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The new avatar looks great! :D
What is that?
content
damn ipad autocorrects my sentences as I post even though I have used legitimate words, I see it all the time and I apparently missed that one.
and worse it ignores the actual typos!
"Be sure to drink your Ovaltine."
DUCK!
(iPhone corrected that one all the time. Except I wasn't saying "Duck", LOL.)
Gotcha.
And that option scares me. That could legitimately be it. Or a PA-only tool.
I have so little faith that it's going to be a Blender Bridge in the way that the people who want a Blender Bridge would define a Blender Bridge.
Well I would also go for bridges to other software as on another thread about realism bluejaunte made a comment about changing the way he would build his shaders ? not putting to much into the comment when he posted but ? Could we find mdl working in Daz and or a render engine using a node based shader setup? Or as people have already pointed to daz's activity around the net in respect of allowing their content to be more freely used in different 3d programs . If this is the case will we see the stagnation of the development of Daz Studio ? A lot of people have pointed out over a long time on the forums that Daz is primarily a content provider and Daz studio is second fiddle to their business model . Members on the forum have stated that they have started to migrate to blender as finding a lot of restrictions in daz so it would make more sense to provide more robust bridges with HD and textures intact or just a more stable export import for genesis rather to put a considerable amount of effort trying to drag Studio and impliment all the wishes that many of us here would like to see in Daz Studio 5 if ever
The image on the twitter feed looks more like a lavatory bowl with a seat!!!
How exciting is that?!?!??!
Regards,
Richard
My husband's favorite is when I text him to pick up Purina Cat Chow, which ends up giving him a Russian experience. "Hon, pls grab Putin Cat Chow." (Type Purina and see if it does it to you. I've NEVER typed Putin but for some reason my phone adores him.)
no conspiracies about Russian backdoors in software suggested
Purina gives me Purine which sounds like pure urine
it would be nice if rigging worked back and forth....
JD
It depends how urgently you need one.
a bridge to Unreal I might actually use
I'm positive predictive text has gotten significantly worse/stupider than it was four years ago.
It ignores blatant typos and insists on words that make no damn sense in the context of the sentence... unless my understanding of how predictive text is supposed to work is completely frelling wrong.
My most hated word... b-e-c-c-a... I won't even type it, lest it think I use that cursed word... but if I type in "be..." it shows up... between, being, because... the default auto-chosen replacement is b-e-c-c-a. Duck you Apple.
oh boy we have trouble staying on track in threads lately
must be the lockdown
I used to be the derailer going off on tangents but since my whole life has been like lockdown antisocial creature that I am I guess I adapted
is freeing the content like freeing the nipple?
Mine does that & FB on my iPhone does that too. It's makes it pretty clear those SW engineers are not serving us normal customers with their assumptions but someone else. I need to find were to turn it off on the iPhone & FB as I have enough linguistic challenges already without there assumptions making it more difficult.
Ok, here's another clue:
https://www.daz3d.com/sci-fi-abandoned-outpost
Note the compatible software.
I really think this is not only a good, but necessary, move on Daz's part if they want to expand their markets. Given the rising popularity of the enhanced Blender, and the fact that it is free, makes a supported Daz/Blender bridge something I really hope happens. Blender is even being used commercially now. Given the features of the new Blender, if I was AutoDesk, I might be getting a little nervous.
The thing that I noted was the one that was missing. So now we have not only the heartbreak of seeing that the amazing clothing asset the caught your eye is not available for the figure you want to use, but also the heartbreak of that prop you wanted not being available for the software you want to use?
And in any case, does this mean that they have some fancy material conversion, but there's still no character support? Wow, that did not take long.
Not sure what you are basing that on. There is for example:
So clothing and hence figures are clearly part of this...
TD
Even more interesting, the HD-on is also with the Blender Bridge compatible!
Does this mean we can finally export HD content to Blender? That would be awesome!
Could they get the GOZ for Daz Studio working too? There is a glitch in DIM that is preventing it from being installed...
https://www.daz3d.com/forums/discussion/382131/daz-install-manager-dim-1-4-0-58-now-available-updated/p1#top
I admit that I had not seen this.
But it's an outfit, not a figure; "and hence figures" is a non sequitur. There is a very wide spectrum of what "Compatible" could mean. I'm going to wait and see, but I'm prepared to be underwhelmed, especially in light of the other successful methods that already exist through the blood, sweat, and tears of others. A bunch of empty repos on GitHub should not impress anyone when the Diffeo repo is actually populated with beautifully thorough, working code.
Mine keeps changing iRay to Iraq. I guess iOS is really political!
I see all of this as an absolute win. Opening the ecosystem to other creators will only be a good thing for all of us.
Daz is amazing at creating content. Daz studio is great software, but I do feel like it's falling behind. The UI is clunky, and its features have barely changed.
I'm learning Blender, and the interface is so much more resposive than Daz even with a ton of stuff in the scene.
At what point do developers usually upload their work to Github? When there is a beta ready or right from the first page of code? Or at any point they choose?
As DAZ are still a commercial company I'd guess that they might want to keep their development a little close to the chest until there is something they can say - there you go, it works. I am not a software developer nor do I have any coding experience so I'm asking out of ignorance.
On the one hand I am happy to see that DAZ might have finally listened to demands for a Blender bridge going back years and years. On the other hand, I feel for Thomas Larsson who has dedicated so much time and ingenuity into getting a comprehensive solution working. The received wisdom is that DAZ do not read the forums but I wonder ... there has been so much discussion around Blender since 2.8 arrived that word must have filtered back to base.
I made the point quite a while ago that I have noticed that some Blender artists seem happy to pay outrageous (compared to DAZ) prices for human figures from TurboSquid, etc, so DAZ would be blind not to see an opportunity of selling to that huge community.
There's no rule. But a repo that says it was updated 9 days ago that still has nothing in it is a bit strange. It already feels like AMD contributing code to the Linux kernel so that leak finders would see it and infer that better AMD driver support is coming, without AMD having to say anything to which they could later be held.
While many times I've heard the founder of an Open Source project say that he delayed release so he could "clean up" the code before he bares his work publicly. What looks like a slick app to the user can be an absolute incoherent mess to a developer, extremely brittle to changes. Take the Alembic Exporter for example... I will of course post it, but my best work it is currently not :) no way I'm putting that crap next to my own name because its design is full of the vestigial history of every single way that I thought things worked, before I finally lit upon not the proper way to do things, but the first one that I tried that actually sorta-kinda worked. In my case, it was because I new how Blender worked, but I couldn't infer (with no documentation) how Daz Studio worked. I can easily imagine the converse case: the Daz devs clearly understand how Daz Studio works, but perhaps they were learning how Blender worked, on the job.
But the other scenario which I've seen the likes of Oracle and Sun Microsystems do is to be figuring out how they can Open Source a body of code while protecting as much of their IP as possible, divulging as little as possible. This is what I am afraid the delay is about. I do not believe for a moment that Daz has seen the Open Source light.
I am in no way convinced that what we are going to get from Daz will be superior to Thomas's work. I've seen his code and that dude is really, really good... I am humbled by him and those who helped him. He's got an amazing attention to detail, accounting for "corner cases" that a lot of other devs would just say "yeah, there's a subtle mistake in my code triggered by certain inputs, but who would actually do that?"
Yes, I agree. I may complain about a lot of things, but I will never deride Daz's value proposition. They are head and shoulders above all of their competitors. In my fondest of dreams, Daz goes on the make boatloads of money from new markets and decides to document their framework, enabling even more innovation, and more demand for their content. But if Daz couldn't reason that certain people would have done what they are doing now for free if Daz would have just helped a little, they are unlikely to see the benefit when it begins to look like their Zero Information Strategy actually worked anyway. I'm still rooting for their success, though; I suppose an Apple-esque beautiful walled garden is better than no garden at all.
We got a Blender Forum
https://www.daz3d.com/forums/categories/blender-discussion
This makes me way more excited and happy than it probably should
I tried to collect the blender discussions spread far and wide into that forum so it wouldn't just start off empty.
The ones for Max, Maya and Cinema4D along with future ones will start off a little bit empty though.
Open sourcing should be in the next few days, just going to put the LICENSE and NOTICE up right now.
Its a weird mix. blender's viewport is soooooo much better at handling static dense geometry and thousands of objects. Even instanced geometry can massively slow down the DS viewport (it appears to be down to numbers of objects from my limited testing. So genesis at subd 3 with 5 instances is fine despite the high polycount, but 1000 instances of a cube with 8 vertices and you get massive massive slowdowns despite the lower polycount).
To be fair to DS it is actually much more responsive at posing multiple rigged objects even with subd (dont even try to pose in blender without turning subd off)
I'm hoping whenever the next big daz overhaul is and they switch away from qt3 it will involve a massive refactoring that fixes some of the speed issues. that would 110% make up for some compatibility breaking in my book.
I've always felt a little guilty about blender spamming, now I have somewere to bloviate. Off to create a blender render thread!