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I think those Filament skins are if you intend to use Filament and just Filament. I would imagine if you want to use Iray, you would go back to an Iray skin. You might need to reapply the Iray skin if you wanna go back.
The preset also doesn't look right in the Filament preview.
That's because you need to apply the subsurface scattering shell
Also, I've noticed that some things really don't work well with Filament. Some Iray settings, as well as things like UltraScenery - Realistic Landscape System. Here's hoping that issues like this get squared away soon.
It comes with a PDF tutorial that you should read. There's another step after applying one of the presets - you have to also apply one of the SSS Emulator Shells.
it's funny since filament is out there is a series of animation on sale and where it's funny is that the promotion of these animations is made with iray ...
filament is of course a solution for small configurations... although daz released it too early I think, they could have waited to be able to convert the shaders cleanly from iray to filament...
the renderings made by kindred arts are very beautiful for sure but I would like to see a close-up of a face to see ...
Exactly. And I really am tired ot things being rushed out too fast.
Still, if they can get Iray textures to work in Filament, I would immediately rejoice. Iray renders are so freaking slow...
I have an AMD card. :p
N.G.S. Anagenessis 2 with tweaking is not bad for filament
Edit ; Filament_1 remove Glossy Reflectivity
I've detected that using for long time activated on viewport, one or more figures disappear when modify pose!!![surprise surprise](https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/omg_smile.png)
I had to reopening DS to avoid this issue.
One can always make the transmapped hairs into mesh in Blender
this SAV GoodOboys hair took several hours to convert from a particle hair made mesh to curves afterwards and extruded ended up as a 1.3GB obj
filament with a texture but think no UV and waay too shiny, I need to tweak that hence just a Facebook link
https://www.facebook.com/1653360584/videos/10222344615438259/
update it does have UV mapping
I think the new DAZ Filament rendered sequence frames can be of good use for non realistic previz and test animations. I put together a simple lighted scene using filament and it's looking pretty decent. I'm going to post some animation samples soon with mocap from mixamo using mixamotion and facial animation using Facemotion. :) It's waaay faster than Iray and it's waaay better than previous daz OpenGL. I'm very thankful to DAZ for releasing this realtime renderer. It feels close to older Unity before Postprocessing volume came out. Once hair transparency is fixed.. this will be of good use to many if tweaked right. :) Thumbs up to DaZ.
mesh hair either too flat or too shiny using glossy sliders
but at least it's not transparent
put on an alternative Youtube channel of mine as still a tad iffy
So many parameters have changed to get the hair right.
I put Cutout Opacity to "0" to eliminate transparency ( but not for all just surface needed)
One more
More and more, I'm finding Filament pretty poor for Iray previewing, except, perhaps, for HDRI positioning. It's really its own thing and we need to decide upfront whether we wanna work in Iray, and use texture-shaded previews, or in Filament.
And now for something completely different...
The one thing I really want from it is ctrl-L to work the way it does in textured mode - at that point it would pretty much be able to replace textured mode for me
Test another skin settings
Edit: Filament_3 with geoshell
First time not crashing my PC getting more than 3 people clothed
Using EasyEnvironment products works instantly, on iRay always did settings.
Zilvergrafix, they look fantastic! Filament has really got me excited for this new path that this has opened up in DAZ Studio.
That fixed it.
I got around to reading it a few minutes ago. I may read a PDF file again one day.
The good news is that it actually renders shadows now, even without the draped-shadow add-on. But without raking back through the whole thread, what are these Filament Draw Options and how does one even apply them?
After working with Filament for three days, I'm going to add my plugged nickel's worth of commentary.
First, my Iray machine melted down about three days before Filament was released. So, I'm currently working on an eight year old laptop, with a Haswell CPU, 16G RAM, and an archaic GTX-940 GPU. It's my old Reality machine. Don't even say the word "Iray" to it or it will have a stroke. The fact that I can render on it using Filament is just pure joy.
Second, I do two types of renders: highly detailed fantasy scenes, and superhero comics. It's always griped me that a panel for a comic takes as long as a detailed standalone action scene. Add to it the fact that a comic page needs four to nine panels and it becomes frustrating. With Filament, I can render faster than I can pose the characters. Meaning, I can make more than one comic page per week. Nice!
Third, for said comics, Filament is good enough. More than good enough, really. Iray looked too darn good! I'm used to comics being hand drawn, with high end pieces either in watercolor, like Alex Ross, or airbrushed, as in Heavy Metal. So, Filament is a major boon in many ways.
Finally, I have been playing with Filament for detailed fantasy images. So far, so good. Yeah, in that type of art, its limitations show. Iray is the better engine for that type of scene. However, I'm getting better results than I did with 3delight (granted, I did not know what I was doing back then ... I didn't even know we had cameras). The transition from Iray to Filament is not near as daunting as 3DL to Reality or Reality to Iray. Sure there's a learning curve, but there was for 3DL, Reality, Iray, and DAZ in general. I'm still learning about Iray for that matter. So, what else is new?
It does have a few missing pieces. The lack of SSS/Translucency leads to flattish looking skin. Ground shadows need to be greatly improved. The mouth of figures looks plastic. Hair is wonky. Learning new lighting techniques takes time because mesh lights don't work. Most of those issues will be resolved either through spending more time with Filament (which I am doing now), and the fact that it's open source and 200 to 300 of us geeks just fell in love with it. It would not surprise me to see Filament develop and improve faster than Iray considering it/we don't have a major corporation that ignores us to contend with (i.e., Nvidia).
Many here are complaining that DAZ "wasted time and resources" on Filament but I say "Good job!" It's another tool in our box of tools we can use for different projects and applications. And really, we can't have enough.
Thank you.
Well said! :D And yeah, this is a boon for animators for sure and for those who own lower-end computers, as well as those who just need to be able to produce fast renders. Even for those not interested in rendering with it, it can be a big help for setting up scenes. The ability to see exactly where the HDRI is, alone, already a big help. I too am glad that Daz3D brought this to Daz Studio. :)
I don't know if anyone is interested in these, but here are the Tonemapper, Environment, and Filament Option Nodes that I currently use for Filament Rendering (in the ZIP attached). Unzip it, open the "Content" folder and drop the "Scene Subsets" folder into your My Library (or wherever you have your Daz3D content installed). You should then be able to find the Filament rendering setup under: "Scene Subsets" >> "Filament Nodes and Distant Light - For Filament Rendering B".
The scene subset allows you to load all three draw option nodes with one click: Tonemapper Options Node, Environment Options Node, and Filament Draw Options Node, as well as a Distant Light with Raytraced Shadows enabled. The nodes have been set up for how I *currently* render in Filament. Here's a quick before and after.
Before adding the "Filament Nodes and Distant Light" scene subset:
After adding the "Filament Nodes and Distant Light" scenes subset:
I hope some of you might find it helpful. :) Of course, feel free to tweak it and make changes to suit your own personal tastes and preferences.
Please let me know if I packed it up correctly and if it works ok. :)