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Maybe maybe not being open-source it depends on whether people want to contribute to its development or not
https://github.com/google/filament
I'm not seeing the 'Physically Based Render' option in the DrawStyle dropdown like the tutorial showed. Any suggestions as to how to add it? Right now I've updated but can't seem to use the Filament engine for some reason
It's not yet available for Mac, if that applies.
Well drat. So I guess that means Filament isn't available for MAc yet either?
Edit: See the "Real-Time Rendering" section on this post. Here it is in brief:
Real-Time Rendering
Excellent. Thank you!
Another test, using Iray shaders for the character and 3DL for the rest.
That looks very nice.
Some settings for G8 Skin shader on filament using iRay parameters, and settings for default HDR scene, no distant lights used
use it if you are lost on filament or want to improve my settings, welcome!
the skin texture is from CO Ichigo and Ichigo Hair for Genesis 8 Female(s)
Filament Draw Options, for this you will need to uncheck "limits" on any parameter, well if you want this PS2 Resident Evil shader of course![cheeky cheeky](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png)
the value is 10357.34 on Environment Intensity Scale
Does every item in a scene need a Filament Draw Option added to it?
First of all, this is all my personal opinion, no facts or anything, and I hope nobody gets offended. When I saw the new render engine, I was quite excited, and decided that first I'll check google to see what it can do. To my surprise all I could find was couple of random basic material screenshots, so that really got me thinking if Filament is even used anywhere except here in Daz studio. Also I have no idea if there's any community to learn from, because I couldn't find any filament forums in first couple google pages either. Maybe it was just me being too hasty, but it does not look that great when new render engine has very little support outside of Daz forums.
Next I tried with a little testing. I tried to keep open mind, but after playing a little, my biggest problem is I'm not really sure what Filament is supposed to be used for. Obviously it's not a replacement for Iray in quality, but I can't understand how it would even help previewing Iray rendering either, since the lighting does not match Iray's. In Daz studio texture shaded mode still works better for posing, and if I want super fast render times for animation, there's Eevee and of course both big game engines, which all have far superior quality in my opinion. Actually, I'm not even sure if I even can render images or animations with Filament, since I couldn't find a setting to change render engine to filament for final rendering, but that is probably just me.
That being said, I'm sure there's some users who probably still benefit from this new option, but I would have liked something better that could be used by bigger part of Daz customerbase, rather than wasting resouces for this. As far as I can see it, I think Daz snapped this one too early. It's still several years behind Eevee and current generation game engines in quality. UE5 is already pretty close to release, and it will increase the bar even higher. I don't know if Google or Daz is developing Filament, but if there isn't any major backers for this project, I just fail to see some non-existing community to improve it much further when it competes against giants like Epic. I hope I'm wrong, and Filament will evolve and get better, but in it's current state I have say it is kind of a disappoinment.
ignore please...double post.
Nah, you only need to add the Filament Draw, Environment and Tonemapping just once :)
There can be only one - hence the name for these objects, Singletons.
it tells you you already have one if you try and add another
For me, there will only be one real Singleton, and that's Ken, who played with the Expos, back when we still had a team here.
Thanks, Richard! I've bookmarked the link. Despite what Filament can and cannot do (yet) - I'm still very interested in trying it and seeing what I can discover and utilize into my webcomics. I've seen some of the samples here from Filament using the lights and skins that are New purchase items available in the store. The renders are beautiful and dramatic. I have faith that somewhere, somehow, someone will find a way to create a cell-shaded shader akin to pWtoon (or better) that will work in Filament. There's so much that new technology has to offer. Even if Filament is in its infant stage at this time, I'm looking at what Iray has ballooned into over the eventuality of time.
I'm pretty patient. When things get developed, things get developed for the Filament engine. I have tons of Iray shaders that I've purchased from DAZ even if I can't use any of them at this time. One day, I hope to update my PC and get a more powerful video card to try Iray. And I've been here with DAZ since before Iray was even a thing. And Iray has come a very long way since it's introduction. I think Filament will as well.
Thank you greatly, to those who have developed it!
This is another quick animation experiment with the new DS Filament Render Engine in DAZ Studio. This time I played with the lighting and materials. It rendered in 30 minutes for 300 frames in 1920 X 1080. I added a little pixel motion blur in After Effects and some stock music.
we have the much married entrepener John Singleton in Australia, I don't even want add one of him
I really like this new engine for the main viewport, having Iray in the Aux viewport (at least for smaller scene). Very unexpected but cool addition for me, makes working much nicer, even though I wouldn't use it for any renders because of the emissives and shadows issues.
Thank you, all.
I've just done a quick render, and I'm quite pleased with the result (although I forgot to save the file - oops).
What I'd like to ask is how to build a material or shader to enable emissive in filament.
Filament cannot currently do emissions. As I understand, they are working on it.
Laurie
well Filament can, DAZ studio implimentation cannot yet
I read some of the documentation for it before we got it and it has it
It's an open-source program https://github.com/google/filament
In the examples of daz's filament work, you can see videos of electric lights and light props being reproduced, but how are they made?
.
Probably point lights and spotlights.
Cool!![yes yes](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png)
I'm loving all the renders and animations! Nice work you guys!
Just curious. Is DAZ adding features to Filament and contributing to the open source project?
So I decided to get a few of those products sold for Filament. And one of them was SF Beautiful Skin Filament. I was under the impression it was meant to make the skin textures look better in the preview window when the filament engine was used for the preview. I started out with the texture shaded preview like this:
Then I changed the preview mode to Filament and it looked like this:
Then after selecting the character and applying one of the presets it looked like this:
![DAZ Studio Filament Preview Window](https://straightblack.com/members/nylon/problem/Filament/2%20Filament%20Preview%20BS.png)
And after choosing to "Undo" the texture preset, it made the preview window look again like it did in the second picture, but if I do an IRAY render after applying and undoing the material preset, it renders a character with the skin texture as a semi-transparent green color. It looks kind of nice, but this doesn't seem like it should be the result. It seems like it should return to a normal IRAY render. What's going on?