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© 2025 Daz Productions Inc. All Rights Reserved.
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Well people complaining you can't bring dynamic animation from Zbrush but there is always a away
You hungry for more Zbrush ? right? LOL
As promised here is the Export-Import-Export mini tutor for those that don't use GoZ for any reason , it is better to use manual option anyway so all your groups ( polygroups) are preserved , you need to export individually each obj and load them as subtools in Zbrush
Another simple pattern dress , hair made in DS, fabric from my store PBR procedural shader
You never cease to amaze me with your talents hon! Gorgeous!
Thank you so much Richard, here is the color version
That hair looks really great!
Thanks Richard , I think my first dissent strand hair in DS , but huge 500MB , the D|S strand hair don't render fast at all but looks very nice , I can't get it to show up in real time render in the viewport , only open gl and final render so I am suspecting an obj is generated before rendering other way I can't explain the size .
I have actually the same hair color and style ( BEDHEAD style ) lol
Dress and hair look wonderful!
Oh, you kick ass, this is going to my giant wall of bookmarks
Thanks , finally I can use my PBS procedural shaders as they where made for dresses, yesterday after I imported the simple dress into DS I run quick rigging utility and of course the lower part of the dress did not works as expected without custom weight maps adjustments,but it was late so I just run dforce simulation on the dress I just made in Zbrush , what a surprise ! it worked beautiful fixing the lower part of the dress, I am starting to liking DForce more and more , it do perfect simulations out of box without adjusting anything , just all the tools are clumpy and over engineered for my personal taste but it give opportunity for those that don't know well the rigging system and still making the clothing looks good . I think I am going to donate my tutorial dresses soon to you guys , after I finish the all tutorials .
I am going to put it on a wall in my personal blog , so you can find it soon all together as well .
I was way too long away , so this is long over due , and it helps my channel to recover so enjoy adds free tutors ., more on the way
and you have any idea on new one, just let me know, as long it is in my territory I will make it .
I still have not enough lol
tried to make it in an old style this time
used HDRI for lighting only
About the GoZ still -
I did all the steps and now my ZBrush 2021 recognizes Daz studio and is trying to send the cylinder mesh into DAZ studio - however when DAZ studio opens up the mesh doesn't get imported and my GoZ is now gone from DAZ studio.
About Installed Plugins says Plugin failed to load! for the dzgoz.
Reinstall the D|S GoZ only and try first to send files to Zbrush from D|S, did you changed the path in DIM or manuall install ?
any chance for a few more Zb tutorials?
Uploading a new one at this very moment to my channel for importing custom full body morphs from Zbrush to D|S and morph setup as requested by Unity users
I will post here once uploaded and decoded .
I am so out of practice in ZB, other than using the move brush to make tiny tweaks. I gotta go back and review the basics, I used to be pretty good at making stuff, but I don't remember any of the advanced techniques anymore like mesh extraction and stuff lol. Thanks for the tutorials.
It was like me , after 3 years of not touching Zbrush, I was lost the first day, but then everything come back quickly, it is like riding a bike, once you learned it, you will never forget
check the first tutorial, it have the extraction basics, not difficult at all you gonna catch up quickly
and here is the latest one from yesterday
I just watched this one someone uploaded too
New tutorial for Zbrush2021, how to create Curtains using dynamics
enjoy, you don't gonna find this tip anywhere.
Very nice. Thank you Cath! XO
AWESOME tip!
You welcome Richard ! xo
You welcome !
is the new micropoly feature something for only viewing in Zbrush or can you export a displacement map or something of it?
Hmmmm. Look at the simulation speed and compare it to dforce. Now someone is going to tell me all the things dforce has to do that this does not... Other cloth sims are kind-of slow too, like Houdini, Realflow, etc. Compared to this zbrush sim I mean. This looks more like game engine cloth simulation. I'm sure there's more to it than that, but it's super fast.
I don't use Zbrush myself, but got a notice about a cool looking torn cloth plug-in that's free right now.
https://cubebrush.co/gmp1993/products/i0rcga/torn-cloth-plugin-zbrush-2021
It depends what you use for the simulation, CPU ro GPU , if you shut down the CPU threads under Performance, it only use GPU and is much faster , but slow don't mean bad here , for some simulations you don't want to go fast as it will affect the quality of the deformed cloth. Everything depends on the model topology and the amouth of points that are simulated , I don't think dforce is that slow, in some cases it do better job but there are limitations and complete different animal .
Fine but... Jesus... look at the result in the zbrush sim. I suppose the examples given were quite simple. They didn't have rigging did they. I'm guessing what they're doing is a fast path through some code.
you can export it , it kinda heavy , each polygon is replaced with a mesh of your choice so you can make for example dress from real individual threats or chain , and many cool stuff , you can weld it together or use separate, for example you can make simulations of 100 stones falling down on a subject and export it for a render . It works great with the dynamic simulation as well and quick , imagine here throwing 1000 objects on the floor at once , all depends how many polygons you turn into it
I have it , it do nice job , but very heavy , D|S. chocked on it when I made a blanket , very long render time even on my rig . It produce millions of poly
but you can create manually the same thing in Zbrush at much lower poly count so it can be usable in D|S or use the strandhair in DS in place of the fiber but will not render faster