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  • Serene NightSerene Night Posts: 17,680
    edited May 2020

    Underbelly renders nicely. Love his strand based hair and his kind of Adolf(?) hairstyle. His chest hair has patches of yellow which I felt was strange. His arms are big and powerful, and look better without tats. His legs lack detail and seem under developed. I had to crush a lot of blacks to get rid of some of the darkness surrounding his face. I replaced the eye texture, since the shadows were too dark there, and even shining a bright light, I had some trouble getting details. 

    The only issue I run into with him, was his morph does odd things to pants sometimes underwear. I know its his morph, since when I dial it out the distortion goes away. Perhaps a result of his different shape. 

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    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,680

    As far as I can tell there are no color options for Underbelly's scalp hair and beard, although weirdly, he has arm, and chest hair color options. 

  • kyoto kidkyoto kid Posts: 41,264
    edited May 2020
    daveso said:

    no button on vest.  That vest is never going to close anyway. I see a lot of clothes designed that way here. open but absolutely no way to physically close the item unless fitting on super emaciated man or woman. 
    but glaring that the buttons are not there wehen there are buttonholes. Maybe the buttons are on the inside? The vest is reversible? 

    he popped it

    I know the feeling blush

    ..same here.

    [...]

    Personally, I really, really, really, really hope it's not Vicky 9. 

    [...]

    Alex.

    I really don't know why people are so afraid of Genesis 9?
    G8 would still work and nobody is forced to upgrade.
    I am all excited to find out, what a G9 will be like.

    ...it's not so much that the previous generation will not work, it's that support for it tends to suddenly end.  Backwards compatibility for a new generation isn't always dependable.. 

    [...]

    Personally, I really, really, really, really hope it's not Vicky 9. 

    [...]

    Alex.

    I really don't know why people are so afraid of Genesis 9?
    G8 would still work and nobody is forced to upgrade.
    I am all excited to find out, what a G9 will be like.

     

    I think I'll skip him.

    you will need to swing the rope low, I don't think he can jump very high

    ...now that's an animation I'd love to see, maybe with Edie and Mabel twirling the rope. 

     

    Artini said:

    I think he looks great and just need the proper lights, to show up in the full glory - still trying to find a good setup for rendering him.

    ...hmm, give him some lower jaw tusks, big horns on his head, as well as pointed ears increase his size a bit and he'd make a pretty decent looking Troll for the Shadowrun cyberpunk universe.

    May have to think about getting him after all.

    Post edited by kyoto kid on
  • NathNath Posts: 2,856

    It's too bad that he has a perpetual brow squeeze. Guess he's always going to look unhappy (and perhaps in need of reading glasses).

    Somehow he doesn't strike me as the reading type...

  • MasterstrokeMasterstroke Posts: 2,053

    This underbelly character looks weird, believeble weird. So he is outside the norm, with his arms, but that is what makes a character an individual.
    I don't need a mobster right now, but he looks well done to me. I think, there is a lot of to much cherry picking going on about him.

  • 1gecko1gecko Posts: 309
    Nath said:

    It's too bad that he has a perpetual brow squeeze. Guess he's always going to look unhappy (and perhaps in need of reading glasses).

    Somehow he doesn't strike me as the reading type...

    Now that's an unfair generalization!  I feel he does LOTS of reading...

    ... about anatomy... pressure points... Sun Tzu... people's faces as they get close to their breaking point...  you know, intellectual stuff! laugh

  • NathNath Posts: 2,856
    1gecko said:
    Nath said:

    It's too bad that he has a perpetual brow squeeze. Guess he's always going to look unhappy (and perhaps in need of reading glasses).

    Somehow he doesn't strike me as the reading type...

    Now that's an unfair generalization!  I feel he does LOTS of reading...

    ... about anatomy... pressure points... Sun Tzu... people's faces as they get close to their breaking point...  you know, intellectual stuff! laugh

    You may well be right! (and I certainly did not mean to cause offence to Mr. Underbelly!)

  • j cadej cade Posts: 2,310
    edited May 2020

    Somewhat unshockingly, if you light him like the Artstation renders he does look quite like the artstation renders. (tbf I also tweaked the materials a bit)

    Also folks complaining about how thick his beard looks, I agree it does look pretty awful in the promos. But there is the worlds easiest fix. In the materials settings if you just halve the root and tip line widths and the beard will magically look 99% better.

     

    Underbelly renders nicely. Love his strand based hair and his kind of Adolf(?) hairstyle.

    Given the mobster theme, my guess would be the influence is Peaky Blinders

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    Post edited by j cade on
  • j cadej cade Posts: 2,310
    edited May 2020

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

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    Post edited by j cade on
  • benniewoodellbenniewoodell Posts: 1,987
    edited May 2020

    He looks good exporting in Cycles in Blender except I had his goatee on and it won't render for some reason. It shows in the viewport that it's there, but it won't render. Same with his eyebrows. I've got to play around a little more but he does look awesome. 

    underbelly.jpg
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    Post edited by benniewoodell on
  • MelissaGTMelissaGT Posts: 2,611
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Much improvement...it no longer looks like some sort of brown moss, lol. 

    Your renders have made me plan on buying him...when he shows up on Fast Grab or something. I'm still not down for the idea of needing to use another character's skin because his tattoos are unfinished, so paying the premium he's at right now isn't worth it to me. 

  • benniewoodellbenniewoodell Posts: 1,987
    edited May 2020

    And just for fun, I wanted to see what his skin would look like on someone else and it works perfectly to age a character! This is Wufei from Mousso which I'm adding a screenshot of his main product image here to show. 

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    Screen Shot 2020-05-29 at 12.57.00 PM.png
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    Post edited by benniewoodell on
  • SotoSoto Posts: 1,440
    edited May 2020

    Same test as before but less close up.

    Same stuff, 50% Underbelly, 50% Maxx, The Brute 8 HD add-on. Lowered the opacity of the DForce body hair to make it more subtle. We have lots of fitness cute guys, so I like how different he is. Probably will be mixing him with everything I have XD.

     

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    Post edited by Soto on
  • benniewoodellbenniewoodell Posts: 1,987
    Hellboy said:

    Same test as before but less close up.

    Same stuff, 50% Underbelly, 50% Maxx, The Brute 8 HD add-on. Lowered the opacity of the DForce body hair to make it more subtle. We have lots of fitness cute guys, so I like how different he is. Probably will be mixing him with everything I have XD.

     

    He looks great! 

  • 1gecko1gecko Posts: 309

    And just for fun, I wanted to see what his skin would look like on someone else and it works perfectly to age a character! This is Wufei from Mousso which I'm adding a screenshot of his main product image here to show. 

    Wow!  all that from *just* the Skin?!?! O.o

    ... apply it to Floyd and get a mummy!

  • marblemarble Posts: 7,500
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

     

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Unfortunately, no matter how close you get with the skin and hair, the damn shirt is a dead give-away. It just shouts polygons rather than cloth - at least for me.

  • j cadej cade Posts: 2,310
    marble said:
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

     

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Unfortunately, no matter how close you get with the skin and hair, the damn shirt is a dead give-away. It just shouts polygons rather than cloth - at least for me.

    Clothing is currently my white whale. TBF I didnt actually spend all that much time on the clothes, I could definitely improve them, but its definitely the area I need to do a deep dive on next

  • marblemarble Posts: 7,500
    edited May 2020
    j cade said:
    marble said:
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

     

    look at me.

     

    this is what your man's hair could look like if you fix the line width size

    Unfortunately, no matter how close you get with the skin and hair, the damn shirt is a dead give-away. It just shouts polygons rather than cloth - at least for me.

    Clothing is currently my white whale. TBF I didnt actually spend all that much time on the clothes, I could definitely improve them, but its definitely the area I need to do a deep dive on next

    Yeah, same for me. The clothes always let me down. I spend hours on combinations of dForce and morphs trying to make them look natural but that goal eludes me still. You might have to put your Blender skills to work?

    By the way, I have the slip in your signature ... one of the better pre-dForce items of clothing. I tried to add dForce to it but is exploded no matter what I did. Maybe all the stringy bits.

    Post edited by marble on
  • vwranglervwrangler Posts: 4,903
    edited September 2021

    Eh. Flaws and all, I still like the guy.

    Underbelly of the Beast

    Post edited by vwrangler on
  • Serene NightSerene Night Posts: 17,680
    Hellboy said:

     

    Hellboy said:

    Same test as before but less close up.

    Same stuff, 50% Underbelly, 50% Maxx, The Brute 8 HD add-on. Lowered the opacity of the DForce body hair to make it more subtle. We have lots of fitness cute guys, so I like how different he is. Probably will be mixing him with everything I have XD.

     

    He looks so nice! And I love his star speckled thong! =-)

  • Phoenix1966Phoenix1966 Posts: 1,718
    edited May 2020
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Following your advice, I'm much happier with how the hair/beard/goatee look. I created a clean version for his arms/hands. I might try to fix the tats next.

    Take the Hit2.png
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    Post edited by Phoenix1966 on
  • ArtiniArtini Posts: 9,726
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

    How do you fix the line width size?

    Could you please elaborate more about your fix.

     

  • MelissaGTMelissaGT Posts: 2,611

     

    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Following your advice, I'm much happier with how the hair/beard/goatee look. I created a clean version for his arms/hands. I might try to fix the tats next.

    I liken this character to many games put out by Bethesda, the makers of the Elder Scrolls series as well as Fallout...they release an unfinished product at a premium, and then expect the modding community to finish it, lol. 

  • xyer0xyer0 Posts: 6,064

     

    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

    look at me.

    this is what your man's hair could look like if you fix the line width size

    Following your advice, I'm much happier with how the hair/beard/goatee look. I created a clean version for his arms/hands. I might try to fix the tats next.

    I liken this character to many games put out by Bethesda, the makers of the Elder Scrolls series as well as Fallout...they release an unfinished product at a premium, and then expect the modding community to finish it, lol. 

    Maybe Daz was under a tight deadline due to this being the first time they'd ever converted a character and perhaps the upcoming release of Victoria 9. So, they had to just get him out.

    Thanks, @j_cade for sussing the beard. I read in Daz's blog that the tattoos are layered images. Does that mean they are removable?

  • Phoenix1966Phoenix1966 Posts: 1,718
    edited May 2020

    @xyer0 There is only one set of textures for the arms and they have tattoos. I created a new set of textures for his arms without the tats (and then had to also replace the hands, because without the tats, they are extremely red and look scalded and strange).

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    Post edited by Phoenix1966 on
  • j cadej cade Posts: 2,310
    edited May 2020
    Artini said:
    j cade said:

    aaaand a v quick render with less extra lighting to show off what the beard actually looks like if you fix the line width size

     

    look at your man

     

    look at me.

     

    this is what your man's hair could look like if you fix the line width size

    How do you fix the line width size?

    Could you please elaborate more about your fix.

     

     

    I went slightly more in depth in the comment before I posted the picture, but just not in the image demonstrating it which was silly.

     

    It's right in the material settings panel. There are two properties called "line start width" and "line end width" (easiest way to find them is to type "line" in the search at the top 9f the materials tab). They control the thickness of the stands. The hair and beard have the start width set at .2 if you turn it down to .1 and turn the end width down to .05 or .06 the strands will be twice as thin and not look so chunky

     

    there are also some other settings in there that can be nice to expiriment with, If you've fiddled with the strand editor you might notice all the names match up with the settings there. There's one called something like random length that does exactly what it sounds like and can make things look more uneven for instance

    Post edited by j cade on
  • ArtiniArtini Posts: 9,726

    Thanks a lot for the explanation, j cade.

     

  • ArtiniArtini Posts: 9,726
    edited May 2020

    Underbelly with Valentino 8 skin - to get rid of the tattoos

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    Post edited by Artini on
  • xyer0xyer0 Posts: 6,064

    @xyer0 There is only one set of textures for the arms and they have tattoos. I created a new set of textures for his arms without the tats (and then had to also replace the hands, because without the tats, they are extremely red and look scalded and strange).

    Thanks, @Phoenix1966, for the explanation. If I may ask, do you have one more man for us on the backburner before Genesis 8 goes bye-bye?

  • GordigGordig Posts: 10,192
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