posts: 7,172
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    Daz Q&A doesn't catch a LOT these days...something that never USED to happen. But, as my grandmother used to say, "'used to's' dead".

    Laurie

  • Serene NightSerene Night Posts: 17,680
    edited May 2020

    I really like the Underbelly 'outfit' which came with the character. I couldn't do anything with the vest, but the collar of the shirt, and pants look quite nice. It is tough to find really nice collars and I think the pa nailed it. 

    I shrank the calves of the pants slightly by going down to the shin and adjusting the width. The pants calves were a bit broad for my taste. I also pulled the scale  of the pants in just very slightly for a snugger fit. 

    Caveat: the pants aren't playing well with the groin area for me... Maybe I shall have to use Fit control and see what can be done.

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  • GoggerGogger Posts: 2,417
    edited May 2020

    First spin with Underbelly.  He just may be rethinking his life's choices after all.

    BOSS Pro Lights
    Classic Side Part Hair (hair and stubble)
    Z Man of Power Poses

    Underbelly is a welcome addition to my 3D library.




     

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  • IUSIUS Posts: 18

    I really like the Underbelly character

    image

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  • vagansvagans Posts: 422

    Nice renders! His facial details are excellent.

  • AsariAsari Posts: 703
    edited May 2020

    ok we now have info released on the artist and yes where he came from this is screenshot from the daz facebook page

    https://www.facebook.com/DAZ3D.FanPage/

    image

    I hope DAZ joins more collabs like these in the future, there are many artists who create wonderfully detailed characters and if some of them can be brought to the G8 platform that would be great.

    Maybe they even used some new technique to bring over the character to the G8 platform? Maybe that could lead us to DAZ working together with existing character PAs to explore new ways of releasing characters.

    Post edited by Asari on
  • Richard HaseltineRichard Haseltine Posts: 102,931
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

  • novastridernovastrider Posts: 208

     

    Asari said:

    ok we now have info released on the artist and yes where he came from this is screenshot from the daz facebook page

    https://www.facebook.com/DAZ3D.FanPage/

    image

     

    I hope DAZ joins more collabs like these in the future, there are many artists who create wonderfully detailed characters and if some of them can be brought to the G8 platform that would be great.

     

    Maybe they even used some new technique to bring over the character to the G8 platform? Maybe that could lead us to DAZ working together with existing character PAs to explore new ways of releasing characters.

    I like that they actively reengineered a character to work in this system. Want to see more of that because ArtStation has some fenomenal character work.

  • TimbalesTimbales Posts: 2,368
    The outfit looks good at first glance, but I'm going to pass. The shirt collar area doesn't have a collar band, which that type of shirt should have, and the top button is in the wrong place. It would annoy me every time I went to use it, so I'd likely never.
  • 1gecko1gecko Posts: 309
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

    I gotta go with Richard on this one - QA is (by both definition and practice) a testing of the functionality and error finding of an offered product; it is NOT product design nor (Marketing's) product requirements. Ask anyone who has ever worked in a manufacturing/production envirionment - that is not QA's job (and people get really petty and b**chy when they DO make suggestions like it IS their job!)

    Now if their had been an icon (or bullet points in the product description) for those presets and they weren't there - THEN it would be QAs job to point that out... but there wasn't.

  • MistaraMistara Posts: 38,675

    to quote Jayne, "got yourself a whole lot of hideous"

  • WolfwoodWolfwood Posts: 787
    1gecko said:
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

    I gotta go with Richard on this one - QA is (by both definition and practice) a testing of the functionality and error finding of an offered product; it is NOT product design nor (Marketing's) product requirements. Ask anyone who has ever worked in a manufacturing/production envirionment - that is not QA's job (and people get really petty and b**chy when they DO make suggestions like it IS their job!)

    Now if their had been an icon (or bullet points in the product description) for those presets and they weren't there - THEN it would be QAs job to point that out... but there wasn't.

    Yes and No. While testing a functionality, the lack of a "key" feature should should be pointed out by QA. So Yes, if testers do not know of a feature they cannot test or look for it. And No, testers should not do their tasks based on product description. Specially considering that product description is more a sale feature (that should be tested too) and not a development documentation. 

    IF Presets are to be expected, then it should be an item for testers to look for in every category of product that should include it.

  • XpiderManXpiderMan Posts: 426
    edited May 2020

    I was about to buy this character, but is it me or did the price go up (or is the discount now less)? I remember seeing it for $17.00 or so.  :(

    Post edited by XpiderMan on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,633
    XpiderMan said:

    I was about to buy this character, but is it me or did the price go up (or is the discount now less)? I remember seeing it for $17.00 or so.  :(

    lowest I saw in cart was $24

  • Phoenix1966Phoenix1966 Posts: 1,718
    edited May 2020

    It's too bad that he has a perpetual brow squeeze. Guess he's always going to look unhappy (and perhaps in need of reading glasses).

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  • marblemarble Posts: 7,500
    edited May 2020

    Not really interested in buying this guy (I have no need for thugs, gangsters, heavies, whatever) but the one thing that struck me while browsing this thread was the comparison between the Artstation image and those best efforts using DAZ Studio. Either the Artstation artist has some nifty tricks going on or DAZ Studio/IRay just has a long wat to go to reach that quality. In particular the facial hair and the skin - oh ok then - all of it. By the way, there's an interesting thread happening in the DAZ Studio Discussion forum about Photorealism with some interesting techniques being discussed.

    https://www.daz3d.com/forums/discussion/313401/iray-photorealism

    Post edited by marble on
  • SevrinSevrin Posts: 6,310
    marble said:

    Not really interested in buying this guy (I have no need for thugs, gangsters, heavies, whatever) but the one thing that struck me while browsing this thread was the comparison between the Artstation image and those best efforts using DAZ Studio. Either the Artstation artist has some nifty tricks going on or DAZ Studio/IRay just has a long wat to go to reach that quality. In particular the facial hair and the skin - oh ok then - all of it. By the way, there's an interesting thread happening in the DAZ Studio Discussion forum about Photorealism with some interesting techniques being discussed.

    https://www.daz3d.com/forums/discussion/313401/iray-photorealism

    Well, to be fair, this was the guy's baby, so he had all the time in the world to do his renders.  Daz staff has a more limited time budget.

  • vwranglervwrangler Posts: 4,903
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

    Ah. In that case, my apologies to QA.

  • Wolfwood said:
    1gecko said:
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

    I gotta go with Richard on this one - QA is (by both definition and practice) a testing of the functionality and error finding of an offered product; it is NOT product design nor (Marketing's) product requirements. Ask anyone who has ever worked in a manufacturing/production envirionment - that is not QA's job (and people get really petty and b**chy when they DO make suggestions like it IS their job!)

    Now if their had been an icon (or bullet points in the product description) for those presets and they weren't there - THEN it would be QAs job to point that out... but there wasn't.

    Yes and No. While testing a functionality, the lack of a "key" feature should should be pointed out by QA. So Yes, if testers do not know of a feature they cannot test or look for it. And No, testers should not do their tasks based on product description. Specially considering that product description is more a sale feature (that should be tested too) and not a development documentation. 

    IF Presets are to be expected, then it should be an item for testers to look for in every category of product that should include it.

    That's an unfair judgment for what might have occurred. It would be highly unlikely that a single QA person would have the authority to pull a product from publication even if they had noted the lack of a 'feature'. QA' job would be to report the issue. Then a management type makes the decision what to do.
  • WolfwoodWolfwood Posts: 787
    Wolfwood said:
    1gecko said:
    vwrangler said:

    So, being fully aware of major shortcomings with the character, I went ahead and bought him.

    All I can say is (1) I don't DISlike him, at all, but (2) he was not thought through before release. Not at all.

    One small example: He comes with dForce hair for his eyebrows, forearms, chest, beard and goatee, and hair on his head.

    But.

    He only has materials for his eyebrows, arms and chest. They're not directly usable on his other hair pieces, because they are materials, rather than shaders, and his arms and chest have specifically named zones. From the looks of them, you can probably cut and paste surfaces to get those other parts colored .... but that's a LOT of cut and paste.

    That's truly a rookie oversight by Daz. And I don't understand why QA didn't catch an issue that obvious.

    That isn't somethign that QA would be expected to pick up since it isn't an error as such, it's just (the lack of) a feature. By all means request presets for the other areas of hair, it seems a perfectly reasonable thing, but don't lay it on QA.

    I gotta go with Richard on this one - QA is (by both definition and practice) a testing of the functionality and error finding of an offered product; it is NOT product design nor (Marketing's) product requirements. Ask anyone who has ever worked in a manufacturing/production envirionment - that is not QA's job (and people get really petty and b**chy when they DO make suggestions like it IS their job!)

    Now if their had been an icon (or bullet points in the product description) for those presets and they weren't there - THEN it would be QAs job to point that out... but there wasn't.

    Yes and No. While testing a functionality, the lack of a "key" feature should should be pointed out by QA. So Yes, if testers do not know of a feature they cannot test or look for it. And No, testers should not do their tasks based on product description. Specially considering that product description is more a sale feature (that should be tested too) and not a development documentation. 

    IF Presets are to be expected, then it should be an item for testers to look for in every category of product that should include it.

     

    That's an unfair judgment for what might have occurred. It would be highly unlikely that a single QA person would have the authority to pull a product from publication even if they had noted the lack of a 'feature'. QA' job would be to report the issue. Then a management type makes the decision what to do.

    I probably was not clear, sorry. I intended to say that QA teams (not DAZ QA Team in particular) should point out when a product lacks a key feature. That is as you said, making a report. But I did not say that QA is the one that should pull it, only point it out.

     

    some very odd choices being made, I grabbed the freebie off Rendo yesterday that is the non commercial version of one of the previous day's offerings

    I'm actually intrigue about that, specially since it is still active in both stores. But the topic that pointed the subject has been removed, in full. Magic?

    So now I see this post being removed as well because some people seems to think that removing inquiries or lecturing about speculation when we get no answers is better than taking a couple minutes to say what actually happen.

  • Ron KnightsRon Knights Posts: 1,805

    I think I'll skip him.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,633

    I think I'll skip him.

    you will need to swing the rope low, I don't think he can jump very high

  • ArtiniArtini Posts: 9,726
    edited May 2020

    I think he looks great and just need the proper lights, to show up in the full glory - still trying to find a good setup for rendering him.

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  • vagansvagans Posts: 422

    I just realized the clothes aren't even dForce enabled...

  • zombietaggerungzombietaggerung Posts: 3,760
    vagans said:

    I just realized the clothes aren't even dForce enabled...

    No, but the vest dforced well enough, it's the only piece I tried with the default settings.

  • Phoenix1966Phoenix1966 Posts: 1,718
    edited May 2020

    After a few tweaks, he's starting to grow on me.

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