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I noticed a couple things today that surprised me:
Thanks kindly @3Diva
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I was able to save it as a scene subset and then open it up ok - just got a message that it couldn't find daz 3d/dazstudio4 publishing build/shaders/iray/resources/dthdr-ruinsb-500.hdr. But when I choose to locate the file, there it is - no problem.
Weird that it throws up a missing file error but the file is there. Very strange. It's the ruins-b HDRI that comes with Daz Studio so everyone should have it, and I've never moved it. :) You might resave it as a Scene Subset again so that the next time you load it it won't (or shouldn't) give a missing file error anymore. :)
that happens to me loading dufs between my computers because the program is on my E drive on one
the runtimes etc identical just the HDR gets the error
Mine has that file in \Program Files\DAZ 3D\DAZStudio4\shaders\iray\resources
thats the issue the drive or even where on C drive people choose to install can vary
if it were in the Library and DIM stuck it in say general folder it would find it
@3Diva - thank you for taking the time to share those settings. I'm going to give them a try later today.
Because of a very busy week at work, yesterday was the first time I got to download and try the Filament renderer. After a few hours of playing and experimenting, my conclusion is that it's not quite finished enough yet (the main issue for me was the resolution of the HDRI maps) but it definitely has potential. Until some of the issues are fixed, I think it will be useful for posing characters - especially when they are close together, and as others have said, it will be great for quick renders that are going to be heavily processed afterwards such as for comic panels, or painted-style effects.
It's early days, but what I have seen so far makes me feel that Daz are moving in the right direction, as long as they keep supporting Filament and improving the integration with DS. I'm also going to buy a couple of the new filament lighting products - mainly in the hope that it encourages PAs to make more of them. If anyone is reading this, I'd love some kind of space environment. My use of HDRI for that makes the background look like it just came off an 8-bit machine.
I like how it shows the HDRI in the preview. I don't know if I need IBL Master anymore.
I like the way this Filament render of Red Crow Inn turned out.
Here is another one.
I hope you post the renders! I'd love to see what you do with Filament. I'm enjoying all the renders and animations everyone is posting!
Wow! That looks great! Just for curiosity's sake, how long did they take to render? I've not tried rendering a large geometry heavy scene like that with Filament yet.
So many great renders and information in this thread. Thank you for sharing the knowledge.
This is another quick animation experiment with the new DS Filament Render Engine in DAZ Studio. This time I played with dForce Strand Based Hair settings as well as using multiple figures and cameras. It rendered in 28 minutes for 330 frames in 1920 X 1080. I also added a little pixel motion blur in After Effects. The stock music is from https://www.free-stock-music.com/alexander-nakarada-off-to-war.html
I didn't time it, but I think it was less than 5 seconds. It wasn't instntaneous like some renders, but it was FAST. I would never be able to play like this with Iray. Of course it isn't as "good" as Iray, but it is more fun.
Have you tried UltraScenery?
- Greg
I tried switching an UltraScenery scene to Filament and DS crashed.
Yes, it doesn't work for me. Maybe someone with a better graphics card would have more success. First of all, since Filament is a viewport renderer, you have to change the Visible in Viewport parameter of he instances to be visible and turn the Visible in Viewport of the proxies off. My card couldn't handle very many of the instances that way. I posted about it in the UltraScenery thread, with examples, if you want more details.
Tried again for science! Same simple grass scene, no change to settings. The ground texture at the top is from an HDRI.
Iray Render
Texture-shaded Viewport render
Filament Viewport Render
I'm not surprised that the Filament render looks so bad, but that you actually see anything in the Texture-Shaded viewport render, when what you see in the DS viewport is
This new viewport render might be a good way to do quick texture-shaded previews of USC scenes.
Very nice!
And I agree, Filament is a lot of fun! It's so cool to be able to do fast animation rendering. That's my favorite part so far!
DForce animation test with Filament. :)
https://player.vimeo.com/video/479476578
This was done with one of my favorite characters, Bellerose. The hair is Salsa Hair and the clothing is the Bali Babe Outfit.
Here's one of the frames (before Vimeo butchered it and lowered the quality):
EDIT - I got tired of Vimeo butchering the quality of the videos. I'm going to start using Youtube, I think. Here's the video uploaded to Youtube. The quality appears to be quite a bit better with Youtube. It's still not as crisp as the version I rendered out but it's at least higher quality than the Vimeo version.
Oh thanks - not sure how I missed that (thought I had that thread bookmarked).
- Greg
There's no emissive light is there. Is there? What about bloom?
No emissives yet, but I think it may be being worked on. No bloom either but you could do that with postwork, it is a post effect anyway.
It's a post effect but you'd need to render only that material in the scene with background transparency, then do the Guassian blur, then merge it back into the scene, masking out any object in front of the light. Pain in the ...
Well it will be difficult to do better for the skin, I've tested so many shaders that...
The hair we'll see another time...
N.G.S. Revolution tweaked + geoshell with shadow shaders (base material with red color, Normal map and spec on Cutout opacity) style like SSS
Edit: Lol i creat a barbie (Texture shaded)
This is very very niche but Filament and Iray compositing is really helpful so far. I hoped I'd be able to use it kind of like a paint filter for environments without having to work around algorithm weirdness, and it is in fact good for that! I want to experiment with some of the other viewport drawstyles to see if I can add more texture or create lineart effects.
It works great, thank you so much for sharing! :D
Oh good! I'm glad it's helpful! :) And your composite render looks fantastic - very cool idea! I'll have to experiment with some compost renders as well. I like the effect!
Skin looks very nice under the lighting conditions.Thanks for sharing.
I did some Urban Future 5 scenes last night. I adjusted the contrast and saturation of a couple in Photoshop, but no drastic edits. Some elements of Urban Future 5 wouldn't render for me and I couldn't figure out what trickery was causing the trouble. (I don't mean emissive lighting, I know Filament doesn't do that now. I mean things like a door that should have an image on it just didn't seem to be there.)
@Zilvergrafix thanks for the skin settings. Here is a quick test with Filament.
If you render the image the floor grid won't show up. :) The renders with Filament only take a couple of seconds too, so there's not really a reason to do a screen capture vs rendering as far as I can tell. :)