New ZBrush release. DYNAMIC CLOTH

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Comments

  • MEC4DMEC4D Posts: 5,249

    Especially if you drag the cloth around the scene with reltime simulation, that is impressive , the cloth brushes do realtime simulation what dforce can't do, and my GPU is heavy at work processing the data . 

    I would like to share my honest opinion , but I will get myself in trouble, so just shutting down lol

    Robinson said:
    MEC4D said:

    It depends what you use for the simulation, CPU ro GPU , if you shut down the CPU threads under Performance, it only use GPU and is much faster , but slow don't mean bad here , for some simulations you don't want to go fast as it will affect the quality of the deformed cloth. Everything depends on the model topology and the amouth of points that are simulated , I don't think dforce is that slow, in some cases it do better job but there are limitations and complete different animal .

    Fine but... Jesus... look at the result in the zbrush sim.  I suppose the examples given were quite simple.  They didn't have rigging did they.  I'm guessing what they're doing is a fast path through some code.

     

  • MEC4D said:

    Especially if you drag the cloth around the scene with reltime simulation, that is impressive , the cloth brushes do realtime simulation what dforce can't do, and my GPU is heavy at work processing the data . 

    I would like to share my honest opinion , but I will get myself in trouble, so just shutting down lol

    Robinson said:
    MEC4D said:

    It depends what you use for the simulation, CPU ro GPU , if you shut down the CPU threads under Performance, it only use GPU and is much faster , but slow don't mean bad here , for some simulations you don't want to go fast as it will affect the quality of the deformed cloth. Everything depends on the model topology and the amouth of points that are simulated , I don't think dforce is that slow, in some cases it do better job but there are limitations and complete different animal .

    Fine but... Jesus... look at the result in the zbrush sim.  I suppose the examples given were quite simple.  They didn't have rigging did they.  I'm guessing what they're doing is a fast path through some code.

     

    I also noticed it had thickness.  That implies some kind of velum-style simulation with internal struts, unless that was a kind-of post-process shell.

  • MEC4DMEC4D Posts: 5,249

    I made tests with both, and both working fine , The comforter I made for my upcoming freebie and blanket was made using the thickness settings with a perfect result , for clothing I would add the thickness after simulation as it would get flat anyway, unless you want clothing with 2 sides then yes , after the simulation you can add additional thickness for the nice edges , rigging will be little more difficult and smooth modifier will not works well and definitely no dforce .

    Robinson said:
    MEC4D said:

     

    I also noticed it had thickness.  That implies some kind of velum-style simulation with internal struts, unless that was a kind-of post-process shell.

     

  • MEC4DMEC4D Posts: 5,249

    I asked friend to write a script for Zbrush that allow you to see the smooth normal shading in Zbrush in real time so your imported custom model to DS looks perfect without weird shading, especially hard edge modeling models , it is very helpful script , I will make a short tutorial in a day or two showing you the workflow with a link to the script and work around . It saving your time to export your zbrush models to fix them in other applications and no more blind working on stuff and see it actually the way D|S see it without the need of subdivision , regular or dynamic as it don't show the mistakes you may created while building your model, especially hard edge models .

     

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  • RAMWolffRAMWolff Posts: 10,249

    Looks like that would be a useful script for sure!  

  • MEC4DMEC4D Posts: 5,249

    If I had it early I would be done with my freebie project last week and without going back and forth to check , if you work on non organic stuff , it is very useful

    but if you work on your morphs it is nice to see the full result while working on without subdivision .

    I will work on the tutorial tomorrow  

    RAMWolff said:

    Looks like that would be a useful script for sure!  

     

  • barbultbarbult Posts: 24,867

    You are as awesome as ever! You lost nothing in skill or creativity during your absence.

  • MEC4DMEC4D Posts: 5,249

    Thanks, I think the absence only doubled it , as I am hungry as ever for more . It is good  to empty sometimes the cup and make space for new stuff or everything become just a noise

    barbult said:

    You are as awesome as ever! You lost nothing in skill or creativity during your absence.

     

  • RAMWolffRAMWolff Posts: 10,249
    MEC4D said:

    If I had it early I would be done with my freebie project last week and without going back and forth to check , if you work on non organic stuff , it is very useful

    but if you work on your morphs it is nice to see the full result while working on without subdivision .

    I will work on the tutorial tomorrow  

    RAMWolff said:

    Looks like that would be a useful script for sure!  

     

    I'm looking forward to it!  XO

  • DiomedeDiomede Posts: 15,225
    edited September 2020

    ZBrush Pixelogic question - if I get the individual license for 6 months, can I have it on both my desktop and my laptop?  Or, is it a license for a single machine?

     

    SOLVED

    https://support.pixologic.com/article/338-pixologic-license-types

    Single-User License

    • The most basic license type, it is ideal for 1-4 copies of the software.  All privately owned licenses will be this type.  Single-user licenses allow your software to be concurrently activated on any two computers, provided that both copies aren't actually used at the same time.  This is not meant to allow two artists to share a license.  It simply allows ONE artist the freedom to have the application in two places, such as at home and on a laptop.
    Post edited by Diomede on
  • MEC4DMEC4D Posts: 5,249

    Never worked for me before, they may changed it recently since I did not had to re-activate Zbrush after I migrate my whole system to a new machine 

    Diomede said:

    ZBrush Pixelogic question - if I get the individual license for 6 months, can I have it on both my desktop and my laptop?  Or, is it a license for a single machine?

     

    SOLVED

    https://support.pixologic.com/article/338-pixologic-license-types

    Single-User License

    • The most basic license type, it is ideal for 1-4 copies of the software.  All privately owned licenses will be this type.  Single-user licenses allow your software to be concurrently activated on any two computers, provided that both copies aren't actually used at the same time.  This is not meant to allow two artists to share a license.  It simply allows ONE artist the freedom to have the application in two places, such as at home and on a laptop.

     

  • DiomedeDiomede Posts: 15,225

    Confirmation - I have been able to install and use ZBrush on my desktop and my laptop with my single user license.

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